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♻️ Remove _misource access from AddTown

pull/5040/head
Cesar Canassa 4 years ago committed by Anders Jenbo
parent
commit
94e15b3a11
  1. 2
      Source/missiles.cpp

2
Source/missiles.cpp

@ -1872,7 +1872,7 @@ void AddTown(Missile &missile, const AddMissileParameter &parameter)
other._mirange = 0;
}
PutMissile(missile);
if (missile._misource == MyPlayerId && !missile._miDelFlag && leveltype != DTYPE_TOWN) {
if (missile.sourcePlayer() == MyPlayer && !missile._miDelFlag && leveltype != DTYPE_TOWN) {
if (!setlevel) {
NetSendCmdLocParam3(true, CMD_ACTIVATEPORTAL, missile.position.tile, currlevel, leveltype, 0);
} else {

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