|
|
|
|
@ -97,7 +97,7 @@ void PrintDebugMonster(int m)
|
|
|
|
|
auto &monster = Monsters[m]; |
|
|
|
|
|
|
|
|
|
EventPlrMsg(fmt::format( |
|
|
|
|
"Monster {:i} = {:s}\nX = {:i}, Y = {:i}\nEnemy = {:i}, HP = {:i}\nMode = {:i}, Var1 = {:i}", |
|
|
|
|
"Monster {:d} = {:s}\nX = {:d}, Y = {:d}\nEnemy = {:d}, HP = {:d}\nMode = {:d}, Var1 = {:d}", |
|
|
|
|
m, |
|
|
|
|
monster.mName, |
|
|
|
|
monster.position.tile.x, |
|
|
|
|
@ -115,7 +115,7 @@ void PrintDebugMonster(int m)
|
|
|
|
|
bActive = true; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
EventPlrMsg(fmt::format("Active List = {:i}, Squelch = {:i}", bActive ? 1 : 0, monster._msquelch), UiFlags::ColorWhite); |
|
|
|
|
EventPlrMsg(fmt::format("Active List = {:d}, Squelch = {:d}", bActive ? 1 : 0, monster._msquelch), UiFlags::ColorWhite); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
void ProcessMessages() |
|
|
|
|
@ -837,7 +837,7 @@ void NextDebugMonster()
|
|
|
|
|
if (DebugMonsterId == MAXMONSTERS) |
|
|
|
|
DebugMonsterId = 0; |
|
|
|
|
|
|
|
|
|
EventPlrMsg(fmt::format("Current debug monster = {:i}", DebugMonsterId), UiFlags::ColorWhite); |
|
|
|
|
EventPlrMsg(fmt::format("Current debug monster = {:d}", DebugMonsterId), UiFlags::ColorWhite); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
void SetDebugLevelSeedInfos(uint32_t mid1Seed, uint32_t mid2Seed, uint32_t mid3Seed, uint32_t endSeed) |
|
|
|
|
|