9835 Commits (21bd760bfa32f636d02036c0dfe26c46b689392e)
 

Author SHA1 Message Date
staphen 21bd760bfa Bypass CMD_PUTITEM when triggering CMD_OPENHIVE or CMD_OPENGRAVE 3 years ago
obligaron b3be4ab65e TimeoutCursor: Only restore previous cursor when cursor is not already changed 3 years ago
obligaron a0bba9b152 Only color cycle animations if game logic is processed 3 years ago
obligaron 5eaee56030 Avoid dramatically speed up in solo multiplayer 3 years ago
staphen 702fedbc54 Remove ConsumeSpell() from AddMissile() functions 3 years ago
obligaron d59a7e2794 Combine SyncDropItem and SyncPutItem 3 years ago
obligaron ba65d5fbff SyncPutItem: Always use passed coordinates for item position 3 years ago
staphen b8ceade79e Forward touch events from FetchMessage_Real() 3 years ago
obligaron d0c1aba463 Don't process get request item commands after start changing level 3 years ago
Gleb Mazovetskiy 016a06b99b OpenDingux: Update toolchain versions 3 years ago
Oleksandr Kalko 9479f6aff8 Update gradle plugin to 7.3.1 3 years ago
staphen 3049421008 Include runes in CanUseScroll() validation 4 years ago
staphen 0f74370a99 Move gamepad logic from FetchMessage() to GameEventHandler() 4 years ago
Gleb Mazovetskiy 179ae009df Improve logic and fix for old compilers 4 years ago
staphen e67e4934cc Add padmapper for gamepad customization 4 years ago
Frazer Smith 1ce29164e2 Compress images 4 years ago
Gleb Mazovetskiy 0f6a4be8ab trigs.cpp: Fix build error 4 years ago
Gleb Mazovetskiy b5f788cb33 trigs.cpp: Optimize & clean up the data structures 4 years ago
Gleb Mazovetskiy 6d7d95c5da drlg_l2: Use WorldTilePosition for Room/HallNode 4 years ago
Gleb Mazovetskiy 759ca7f055 `WorldTileRectangle/Size` 4 years ago
Gleb Mazovetskiy 7071e3ae6c clang + mold: Avoid "argument unused during compilation" warning 4 years ago
Gleb Mazovetskiy 7513b7ca8d test/drlg_common_test.cpp: Fix line endings 4 years ago
Gleb Mazovetskiy 57e267e990 button.png: Arrange sprites horizontally 4 years ago
obligaron 795a43dd89 Add Arena Support 4 years ago
staphen 96aedf0605 Update zlib to 1.2.13 4 years ago
staphen 8e71e18971 Reenable LTO for MinGW builds 4 years ago
Oleksandr Kalko 827efc618d Update SDL2 used from source to v2.24.1 4 years ago
Gleb Mazovetskiy f7335e9df7 Xbox nxdk: Set gamepad type 4 years ago
obligaron f54a8f27ca Update timedemo 4 years ago
obligaron c11463b615 Use cursor position for MouseActionType::OperateObject 4 years ago
obligaron 496689bb87 Fix incorrect SOLData for L1 arched/pillar Pieces (BlockLight and BlockMissile is missing) 4 years ago
Gleb Mazovetskiy a052742109 rg99.cmake: UNPACKED_MPQS, reduce thread stack size 4 years ago
Gleb Mazovetskiy 41f43ea3f5 Support unpacked MPQs from devilutionx-mpq-tools 4 years ago
Andrew James db90fd7956 remove sentinel check now that loop operates on known bounds 4 years ago
ephphatha ea3ecbd619 Use _item_indexes type where appropriate 4 years ago
ephphatha 236b672687 Move increment of monster drop index to caller 4 years ago
ephphatha 3e8715a3fd Remove pointless increment/decrement of indexes returned by RndVendorItem 4 years ago
ephphatha fc2a158a8f Tidy up code dealing with temporary arrays 4 years ago
ephphatha 6c32945571 Use _item_indexes enum values instead of magic numbers 4 years ago
ephphatha 28d685ea85 Save and restore item seed when downgrading potions from steal trap 4 years ago
ephphatha a5b5441794 Restore item seed when converting potions to rejuvenation potions 4 years ago
Gleb Mazovetskiy 08d446b2db Towner: Optimize to save 16 bytes (88->72) 4 years ago
Gleb Mazovetskiy ec12d7ce44 Player: Optimize to save 40 bytes 4 years ago
Gleb Mazovetskiy 7154ec15af Object: Reorder to save 16 bytes (104->88) 4 years ago
Gleb Mazovetskiy ac26f3a23b Item: Optimize to save 16 bytes (312->288) 4 years ago
Gleb Mazovetskiy b5d3f3561b AnimationInfo: Reorder to save 8 bytes (32->24) 4 years ago
Gleb Mazovetskiy 12c7dab3f3 Define gamepad type for SDL1 handhelds 4 years ago
Gleb Mazovetskiy 6150973c1b Clean up gamepad icons code 4 years ago
Nicholas Calaway eb45857422
Gamepad icons (#5357) 4 years ago
obligaron c80fcf42c8
Fix infravision lasts forever (#5404) 4 years ago