7910 Commits (cpp20-using-enum)

Author SHA1 Message Date
Andrew James b56907672f
Add Bitset2d::count() and use it when counting set Dungeonmask tiles (#5083) 4 years ago
Andrew James 2786a65e7b
Tidy up ActivateSkeleton and take monster by reference (#5080) 4 years ago
Cesar Canassa 82caea1ca4 ♻️ Remove monsterId from RoundWalk 4 years ago
Cesar Canassa a0cd65e082 ♻️ Remove monsterId from M_SyncStartKill 4 years ago
Cesar Canassa fcdab7f56f
Add test for RotateBlockedMissile (#5069) 4 years ago
Gleb Mazovetskiy 1cdd76b617 Remove PCX rendering code 4 years ago
Gleb Mazovetskiy 0cd035ef61 Load PCX as CL2 4 years ago
Andrew James a075e5fe05
Take Object by reference in OperateContainer methods (#5079) 4 years ago
Cesar Canassa c6561596b5
♻️ Remove monsterId from CheckReflect (#5071) 4 years ago
Cesar Canassa f4fd4b1644
♻️ Remove monsterId from AiPlanWalk (#5073) 4 years ago
ephphatha 6097a8a90a Deduplicate operate object command handlers 4 years ago
ephphatha de83d9440e Use position for break object network messages 4 years ago
ephphatha 4d730b5e5d Take object reference in DeltaSyncObject 4 years ago
Andrew James 986650afc8
Take Object by reference when operating quest objects (#5066) 4 years ago
ephphatha 9e76cd4ab7 Use object pointer for pcursobj 4 years ago
ephphatha 0c08980c71 Combine Telekinesis with other object network commands 4 years ago
ephphatha 3a7fd8da2d Only send and consume object location for location based messages 4 years ago
Gleb Mazovetskiy 43a5d91074 Remove CEL rendering code 4 years ago
Gleb Mazovetskiy 8ca71272b8 Load all CEL as CL2 4 years ago
Cesar Canassa 7db99c2a26
♻️ Remove _misource access from AddReflection (#5053) 4 years ago
Cesar Canassa 2665aa61f3 PR feedback 4 years ago
Cesar Canassa 831796fcd4 ♻️ Remove _misource access from SpawnLightning 4 years ago
Cesar Canassa 28f12be8de PR feedback 4 years ago
Cesar Canassa 1f798bcec5 ♻️ Remove _misource access from AddLightningRune 4 years ago
Gleb Mazovetskiy 465ee78afe Fix `DVL_WM_RBUTTONUP` 4 years ago
Cesar Canassa 8f73844a3b ♻️ Remove _misource access from GuardianTryFireAt 4 years ago
Gleb Mazovetskiy adf40f5c80 misc_msg: Always use `lParam` for mod state 4 years ago
Anders Jenbo 7fede33416 Remove leftover assert code 4 years ago
Gleb Mazovetskiy 4c1dbaba72 Demo mode: Handle endianness 4 years ago
Anders Jenbo 56915974d6 Minimize passing of player indexes 4 years ago
qndel 25dc9a61ff fix wrong condition in OnSetStrength 4 years ago
Gleb Mazovetskiy e5e8ba07c2 Hellfire spell book: Set button widths correctly 4 years ago
Gleb Mazovetskiy f9b9a7de9d CL2 render: `Point` position argument 4 years ago
Cesar Canassa 94e15b3a11 ♻️ Remove _misource access from AddTown 4 years ago
Cesar Canassa b415474cf5 ♻️ Remove _misource access from InitMissiles 4 years ago
Cesar Canassa 7fc08e183d ♻️ Remove _misource access from MoveMissilePos 4 years ago
Cesar Canassa ac583cbb2d
Adds isSameSource Missile method (#5036) 4 years ago
Cesar Canassa c89b67a4d5 ♻️ Remove _misource access from MI_Arrow 4 years ago
Cesar Canassa 95589ebf94 ♻️ Remove _misource access from MI_Firebolt 4 years ago
Vladimir Olteanu 8fd3be67b5 Refactor VisionCrawlTable 4 years ago
Anders Jenbo a45a96fb88 Fix opening crypt and hive 4 years ago
Gleb Mazovetskiy c30e36d8d2 Fix discord.cpp on macOS 4 years ago
Gleb Mazovetskiy ea1087dfeb Use `StrCat` in a few more places 4 years ago
Gleb Mazovetskiy 6f01fb6b79 Unify CEL/PCX/CL2 render functions 4 years ago
Gleb Mazovetskiy 79e23f26f2 misc_msg: Encode keyboard mod state directly 4 years ago
Cesar Canassa aa6ea3907e
♻️ Adds Missile::SourcePlayer and Missile::SourceMonster (#4999) 4 years ago
Anders Jenbo d1189388f5 Use user by reference 4 years ago
Gleb Mazovetskiy 303a6cf5ea Fix next debug monster key 4 years ago
Gleb Mazovetskiy fae441e75f Remove `DVL_WM_SYSKEYDOWN`, `DVL_WM_SYSKEYCOMMAND` 4 years ago
Gleb Mazovetskiy 3d4f0b48b8 Remove `TranslateMessage` 4 years ago