543 Commits (0987f8b4792bfe28eac6cefa4b7de580a8aad32e)

Author SHA1 Message Date
obligaron b94e599f5e ADL: Advance skipped Frames in SetNewAnimation and remove logic from PM_XYZ 5 years ago
staphen 3e5e5b2696 Synchronize SFileCloseFile() access 5 years ago
Anders Jenbo b0f2d5b5d2 🐛 Fix all monsters wanting to talk 5 years ago
obligaron aba3bb42fa Fix Bard incorrect number of sword animation frames 5 years ago
Gleb Mazovetskiy b6adc10af0 🐞 Fix return value in PlayerStruct::HasItem 5 years ago
Anders Jenbo 6321bf04d5 ♻️Pass player to towner by reference instead of index 5 years ago
Anders Jenbo f579b2f287 Handle cel/cl2 files as byte arrays 5 years ago
obligaron cb7819a75c Introduce AnimationDistributionFlags::RepeatedAction 5 years ago
obligaron b5954eb34b Change AnimationDistributionParams to AnimationDistributionFlags 5 years ago
obligaron 7740a66dc4 Set correct Hit-Frame for Spell Animation 5 years ago
Juliano Goncalves 6e3c33ad23 Add key to stop walking and cancel pending actions 5 years ago
Juliano Leal Goncalves 39736e2538 ♻️ Pass 'PlayerStruct' pointer to 'ClrPlrPath' 5 years ago
Gleb Mazovetskiy 0bfc147b78
🧹 Remove `DiabloAllocPtr` and friends (#1824) 5 years ago
obligaron 9cfbea4c8b ADL: Fix calculation of fast/faster/fastest combination (Bard) 5 years ago
Anders Jenbo 5745f099ba ♻️Use Point for positions in msg.cpp functions 5 years ago
obligaron ff995adc2b Move ProcessPlayerAnimation to AnimationInfo 5 years ago
obligaron 16b3b38908 Move NewPlrAnim logic to AnimationInfo 5 years ago
obligaron 3b87433fc2 Move GetFrameToUseForPlayerRendering to AnimationInfo 5 years ago
obligaron 1de46a8495 Rename member variables 5 years ago
obligaron 0b5183f63e Introduce AnimationInfo 5 years ago
Vladimir Olteanu 2a3cf98850 Slight cleanup of dead{.h,.cpp} 5 years ago
qndel bdf4b848a9
🐛 Fix queuing operating object when clicking during attack (#1678) 5 years ago
obligaron a2a54dec34 Remove AnimLenFromClass 5 years ago
thebigMuh 7ce3957a8a Split of QoL features into separate files 5 years ago
John Törnblom e0dddf508a
Add automatically translated string literals (#1694) 5 years ago
obligaron 239a43cc1c
Remove "AnimWidth2" expect for missiles (#1680) 5 years ago
Jmgr c33182d6de Modernize deprecated headers 5 years ago
Jmgr 1b7e0d2cb3 Migrate existing log entries 5 years ago
Anders Jenbo f77c52941a ♻️Make GetDirection take Points instead of ints 5 years ago
Anders Jenbo 2bd13451a1 ♻️Apply point positioning to all remaning entities 5 years ago
Anders Jenbo efbe8a8338 ♻️ add possition points to monsters 5 years ago
Anders Jenbo 7912e510f0 🎨 Clean up overuse of SDL types 5 years ago
Anders Jenbo 275404029e ♻️Cleanup player temp variables 5 years ago
obligaron b1ee8c00b3 change AnimationDistributionFlags to enum class and rename to AnimationDistributionParams 5 years ago
obligaron ab28255c68 temporary: use normal animation logic for walk 5 years ago
obligaron 93d487d3ed move comments to own line 5 years ago
obligaron 1930b0f1a6 rename enum AnimationFlags to AnimationDistributionFlags 5 years ago
obligaron 2f2e48abf5 check the result of &-operator for enum flag explicitly 5 years ago
obligaron e0aec0b153 Rename _pAnimRelevantAnimationFramesForDistributen to _pAnimRelevantAnimationFramesForDistributing 5 years ago
obligaron 9834e4849b player.cpp: Rename absolutAnimationFrame to absoluteAnimationFrame 5 years ago
obligaron fa6bf63dd3 Introduce AnimationFlags::SkipsDelayOfLastFrame and handle it 5 years ago
obligaron 4fc7a4c8aa Change Logic from Frames to GameTicks 5 years ago
obligaron c9b506d334 Introduce AnimationFlags::ProcessAnimationPending and stop passing skipped Frames cause of ProcessAnimationPending as skipped Frames 5 years ago
obligaron f908f47751 Move the original logic to NewPlrAnim and introduce _pAnimGameTickModifier and _pAnimRelevantAnimationFramesForDistributen 5 years ago
Anders Jenbo e4cfad3196 ♻️Use points instead of individual fileds for player structure 5 years ago
Gleb Mazovetskiy 00bc7cb302 🧹 GetPlrGFXSize: unordered_set -> direct test 5 years ago
qndel 118d480be7
🐛 Fix loading monk block animations 5 years ago
Anders Jenbo d99522b9a5 ♻️ Clean up direction related code 5 years ago
Anders Jenbo a32ac83090 🎨 cleanup trivial trype comparisons 5 years ago
Anders Jenbo 1e3ed903be 🎨 strip redundant else 5 years ago