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@ -166,7 +166,7 @@ void selgame_GameSelection_Select(int value)
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SDL_Rect rect6 = { PANEL_LEFT + 449, 427, 140, 35 }; |
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vecSelGameDialog.push_back(new UiArtTextButton("CANCEL", &UiFocusNavigationEsc, rect6, UIS_CENTER | UIS_VCENTER | UIS_BIG | UIS_GOLD)); |
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UiInitList(0, NUM_DIFFICULTIES - 1, selgame_Diff_Focus, selgame_Diff_Select, selgame_Diff_Esc, vecSelGameDialog); |
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UiInitList(0, NUM_DIFFICULTIES - 1, selgame_Diff_Focus, selgame_Diff_Select, selgame_Diff_Esc, vecSelGameDialog, true); |
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break; |
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} |
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case 1: |
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