225 Commits (cpp20-using-enum)

Author SHA1 Message Date
Anders Jenbo ef6275caac Clean up private function names 5 years ago
Anders Jenbo 4bf4e42230 Move local symbols to anonymous namespace 5 years ago
obligaron 54d63e2edd Change AnimationInfo.pCelSprite to const 5 years ago
obligaron 3e57d0d69b Introduce MonsterGraphic enum class 5 years ago
obligaron 5f7a2803fc Introduce CMonster::GetAnimData 5 years ago
obligaron 02d2754a68 MAI Garbud/Zhar/SnotSpill/Lazurus/Lachdanan/Warlord 5 years ago
Anders Jenbo 07ad083fda Rename monster globals 5 years ago
Anders Jenbo bc0d1f7ac0 clang-tidy/Android Stuidio cleanups 3 5 years ago
Anders Jenbo ecea12fc15 Clang-tidy: ParameterCase 5 years ago
Anders Jenbo 129342d07a Clang-tidy: GlobalConstantCase 5 years ago
Anders Jenbo 3a1a44de34 Fix and clean up AddDoppelganger 5 years ago
Andrew James 20190ee687
Update random number functions to avoid IB (#2226) 5 years ago
obligaron cada4a5ac4 Introduce MonsterStruct.IsWalking() 5 years ago
obligaron 3c9314fa0a Remove MonsterStruct.actionFrame and enable ADL for Walking 5 years ago
obligaron 317a6ee82c Introduce MonsterStruct::Petrify 5 years ago
obligaron b0ed920a25 Introduce AnimationInfo to MonsterStruct 5 years ago
Gleb Mazovetskiy e40b1963f9 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
Gleb Mazovetskiy dcf3397139 🚚 engine.h: Extract `ActorPosition` 5 years ago
Gleb Mazovetskiy f9f301b054 🚚 engine.h: Extract `Point`, `Direction`, `clamp` 5 years ago
obligaron b5ad92eb2c Convert _mAnimData to CelSprite 5 years ago
obligaron 40faa6e186 Introduce MonsterStruct::CheckStandAnimationIsLoaded 5 years ago
Juliano Leal Goncalves 4668a526eb ♻️ Leverage 'Point' struct on monster functions (#2056) 5 years ago
Juliano Leal Goncalves 0d4e792551 ♻️ Change 'SetMapMonsters' to take a 'Point' instead of 2 separate ints 5 years ago
Juliano Leal Goncalves 944ff6fb78 ♻️ Change 'InitMonster' to take a 'Point' instead of 2 separate ints 5 years ago
Juliano Leal Goncalves dd9e05222d ♻️ Change 'PosOkPlayer' to take a 'Point' instead of 2 separate ints 5 years ago
Juliano Leal Goncalves 21fdb0dcd9 ♻️ Replace manual direction displacement logic with 'Point' add operator 5 years ago
Juliano Leal Goncalves d55cd99dd5 🚚 Rename 'direction' enum to 'Direction' 5 years ago
Anders Jenbo 4b577329f4 ♻️Refactor towner initialization 5 years ago
Anders Jenbo f579b2f287 Handle cel/cl2 files as byte arrays 5 years ago
Anders Jenbo 3746723f52 ♻️Add type to MIN-files and TRN-files 5 years ago
Anders Jenbo fa0b286693 ♻️Typed file loading 5 years ago
Gleb Mazovetskiy 1b8b62a8c2 ♻️ Store CEL width with the sprite itself 5 years ago
Vladimir Olteanu 7aad72f96d
Use automatic memory management for sound stuff (#1771) 5 years ago
Gleb Mazovetskiy 57172e48ed 🔨 ⚙️ CMake: Add NOSOUND option 5 years ago
Vladimir Olteanu 2a3cf98850 Slight cleanup of dead{.h,.cpp} 5 years ago
obligaron 239a43cc1c
Remove "AnimWidth2" expect for missiles (#1680) 5 years ago
Jmgr c33182d6de Modernize deprecated headers 5 years ago
Anders Jenbo efbe8a8338 ♻️ add possition points to monsters 5 years ago
Anders Jenbo 7912e510f0 🎨 Clean up overuse of SDL types 5 years ago
Anders Jenbo e2aa3d1c57 ♻️Deduplicate LineClear 5 years ago
Anders Jenbo 5fdb9ce459 🎨 Format code 5 years ago
Anders Jenbo 61d15e23db 🎨 Apply direction enum to monsters and relations 5 years ago
Anders Jenbo 8c821e98d3 🚚 Restructure files 5 years ago
Anders Jenbo 997c1dba55 🚚 Split up all.h in to proper header relations 5 years ago
Anders Jenbo f450d6a125 🚚 Move defines to there proper files 5 years ago
Anders Jenbo 9331d4b3d3 🐛 Some Hellfire monsters not having the correct HP 5 years ago
Anders Jenbo fe84f83895 🐛 Some Hellfire monsters not having the correct HP 5 years ago
Anders Jenbo 819fd40376
🎨 Consistent enum value style (#1458) 5 years ago
Anders Jenbo 61244c4d93 ♻️ Rearange and apply more enums 5 years ago
Anders Jenbo 93d42b62b8 ♻️ Change BOOL to bool 5 years ago