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update damage after leveling up (#1002)

pull/950/head
qndel 5 years ago committed by GitHub
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  1. 1
      Source/player.cpp

1
Source/player.cpp

@ -929,6 +929,7 @@ void NextPlrLevel(int pnum)
if (sgbControllerActive)
FocusOnCharInfo();
CalcPlrInv(pnum, TRUE);
}
void AddPlrExperience(int pnum, int lvl, int exp)

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