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@ -752,6 +752,8 @@ void DrawMonsterHelper(const Surface &out, Point tilePosition, Point targetBuffe
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mi = abs(mi) - 1; |
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if (leveltype == DTYPE_TOWN) { |
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if (isNegativeMonster) |
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return; |
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auto &towner = Towners[mi]; |
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int px = targetBufferPosition.x - CalculateWidth2(towner._tAnimWidth); |
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const Point position { px, targetBufferPosition.y }; |
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