@ -1467,7 +1467,7 @@ void M_StartWalk2(int i, int xvel, int yvel, int xoff, int yoff, int xadd, int y
monster [ i ] . _mfutx = fx ;
monster [ i ] . _mfuty = fy ;
dMonster [ fx ] [ fy ] = i + 1 ;
if ( ( ! gbIsHellfire | | ! ( monster [ i ] . _mFlags & MFLAG_HIDDEN ) ) & & monster [ i ] . mlid ! = 0 )
if ( ( ! gbIsHellfire | | ! ( monster [ i ] . _mFlags & MFLAG_HIDDEN ) ) & & monster [ i ] . mlid ! = NO_LIGHT )
ChangeLightXY ( monster [ i ] . mlid , monster [ i ] . _mx , monster [ i ] . _my ) ;
monster [ i ] . _mxoff = xoff ;
monster [ i ] . _myoff = yoff ;
@ -1489,7 +1489,7 @@ void M_StartWalk3(int i, int xvel, int yvel, int xoff, int yoff, int xadd, int y
int x = mapx + monster [ i ] . _mx ;
int y = mapy + monster [ i ] . _my ;
if ( ( ! gbIsHellfire | | ! ( monster [ i ] . _mFlags & MFLAG_HIDDEN ) ) & & monster [ i ] . mlid ! = 0 )
if ( ( ! gbIsHellfire | | ! ( monster [ i ] . _mFlags & MFLAG_HIDDEN ) ) & & monster [ i ] . mlid ! = NO_LIGHT )
ChangeLightXY ( monster [ i ] . mlid , x , y ) ;
dMonster [ monster [ i ] . _mx ] [ monster [ i ] . _my ] = - ( i + 1 ) ;
@ -2019,7 +2019,7 @@ void M_ChangeLightOffset(int monst)
}
_myoff * = ( ly > > 3 ) ;
if ( monster [ monst ] . mlid )
if ( monster [ monst ] . mlid ! = NO_LIGHT )
ChangeLightOff ( monster [ monst ] . mlid , _mxoff , _myoff ) ;
}
@ -2056,7 +2056,7 @@ BOOL M_DoWalk(int i)
monster [ i ] . _mx + = monster [ i ] . _mVar1 ;
monster [ i ] . _my + = monster [ i ] . _mVar2 ;
dMonster [ monster [ i ] . _mx ] [ monster [ i ] . _my ] = i + 1 ;
if ( ( ! gbIsHellfire | | ! ( monster [ i ] . _mFlags & MFLAG_HIDDEN ) ) & & monster [ i ] . mlid ! = 0 )
if ( ( ! gbIsHellfire | | ! ( monster [ i ] . _mFlags & MFLAG_HIDDEN ) ) & & monster [ i ] . mlid ! = NO_LIGHT )
ChangeLightXY ( monster [ i ] . mlid , monster [ i ] . _mx , monster [ i ] . _my ) ;
M_StartStand ( i , monster [ i ] . _mdir ) ;
rv = TRUE ;
@ -2073,7 +2073,7 @@ BOOL M_DoWalk(int i)
rv = FALSE ;
}
if ( ( ! gbIsHellfire | | ! ( monster [ i ] . _mFlags & MFLAG_HIDDEN ) ) & & monster [ i ] . mlid ! = 0 )
if ( ( ! gbIsHellfire | | ! ( monster [ i ] . _mFlags & MFLAG_HIDDEN ) ) & & monster [ i ] . mlid ! = NO_LIGHT )
M_ChangeLightOffset ( i ) ;
return rv ;
@ -2088,7 +2088,7 @@ BOOL M_DoWalk2(int i)
if ( monster [ i ] . _mVar8 = = monster [ i ] . MType - > Anims [ MA_WALK ] . Frames ) {
dMonster [ monster [ i ] . _mVar1 ] [ monster [ i ] . _mVar2 ] = 0 ;
if ( ( ! gbIsHellfire | | ! ( monster [ i ] . _mFlags & MFLAG_HIDDEN ) ) & & monster [ i ] . mlid ! = 0 )
if ( ( ! gbIsHellfire | | ! ( monster [ i ] . _mFlags & MFLAG_HIDDEN ) ) & & monster [ i ] . mlid ! = NO_LIGHT )
ChangeLightXY ( monster [ i ] . mlid , monster [ i ] . _mx , monster [ i ] . _my ) ;
M_StartStand ( i , monster [ i ] . _mdir ) ;
rv = TRUE ;
@ -2104,7 +2104,7 @@ BOOL M_DoWalk2(int i)
}
rv = FALSE ;
}
if ( ( ! gbIsHellfire | | ! ( monster [ i ] . _mFlags & MFLAG_HIDDEN ) ) & & monster [ i ] . mlid ! = 0 )
if ( ( ! gbIsHellfire | | ! ( monster [ i ] . _mFlags & MFLAG_HIDDEN ) ) & & monster [ i ] . mlid ! = NO_LIGHT )
M_ChangeLightOffset ( i ) ;
return rv ;
@ -2123,7 +2123,7 @@ BOOL M_DoWalk3(int i)
monster [ i ] . _my = monster [ i ] . _mVar2 ;
dFlags [ monster [ i ] . _mVar4 ] [ monster [ i ] . _mVar5 ] & = ~ BFLAG_MONSTLR ;
dMonster [ monster [ i ] . _mx ] [ monster [ i ] . _my ] = i + 1 ;
if ( ( ! gbIsHellfire | | ! ( monster [ i ] . _mFlags & MFLAG_HIDDEN ) ) & & monster [ i ] . mlid ! = 0 )
if ( ( ! gbIsHellfire | | ! ( monster [ i ] . _mFlags & MFLAG_HIDDEN ) ) & & monster [ i ] . mlid ! = NO_LIGHT )
ChangeLightXY ( monster [ i ] . mlid , monster [ i ] . _mx , monster [ i ] . _my ) ;
M_StartStand ( i , monster [ i ] . _mdir ) ;
rv = TRUE ;
@ -2139,7 +2139,7 @@ BOOL M_DoWalk3(int i)
}
rv = FALSE ;
}
if ( monster [ i ] . mlid ! = 0 & & ( ! gbIsHellfire | | ! ( monster [ i ] . _mFlags & MFLAG_HIDDEN ) ) ) // BUGFIX: change uniqtype check to mlid check like it is in all other places (fixed)
if ( monster [ i ] . mlid ! = NO_LIGHT & & ( ! gbIsHellfire | | ! ( monster [ i ] . _mFlags & MFLAG_HIDDEN ) ) ) // BUGFIX: change uniqtype check to mlid check like it is in all other places (fixed)
M_ChangeLightOffset ( i ) ;
return rv ;