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🐛 Correct missile ring offset

See https://github.com/diasurgical/devilution/pull/2237
pull/2305/head
Anders Jenbo 5 years ago
parent
commit
d877287636
  1. 2
      Source/missiles.cpp

2
Source/missiles.cpp

@ -3600,7 +3600,7 @@ static void MissileRing(int i, int type)
int dmg = 16 * (GenerateRndSum(10, 2) + lvl + 2) / 2;
int k = CrawlNum[3];
int ck = k + 1;
int ck = k + 2;
for (auto j = static_cast<uint8_t>(CrawlTable[k]); j > 0; j--, ck += 2) {
int tx = missile[i]._miVar1 + CrawlTable[ck - 1];
int ty = missile[i]._miVar2 + CrawlTable[ck];

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