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pull/1219/head
Anders Jenbo 5 years ago
parent
commit
38fdf34c14
  1. 4
      Source/control.cpp
  2. 24
      Source/inv.cpp
  3. 16
      Source/items.cpp
  4. 1
      Source/monster.cpp
  5. 2
      Source/multi.cpp
  6. 4
      Source/player.cpp
  7. 4
      Source/plrmsg.cpp
  8. 89
      SourceT/writehero_test.cpp

4
Source/control.cpp

@ -481,10 +481,8 @@ void SetSpell()
void SetSpeedSpell(int slot)
{
int i;
if (pSpell != SPL_INVALID) {
for (i = 0; i < 4; ++i) {
for (int i = 0; i < 4; ++i) {
if (plr[myplr]._pSplHotKey[i] == pSpell && plr[myplr]._pSplTHotKey[i] == pSplType)
plr[myplr]._pSplHotKey[i] = SPL_INVALID;
}

24
Source/inv.cpp

@ -660,9 +660,8 @@ bool AutoPlaceItemInBelt(int playerNumber, const ItemStruct &item, bool persistI
*/
bool CanEquip(const ItemStruct &item)
{
return
item.isEquipment() &&
item._iStatFlag;
return item.isEquipment()
&& item._iStatFlag;
}
/**
@ -702,23 +701,20 @@ bool CanWield(int playerNumber, const ItemStruct &item)
// Bard can dual wield swords and maces, so we allow equiping one-handed weapons in her free slot as long as her occupied
// slot is another one-handed weapon.
if (player._pClass == PC_BARD) {
bool occupiedHandIsOneHandedSwordOrMace =
occupiedHand._iLoc == ILOC_ONEHAND &&
(occupiedHand._itype == ITYPE_SWORD || occupiedHand._itype == ITYPE_MACE);
bool occupiedHandIsOneHandedSwordOrMace = occupiedHand._iLoc == ILOC_ONEHAND
&& (occupiedHand._itype == ITYPE_SWORD || occupiedHand._itype == ITYPE_MACE);
bool weaponToEquipIsOneHandedSwordOrMace =
item._iLoc == ILOC_ONEHAND &&
(item._itype == ITYPE_SWORD || item._itype == ITYPE_MACE);
bool weaponToEquipIsOneHandedSwordOrMace = item._iLoc == ILOC_ONEHAND
&& (item._itype == ITYPE_SWORD || item._itype == ITYPE_MACE);
if (occupiedHandIsOneHandedSwordOrMace && weaponToEquipIsOneHandedSwordOrMace) {
return true;
}
}
return
item._iLoc == ILOC_ONEHAND &&
occupiedHand._iLoc == ILOC_ONEHAND &&
item._iClass != occupiedHand._iClass;
return item._iLoc == ILOC_ONEHAND
&& occupiedHand._iLoc == ILOC_ONEHAND
&& item._iClass != occupiedHand._iClass;
}
/**
@ -1776,12 +1772,10 @@ void CheckInvCut(int pnum, int mx, int my, bool automaticMove)
case PC_BARBARIAN:
PlaySFX(PS_WARR15, false);
break;
case PC_ROGUE:
case PC_BARD:
PlaySFX(PS_ROGUE15, false);
break;
case PC_SORCERER:
PlaySFX(PS_MAGE15, false);
break;

16
Source/items.cpp

@ -4602,28 +4602,22 @@ int RndPremiumItem(int minlvl, int maxlvl)
static void SpawnOnePremium(int i, int plvl, int myplr)
{
int itype;
ItemStruct holditem;
holditem = item[0];
int ivalue;
int count = 0;
ItemStruct holditem = item[0];
int strength = get_max_strength(plr[myplr]._pClass);
int dexterity = get_max_dexterity(plr[myplr]._pClass);
int magic = get_max_magic(plr[myplr]._pClass);
if (strength < plr[myplr]._pStrength) {
strength = plr[myplr]._pStrength;
}
strength *= 1.2;
int dexterity = get_max_dexterity(plr[myplr]._pClass);
if (dexterity < plr[myplr]._pDexterity) {
dexterity = plr[myplr]._pDexterity;
}
dexterity *= 1.2;
int magic = get_max_magic(plr[myplr]._pClass);
if (magic < plr[myplr]._pMagic) {
magic = plr[myplr]._pMagic;
}
@ -4634,11 +4628,13 @@ static void SpawnOnePremium(int i, int plvl, int myplr)
if (plvl < 1)
plvl = 1;
int count = 0;
do {
memset(&item[0], 0, sizeof(*item));
item[0]._iSeed = AdvanceRndSeed();
SetRndSeed(item[0]._iSeed);
itype = RndPremiumItem(plvl >> 2, plvl) - 1;
int itype = RndPremiumItem(plvl >> 2, plvl) - 1;
GetItemAttrs(0, itype, plvl);
GetItemBonus(0, itype, plvl >> 1, plvl, TRUE, !gbIsHellfire);

1
Source/monster.cpp

@ -1191,7 +1191,6 @@ void SetMapMonsters(BYTE *pMap, int startx, int starty)
}
lm = (WORD *)pMap;
rw = SDL_SwapLE16(*lm++);
lm;
rh = SDL_SwapLE16(*lm++);
lm += rw * rh;
rw = rw << 1;

2
Source/multi.cpp

@ -433,7 +433,7 @@ static void multi_process_tmsgs()
int cnt;
TPkt pkt;
while (cnt = tmsg_get((BYTE *)&pkt, 512)) {
while ((cnt = tmsg_get((BYTE *)&pkt, 512)) != 0) {
multi_handle_all_packets(myplr, (BYTE *)&pkt, cnt);
}
}

4
Source/player.cpp

@ -3491,8 +3491,6 @@ static void CheckCheatStats(int pnum)
void ProcessPlayers()
{
int pnum;
if ((DWORD)myplr >= MAX_PLRS) {
app_fatal("ProcessPlayers: illegal player %d", myplr);
}
@ -3525,7 +3523,7 @@ void ProcessPlayers()
ValidatePlayer();
for (pnum = 0; pnum < MAX_PLRS; pnum++) {
for (int pnum = 0; pnum < MAX_PLRS; pnum++) {
if (plr[pnum].plractive && currlevel == plr[pnum].plrlevel && (pnum == myplr || !plr[pnum]._pLvlChanging)) {
CheckCheatStats(pnum);

4
Source/plrmsg.cpp

@ -61,8 +61,8 @@ void SendPlrMsg(int pnum, const char *pszStr)
plr_msg_slot = (plr_msg_slot + 1) & (PMSG_COUNT - 1);
pMsg->player = pnum;
pMsg->time = SDL_GetTicks();
strlen(plr[pnum]._pName); /* these are used in debug */
strlen(pszStr);
assert(strlen(plr[pnum]._pName) < PLR_NAME_LEN);
assert(strlen(pszStr) < MAX_SEND_STR_LEN);
sprintf(pMsg->str, "%s (lvl %d): %s", plr[pnum]._pName, plr[pnum]._pLevel, pszStr);
}

89
SourceT/writehero_test.cpp

@ -8,15 +8,17 @@
using namespace dvl;
int spelldat_vanilla[] = {0, 1, 1, 4, 5, -1, 3, 3, 6, -1, 7, 6, 8, 9,
8, 9, -1, -1, -1, -1, 3, 11, -1, 14, -1, -1,
-1, -1, -1, 8, 1, 1, -1, 2, 1, 14, 9};
int spelldat_vanilla[] = {
0, 1, 1, 4, 5, -1, 3, 3, 6, -1, 7, 6, 8, 9,
8, 9, -1, -1, -1, -1, 3, 11, -1, 14, -1, -1,
-1, -1, -1, 8, 1, 1, -1, 2, 1, 14, 9
};
static void PackItemUnique(PkItemStruct *id, int idx)
{
id->idx = idx;
id->iCreateInfo = 0x2DE;
id->bId = 1+2*ITEM_QUALITY_UNIQUE;
id->bId = 1 + 2 * ITEM_QUALITY_UNIQUE;
id->bDur = 40;
id->bMDur = 40;
id->bCh = 0;
@ -28,7 +30,7 @@ static void PackItemStaff(PkItemStruct *id)
{
id->idx = 150;
id->iCreateInfo = 0x2010;
id->bId = 1+2*ITEM_QUALITY_MAGIC;
id->bId = 1 + 2 * ITEM_QUALITY_MAGIC;
id->bDur = 75;
id->bMDur = 75;
id->bCh = 12;
@ -40,7 +42,7 @@ static void PackItemBow(PkItemStruct *id)
{
id->idx = 145;
id->iCreateInfo = 0x0814;
id->bId = 1+2*ITEM_QUALITY_MAGIC;
id->bId = 1 + 2 * ITEM_QUALITY_MAGIC;
id->bDur = 60;
id->bMDur = 60;
id->bCh = 0;
@ -52,7 +54,7 @@ static void PackItemSword(PkItemStruct *id)
{
id->idx = 122;
id->iCreateInfo = 0x081E;
id->bId = 1+2*ITEM_QUALITY_MAGIC;
id->bId = 1 + 2 * ITEM_QUALITY_MAGIC;
id->bDur = 60;
id->bMDur = 60;
id->bCh = 0;
@ -64,7 +66,7 @@ static void PackItemRing1(PkItemStruct *id)
{
id->idx = 153;
id->iCreateInfo = 0xDE;
id->bId = 1+2*ITEM_QUALITY_MAGIC;
id->bId = 1 + 2 * ITEM_QUALITY_MAGIC;
id->bDur = 0;
id->bMDur = 0;
id->bCh = 0;
@ -76,7 +78,7 @@ static void PackItemRing2(PkItemStruct *id)
{
id->idx = 153;
id->iCreateInfo = 0xDE;
id->bId = 1+2*ITEM_QUALITY_MAGIC;
id->bId = 1 + 2 * ITEM_QUALITY_MAGIC;
id->bDur = 0;
id->bMDur = 0;
id->bCh = 0;
@ -88,7 +90,7 @@ static void PackItemAmulet(PkItemStruct *id)
{
id->idx = 155;
id->iCreateInfo = 0xDE;
id->bId = 1+2*ITEM_QUALITY_MAGIC;
id->bId = 1 + 2 * ITEM_QUALITY_MAGIC;
id->bDur = 0;
id->bMDur = 0;
id->bCh = 0;
@ -100,7 +102,7 @@ static void PackItemArmor(PkItemStruct *id)
{
id->idx = 70;
id->iCreateInfo = 0xDE;
id->bId = 1+2*ITEM_QUALITY_MAGIC;
id->bId = 1 + 2 * ITEM_QUALITY_MAGIC;
id->bDur = 90;
id->bMDur = 90;
id->bCh = 0;
@ -110,41 +112,41 @@ static void PackItemArmor(PkItemStruct *id)
static void PackItemFullRejuv(PkItemStruct *id, int i)
{
const Uint32 seeds[] = {0x7C253335, 0x3EEFBFF8, 0x76AFB1A9, 0x38EB45FE, 0x1154E197, 0x5964B644, 0x76B58BEB, 0x002A6E5A};
const Uint32 seeds[] = { 0x7C253335, 0x3EEFBFF8, 0x76AFB1A9, 0x38EB45FE, 0x1154E197, 0x5964B644, 0x76B58BEB, 0x002A6E5A };
id->idx = ItemMiscIdIdx(IMISC_FULLREJUV);
id->iSeed = seeds[i];
id->iCreateInfo = 0;
id->bId = 2*ITEM_QUALITY_NORMAL;
id->bId = 2 * ITEM_QUALITY_NORMAL;
id->bDur = 0;
id->bMDur = 0;
id->bCh = 0;
id->bMCh = 0;
}
static int PrepareInvSlot(PkPlayerStruct *pPack, int pos, int size, int start=0)
static int PrepareInvSlot(PkPlayerStruct *pPack, int pos, int size, int start = 0)
{
static char ret = 0;
if(start)
if (start)
ret = 0;
++ret;
if(size == 0) {
if (size == 0) {
pPack->InvGrid[pos] = ret;
} else if(size == 1) {
} else if (size == 1) {
pPack->InvGrid[pos] = ret;
pPack->InvGrid[pos-10] = -ret;
pPack->InvGrid[pos-20] = -ret;
} else if(size == 2) {
pPack->InvGrid[pos - 10] = -ret;
pPack->InvGrid[pos - 20] = -ret;
} else if (size == 2) {
pPack->InvGrid[pos] = ret;
pPack->InvGrid[pos+1] = -ret;
pPack->InvGrid[pos-10] = -ret;
pPack->InvGrid[pos-10+1] = -ret;
pPack->InvGrid[pos-20] = -ret;
pPack->InvGrid[pos-20+1] = -ret;
} else if(size == 3) {
pPack->InvGrid[pos + 1] = -ret;
pPack->InvGrid[pos - 10] = -ret;
pPack->InvGrid[pos - 10 + 1] = -ret;
pPack->InvGrid[pos - 20] = -ret;
pPack->InvGrid[pos - 20 + 1] = -ret;
} else if (size == 3) {
pPack->InvGrid[pos] = ret;
pPack->InvGrid[pos+1] = -ret;
pPack->InvGrid[pos-10] = -ret;
pPack->InvGrid[pos-10+1] = -ret;
pPack->InvGrid[pos + 1] = -ret;
pPack->InvGrid[pos - 10] = -ret;
pPack->InvGrid[pos - 10 + 1] = -ret;
} else {
abort();
}
@ -172,7 +174,7 @@ static void PackPlayerTest(PkPlayerStruct *pPack)
for (auto i = 0; i < 7; i++)
pPack->InvBody[i].idx = -1;
for (auto i = 0; i < MAXBELTITEMS; i++)
PackItemFullRejuv(pPack->SpdList+i, i);
PackItemFullRejuv(pPack->SpdList + i, i);
for (auto i = 1; i < 37; i++) {
if (spelldat_vanilla[i] != -1) {
pPack->pMemSpells |= 1ULL << (i - 1);
@ -187,25 +189,26 @@ static void PackPlayerTest(PkPlayerStruct *pPack)
pPack->pBaseMag = 15 + 55;
pPack->pBaseDex = 30 + 220;
pPack->pBaseVit = 20 + 60;
pPack->pHPBase = ((20+10)<<6)+((20+10)<<5) + 48*128 + (60<<6);
pPack->pHPBase = ((20 + 10) << 6) + ((20 + 10) << 5) + 48 * 128 + (60 << 6);
pPack->pMaxHPBase = pPack->pHPBase;
pPack->pManaBase = (15<<6)+(15<<5) + 48*128 + (55<<6);
pPack->pManaBase = (15 << 6) + (15 << 5) + 48 * 128 + (55 << 6);
pPack->pMaxManaBase = pPack->pManaBase;
PackItemUnique(pPack->InvBody+INVLOC_HEAD, 52);
PackItemRing1(pPack->InvBody+INVLOC_RING_LEFT);
PackItemRing2(pPack->InvBody+INVLOC_RING_RIGHT);
PackItemAmulet(pPack->InvBody+INVLOC_AMULET);
PackItemArmor(pPack->InvBody+INVLOC_CHEST);
PackItemBow(pPack->InvBody+INVLOC_HAND_LEFT);
PackItemUnique(pPack->InvBody + INVLOC_HEAD, 52);
PackItemRing1(pPack->InvBody + INVLOC_RING_LEFT);
PackItemRing2(pPack->InvBody + INVLOC_RING_RIGHT);
PackItemAmulet(pPack->InvBody + INVLOC_AMULET);
PackItemArmor(pPack->InvBody + INVLOC_CHEST);
PackItemBow(pPack->InvBody + INVLOC_HAND_LEFT);
PackItemStaff(pPack->InvList+PrepareInvSlot(pPack, 28, 2, 1));
PackItemSword(pPack->InvList+PrepareInvSlot(pPack, 20, 1));
PackItemStaff(pPack->InvList + PrepareInvSlot(pPack, 28, 2, 1));
PackItemSword(pPack->InvList + PrepareInvSlot(pPack, 20, 1));
pPack->_pNumInv = 2;
}
TEST(Writehero, pfile_write_hero) {
TEST(Writehero, pfile_write_hero)
{
SetPrefPath(".");
std::remove("multi_0.sv");
@ -215,7 +218,7 @@ TEST(Writehero, pfile_write_hero) {
gbIsHellfireSaveGame = false;
myplr = 0;
_uiheroinfo info{};
_uiheroinfo info {};
strcpy(info.name, "TestPlayer");
info.heroclass = PC_ROGUE;
pfile_ui_save_create(&info);
@ -228,5 +231,5 @@ TEST(Writehero, pfile_write_hero) {
std::vector<unsigned char> s(picosha2::k_digest_size);
picosha2::hash256(f, s.begin(), s.end());
EXPECT_EQ(picosha2::bytes_to_hex_string(s.begin(), s.end()),
"08e9807d1281e4273268f4e265757b4429cfec7c3e8b6deb89dfa109d6797b1c");
"08e9807d1281e4273268f4e265757b4429cfec7c3e8b6deb89dfa109d6797b1c");
}

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