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@ -1908,14 +1908,7 @@ void OperateBook(Player &player, Object &book)
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return; |
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} |
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book._oSelFlag = 0; |
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book._oAnimFrame++; |
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if (!setlevel) { |
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return; |
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} |
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if (setlvlnum == SL_VILEBETRAYER) { |
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if (setlevel && setlvlnum == SL_VILEBETRAYER) { |
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bool missileAdded = false; |
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for (int j = 0; j < ActiveObjectCount; j++) { |
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Object &questObject = Objects[ActiveObjects[j]]; |
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@ -1944,6 +1937,13 @@ void OperateBook(Player &player, Object &book)
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} |
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} |
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book._oSelFlag = 0; |
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book._oAnimFrame++; |
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if (!setlevel) { |
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return; |
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} |
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if (setlvlnum == SL_BONECHAMB) { |
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player._pMemSpells |= GetSpellBitmask(SPL_GUARDIAN); |
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if (player._pSplLvl[SPL_GUARDIAN] < MaxSpellLevel) |
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