@ -7,10 +7,6 @@
#include "../SourceX/display.h"
#include "../3rdParty/Storm/Source/storm.h"
#ifdef USE_SDL1
#include "sdl2_to_1_2_backports.h"
#endif
DEVILUTION_BEGIN_NAMESPACE
SDL_Color logical_palette[256];
@ -3,6 +3,10 @@
#include <SDL.h>
#ifndef SDL_MAX_UINT32
#define SDL_MAX_UINT32 ((Uint32)0xFFFFFFFFu)
#if !SDL_VERSION_ATLEAST(2, 0, 4)
inline SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r)
{