int_pxvel;// Pixel X-velocity while walking. Indirectly applied to _pxoff via _pvar6
int_pyvel;// Pixel Y-velocity while walking. Indirectly applied to _pyoff via _pvar7
int_pdir;// Direction faced by player (direction enum)
int_nextdir;// Unused
int_pgfxnum;// Bitmask indicating what variant of the sprite the player is using. Lower byte define weapon (anim_weapon_id) and higher values define armour (starting with anim_armor_id)
unsignedchar*_pAnimData;
int_pAnimDelay;// Tick length of each frame in the current animation