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@ -1559,7 +1559,7 @@ static void UpdateMonsterLights()
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for (int i = 0; i < nummonsters; i++) { |
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MonsterStruct *mon = &monster[monstactive[i]]; |
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if (mon->mlid != NO_LIGHT) { |
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if (mon->mlid == plr[myplr]._plid) { // Fix old save games where some monsters hade 0 instea of NO_LIGHT
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if (mon->mlid == plr[myplr]._plid) { // Fix old saves where some monsters had 0 instead of NO_LIGHT
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mon->mlid = NO_LIGHT; |
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continue; |
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} |
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