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Without this BUGFIX, pathing towards and attacking a hostile player with player index 0 (through 3) would trigger the speech dialogue of a corresponding monster 0 (through 3), should they have speeches activated. Given that the first 4 monster indices are reserved for Golems, this BUG would trigger if a golem was killed, and given the incorrect implementation of pseudo delete of golems in DeleteMonsterList failing to reserve the golem monster indices, and a new monster was spawned (e.g. by King Leoric) thus taking a "golem" monster index. Given this scenario, attacking a player could trigger a speech dialogue (well, that is if the spawned monsters had speech dialogues activated).pull/2283/head
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