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Expose chest with traps to set maps

pull/828/head
Anders Jenbo 6 years ago
parent
commit
f9b7ac3bfa
  1. 8
      Source/objects.cpp

8
Source/objects.cpp

@ -1370,10 +1370,18 @@ void AddObject(int ot, int ox, int oy)
case OBJ_CHEST1:
case OBJ_CHEST2:
case OBJ_CHEST3:
AddChest(oi, ot);
break;
case OBJ_TCHEST1:
case OBJ_TCHEST2:
case OBJ_TCHEST3:
AddChest(oi, ot);
object[oi]._oTrapFlag = TRUE;
if (leveltype == DTYPE_CATACOMBS) {
object[oi]._oVar4 = random_(0, 2);
} else {
object[oi]._oVar4 = random_(0, 3);
}
break;
case OBJ_SARC:
AddSarc(oi);

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