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@ -1486,10 +1486,10 @@ void AddBerserk(Sint32 mi, Sint32 sx, Sint32 sy, Sint32 dx, Sint32 dy, Sint32 mi
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j = 6; |
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auto slvl = static_cast<double>(GetSpellLevel(id, SPL_BERSERK)); |
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monster[dm]._mFlags |= MFLAG_BERSERK | MFLAG_GOLEM; |
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monster[dm].mMinDamage = ((double)(GenerateRnd(10) + 20) / 100 - -1) * (double)monster[dm].mMinDamage + slvl; |
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monster[dm].mMaxDamage = ((double)(GenerateRnd(10) + 20) / 100 - -1) * (double)monster[dm].mMaxDamage + slvl; |
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monster[dm].mMinDamage2 = ((double)(GenerateRnd(10) + 20) / 100 - -1) * (double)monster[dm].mMinDamage2 + slvl; |
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monster[dm].mMaxDamage2 = ((double)(GenerateRnd(10) + 20) / 100 - -1) * (double)monster[dm].mMaxDamage2 + slvl; |
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monster[dm].mMinDamage = ((double)(GenerateRnd(10) + 20) / 100 + 1) * (double)monster[dm].mMinDamage + slvl; |
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monster[dm].mMaxDamage = ((double)(GenerateRnd(10) + 20) / 100 + 1) * (double)monster[dm].mMaxDamage + slvl; |
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monster[dm].mMinDamage2 = ((double)(GenerateRnd(10) + 20) / 100 + 1) * (double)monster[dm].mMinDamage2 + slvl; |
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monster[dm].mMaxDamage2 = ((double)(GenerateRnd(10) + 20) / 100 + 1) * (double)monster[dm].mMaxDamage2 + slvl; |
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if (currlevel < 17 || currlevel > 20) |
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r = 3; |
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else |
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