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@ -718,7 +718,7 @@ void CheckInvPaste(int pnum, int mx, int my)
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sx = icursW28; |
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sy = icursH28; |
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done = FALSE; |
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for (r = 0; r < sizeof(InvRect) / sizeof(InvRect[0]) && !done; r++) { |
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for (r = 0; r < NUM_XY_SLOTS && !done; r++) { |
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if (i >= InvRect[r].X && i < InvRect[r].X + INV_SLOT_SIZE_PX) { |
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if (j >= InvRect[r].Y - INV_SLOT_SIZE_PX - 1 && j < InvRect[r].Y) { |
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done = TRUE; |
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@ -1952,7 +1952,7 @@ char CheckInvHLight()
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PlayerStruct *p; |
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char rv; |
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for (r = 0; (DWORD)r < 73; r++) { |
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for (r = 0; (DWORD)r < NUM_XY_SLOTS; r++) { |
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if (MouseX >= InvRect[r].X |
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&& MouseX < InvRect[r].X + 29 |
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&& MouseY >= InvRect[r].Y - 29 |
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