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@ -14,7 +14,7 @@ DWORD *gpDrawMask = NULL;
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// char world_4B326D[16] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
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/** Specifies the draw masks used to render transparency of the right side of tiles. */ |
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DWORD RightMask[32] = { |
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DWORD RightMask[TILE_WIDTH] = { |
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0xEAAAAAAA, 0xF5555555, |
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0xFEAAAAAA, 0xFF555555, |
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0xFFEAAAAA, 0xFFF55555, |
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@ -33,7 +33,7 @@ DWORD RightMask[32] = {
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0xFFFFFFFF, 0xFFFFFFFF |
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}; |
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/** Specifies the draw masks used to render transparency of the left side of tiles. */ |
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DWORD LeftMask[32] = { |
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DWORD LeftMask[TILE_WIDTH] = { |
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0xAAAAAAAB, 0x5555555F, |
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0xAAAAAABF, 0x555555FF, |
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0xAAAAABFF, 0x55555FFF, |
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@ -52,7 +52,7 @@ DWORD LeftMask[32] = {
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0xFFFFFFFF, 0xFFFFFFFF |
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}; |
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/** Specifies the draw masks used to render transparency of wall tiles. */ |
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DWORD WallMask[32] = { |
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DWORD WallMask[TILE_WIDTH] = { |
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0xAAAAAAAA, 0x55555555, |
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0xAAAAAAAA, 0x55555555, |
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0xAAAAAAAA, 0x55555555, |
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