938 Commits (cpp20-using-enum)

Author SHA1 Message Date
qndel d68181fd91 _pIEnAc bugfix 5 years ago
qndel 169f980038 ranged/magic formulas 5 years ago
qndel bd5e30db52 replace armor formula 5 years ago
Robin Eklind 8f936de2c5 missiles: add BUGFIXes for MI_LArrow, MI_Arrow, MI_Lightctrl and MI_Weapexp 5 years ago
Anders Jenbo 1b6196f39b Correct missile ring offset 5 years ago
Anders Jenbo 4451a519eb Fix two OOBs in missiles.cpp 5 years ago
Vladimir Olteanu 629bd69fab Remove duplicate code in AddFooRune 5 years ago
Anders Jenbo 9c4e34f988 Player by reference 5 years ago
Anders Jenbo 8ba3bbb6a4
Have PosOkPlayer take PlayerStruct as input (#2430) 5 years ago
Anders Jenbo 0889780923 Remove more usage of miniwin types 5 years ago
Anders Jenbo 78124fb389 Add GolemHoldingCell 5 years ago
Anders Jenbo bef214d0ca Clean up monster ide handeling in CheckMissileCol 5 years ago
Anders Jenbo 9c0760e780 ♻️Clean up various checks in monster logic 5 years ago
Anders Jenbo 9264ad4b89 Use IsTileNotSolid() in place of !nSolidTable[dPiece[][]] 5 years ago
Anders Jenbo 2d4da488f0 Split path test functions 5 years ago
ephphatha 488ee03f53 Use bound functions for LineClear test function pointer 5 years ago
Anders Jenbo 4e82c70fcb Make MonsterIsTileAccessible aware if monsters can open doors or not 5 years ago
obligaron 5ed79c38ef Introduce MissilePosition.StopMissile 5 years ago
Anders Jenbo e82d103465 🐛 Fix bounds checks in monster code 5 years ago
qndel efaeffcab8
fix guardian (#2383) 5 years ago
Anders Jenbo 77b72da276 ♻️Use monster by reference when possible 5 years ago
Anders Jenbo 40373bd4cf Clean up PutMissile 5 years ago
Anders Jenbo 13eb1d9bb4 Clean up GuardianTryFireAt 5 years ago
Anders Jenbo ef6275caac Clean up private function names 5 years ago
Anders Jenbo 4bf4e42230 Move local symbols to anonymous namespace 5 years ago
obligaron 3e57d0d69b Introduce MonsterGraphic enum class 5 years ago
obligaron 5f7a2803fc Introduce CMonster::GetAnimData 5 years ago
Anders Jenbo 8ebef6a062 Clean up ProcessMissiles 5 years ago
ephphatha b680e3fef1 Align end comment markers for doxygen comments 5 years ago
ephphatha 949cb713d3 Add explicit casts to conversions from double/float to int 5 years ago
Anders Jenbo 467b74dc06 Rename object globals 5 years ago
Anders Jenbo 9ae908f947 Rename missile globals 5 years ago
Anders Jenbo 96bf75b502 Rename player globals 5 years ago
Anders Jenbo dce78dde62 Rename lighting globals 5 years ago
Anders Jenbo 07ad083fda Rename monster globals 5 years ago
obligaron be53349c2d
Decouple missile movement from game logic (#2322) 5 years ago
ephphatha ab58d3d1ee Reorder AddBeserk damage range adjustment calculations 5 years ago
obligaron 32b980ccb7 Rename GetVileMissPos -> UpdateVileMissPos 5 years ago
obligaron d974826a07 Rename GetMissileVel -> UpdateMissileVel 5 years ago
obligaron 16fd46c6a2 Rename GetMissilePos -> UpdateMissilePos 5 years ago
obligaron 4db49ce6f9 Fix MI_Rhino don't update dMonster correctly 5 years ago
Anders Jenbo d877287636 🐛 Correct missile ring offset 5 years ago
Anders Jenbo 6690af350e Clean up missiles.cpp 5 years ago
Anders Jenbo a7c7fa0030 Fully apply clang-tidy/format to all files 5 years ago
Anders Jenbo a350fb0b15 Clang-tidy: FunctionCase part 1 5 years ago
Anders Jenbo b71b0149a3 Clang-tidy: ConstexprVariableCase 5 years ago
Anders Jenbo 58cddd6e5e Clean up missiles var init 5 years ago
Juliano Leal Goncalves cbb84199c2 ♻️ Replace Point addition with 'Point + Displacement' 5 years ago
Anders Jenbo 8e07ef8fe5 Clang-tidy: misc-unused-parameters 5 years ago
ephphatha 357f6f1dc3 Move RNG functions to their own header/source files 5 years ago