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♻️ Remove _misource access from MoveMissilePos

pull/5040/head
Cesar Canassa 4 years ago committed by Anders Jenbo
parent
commit
7fc08e183d
  1. 2
      Source/missiles.cpp

2
Source/missiles.cpp

@ -177,7 +177,7 @@ void MoveMissilePos(Missile &missile)
}
auto target = missile.position.tile + moveDirection;
if (IsTileAvailable(Monsters[missile._misource], target)) {
if (IsTileAvailable(*missile.sourceMonster(), target)) {
missile.position.tile = target;
missile.position.offset += Displacement(moveDirection).worldToScreen();
}

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