59 Commits (mutiny)

Author SHA1 Message Date
Anders Jenbo a56452eec3 Validate player sync 4 years ago
staphen a7e2abeb72 Restore original Warrior death sound 5 years ago
Anders Jenbo 7cb73a6717 Minimize impact of NOSOUND 5 years ago
Anders Jenbo 77b72da276 ♻️Use monster by reference when possible 5 years ago
Anders Jenbo 352a0ca510 Place local symbols in an anonymous namespace 5 years ago
Anders Jenbo ecea12fc15 Clang-tidy: ParameterCase 5 years ago
ephphatha f4f6a8a51e Refactor PlaySfxLoc to take a Point instead of x/y params 5 years ago
ephphatha 15c285c879 Refactor calc_snd_position to take a Point instead of x/y params 5 years ago
Juliano Leal Goncalves 07e6a98fc4 ✏️ Fix typos and spelling mistakes on 'HeroSpeech' members 5 years ago
Juliano Leal Goncalves 15c46b9eb0 💬 Rename HeroSpeech members to improve discoverability 5 years ago
Juliano Leal Goncalves 8c620ce29e ♻️ Extract 'HeroSpeech' enum class for hero sounds instead of using raw `int`s 5 years ago
Gleb Mazovetskiy 6913ec4623 Fix missing <memory> includes 5 years ago
Vladimir Olteanu 7aad72f96d
Use automatic memory management for sound stuff (#1771) 5 years ago
Gleb Mazovetskiy 57172e48ed 🔨 ⚙️ CMake: Add NOSOUND option 5 years ago
Jmgr c33182d6de Modernize deprecated headers 5 years ago
Anders Jenbo 7912e510f0 🎨 Clean up overuse of SDL types 5 years ago
qndel ec74917cb4 class sounds cleanup 5 years ago
Anders Jenbo 5fdb9ce459 🎨 Format code 5 years ago
Anders Jenbo 819fd40376
🎨 Consistent enum value style (#1458) 5 years ago
Anders Jenbo 93d42b62b8 ♻️ Change BOOL to bool 5 years ago
Anders Jenbo af96de4038 ♻️ Move a large part of enums to there respective headers 5 years ago
Anders Jenbo 433edc63ea ♻️ Consistently use pragma once to guard the headers 5 years ago
Anders Jenbo bfb3c11c2b 🎨 Change namespace to devilution 5 years ago
Anders Jenbo 630e507f63 🚚 Apply namespace 5 years ago
Anders Jenbo 6f1498d315 🚚 Move structures to there respective headers 5 years ago
Juliano Goncalves 379b7c92be Allow playing specific sounds with 'PlaySfx' 5 years ago
Anders Jenbo 88a715cdcc Clean up narator sound logic 5 years ago
Anders Jenbo f884d8b06a Fix more compiler warnings 5 years ago
Anders Jenbo 95173539ce Reorder effects.cpp 5 years ago
Gleb Mazovetskiy ec329e645c Fix all "no-write-strings" warnings 5 years ago
Joel Falcou c4223d4c29 Per file basis use of extern C 6 years ago
Joel Falcou 64d26a7934 Sanitize use of namespace 6 years ago
galaxyhaxz f89204e7dd Fix function/var names (effects/sound) 6 years ago
Anders Jenbo 3c276a3cd3 Add documentation 6 years ago
Anders Jenbo 40cea40aa4 Remove windows call types collisions 6 years ago
Robin Eklind fab7f1b5fa effects: rename monster_action_sounds to MonstSndChar 7 years ago
Anders Jenbo dc4f0572f6 Remove unused variables 7 years ago
Anders Jenbo 32a51d17ca Align function signatures with PSX symbols 7 years ago
Anders Jenbo 26d7327b1f
Cleanup (#1200) 7 years ago
galaxyhaxz 7fcbc7319c Fix merged function `sound_update` 7 years ago
galaxyhaxz 4e01e03711 Cleanup default calling conventions 7 years ago
Max Desiatov 269aa345bd Fix downstream 64-bit builds 7 years ago
Anders Jenbo 1fd31b7df5 Fix menu audio 7 years ago
Anders Jenbo cfbe27f3b8 Clean up (#568) 7 years ago
Anders Jenbo 77849aea72 Remove unused init (#533) 7 years ago
Anders Jenbo b5f69dccdc C compatability from d-p (#519) 7 years ago
Anders Jenbo 87ef2f91e7 Format mostly cleaned files 8 years ago
Anders Jenbo 226fbc68b0 effects_cleanup_sfx & stream_update (#375) 8 years ago
Anders Jenbo f269f4561b PlaySFX_priv, stream_play (#371) 8 years ago
Anders Jenbo afbe7a5ffa sfx_stop, InitMonsterSND, FreeEffects, PlayEffect and calc_snd_position 8 years ago