DakkJaniels
0bae1ea3a1
switch affix_item_type bit flag enum to class format ( #4123 )
4 years ago
staphen
3b3419d519
Treat firstpeer as a recognized source of packets
4 years ago
DakkJaniels
7bc19ee91a
add enum for the spell flags. Adjust code to use them.
4 years ago
qndel
48f102eff1
Chat log
4 years ago
staphen
e877a8ff0a
Filter out ZeroTier packets that do not come from an expected source
4 years ago
qndel
be0845f41d
barb 2h cleanup
4 years ago
Felipe Wannmacher
6a6fd404dc
improved hints and added icons
4 years ago
DakkJaniels
6e9fd1b18b
Max Resist Item Formatting ( #4104 )
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Change to use MAXRESIST instead of hardcoded 75 when printing resists to panel, in case someone were to change the MAXRESIST number.
4 years ago
KPhoenix
8d71a48b70
Remove MAX from Char Panel Resists ( #4103 )
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* Remove MAX from Char Panel Resists
Co-authored-by: obligaron <obligaron@live.com>
Co-authored-by: qndel <stefan551@o2.pl>
4 years ago
obligaron
e48b949dad
Stop music on diablo exit
4 years ago
qndel
81800e64bb
MAXCHARLEVEL cleanup
4 years ago
obligaron
d765fad1cc
Continue playing music in menus
4 years ago
obligaron
75ee55af8d
Don't restart music if the same track is played
4 years ago
qndel
2b53c5f857
Update Source/missiles.h
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Co-authored-by: obligaron <obligaron@live.com>
4 years ago
qndel
ac6a10bfb4
IsTrap()
4 years ago
staphen
331072cdcf
Persist the placed item in AutoPlaceItemInInventorySlot()
4 years ago
qndel
d3995736b9
fix spawning unique monsters
4 years ago
Michael H
9a251a97af
Added Greek language build & option
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-added greek to the cmake assets build
-added greek to the options menu
4 years ago
staphen
64adccf8ad
Build translations on Windows CI runner
4 years ago
Stephen C. Wills
e2a9dbca91
Fix format strings in PrintDebugMonster() ( #4087 )
4 years ago
Michael H
de22465d18
Greek translation - Initial Commit.
4 years ago
Oleksandr Kalko
c7a4acaa54
Update Gradle plugin version
4 years ago
Mathieu Maret
223daa1d00
Some french translation
4 years ago
qndel
766866810e
add a check for trap missiles for TRNs ( #4079 )
4 years ago
qndel
9ba64ad08b
TRN rewrite + bugfix ( #4056 )
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* working new TRN system
* apply TRNs to all unique missiles
4 years ago
obligaron
1f7b0607a6
public game browsing: show difficulty, speed, players and possible incompatibility
4 years ago
qndel
50cca7bf94
scrool_rt -> scroll_rt
4 years ago
egonzalez
e9bb44a2f4
Correct overlapped text
4 years ago
Oleksandr Kalko
d7f3a11f67
UK TL: New options, more monster names
4 years ago
Gleb Mazovetskiy
48ff656dc0
Load monster graphics into a single buffer
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Follow-up to a5e1fa5bbe , which loaded
the missiles into a single buffer.
4 years ago
obligaron
05dd2f9f90
Fix flash infinite casting: Add check for _pInvincible to RepeatMouseAction
4 years ago
M0Rf30
db9a7c7cba
Update Italian localization
4 years ago
egonzalez
9f5632db5a
Add missing translations
4 years ago
DakkJaniels
0790416781
Unique Monster Variable Rename ( #4060 )
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* fix variable name to reflect what it is modifying (unique monster custom to hit, not custom hit points)
* align UniqueMonstersData table
4 years ago
NikoVP
6ed2dd80ca
Update bg.po
4 years ago
qndel
b7b01ce1fd
remove InitLightMax
4 years ago
galaxyhaxz
13175df53d
Add vanilla trap bugfix
4 years ago
obligaron
90fbf1c535
Remove old dungeon reroll bugfix
4 years ago
obligaron
9fff4a1b53
Fix keymapper translations
4 years ago
ephphatha
9a2002e200
Get rid of RemoveEmptyLevelItems
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This was a cleanup function to handle converting saves between Hellfire <-> Diablo, mainly when a hellfire specific item was dropped and should be removed from a Diablo game. This had an off by one with the way it iterated backwards over the active items list which meant it always called DeleteItem at least once (since it uses an invalid item past the end of the active items range). DeleteItem then always decremented the ActiveItems count. When saving the game after converting the items we then end up with a dropped items array containing an index to an item that is no longer considered active.
However the code in LoadDroppedItems already checks that the conversion was successful before considering it active, so this function doesn't need to be called. Instead we can just save if we converted game mode.
4 years ago
KPhoenix
32d39c6524
Fix Stat Adjustment ( #3898 )
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This fixes a problem related to shrines. When a player with a base Magic or Vitality stat of 0 has their respective stat reduced below 0, they lose Mana/Life, and their stat is corrected to 0 without refunding them the lost Mana/Life. This will prevent stats from being modified to a value less than 0 in the first place.
4 years ago
Gleb Mazovetskiy
bd5647fb06
Fix premium items reroll on level change
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Bug introduced a few commits ago in 1519e995cf
Fixes #4036
4 years ago
obligaron
4073fdd531
Fix dungeon reroll - Initialize special Room coordinates
4 years ago
obligaron
2d6c602ef5
Show public games only on zero tier
4 years ago
obligaron
79b926c375
Move more options to OptionEntryBase
4 years ago
staphen
30a9595020
Fix Hork Demon and Nakrul drops in multiplayer
4 years ago
Anders Jenbo
ea0aaa8d2d
Update PS4.yml
4 years ago
Anders Jenbo
7010b2d9ac
Add PS4 and Xbox One/Series to list of test builds
4 years ago
John Törnblom
4a34544678
Port to Playstation 4 ( #3988 )
4 years ago
staphen
8d5b709749
Restore default Windows audio driver (WASAPI)
4 years ago