pionere
5fb3b6fa66
bugfix for vanilla diablo (set archive size to zero in case the file did not exists)
5 years ago
pionere
3137d0c0cf
use pnum instead of myplr in bone chamber ( #835 )
5 years ago
Anders Jenbo
1ec1e69c04
Fix builds on older versions of SDL2
5 years ago
Anders Jenbo
084a3d4639
Fix SDL1 builds ... again
5 years ago
FluffyQuack
790c8e17e5
Implemented blended tranparency
5 years ago
Anders Jenbo
60d3e9ceb1
Clean up rendering
5 years ago
Anders Jenbo
480792c53b
[hellfire] Fix new gold piles having the wrong graphics
5 years ago
Anders Jenbo
772d51c126
[diablo] Fill gold stacks before creating new ones
...
Before if you had a stack of 4990 and picked up 12 gold you would end up
with one of 4990 and one of 12. Now you will have one of 5000 and one of
2.
5 years ago
Anders Jenbo
e3d85b9dfb
Fix starting a game
5 years ago
qndel
ab9911064f
unify checks for single and multiplayer
5 years ago
Anders Jenbo
7d39c4c9d1
Remove checks for duplicate items
...
- We fixed the normal way of duplicating items.
- Legit items can be seen as duplicates in some instances.
- It doesn't fix the issue since the player has to drop both for it to
trigger.
5 years ago
Anders Jenbo
c08a10e44b
Unify calculation of gold icon
5 years ago
qndel
03fcc8914f
fix portals
5 years ago
Juliano Leal Goncalves
0c19d43ee8
Replace "hot key" occurrences with "hotkey"
5 years ago
pionere
78f1cae1e3
fixed memory corruption when using an item
5 years ago
pionere
e575ec92be
correct stat checks when calculating the item bonuses
5 years ago
pionere
f22907e2e6
remove unnecessary (and wrong) stat value checks
5 years ago
Juliano Goncalves
a6eb92c185
Remove item persistence from 'inv.SpecialAutoPlace'
...
The 'saveFlag' argument used for persisting the changes into the
inventory is never leveraged on this function: all existing consumers
provide 'FALSE'. It was probably a copy-paste leftover from the
standard 'AutoPlace'.
5 years ago
Anders Jenbo
0340aebdac
[Diablo] Correct flash damage in the N, NE and E direction
5 years ago
Juliano Goncalves
20c44a08ca
Spend all stat points with shift click
5 years ago
qndel
8186d9f174
update damage after leveling up ( #1002 )
5 years ago
galaxyhaxz
b64beca78b
Several quest fixes
5 years ago
Anders Jenbo
8742249ac7
Correct rounding erros in repair costs calculation
...
Fixes #997
5 years ago
Maxim
4f335fd36d
fix typo ( #2207 )
...
* Update wave.cpp
fix comment typo
* wave.cpp typo fix
fix typo in a comment in wave.cpp
Co-authored-by: qndel <stefan551@o2.pl>
5 years ago
Juliano Goncalves
5d2af51d01
Preserve cursor position when using stores
5 years ago
FluffyQuack
44d8b9fb3a
Refactored the monster functions DoWalk(), DoWalk2(), and DoWalk3() into one function.
5 years ago
FluffyQuack
e7486163af
Refactored StartWalk(), StartWalk2(), and StartWalk3() into one function, and added some comments.
5 years ago
FluffyQuack
007b5a576c
Refactored DoWalk(), DoWalk2(), and DoWalk3() into one function and added comments.
5 years ago
galaxyhaxz
fcb7873d06
Fix quest items from previous games breaking dungeon
5 years ago
Anders Jenbo
298092b81d
[hellfire] Make monster lights follow monsters when hidden
5 years ago
qndel
c0f5749728
Fix RNG diverging during level generation depending on the code path
...
The consequences has mostly mitigated after wards, but this will make things make more sens when analysing the state of the code.
5 years ago
Anders Jenbo
b69952d918
Correct monster light when loading old saves
5 years ago
qndel
7f42d0dd64
Fix vision staying behind from where you eited the level
...
This could be either the stairs one tile next to where you enter. Or a
compleatly different posistion if using a different entry point.
5 years ago
qndel
74131c26de
Fix vision/light radius inconsistency
...
This will cause vision to be reset to 10 despite what it might have been
at the time you entered the level. This would result in monsters waking
up outside of your visual range for seamingly no reason.
5 years ago
qndel
6788d6a351
fix knockback light
5 years ago
Anders Jenbo
9fe29910b5
Fix OOB in hell
5 years ago
Anders Jenbo
1117412fd2
Handle inactive towners
5 years ago
qndel
20a96d3ef3
typos ( #989 )
5 years ago
Anders Jenbo
93b82e3b7a
Fix regression of static lights from fix of dynamic ones
...
This issue was introduced in 1f532040a8
5 years ago
Anders Jenbo
adf5f8f504
Clean up hellfire related code
5 years ago
Anders Jenbo
dcde3cd3c8
Fix old save games where some monsters hade 0 instea of NO_LIGHT
5 years ago
qndel
1f532040a8
Fix dynamically added lights being overwritten by default light
...
This issues could be seen when opening the final room in the Arkaine's
Valor quest.
5 years ago
Anders Jenbo
9c0bc202c8
Fix additional wrong checks for monsters lights
5 years ago
Anders Jenbo
8527d1e44a
Fix wrong _qlog state for Gharbad quest
5 years ago
Anders Jenbo
7313b10cfa
Fix Archbishop Lazarus entering a broken state when taking the teleport again
...
Fixes #889
5 years ago
Anders Jenbo
33f0878399
Mark _tAnimOrder as explicitly signed
5 years ago
Anders Jenbo
20916488c5
Revert "Allow for animations of 255 frames"
...
This reverts commit 55b9fc63c2 .
5 years ago
qndel
eb43bfb9a3
Sync monster light posistion when loading a level
5 years ago
qndel
3627d9df9d
Formatting vCrawlTable
5 years ago
Anders Jenbo
55b9fc63c2
Allow for animations of 255 frames
5 years ago