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remove unnecessary (and wrong) stat value checks

pull/995/head^2
pionere 6 years ago committed by Anders Jenbo
parent
commit
f22907e2e6
  1. 12
      Source/player.cpp

12
Source/player.cpp

@ -698,30 +698,18 @@ void CreatePlayer(int pnum, char c)
plr[pnum]._pClass = c;
val = StrengthTbl[c];
if (val < 0) {
val = 0;
}
plr[pnum]._pStrength = val;
plr[pnum]._pBaseStr = val;
val = MagicTbl[c];
if (val < 0) {
val = 0;
}
plr[pnum]._pMagic = val;
plr[pnum]._pBaseMag = val;
val = DexterityTbl[c];
if (val < 0) {
val = 0;
}
plr[pnum]._pDexterity = val;
plr[pnum]._pBaseDex = val;
val = VitalityTbl[c];
if (val < 0) {
val = 0;
}
plr[pnum]._pVitality = val;
plr[pnum]._pBaseVit = val;

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