@ -1347,12 +1347,12 @@ void AddBerserk(int mi, Point /*src*/, Point dst, int /*midir*/, int8_t /*mienem
continue ;
i = 6 ;
auto slvl = static_cast < double > ( GetSpellLevel ( id , SPL_BERSERK ) ) ;
auto slvl = GetSpellLevel ( id , SPL_BERSERK ) ;
monster [ dm ] . _mFlags | = MFLAG_BERSERK | MFLAG_GOLEM ;
monster [ dm ] . mMinDamage = ( ( double ) ( GenerateRnd ( 10 ) + 20 ) / 100 + 1 ) * ( double ) monster [ dm ] . mMinDamage + slvl ;
monster [ dm ] . mMaxDamage = ( ( double ) ( GenerateRnd ( 10 ) + 20 ) / 100 + 1 ) * ( double ) monster [ dm ] . mMaxDamage + slvl ;
monster [ dm ] . mMinDamage2 = ( ( double ) ( GenerateRnd ( 10 ) + 20 ) / 100 + 1 ) * ( double ) monster [ dm ] . mMinDamage2 + slvl ;
monster [ dm ] . mMaxDamage2 = ( ( double ) ( GenerateRnd ( 10 ) + 20 ) / 100 + 1 ) * ( double ) monster [ dm ] . mMaxDamage2 + slvl ;
monster [ dm ] . mMinDamage = ( GenerateRnd ( 10 ) + 1 20) * monster [ dm ] . mMinDamage / 100 + slvl ;
monster [ dm ] . mMaxDamage = ( GenerateRnd ( 10 ) + 1 20) * monster [ dm ] . mMaxDamage / 100 + slvl ;
monster [ dm ] . mMinDamage2 = ( GenerateRnd ( 10 ) + 1 20) * monster [ dm ] . mMinDamage2 / 100 + slvl ;
monster [ dm ] . mMaxDamage2 = ( GenerateRnd ( 10 ) + 1 20) * monster [ dm ] . mMaxDamage2 / 100 + slvl ;
int r = ( currlevel < 17 | | currlevel > 20 ) ? 3 : 9 ;
monster [ dm ] . mlid = AddLight ( monster [ dm ] . position . tile , r ) ;
UseMana ( id , SPL_BERSERK ) ;