* AnimationInfo class correct case-style for private members
clang-tidy warnings:
readability-identifier-naming invalid case style for private member
* AnimationInfo class correct case-style for members
clang-tidy warnings:
readability-identifier-naming invalid case style for member
* AnimationInfo class correct case-style for methods
clang-tidy warnings:
readability-identifier-naming invalid case style for method
* AnimationInfo class use nodiscard
clang-tidy warnings:
modernize-use-nodiscard function should be marked [[nodiscard]]
* Non-int versions of `Point` and `Displacement`
This will allow us to make some structs, such as `ActorPosition`, much
smaller.
* ActorPosition: Use smaller types
`Monsters`: 56K -> 46K
* player.cpp: Reduce size of `DirectionSettings`
* CrawlTable: Displacement -> DisplacementOf<int8_t>
* CrawlTable: vector<vector> -> array<vector>
Also only allocate one vector during construction instead of two.
A bit less indirection.
* Monster#enemyPosition: Point -> WorldTilePosition
sizeof(Monster): 240 -> 232
* Monster: Further optimize field layout and sizes
sizeof(Monster): 232 -> 208
`Monsters` is down to 40,000 bytes
* DMonsterStr: _mx/_my -> position
The monster id naming convention was inconsistent with several names being used: i, mid, mon, mi, monsterId
This chanage normalises all names to monsterId
Makes `CelSprite` unowned and adds a new `OwnedCelSprite` class for
owned sprites.
This clarifies ownership and makes the code cleaner in a number of
places.
Additionally, because the `CelSprite` class is now tiny (1 less
pointer), we can pass it by-value instead of by-reference, removing a
pointer indirection in the rendering functions.
The use on PlayerAnimationData could be further simplified by adding a helper to PlayerStruct but that'd be introducing another changed file to the PR... Something for later.
The monster version is only used once thanks to the helpers added in previous commits. This was mainly to highlight the similarity between PlayerAnimationData and AnimStruct, AnimStruct could inherit/extend PlayerAnimationData without much trouble.
Identified and removed an instance of Direction being used as an argument for a bool parameter
Removed a single-use temporary variable being cast from sprite frame to direction to size_t
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
Fix alignment of WalkSettings array