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@ -1767,8 +1767,9 @@ void ObjL2Special(int x1, int y1, int x2, int y2)
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void OperateL1RDoor(Object &door, bool sendflag) |
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{ |
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if (door._oVar4 == DOOR_BLOCKED) { |
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if (!IsDoorClear(door.position)) { |
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PlaySfxLoc(IS_DOORCLOS, door.position); |
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door._oVar4 = DOOR_BLOCKED; |
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return; |
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} |
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@ -1783,12 +1784,9 @@ void OperateL1RDoor(Object &door, bool sendflag)
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DoorSet(door.position + Direction::NorthWest, false); |
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door._oVar4 = DOOR_OPEN; |
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door._oSelFlag = 2; |
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RedoPlayerVision(); |
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return; |
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} |
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} else { |
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PlaySfxLoc(IS_DOORCLOS, door.position); |
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PlaySfxLoc(IS_DOORCLOS, door.position); |
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if (IsDoorClear(door.position)) { |
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if (sendflag) |
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NetSendCmdLoc(MyPlayerId, true, CMD_CLOSEDOOR, door.position); |
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door._oVar4 = DOOR_CLOSED; |
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@ -1805,16 +1803,16 @@ void OperateL1RDoor(Object &door, bool sendflag)
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dSpecial[door.position.x][door.position.y] = 0; |
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door._oAnimFrame -= 2; |
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door._oPreFlag = false; |
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RedoPlayerVision(); |
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} else { |
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door._oVar4 = DOOR_BLOCKED; |
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} |
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RedoPlayerVision(); |
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} |
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void OperateL1LDoor(Object &door, bool sendflag) |
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{ |
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if (door._oVar4 == DOOR_BLOCKED) { |
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if (!IsDoorClear(door.position)) { |
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PlaySfxLoc(IS_DOORCLOS, door.position); |
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door._oVar4 = DOOR_BLOCKED; |
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return; |
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} |
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@ -1829,12 +1827,9 @@ void OperateL1LDoor(Object &door, bool sendflag)
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DoorSet(door.position + Direction::NorthEast, true); |
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door._oVar4 = DOOR_OPEN; |
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door._oSelFlag = 2; |
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RedoPlayerVision(); |
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return; |
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} |
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} else { |
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PlaySfxLoc(IS_DOORCLOS, door.position); |
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PlaySfxLoc(IS_DOORCLOS, door.position); |
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if (IsDoorClear(door.position)) { |
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if (sendflag) |
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NetSendCmdLoc(MyPlayerId, true, CMD_CLOSEDOOR, door.position); |
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door._oVar4 = DOOR_CLOSED; |
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@ -1851,16 +1846,16 @@ void OperateL1LDoor(Object &door, bool sendflag)
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dSpecial[door.position.x][door.position.y] = 0; |
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door._oAnimFrame -= 2; |
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door._oPreFlag = false; |
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RedoPlayerVision(); |
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} else { |
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door._oVar4 = DOOR_BLOCKED; |
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} |
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RedoPlayerVision(); |
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} |
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void OperateL2RDoor(Object &door, bool sendflag) |
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{ |
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if (door._oVar4 == DOOR_BLOCKED) { |
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if (!IsDoorClear(door.position)) { |
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PlaySfxLoc(IS_DOORCLOS, door.position); |
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door._oVar4 = DOOR_BLOCKED; |
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return; |
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} |
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@ -1874,13 +1869,9 @@ void OperateL2RDoor(Object &door, bool sendflag)
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door._oPreFlag = true; |
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door._oVar4 = DOOR_OPEN; |
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door._oSelFlag = 2; |
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RedoPlayerVision(); |
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return; |
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} |
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PlaySfxLoc(IS_DOORCLOS, door.position); |
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} else { |
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PlaySfxLoc(IS_DOORCLOS, door.position); |
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if (IsDoorClear(door.position)) { |
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if (sendflag) |
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NetSendCmdLoc(MyPlayerId, true, CMD_CLOSEDOOR, door.position); |
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door._oVar4 = DOOR_CLOSED; |
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@ -1889,16 +1880,16 @@ void OperateL2RDoor(Object &door, bool sendflag)
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dSpecial[door.position.x][door.position.y] = 0; |
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door._oAnimFrame -= 2; |
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door._oPreFlag = false; |
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RedoPlayerVision(); |
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} else { |
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door._oVar4 = DOOR_BLOCKED; |
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} |
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RedoPlayerVision(); |
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} |
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void OperateL2LDoor(Object &door, bool sendflag) |
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{ |
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if (door._oVar4 == DOOR_BLOCKED) { |
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if (!IsDoorClear(door.position)) { |
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PlaySfxLoc(IS_DOORCLOS, door.position); |
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door._oVar4 = DOOR_BLOCKED; |
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return; |
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} |
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@ -1912,13 +1903,9 @@ void OperateL2LDoor(Object &door, bool sendflag)
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door._oPreFlag = true; |
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door._oVar4 = DOOR_OPEN; |
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door._oSelFlag = 2; |
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RedoPlayerVision(); |
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return; |
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} |
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PlaySfxLoc(IS_DOORCLOS, door.position); |
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} else { |
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PlaySfxLoc(IS_DOORCLOS, door.position); |
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if (IsDoorClear(door.position)) { |
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if (sendflag) |
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NetSendCmdLoc(MyPlayerId, true, CMD_CLOSEDOOR, door.position); |
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door._oVar4 = DOOR_CLOSED; |
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@ -1927,16 +1914,16 @@ void OperateL2LDoor(Object &door, bool sendflag)
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dSpecial[door.position.x][door.position.y] = 0; |
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door._oAnimFrame -= 2; |
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door._oPreFlag = false; |
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RedoPlayerVision(); |
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} else { |
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door._oVar4 = DOOR_BLOCKED; |
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} |
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RedoPlayerVision(); |
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} |
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void OperateL3RDoor(Object &door, bool sendflag) |
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{ |
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if (door._oVar4 == DOOR_BLOCKED) { |
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if (!IsDoorClear(door.position)) { |
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PlaySfxLoc(IS_DOORCLOS, door.position); |
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door._oVar4 = DOOR_BLOCKED; |
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return; |
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} |
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@ -1949,13 +1936,9 @@ void OperateL3RDoor(Object &door, bool sendflag)
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door._oPreFlag = true; |
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door._oVar4 = DOOR_OPEN; |
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door._oSelFlag = 2; |
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RedoPlayerVision(); |
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return; |
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} |
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PlaySfxLoc(IS_DOORCLOS, door.position); |
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} else { |
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PlaySfxLoc(IS_DOORCLOS, door.position); |
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if (IsDoorClear(door.position)) { |
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if (sendflag) |
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NetSendCmdLoc(MyPlayerId, true, CMD_CLOSEDOOR, door.position); |
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door._oVar4 = DOOR_CLOSED; |
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@ -1963,16 +1946,16 @@ void OperateL3RDoor(Object &door, bool sendflag)
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ObjSetMicro(door.position, 533); |
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door._oAnimFrame -= 2; |
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door._oPreFlag = false; |
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RedoPlayerVision(); |
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} else { |
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door._oVar4 = DOOR_BLOCKED; |
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} |
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RedoPlayerVision(); |
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} |
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void OperateL3LDoor(Object &door, bool sendflag) |
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{ |
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if (door._oVar4 == DOOR_BLOCKED) { |
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if (!IsDoorClear(door.position)) { |
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PlaySfxLoc(IS_DOORCLOS, door.position); |
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door._oVar4 = DOOR_BLOCKED; |
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return; |
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} |
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@ -1985,13 +1968,9 @@ void OperateL3LDoor(Object &door, bool sendflag)
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door._oPreFlag = true; |
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door._oVar4 = DOOR_OPEN; |
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door._oSelFlag = 2; |
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RedoPlayerVision(); |
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return; |
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} |
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PlaySfxLoc(IS_DOORCLOS, door.position); |
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} else { |
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PlaySfxLoc(IS_DOORCLOS, door.position); |
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if (IsDoorClear(door.position)) { |
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if (sendflag) |
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NetSendCmdLoc(MyPlayerId, true, CMD_CLOSEDOOR, door.position); |
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door._oVar4 = DOOR_CLOSED; |
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@ -1999,16 +1978,16 @@ void OperateL3LDoor(Object &door, bool sendflag)
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ObjSetMicro(door.position, 530); |
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door._oAnimFrame -= 2; |
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door._oPreFlag = false; |
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RedoPlayerVision(); |
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} else { |
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door._oVar4 = DOOR_BLOCKED; |
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} |
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RedoPlayerVision(); |
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} |
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void OperateL5RDoor(Object &door, bool sendflag) |
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{ |
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if (door._oVar4 == DOOR_BLOCKED) { |
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PlaySfxLoc(IS_DOORCLOS, door.position); |
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if (!IsDoorClear(door.position)) { |
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PlaySfxLoc(IS_CRCLOS, door.position); |
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door._oVar4 = DOOR_BLOCKED; |
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return; |
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} |
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@ -2023,12 +2002,9 @@ void OperateL5RDoor(Object &door, bool sendflag)
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CryptDoorSet(door.position + Direction::NorthWest, false); |
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door._oVar4 = DOOR_OPEN; |
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door._oSelFlag = 2; |
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RedoPlayerVision(); |
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return; |
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} |
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} else { |
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PlaySfxLoc(IS_CRCLOS, door.position); |
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PlaySfxLoc(IS_CRCLOS, door.position); |
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if (IsDoorClear(door.position)) { |
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if (sendflag) |
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NetSendCmdLoc(MyPlayerId, true, CMD_CLOSEDOOR, door.position); |
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door._oVar4 = DOOR_CLOSED; |
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@ -2045,16 +2021,16 @@ void OperateL5RDoor(Object &door, bool sendflag)
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dSpecial[door.position.x][door.position.y] = 0; |
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door._oAnimFrame -= 2; |
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door._oPreFlag = false; |
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RedoPlayerVision(); |
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} else { |
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door._oVar4 = DOOR_BLOCKED; |
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} |
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RedoPlayerVision(); |
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} |
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void OperateL5LDoor(Object &door, bool sendflag) |
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{ |
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if (door._oVar4 == DOOR_BLOCKED) { |
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PlaySfxLoc(IS_DOORCLOS, door.position); |
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if (!IsDoorClear(door.position)) { |
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PlaySfxLoc(IS_CRCLOS, door.position); |
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door._oVar4 = DOOR_BLOCKED; |
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return; |
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} |
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@ -2069,12 +2045,9 @@ void OperateL5LDoor(Object &door, bool sendflag)
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CryptDoorSet(door.position + Direction::NorthEast, true); |
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door._oVar4 = DOOR_OPEN; |
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door._oSelFlag = 2; |
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RedoPlayerVision(); |
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return; |
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} |
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} else { |
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PlaySfxLoc(IS_CRCLOS, door.position); |
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PlaySfxLoc(IS_CRCLOS, door.position); |
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if (IsDoorClear(door.position)) { |
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if (sendflag) |
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NetSendCmdLoc(MyPlayerId, true, CMD_CLOSEDOOR, door.position); |
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door._oVar4 = DOOR_CLOSED; |
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@ -2091,10 +2064,9 @@ void OperateL5LDoor(Object &door, bool sendflag)
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dSpecial[door.position.x][door.position.y] = 0; |
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door._oAnimFrame -= 2; |
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door._oPreFlag = false; |
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RedoPlayerVision(); |
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} else { |
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door._oVar4 = DOOR_BLOCKED; |
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} |
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RedoPlayerVision(); |
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} |
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void OperateDoor(const Player &player, Object &door) |
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