Gleb Mazovetskiy
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95946e3a7c
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🧹 Cleanup unused variables (#1584)
Fixes `unused-variable` and `unused-but-set-variable` compiler warnings.
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5 years ago |
Anders Jenbo
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997c1dba55
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🚚 Split up all.h in to proper header relations
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5 years ago |
Anders Jenbo
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6e1a106a38
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🚚 Move header we implement into the project
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5 years ago |
Anders Jenbo
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f450d6a125
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🚚 Move defines to there proper files
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5 years ago |
Juliano Leal Goncalves
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28ad9d43c5
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🎨 Rename 'plr_class' enum to 'HeroClass'
Members were renamed as well for readability.
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5 years ago |
Juliano Leal Goncalves
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7d95bfed39
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♻️ Convert 'plr_class' to a scoped enumeration
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5 years ago |
Anders Jenbo
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6cfcc4708e
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♻️ Simplify Diablos health adjusment.
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5 years ago |
Anders Jenbo
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2732aea1b2
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♻️ Use GameInfo instead of individual globals
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5 years ago |
Anders Jenbo
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61244c4d93
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♻️ Rearange and apply more enums
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5 years ago |
Anders Jenbo
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4f8b5e2f5f
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🎨 Correct style of true comparisons
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5 years ago |
Anders Jenbo
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36ebd857ad
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🎨 Correct style of false comparisons
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5 years ago |
Anders Jenbo
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20186e0370
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🎨 Replace TRUE/FALSE with true/false
fix
Fix
fix
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5 years ago |
Anders Jenbo
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93d42b62b8
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♻️ Change BOOL to bool
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5 years ago |
Anders Jenbo
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4ee84aea1a
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♻️ Change BOOLEAN to bool
fixup BOOLEAN
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5 years ago |
Anders Jenbo
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bfb3c11c2b
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🎨 Change namespace to devilution
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5 years ago |
Anders Jenbo
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630e507f63
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🚚 Apply namespace
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5 years ago |
Anders Jenbo
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6f1498d315
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🚚 Move structures to there respective headers
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5 years ago |
Anders Jenbo
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0953b3524e
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🚨 Resolve monster.cpp clang warnings
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5 years ago |
Juliano Leal Goncalves
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800dbce066
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♻️ Move options-related structs to new 'options.h' file
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5 years ago |
Anders Jenbo
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fbd86cd3c5
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🎨 Mark noreturn functions as such
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5 years ago |
Anders Jenbo
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3936f2f088
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♻️ Initialize type with nullptr
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5 years ago |
Anders Jenbo
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b68ad9394b
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🚨 Fix warning about reaches end of non-void
Techinically this coudn't happen, unless someone added another monster
type
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5 years ago |
Juliano Leal Goncalves
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1bf3fd6f35
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🚩 Add ini toggle for displaying monster type. Disabled by default.
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5 years ago |
Juliano Leal Goncalves
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1a8e09a7f5
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✨ Expose monster types on monster info
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5 years ago |
Anders Jenbo
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38fdf34c14
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💄 Apply code style
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5 years ago |
Anders Jenbo
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17803d5923
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♻️ Apply proper types to PlayerStruct
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5 years ago |
Anders Jenbo
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8b8caf5a7e
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🐛 Fix quests not activating on Windows
Compare _uniqtype instead mName
Fixes #1152
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5 years ago |
Anders Jenbo
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ad867a2f2b
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💚 Fix 3DS build
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5 years ago |
Anders Jenbo
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def2253386
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♻️ Move monster.h related structs and enums and apply propper types
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5 years ago |
Anders Jenbo
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d6ec6395e0
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♻️ change QuestTalkData in to an array of _speech_id
This gets rid of casting QuestTalkData to DWORD/int in various parts of
the code.
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5 years ago |
Anders Jenbo
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1284333765
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♻️ Use explicit types and remove globals from save file logic
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5 years ago |
Anders Jenbo
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39999791b3
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Revamp ini options and sync in multiplayer
[NetMsg]
F12=Now you DIE!
F11=Here's something for you.
F10=Follow me.
F9=I need help! Come Here!
[Game]
Speed=50
Fast Walk=1
Grab Input=0
Theo Quest=0
Cow Quest=0
[Audio]
Sound Volume=0
Music Volume=0
Walking Sound=1
[Graphics]
Fullscreen=1
Fit to Screen=1
Scaling Quality=2
Integer Scaling=0
Vertical Sync=1
Blended Transparency=1
Gamma Correction=100
Color Cycling=1
[Diablo]
Intro=0
[Hellfire]
Intro=0
SItem=
[Phone Book]
Entry1=127.0.0.1
[Network]
Bind Address=0.0.0.0
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5 years ago |
Anders Jenbo
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70ca20b59f
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Clean up Hellfire special cases
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5 years ago |
Anders Jenbo
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36a196389b
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Fix remaning basic compiler errors and warnings
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5 years ago |
pionere
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5e84fd715b
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proper mWhoHit flag settings
implementation of MonstStartKill and M2MStartKill are synced a bit
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5 years ago |
pionere
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486be4efeb
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use defs instead of constants
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5 years ago |
pionere
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ab7bc5e3d7
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correct fallenfear direction
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5 years ago |
pionere
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e240dcd606
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code cleanup using std::max
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5 years ago |
Anders Jenbo
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327042c2e5
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Strip out debug features from the release builds
leveldebug and lightmax still remains
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5 years ago |
pionere
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f5c1079d6f
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eliminate unused code
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5 years ago |
Anders Jenbo
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60d3e9ceb1
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Clean up rendering
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5 years ago |
qndel
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ab9911064f
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unify checks for single and multiplayer
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5 years ago |
FluffyQuack
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44d8b9fb3a
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Refactored the monster functions DoWalk(), DoWalk2(), and DoWalk3() into one function.
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5 years ago |
Anders Jenbo
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298092b81d
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[hellfire] Make monster lights follow monsters when hidden
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5 years ago |
qndel
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c0f5749728
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Fix RNG diverging during level generation depending on the code path
The consequences has mostly mitigated after wards, but this will make things make more sens when analysing the state of the code.
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5 years ago |
Anders Jenbo
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9c0bc202c8
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Fix additional wrong checks for monsters lights
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5 years ago |
Anders Jenbo
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8527d1e44a
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Fix wrong _qlog state for Gharbad quest
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5 years ago |
Anders Jenbo
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7313b10cfa
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Fix Archbishop Lazarus entering a broken state when taking the teleport again
Fixes #889
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5 years ago |
qndel
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6e096143f0
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Add no-light define and fix usage
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5 years ago |
Anders Jenbo
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61adc7b987
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[hellfire] Fix Scavenger/Gravedigger AI
When done eating monsters where supose to return to normal behavior
instead they would just idle untill next turn.
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5 years ago |