7910 Commits (cpp20-using-enum)

Author SHA1 Message Date
Anders Jenbo 52780a3712 Do not count closed doors as blocked 4 years ago
obligaron 3318b8fae6 Fix vanilla compatibility for saving in quest maps 4 years ago
Anders Jenbo e60d490bc9
Document bug in DRLG_WillThemeRoomFit (#2277) 4 years ago
Anders Jenbo f06427a1eb
drlg_l1 bugfix notes (#2276) 4 years ago
Gleb Mazovetskiy c351acbf7e Remove redundant devilutionx.mpq check 4 years ago
Gleb Mazovetskiy fcd163cac6 Remove unused `DrawArt` overload 4 years ago
Gleb Mazovetskiy 5505e830fb Render XP bar as CLX 4 years ago
Gleb Mazovetskiy d71a54dba8 Render main panel buttons as CLX 4 years ago
Gleb Mazovetskiy 609b711d32 Render char panel as CLX 4 years ago
Gleb Mazovetskiy ed3747dded Add `SurfaceToClx` conversion function 4 years ago
Gleb Mazovetskiy ef46d99ccc Unify CLX pixel encoding code 4 years ago
qndel 3736b5c8fd fix interacting with lazarus books while not on circles 4 years ago
qndel 841e743002 fix adria's 'you have nothing to recharge' alignment 4 years ago
Anders Jenbo 2d9531f692 Remove redundant check for distance when operating doors 4 years ago
Anders Jenbo acab00652e Unify operate door logic 4 years ago
Anders Jenbo 3589744ed1 Fix crypt doors looking wrong after closing them 4 years ago
Anders Jenbo 37ad8a438a Remove some redundant door logic 4 years ago
Anders Jenbo 8dd8203a39 Add missing check to IsDoorClear 4 years ago
Anders Jenbo 7c9111ddb0 Correct casing for isDoor() 4 years ago
Anders Jenbo e1417be472 Reuse code for opening and closing doors 4 years ago
Anders Jenbo 6fdd756023 [hellfire] Fix blocked crypt door sound 4 years ago
Anders Jenbo 52d9b69624 Reuse SetDoorStateClosed in AddDoor 4 years ago
Anders Jenbo e9702b4415 Move and rename door state functions 4 years ago
obligaron 2493f06116 ActorPosition: Remove offset, offset2 and velocity 4 years ago
obligaron 5913783826 Add walking offset calculation to ActorPosition (and validate it) 4 years ago
obligaron acfa8ed022 Reduce use of position.offset in PmChangeLightOff 4 years ago
obligaron 49c7ea71af Simplify SyncLightPosition 4 years ago
obligaron a410e989bf Remove ScrollInfo 4 years ago
qndel c7fcaf4dd1 fix error messages 4 years ago
Gleb Mazovetskiy 8f7dd16ac3 Show an error on outdated devilutionx/font.mpq 4 years ago
Gleb Mazovetskiy 17a97450bc Convert assets to CLX 4 years ago
Vladimir Olteanu 9a55b13340
Avoid defensive warning in DeltaImportObjects (#5181) 4 years ago
obligaron 385627e95b Copy save file when creating reference or comparison save game 4 years ago
staphen 748bb1f84d Split delta trap operation from realtime trap operation 4 years ago
Gleb Mazovetskiy ba34bafb3f Use SDL events directly 4 years ago
Gleb Mazovetskiy 0f0f57080c render: Move `common_impl.h` into `clx_render.cpp` 4 years ago
Gleb Mazovetskiy 961866e1c4 CLX: A new graphics format 4 years ago
Vladimir Olteanu 33f4289634 Get rid of unused immunity 4 years ago
Vladimir Olteanu 74232f13bf Get rid of dthread 4 years ago
Vladimir Olteanu 77353d2db9 Turn AmLine* into inline function 4 years ago
ephphatha 2121d8dc67 Use position for object delta messages 4 years ago
obligaron 439a9926e5 Clean up spell usage function names 4 years ago
obligaron 6804221199 Store scroll/rune location in SpellCastInfo.spellFrom and remove the scroll/rune only after the spell is casted 4 years ago
obligaron 279e92e69c Checks conditions for spell again, cause initial check was done when spell was queued 4 years ago
obligaron 1cfd1ca99d Fix double casting bug - use separated info for casted and queued spells 4 years ago
obligaron 2c7e886c85 Add detail log info to CompareSaves 4 years ago
Andrew James 480ab945e7
Only draw towners on their base tile (#5171) 4 years ago
Anders Jenbo da5f392cfa Merge OpenDoor and DeltaSyncDoor 4 years ago
Anders Jenbo b9aa2959a6 Split deleta sync from operate door 4 years ago
Anders Jenbo 5f3acebe5e Merge operate door functions 4 years ago