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Rename GetMissilePos -> UpdateMissilePos

pull/2314/head
obligaron 5 years ago committed by Anders Jenbo
parent
commit
16fd46c6a2
  1. 54
      Source/missiles.cpp

54
Source/missiles.cpp

@ -342,7 +342,7 @@ static void PutMissile(int8_t i)
}
}
static void GetMissilePos(int i)
static void UpdateMissilePos(int i)
{
int mx = missile[i].position.traveled.deltaX >> 16;
int my = missile[i].position.traveled.deltaY >> 16;
@ -1941,7 +1941,7 @@ void AddMagmaball(int mi, Point src, Point dst, int /*midir*/, int8_t /*mienemy*
GetMissileVel(mi, src, dst, 16);
missile[mi].position.traveled.deltaX += 3 * missile[mi].position.velocity.deltaX;
missile[mi].position.traveled.deltaY += 3 * missile[mi].position.velocity.deltaY;
GetMissilePos(mi);
UpdateMissilePos(mi);
if (!gbIsHellfire || (missile[mi].position.velocity.deltaX & 0xFFFF0000) != 0 || (missile[mi].position.velocity.deltaY & 0xFFFF0000) != 0)
missile[mi]._mirange = 256;
else
@ -3076,7 +3076,7 @@ void MI_LArrow(int i)
} else {
missile[i]._midist++;
missile[i].position.traveled += missile[i].position.velocity;
GetMissilePos(i);
UpdateMissilePos(i);
int mind;
int maxd;
@ -3103,7 +3103,7 @@ void MI_LArrow(int i)
missile[i]._mimfnum = 0;
missile[i].position.traveled.deltaX -= missile[i].position.velocity.deltaX;
missile[i].position.traveled.deltaY -= missile[i].position.velocity.deltaY;
GetMissilePos(i);
UpdateMissilePos(i);
if (missile[i]._mitype == MIS_LARROW)
SetMissAnim(i, MFILE_MINILTNG);
else
@ -3129,7 +3129,7 @@ void MI_Arrow(int i)
missile[i]._mirange--;
missile[i]._midist++;
missile[i].position.traveled += missile[i].position.velocity;
GetMissilePos(i);
UpdateMissilePos(i);
int p = missile[i]._misource;
int mind;
@ -3162,7 +3162,7 @@ void MI_Firebolt(int i)
int omx = missile[i].position.traveled.deltaX;
int omy = missile[i].position.traveled.deltaY;
missile[i].position.traveled += missile[i].position.velocity;
GetMissilePos(i);
UpdateMissilePos(i);
int p = missile[i]._misource;
if (p != -1) {
if (missile[i]._micaster == TARGET_MONSTERS) {
@ -3189,7 +3189,7 @@ void MI_Firebolt(int i)
if (missile[i]._mirange == 0) {
missile[i]._miDelFlag = true;
missile[i].position.traveled = { omx, omy };
GetMissilePos(i);
UpdateMissilePos(i);
switch (missile[i]._mitype) {
case MIS_FIREBOLT:
case MIS_MAGMABALL:
@ -3251,7 +3251,7 @@ void MI_Lightball(int i)
int ty = missile[i]._miVar2;
missile[i]._mirange--;
missile[i].position.traveled += missile[i].position.velocity;
GetMissilePos(i);
UpdateMissilePos(i);
int j = missile[i]._mirange;
CheckMissileCol(i, missile[i]._midam, missile[i]._midam, false, missile[i].position.tile, false);
if (missile[i]._miHitFlag)
@ -3271,7 +3271,7 @@ void MI_Krull(int i)
{
missile[i]._mirange--;
missile[i].position.traveled += missile[i].position.velocity;
GetMissilePos(i);
UpdateMissilePos(i);
CheckMissileCol(i, missile[i]._midam, missile[i]._midam, false, missile[i].position.tile, false);
if (missile[i]._mirange == 0)
missile[i]._miDelFlag = true;
@ -3338,7 +3338,7 @@ static void FireballUpdate(int i, Displacement offset, bool alwaysDelete)
} else {
int dam = missile[i]._midam;
missile[i].position.traveled += offset;
GetMissilePos(i);
UpdateMissilePos(i);
if (missile[i].position.tile != missile[i].position.start)
CheckMissileCol(i, dam, dam, false, missile[i].position.tile, false);
if (missile[i]._mirange == 0) {
@ -3414,7 +3414,7 @@ void MI_HorkSpawn(int mi)
} else {
missile[mi]._midist++;
missile[mi].position.traveled += missile[mi].position.velocity;
GetMissilePos(mi);
UpdateMissilePos(mi);
}
PutMissile(mi);
}
@ -3496,7 +3496,7 @@ void MI_LightningArrow(int i)
{
missile[i]._mirange--;
missile[i].position.traveled += missile[i].position.velocity;
GetMissilePos(i);
UpdateMissilePos(i);
int mx = missile[i].position.tile.x;
int my = missile[i].position.tile.y;
@ -3777,7 +3777,7 @@ void MI_Lightctrl(int i)
}
missile[i].position.traveled += missile[i].position.velocity;
GetMissilePos(i);
UpdateMissilePos(i);
int mx = missile[i].position.tile.x;
int my = missile[i].position.tile.y;
@ -3962,7 +3962,7 @@ void MI_Etherealize(int i)
} else {
missile[i].position.start = player.position.tile;
}
GetMissilePos(i);
UpdateMissilePos(i);
if (player._pmode == PM_WALK3) {
if (player._pdir == DIR_W)
missile[i].position.tile.x++;
@ -3990,7 +3990,7 @@ void MI_Firemove(int i)
missile[i]._miAnimFrame = GenerateRnd(11) + 1;
}
missile[i].position.traveled += missile[i].position.velocity;
GetMissilePos(i);
UpdateMissilePos(i);
int j = missile[i]._mirange;
CheckMissileCol(i, missile[i]._midam, missile[i]._midam, false, missile[i].position.tile, false);
if (missile[i]._miHitFlag)
@ -4268,19 +4268,19 @@ void MI_Rhino(int i)
missile[i]._miDelFlag = true;
return;
}
GetMissilePos(i);
UpdateMissilePos(i);
Point prevPos = missile[i].position.tile;
Point newPosSnake;
dMonster[prevPos.x][prevPos.y] = 0;
if (monster[monst]._mAi == AI_SNAKE) {
missile[i].position.traveled += missile[i].position.velocity * 2;
GetMissilePos(i);
UpdateMissilePos(i);
newPosSnake = missile[i].position.tile;
missile[i].position.traveled -= missile[i].position.velocity;
} else {
missile[i].position.traveled += missile[i].position.velocity;
}
GetMissilePos(i);
UpdateMissilePos(i);
Point newPos = missile[i].position.tile;
if (!PosOkMonst(monst, newPos) || (monster[monst]._mAi == AI_SNAKE && !PosOkMonst(monst, newPosSnake))) {
MissToMonst(i, prevPos);
@ -4299,10 +4299,10 @@ void MI_Rhino(int i)
void MI_Fireman(int i)
{
GetMissilePos(i);
UpdateMissilePos(i);
Point a = missile[i].position.tile;
missile[i].position.traveled += missile[i].position.velocity;
GetMissilePos(i);
UpdateMissilePos(i);
int src = missile[i]._misource;
Point b = missile[i].position.tile;
int enemy = monster[src]._menemy;
@ -4535,7 +4535,7 @@ void MI_Flamec(int i)
missile[i]._mirange--;
int src = missile[i]._misource;
missile[i].position.traveled += missile[i].position.velocity;
GetMissilePos(i);
UpdateMissilePos(i);
if (missile[i].position.tile.x != missile[i]._miVar1 || missile[i].position.tile.y != missile[i]._miVar2) {
int id = dPiece[missile[i].position.tile.x][missile[i].position.tile.y];
if (!nMissileTable[id]) {
@ -4583,7 +4583,7 @@ void MI_Cbolt(int i)
missile[i]._miVar3--;
}
missile[i].position.traveled += missile[i].position.velocity;
GetMissilePos(i);
UpdateMissilePos(i);
CheckMissileCol(i, missile[i]._midam, missile[i]._midam, false, missile[i].position.tile, false);
if (missile[i]._miHitFlag) {
missile[i]._miVar1 = 8;
@ -4591,7 +4591,7 @@ void MI_Cbolt(int i)
missile[i].position.offset = { 0, 0 };
SetMissAnim(i, MFILE_LGHNING);
missile[i]._mirange = missile[i]._miAnimLen;
GetMissilePos(i);
UpdateMissilePos(i);
}
ChangeLight(missile[i]._mlid, missile[i].position.tile, missile[i]._miVar1);
}
@ -4607,14 +4607,14 @@ void MI_Hbolt(int i)
missile[i]._mirange--;
if (missile[i]._miAnimType != MFILE_HOLYEXPL) {
missile[i].position.traveled += missile[i].position.velocity;
GetMissilePos(i);
UpdateMissilePos(i);
int dam = missile[i]._midam;
if (missile[i].position.tile != missile[i].position.start) {
CheckMissileCol(i, dam, dam, false, missile[i].position.tile, false);
}
if (missile[i]._mirange == 0) {
missile[i].position.traveled -= missile[i].position.velocity;
GetMissilePos(i);
UpdateMissilePos(i);
missile[i]._mimfnum = 0;
SetMissAnim(i, MFILE_HOLYEXPL);
missile[i]._mirange = missile[i]._miAnimLen - 1;
@ -4659,7 +4659,7 @@ void MI_Element(int i)
}
} else {
missile[i].position.traveled += missile[i].position.velocity;
GetMissilePos(i);
UpdateMissilePos(i);
Point c = missile[i].position.tile;
CheckMissileCol(i, dam, dam, false, c, false);
if (missile[i]._miVar3 == 0 && c == Point { missile[i]._miVar4, missile[i]._miVar5 })
@ -4706,7 +4706,7 @@ void MI_Bonespirit(int i)
PutMissile(i);
} else {
missile[i].position.traveled += missile[i].position.velocity;
GetMissilePos(i);
UpdateMissilePos(i);
Point c = missile[i].position.tile;
CheckMissileCol(i, dam, dam, false, c, false);
if (missile[i]._miVar3 == 0 && c == Point { missile[i]._miVar4, missile[i]._miVar5 })

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