Truth
00a761fa2d
align inventory cell backgrounds with sprite
6 years ago
Anders Jenbo
f5647c4788
Merge branch 'master' of github.com:diasurgical/devilution
6 years ago
Anders Jenbo
c2d54ad39e
Decompose number
6 years ago
pionere
f6d16b4907
UCHAR_MAX to squelch
6 years ago
pionere
198d8a1142
BOOLs
6 years ago
pionere
4c02613cd0
maxitems
6 years ago
Anders Jenbo
2a3db5f316
Clean up DrawDurIcon
6 years ago
Anders Jenbo
29efef6987
Decompose cords in control_print_talk_msg()
6 years ago
Anders Jenbo
cc09635b71
Calculate x posistion of PrintSBookStr
6 years ago
Anders Jenbo
145ab3c48e
Apply more defines to replace magic numbers
6 years ago
Anders Jenbo
efa445731a
Apply NUM_XY_SLOTS
6 years ago
Anders Jenbo
1a43a19007
Remove duplicate defines
6 years ago
Anders Jenbo
893efd51ea
Merge branch 'master' of github.com:diasurgical/devilution
6 years ago
Tyler
c803c6aa66
Calculate position of screen elements
6 years ago
Anders Jenbo
fdd7254d3e
Clean up multi_handle_events
6 years ago
Anders Jenbo
8272a37aea
Add connection state and player state enums
6 years ago
Anders Jenbo
aada50ec59
Use correct size of gameInitInfo
6 years ago
Anders Jenbo
f9b7ac3bfa
Expose chest with traps to set maps
6 years ago
Anders Jenbo
fcf0c0f81d
Add right facing bookcase for mapping
6 years ago
Anders Jenbo
cd2f7fc4d4
Fix mapping objects and monsters
...
Added sound to fire trap lever
Added damage to fire trap
Fix rendering of skull pile
Remove one to many hellfire monsters
Remove duplicate items from ObjTypeConv
Remove slain hero (crashes game on low level heros)
Remove water (it's miss aligned and not realy useful)
Added trap variants of all chests
Added book stand
Removed door objects (they aren't of much use and will crash the game if
used on the wrong levels)
Rmoved all story books (crashes game if not use on the right level, tied
to specific quests etc)
6 years ago
Anders Jenbo
e226b918a0
Clean up enum usage
6 years ago
Tyler
d7ca28ff8e
Added single-player difficulty menu.
6 years ago
luk
f98651d1b8
implement variable game speed #525
6 years ago
Troy Bronzan
8960450560
Fixed player base block is zero bug after loading a new game. This value is not saved in single player or multiplayer, so when a character is loaded, the value is always zero. Now when a player is loaded, it is set to the default. See section 2.1.4 in Jarulf's Guide.
6 years ago
Anders Jenbo
6a6a12da38
Enable navigation wrapping in difficulty selector
...
Fixes #661
6 years ago
Anders Jenbo
f1c7e65ba7
Fix build
6 years ago
Troy Bronzan
5b1b5fa8ae
Fixed monster to hit and unique monster ac difficulty bonus.
6 years ago
Juliano Leal Goncalves
1e8bba9109
Remove blank space before ':' on monster info
6 years ago
pionere
a3f04f76f7
simplified theme room creation
6 years ago
muzena
f7c536deac
Update debian version build
6 years ago
Anders Jenbo
86cd54a7ca
Fix compiler warning
6 years ago
Anders Jenbo
fa473e9e48
Fix memory leak in credits.cpp
...
Thanks to @Lundar
6 years ago
Anders Jenbo
da10151dad
Settle on DevilutionX behaviour in menu
6 years ago
Anders Jenbo
d749e5e6f2
Gard against overflows in UI
6 years ago
BDC
62de5f1600
Refactor DiabloUI to dynamic C++03 compatible code
...
This will help with porting the game to the original Xbox, and also make
it easier to implement dynamic resolutions and translations.
6 years ago
Juliano Leal Goncalves
7f7ab8c3dd
Mark executable as DPI aware (per monitor)
6 years ago
Anders Jenbo
9e1428dd0b
Fix build
6 years ago
Chance4us
8e71130000
Fix Toggle fullscreen by hitting alt+enter [ #718 ]
...
Fixes #659
6 years ago
Anders Jenbo
c24d029130
Use older devkitpro/devkita64 image
...
As of 20200730 the latest devkitpro/devkita64 image has been failing to start because of UID issues.
https://github.com/devkitPro/docker/issues/9
6 years ago
Juliano Leal Goncalves
8d896d54f7
Softcode VSYNC setting. Enabled by default. ( #783 )
6 years ago
Anders Jenbo
f0b9e2d8a0
Fix nightly Windows x86 builds ( #787 )
6 years ago
qndel
2cc494581f
Add enum for icreateinfo
6 years ago
qndel
166029c95b
apply enums
6 years ago
Cyril SIX
fb87bab3eb
Fixing explosive barrels prespawning skeletons
...
The AddBarrel function was not checking the type of the barrel when
generating the oVar2. This led to skeletons being pre-spawned in
explosive barrels; except that explosive barrels do not trigger the
spawn, resulting in unreachable monsters sitting at (0, 0) even after a
full clear.
While this does not affect functionality of regular Diablo gameplay, it
potentially affects modders who would like to use the nummonsters
global variable to check for full clears.
6 years ago
Cyril SIX
3d24a014ba
Adding vim .swp files to gitignore
...
Should I conclude I'm the only vim user out here? ;)
6 years ago
Juliano Leal Goncalves
027e63266e
Add integer scaling support. Disabled by default.
6 years ago
mgpat-gm
a414064d07
typo: readme.md ( #776 )
6 years ago
qndel
8ca1506139
fix typos ( #766 )
6 years ago
rsn8887
4ac152ea41
Fix compilation on Switch ( #764 )
6 years ago
qndel
8623931a91
Update README.md
...
update discord link
6 years ago