6742 Commits (codeql)

Author SHA1 Message Date
obligaron ab28255c68 temporary: use normal animation logic for walk 5 years ago
obligaron 93d487d3ed move comments to own line 5 years ago
obligaron 1930b0f1a6 rename enum AnimationFlags to AnimationDistributionFlags 5 years ago
obligaron 2f2e48abf5 check the result of &-operator for enum flag explicitly 5 years ago
obligaron e0aec0b153 Rename _pAnimRelevantAnimationFramesForDistributen to _pAnimRelevantAnimationFramesForDistributing 5 years ago
obligaron 9834e4849b player.cpp: Rename absolutAnimationFrame to absoluteAnimationFrame 5 years ago
obligaron 613c54496d player.h: change comment styles (doxygen) 5 years ago
obligaron fa6bf63dd3 Introduce AnimationFlags::SkipsDelayOfLastFrame and handle it 5 years ago
obligaron 4fc7a4c8aa Change Logic from Frames to GameTicks 5 years ago
obligaron c9b506d334 Introduce AnimationFlags::ProcessAnimationPending and stop passing skipped Frames cause of ProcessAnimationPending as skipped Frames 5 years ago
obligaron f908f47751 Move the original logic to NewPlrAnim and introduce _pAnimGameTickModifier and _pAnimRelevantAnimationFramesForDistributen 5 years ago
Anders Jenbo 433fc9fa8d 💚 Packport std::clamp for pre GCC 7.1 5 years ago
Robin Eklind 4610915124 player: add BUGFIX for CheckNewPath 5 years ago
Anders Jenbo a5f062b747 🎨 Use stdint instead of SDL types 5 years ago
Anders Jenbo 72ad648e9a ♻️Cleanup some min/max/clamp logic 5 years ago
Anders Jenbo e4cfad3196 ♻️Use points instead of individual fileds for player structure 5 years ago
Gleb Mazovetskiy 00bc7cb302 🧹 GetPlrGFXSize: unordered_set -> direct test 5 years ago
qndel 118d480be7
🐛 Fix loading monk block animations 5 years ago
thebigMuh 281533e82d This fixes exclusively the panning bug, where after a certain distance is exceeded, sound samples get played without panning. 5 years ago
Anders Jenbo d99522b9a5 ♻️ Clean up direction related code 5 years ago
Anders Jenbo 4b4d757514 🐛 Update drop position 5 years ago
Anders Jenbo e9fe8e986d ♻️Deduplicate DRLG_LPass3 5 years ago
Anders Jenbo e2aa3d1c57 ♻️Deduplicate LineClear 5 years ago
Anders Jenbo f20828706e ♻️Deduplicate PutItem 5 years ago
Anders Jenbo 235d6f6d06 ♻️Deduplicate fireball 5 years ago
Anders Jenbo 8fa0612433 🐛 Fix loading chosen hero 5 years ago
Anders Jenbo a32ac83090 🎨 cleanup trivial trype comparisons 5 years ago
Anders Jenbo bd389e9ef6 ♻️ Clean up bool logic in engine.cpp 5 years ago
Anders Jenbo 69a70b77f8 🚚 Move enum_traits.h to utils 5 years ago
Anders Jenbo cc164985a3 🎨 Correct type checks in src sub-folder 5 years ago
Anders Jenbo 41f35840af
🐛 Fix size of m_game_data 5 years ago
Gleb Mazovetskiy a043aa4dd8
GetSFXLength: Respect streaming flag (#1640) 5 years ago
Trihedraf cfd63a9ad0 Fix SDL1 Builds 5 years ago
Anders Jenbo 2969b80163 🎨 Run readability-identifier-naming on all src sub-folders 5 years ago
Anders Jenbo def7ba5a50 🎨 readability-convert-member-functions-to-static 5 years ago
Anders Jenbo 191d98207b 🎨 readability-identifier-naming on DiabloUI 5 years ago
Anders Jenbo 1e3ed903be 🎨 strip redundant else 5 years ago
Anders Jenbo c9af65affe 🎨 Use empty instead of size to check for empty lists 5 years ago
Anders Jenbo aa290b6f63 🎨 Add missing braces 5 years ago
Anders Jenbo d392f70509 🎨 Do not pass item lists by value 5 years ago
Anders Jenbo 7c054bc005 🎨 push_back -> emplace_back 5 years ago
Anders Jenbo 664e888cdd 🎨 Remove double negatives 5 years ago
Anders Jenbo 8cb2f9ff61 🧹 Add define for chance a wall is added to the dungeon 5 years ago
Anders Jenbo 251dce6c89 🧹 Use empty to check if vector is empty 5 years ago
Anders Jenbo 593c6a6f17 🎨 Drop unused param and rename random_ to GenerateRnd 5 years ago
Anders Jenbo f004c78824 🧹 performance-unnecessary-value-param 5 years ago
Anders Jenbo e3e8b4b4f0 🧹 llvm-include-order 5 years ago
Anders Jenbo d846a30157 🧹 acceptable parts of bugprone-* 5 years ago
Anders Jenbo d024f79b0e 🧹 performance-unnecessary-value-param 5 years ago
Anders Jenbo ec166c8214 🧹 performance-move-const-arg 5 years ago