float_pAnimGameTickModifier;// specifies how many animations-fractions are displayed between two gameticks. this can be > 0, if animations are skipped or < 0 if the same animation is shown in multiple times (delay specified).
int_pAnimGameTicksSinceSequenceStarted;// Number of GameTicks after the current animation sequence started
int_pAnimRelevantAnimationFramesForDistributen;// Animation Frames that will be adjusted for the skipped Frames/GameTicks