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@ -601,7 +601,7 @@ bool GuardianTryFireAt(Missile &missile, Point target)
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return false; |
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Direction dir = GetDirection(position, target); |
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AddMissile(position, target, dir, MIS_FIREBOLT, TARGET_MONSTERS, missile._misource, missile._midam, Players[missile._misource].GetSpellLevel(SPL_FIREBOLT), &missile); |
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AddMissile(position, target, dir, MIS_FIREBOLT, TARGET_MONSTERS, missile._misource, missile._midam, missile.sourcePlayer()->GetSpellLevel(SPL_FIREBOLT), &missile); |
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SetMissDir(missile, 2); |
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missile.var2 = 3; |
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