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@ -698,30 +698,18 @@ void CreatePlayer(int pnum, char c)
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plr[pnum]._pClass = c; |
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val = StrengthTbl[c]; |
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if (val < 0) { |
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val = 0; |
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} |
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plr[pnum]._pStrength = val; |
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plr[pnum]._pBaseStr = val; |
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val = MagicTbl[c]; |
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if (val < 0) { |
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val = 0; |
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} |
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plr[pnum]._pMagic = val; |
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plr[pnum]._pBaseMag = val; |
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val = DexterityTbl[c]; |
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if (val < 0) { |
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val = 0; |
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} |
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plr[pnum]._pDexterity = val; |
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plr[pnum]._pBaseDex = val; |
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val = VitalityTbl[c]; |
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if (val < 0) { |
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val = 0; |
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} |
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plr[pnum]._pVitality = val; |
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plr[pnum]._pBaseVit = val; |
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