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Fix more compiler warnings

pull/944/head
Anders Jenbo 5 years ago
parent
commit
f884d8b06a
  1. 1
      Source/diablo.h
  2. 1
      Source/effects.h
  3. 2
      Source/items.h
  4. 2
      Source/monster.cpp
  5. 1
      Source/pfile.h
  6. 1
      Source/sync.h

1
Source/diablo.h

@ -44,7 +44,6 @@ int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLi
BOOL PressEscKey();
LRESULT CALLBACK DisableInputWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
LRESULT CALLBACK GM_Game(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
void PressKey(int vkey);
void LoadGameLevel(BOOL firstflag, int lvldir);
void game_loop(BOOL bStartup);
void diablo_color_cyc_logic();

1
Source/effects.h

@ -17,7 +17,6 @@ void PlayEffect(int i, int mode);
void PlaySFX(int psfx);
void PlaySfxLoc(int psfx, int x, int y);
void sound_stop();
void sfx_stop();
void sound_update();
void effects_cleanup_sfx();
void sound_init();

2
Source/items.h

@ -78,12 +78,10 @@ void GetItemFrm(int i);
void GetItemStr(int i);
void CheckIdentify(int pnum, int cii);
void DoRepair(int pnum, int cii);
void RepairItem(ItemStruct *i, int lvl);
void DoRecharge(int pnum, int cii);
#ifdef HELLFIRE
void DoOil(int pnum, int cii);
#endif
void RechargeItem(ItemStruct *i, int r);
void PrintItemPower(char plidx, ItemStruct *x);
void DrawUniqueInfo();
void PrintItemDetails(ItemStruct *x);

2
Source/monster.cpp

@ -2955,7 +2955,7 @@ void M_Teleport(int i)
return;
#else
app_fatal("M_Teleport: Invalid monster %d", i);
#endif;
#endif
done = FALSE;

1
Source/pfile.h

@ -10,7 +10,6 @@ extern BOOL gbValidSaveFile;
void pfile_init_save_directory();
void pfile_write_hero();
void pfile_flush(BOOL is_single_player, DWORD save_num);
BOOL pfile_create_player_description(char *dst, DWORD len);
BOOL pfile_rename_hero(const char *name_1, const char *name_2);
void pfile_flush_W();

1
Source/sync.h

@ -8,7 +8,6 @@
DWORD sync_all_monsters(const BYTE *pbBuf, DWORD dwMaxLen);
DWORD sync_update(int pnum, const BYTE *pbBuf);
void sync_monster(int pnum, const TSyncMonster *p);
void sync_init();
#endif /* __SYNC_H__ */

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