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#include "DiabloUI/diabloui.h"
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#include <algorithm>
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#include <string>
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#ifdef USE_SDL1
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#include <codecvt>
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#include <locale>
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#include <cassert>
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#endif
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#include "DiabloUI/art_draw.h"
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#include "DiabloUI/button.h"
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#include "DiabloUI/dialogs.h"
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#include "DiabloUI/scrollbar.h"
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#include "controls/controller.h"
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#include "controls/menu_controls.h"
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#include "dx.h"
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#include "engine/render/text_render.hpp"
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#include "hwcursor.hpp"
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#include "palette.h"
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#include "utils/display.h"
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#include "utils/language.h"
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#include "utils/log.hpp"
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#include "utils/sdl_compat.h"
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#include "utils/sdl_geometry.h"
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#include "utils/sdl_wrap.h"
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#include "utils/stubs.h"
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#include "utils/utf8.hpp"
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#ifdef __SWITCH__
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// for virtual keyboard on Switch
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#include "platform/switch/keyboard.h"
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#endif
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#ifdef __vita__
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// for virtual keyboard on Vita
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#include "platform/vita/keyboard.h"
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#endif
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#ifdef __3DS__
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// for virtual keyboard on 3DS
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#include "platform/ctr/keyboard.h"
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#endif
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namespace devilution {
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std::size_t SelectedItemMax;
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std::size_t ListViewportSize = 1;
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std::size_t listOffset = 0;
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std::array<Art, 3> ArtLogos;
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std::array<Art, 3> ArtFocus;
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Art ArtBackgroundWidescreen;
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Art ArtBackground;
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Art ArtCursor;
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Art ArtHero;
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bool gbSpawned;
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void (*gfnSoundFunction)(const char *file);
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void (*gfnListFocus)(int value);
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void (*gfnListSelect)(int value);
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void (*gfnListEsc)();
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bool (*gfnListYesNo)();
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std::vector<UiItemBase *> gUiItems;
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bool UiItemsWraps;
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char *UiTextInput;
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int UiTextInputLen;
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bool textInputActive = true;
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bool allowEmptyTextInput = false;
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std::size_t SelectedItem = 0;
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namespace {
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uint32_t fadeTc;
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int fadeValue = 0;
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struct ScrollBarState {
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bool upArrowPressed;
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bool downArrowPressed;
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ScrollBarState()
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{
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upArrowPressed = false;
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downArrowPressed = false;
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}
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} scrollBarState;
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void AdjustListOffset(std::size_t itemIndex)
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{
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if (itemIndex >= listOffset + ListViewportSize)
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listOffset = itemIndex - (ListViewportSize - 1);
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if (itemIndex < listOffset)
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listOffset = itemIndex;
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}
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} // namespace
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void UiInitList(size_t listViewportSize, void (*fnFocus)(int value), void (*fnSelect)(int value), void (*fnEsc)(), const std::vector<std::unique_ptr<UiItemBase>> &items, bool itemsWraps, bool (*fnYesNo)(), size_t selectedItem /*= 0*/)
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{
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SelectedItem = selectedItem;
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SelectedItemMax = 0;
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ListViewportSize = listViewportSize;
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gfnListFocus = fnFocus;
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gfnListSelect = fnSelect;
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gfnListEsc = fnEsc;
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gfnListYesNo = fnYesNo;
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gUiItems.clear();
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for (const auto &item : items)
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gUiItems.push_back(item.get());
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UiItemsWraps = itemsWraps;
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listOffset = 0;
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AdjustListOffset(selectedItem);
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if (fnFocus != nullptr)
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fnFocus(selectedItem);
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#ifndef __SWITCH__
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SDL_StopTextInput(); // input is enabled by default
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#endif
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textInputActive = false;
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UiScrollbar *uiScrollbar = nullptr;
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for (const auto &item : items) {
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if (item->m_type == UiType::Edit) {
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auto *pItemUIEdit = static_cast<UiEdit *>(item.get());
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SDL_SetTextInputRect(&item->m_rect);
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textInputActive = true;
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allowEmptyTextInput = pItemUIEdit->m_allowEmpty;
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#ifdef __SWITCH__
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switch_start_text_input(pItemUIEdit->m_hint, pItemUIEdit->m_value, pItemUIEdit->m_max_length, /*multiline=*/0);
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#elif defined(__vita__)
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vita_start_text_input(pItemUIEdit->m_hint, pItemUIEdit->m_value, pItemUIEdit->m_max_length);
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#elif defined(__3DS__)
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ctr_vkbdInput(pItemUIEdit->m_hint, pItemUIEdit->m_value, pItemUIEdit->m_value, pItemUIEdit->m_max_length);
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#else
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SDL_StartTextInput();
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#endif
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UiTextInput = pItemUIEdit->m_value;
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UiTextInputLen = pItemUIEdit->m_max_length;
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} else if (item->m_type == UiType::List) {
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auto *uiList = static_cast<UiList *>(item.get());
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SelectedItemMax = std::max(uiList->m_vecItems.size() - 1, static_cast<size_t>(0));
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} else if (item->m_type == UiType::Scrollbar) {
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uiScrollbar = static_cast<UiScrollbar *>(item.get());
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}
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}
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if (uiScrollbar != nullptr) {
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if (ListViewportSize >= static_cast<std::size_t>(SelectedItemMax + 1)) {
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uiScrollbar->add_flag(UiFlags::ElementHidden);
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} else {
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uiScrollbar->remove_flag(UiFlags::ElementHidden);
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}
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}
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}
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void UiInitList_clear()
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{
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SelectedItem = 0;
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SelectedItemMax = 0;
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ListViewportSize = 1;
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gfnListFocus = nullptr;
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gfnListSelect = nullptr;
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gfnListEsc = nullptr;
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gfnListYesNo = nullptr;
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gUiItems.clear();
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UiItemsWraps = false;
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}
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void UiPlayMoveSound()
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{
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if (gfnSoundFunction != nullptr)
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gfnSoundFunction("sfx\\items\\titlemov.wav");
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}
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void UiPlaySelectSound()
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{
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if (gfnSoundFunction != nullptr)
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gfnSoundFunction("sfx\\items\\titlslct.wav");
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}
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namespace {
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void UiFocus(std::size_t itemIndex)
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{
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if (SelectedItem == itemIndex)
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return;
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SelectedItem = itemIndex;
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UiPlayMoveSound();
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AdjustListOffset(itemIndex);
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if (gfnListFocus != nullptr)
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gfnListFocus(itemIndex);
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}
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void UiFocusUp()
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{
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if (SelectedItem > 0)
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UiFocus(SelectedItem - 1);
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else if (UiItemsWraps)
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UiFocus(SelectedItemMax);
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}
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void UiFocusDown()
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{
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if (SelectedItem < SelectedItemMax)
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UiFocus(SelectedItem + 1);
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else if (UiItemsWraps)
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UiFocus(0);
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}
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// UiFocusPageUp/Down mimics the slightly weird behaviour of actual Diablo.
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void UiFocusPageUp()
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{
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if (listOffset == 0) {
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UiFocus(0);
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} else {
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const std::size_t relpos = SelectedItem - listOffset;
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std::size_t prevPageStart = SelectedItem - relpos;
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if (prevPageStart >= ListViewportSize)
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prevPageStart -= ListViewportSize;
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else
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prevPageStart = 0;
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UiFocus(prevPageStart);
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UiFocus(listOffset + relpos);
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}
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}
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void UiFocusPageDown()
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{
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if (listOffset + ListViewportSize > static_cast<std::size_t>(SelectedItemMax)) {
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UiFocus(SelectedItemMax);
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} else {
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const std::size_t relpos = SelectedItem - listOffset;
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std::size_t nextPageEnd = SelectedItem + (ListViewportSize - relpos - 1);
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if (nextPageEnd + ListViewportSize <= static_cast<std::size_t>(SelectedItemMax))
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nextPageEnd += ListViewportSize;
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else
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nextPageEnd = SelectedItemMax;
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UiFocus(nextPageEnd);
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UiFocus(listOffset + relpos);
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}
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}
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void SelheroCatToName(const char *inBuf, char *outBuf, int cnt)
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{
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strncat(outBuf, inBuf, cnt - strlen(outBuf));
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}
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bool HandleMenuAction(MenuAction menuAction)
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{
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switch (menuAction) {
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case MenuAction_SELECT:
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UiFocusNavigationSelect();
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return true;
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case MenuAction_UP:
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UiFocusUp();
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return true;
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case MenuAction_DOWN:
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UiFocusDown();
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return true;
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case MenuAction_PAGE_UP:
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UiFocusPageUp();
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return true;
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case MenuAction_PAGE_DOWN:
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UiFocusPageDown();
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return true;
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case MenuAction_DELETE:
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UiFocusNavigationYesNo();
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return true;
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case MenuAction_BACK:
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if (gfnListEsc == nullptr)
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return false;
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UiFocusNavigationEsc();
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return true;
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default:
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return false;
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}
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}
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} // namespace
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void UiFocusNavigation(SDL_Event *event)
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{
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switch (event->type) {
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case SDL_KEYUP:
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case SDL_MOUSEBUTTONUP:
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case SDL_MOUSEMOTION:
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#ifndef USE_SDL1
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case SDL_MOUSEWHEEL:
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#endif
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case SDL_JOYBUTTONUP:
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case SDL_JOYAXISMOTION:
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case SDL_JOYBALLMOTION:
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case SDL_JOYHATMOTION:
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#ifndef USE_SDL1
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case SDL_FINGERUP:
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case SDL_FINGERMOTION:
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case SDL_CONTROLLERBUTTONUP:
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case SDL_CONTROLLERAXISMOTION:
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case SDL_WINDOWEVENT:
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#endif
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case SDL_SYSWMEVENT:
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mainmenu_restart_repintro();
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break;
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}
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#ifndef USE_SDL1
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// SDL generates mouse events from touch-based inputs to provide basic
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// touchscreeen support for apps that don't explicitly handle touch events
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sgbTouchActive = false;
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if (IsAnyOf(event->type, SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP) && event->button.which == SDL_TOUCH_MOUSEID)
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sgbTouchActive = true;
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if (event->type == SDL_MOUSEMOTION && event->motion.which == SDL_TOUCH_MOUSEID)
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sgbTouchActive = true;
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if (event->type == SDL_MOUSEWHEEL && event->wheel.which == SDL_TOUCH_MOUSEID)
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sgbTouchActive = true;
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if (IsAnyOf(event->type, SDL_FINGERDOWN, SDL_FINGERUP, SDL_FINGERMOTION))
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sgbTouchActive = true;
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#endif
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if (HandleMenuAction(GetMenuAction(*event)))
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return;
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#ifndef USE_SDL1
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if (event->type == SDL_MOUSEWHEEL) {
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if (event->wheel.y > 0) {
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UiFocusUp();
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} else if (event->wheel.y < 0) {
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UiFocusDown();
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}
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return;
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}
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#endif
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if (textInputActive) {
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switch (event->type) {
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case SDL_KEYDOWN: {
|
|
|
|
|
switch (event->key.keysym.sym) {
|
|
|
|
|
#ifndef USE_SDL1
|
|
|
|
|
case SDLK_v:
|
|
|
|
|
if ((SDL_GetModState() & KMOD_CTRL) != 0) {
|
|
|
|
|
char *clipboard = SDL_GetClipboardText();
|
|
|
|
|
if (clipboard == nullptr) {
|
|
|
|
|
Log("{}", SDL_GetError());
|
|
|
|
|
} else {
|
|
|
|
|
SelheroCatToName(clipboard, UiTextInput, UiTextInputLen);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
#endif
|
|
|
|
|
case SDLK_BACKSPACE:
|
|
|
|
|
case SDLK_LEFT: {
|
|
|
|
|
UiTextInput[FindLastUtf8Symbols(UiTextInput)] = '\0';
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
default:
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
#ifdef USE_SDL1
|
|
|
|
|
if ((event->key.keysym.mod & KMOD_CTRL) == 0) {
|
|
|
|
|
Uint16 unicode = event->key.keysym.unicode;
|
|
|
|
|
std::wstring_convert<std::codecvt_utf8<char32_t>, char32_t> convert;
|
|
|
|
|
std::string utf8 = convert.to_bytes(unicode);
|
|
|
|
|
SelheroCatToName(utf8.c_str(), UiTextInput, UiTextInputLen);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
#ifndef USE_SDL1
|
|
|
|
|
case SDL_TEXTINPUT:
|
|
|
|
|
if (textInputActive) {
|
|
|
|
|
#ifdef __vita__
|
|
|
|
|
CopyUtf8(UiTextInput, event->text.text, UiTextInputLen);
|
|
|
|
|
#else
|
|
|
|
|
SelheroCatToName(event->text.text, UiTextInput, UiTextInputLen);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
#endif
|
|
|
|
|
default:
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (event->type == SDL_MOUSEBUTTONDOWN || event->type == SDL_MOUSEBUTTONUP) {
|
|
|
|
|
if (UiItemMouseEvents(event, gUiItems))
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void UiHandleEvents(SDL_Event *event)
|
|
|
|
|
{
|
|
|
|
|
if (event->type == SDL_MOUSEMOTION) {
|
|
|
|
|
#ifdef USE_SDL1
|
|
|
|
|
OutputToLogical(&event->motion.x, &event->motion.y);
|
|
|
|
|
#endif
|
|
|
|
|
MousePosition = { event->motion.x, event->motion.y };
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (event->type == SDL_KEYDOWN && event->key.keysym.sym == SDLK_RETURN) {
|
|
|
|
|
const Uint8 *state = SDLC_GetKeyState();
|
|
|
|
|
if (state[SDLC_KEYSTATE_LALT] != 0 || state[SDLC_KEYSTATE_RALT] != 0) {
|
|
|
|
|
dx_reinit();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (event->type == SDL_QUIT)
|
|
|
|
|
diablo_quit(0);
|
|
|
|
|
|
|
|
|
|
#ifndef USE_SDL1
|
|
|
|
|
HandleControllerAddedOrRemovedEvent(*event);
|
|
|
|
|
|
|
|
|
|
if (event->type == SDL_WINDOWEVENT) {
|
|
|
|
|
if (event->window.event == SDL_WINDOWEVENT_SHOWN) {
|
|
|
|
|
gbActive = true;
|
|
|
|
|
} else if (event->window.event == SDL_WINDOWEVENT_HIDDEN) {
|
|
|
|
|
gbActive = false;
|
|
|
|
|
} else if (event->window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
|
|
|
|
|
ReinitializeHardwareCursor();
|
|
|
|
|
} else if (event->window.event == SDL_WINDOWEVENT_FOCUS_LOST) {
|
|
|
|
|
music_mute();
|
|
|
|
|
} else if (event->window.event == SDL_WINDOWEVENT_FOCUS_GAINED) {
|
|
|
|
|
music_unmute();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void UiFocusNavigationSelect()
|
|
|
|
|
{
|
|
|
|
|
UiPlaySelectSound();
|
|
|
|
|
if (textInputActive) {
|
|
|
|
|
if (!allowEmptyTextInput && strlen(UiTextInput) == 0) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
#ifndef __SWITCH__
|
|
|
|
|
SDL_StopTextInput();
|
|
|
|
|
#endif
|
|
|
|
|
UiTextInput = nullptr;
|
|
|
|
|
UiTextInputLen = 0;
|
|
|
|
|
}
|
|
|
|
|
if (gfnListSelect != nullptr)
|
|
|
|
|
gfnListSelect(SelectedItem);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void UiFocusNavigationEsc()
|
|
|
|
|
{
|
|
|
|
|
UiPlaySelectSound();
|
|
|
|
|
if (textInputActive) {
|
|
|
|
|
#ifndef __SWITCH__
|
|
|
|
|
SDL_StopTextInput();
|
|
|
|
|
#endif
|
|
|
|
|
UiTextInput = nullptr;
|
|
|
|
|
UiTextInputLen = 0;
|
|
|
|
|
}
|
|
|
|
|
if (gfnListEsc != nullptr)
|
|
|
|
|
gfnListEsc();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void UiFocusNavigationYesNo()
|
|
|
|
|
{
|
|
|
|
|
if (gfnListYesNo == nullptr)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
if (gfnListYesNo())
|
|
|
|
|
UiPlaySelectSound();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
namespace {
|
|
|
|
|
|
|
|
|
|
bool IsInsideRect(const SDL_Event &event, const SDL_Rect &rect)
|
|
|
|
|
{
|
|
|
|
|
const SDL_Point point = { event.button.x, event.button.y };
|
|
|
|
|
return SDL_PointInRect(&point, &rect) == SDL_TRUE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void LoadHeros()
|
|
|
|
|
{
|
|
|
|
|
LoadArt("ui_art\\heros.pcx", &ArtHero);
|
|
|
|
|
|
|
|
|
|
const int portraitHeight = 76;
|
|
|
|
|
int portraitOrder[enum_size<HeroClass>::value + 1] = { 0, 1, 2, 2, 1, 0, 3 };
|
|
|
|
|
if (ArtHero.h() >= portraitHeight * 6) {
|
|
|
|
|
portraitOrder[static_cast<std::size_t>(HeroClass::Monk)] = 3;
|
|
|
|
|
portraitOrder[static_cast<std::size_t>(HeroClass::Bard)] = 4;
|
|
|
|
|
portraitOrder[enum_size<HeroClass>::value] = 5;
|
|
|
|
|
}
|
|
|
|
|
if (ArtHero.h() >= portraitHeight * 7) {
|
|
|
|
|
portraitOrder[static_cast<std::size_t>(HeroClass::Barbarian)] = 6;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SDLSurfaceUniquePtr heros = SDLWrap::CreateRGBSurfaceWithFormat(0, ArtHero.w(), portraitHeight * (static_cast<int>(enum_size<HeroClass>::value) + 1), 8, SDL_PIXELFORMAT_INDEX8);
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i <= static_cast<int>(enum_size<HeroClass>::value); i++) {
|
|
|
|
|
int offset = portraitOrder[i] * portraitHeight;
|
|
|
|
|
if (offset + portraitHeight > ArtHero.h()) {
|
|
|
|
|
offset = 0;
|
|
|
|
|
}
|
|
|
|
|
SDL_Rect srcRect = MakeSdlRect(0, offset, ArtHero.w(), portraitHeight);
|
|
|
|
|
SDL_Rect dstRect = MakeSdlRect(0, i * portraitHeight, ArtHero.w(), portraitHeight);
|
|
|
|
|
SDL_BlitSurface(ArtHero.surface.get(), &srcRect, heros.get(), &dstRect);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i <= static_cast<int>(enum_size<HeroClass>::value); i++) {
|
|
|
|
|
Art portrait;
|
|
|
|
|
char portraitPath[18];
|
|
|
|
|
sprintf(portraitPath, "ui_art\\hero%i.pcx", i);
|
|
|
|
|
LoadArt(portraitPath, &portrait);
|
|
|
|
|
if (portrait.surface == nullptr)
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
SDL_Rect dstRect = MakeSdlRect(0, i * portraitHeight, portrait.w(), portraitHeight);
|
|
|
|
|
SDL_BlitSurface(portrait.surface.get(), nullptr, heros.get(), &dstRect);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ArtHero.surface = std::move(heros);
|
|
|
|
|
ArtHero.frame_height = portraitHeight;
|
|
|
|
|
ArtHero.frames = static_cast<int>(enum_size<HeroClass>::value);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void LoadUiGFX()
|
|
|
|
|
{
|
|
|
|
|
if (gbIsHellfire) {
|
|
|
|
|
LoadMaskedArt("ui_art\\hf_logo2.pcx", &ArtLogos[LOGO_MED], 16);
|
|
|
|
|
} else {
|
|
|
|
|
LoadMaskedArt("ui_art\\smlogo.pcx", &ArtLogos[LOGO_MED], 15);
|
|
|
|
|
}
|
|
|
|
|
LoadMaskedArt("ui_art\\focus16.pcx", &ArtFocus[FOCUS_SMALL], 8);
|
|
|
|
|
LoadMaskedArt("ui_art\\focus.pcx", &ArtFocus[FOCUS_MED], 8);
|
|
|
|
|
LoadMaskedArt("ui_art\\focus42.pcx", &ArtFocus[FOCUS_BIG], 8);
|
|
|
|
|
LoadMaskedArt("ui_art\\cursor.pcx", &ArtCursor, 1, 0);
|
|
|
|
|
|
|
|
|
|
LoadHeros();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void UnloadUiGFX()
|
|
|
|
|
{
|
|
|
|
|
ArtHero.Unload();
|
|
|
|
|
ArtCursor.Unload();
|
|
|
|
|
for (auto &art : ArtFocus)
|
|
|
|
|
art.Unload();
|
|
|
|
|
for (auto &art : ArtLogos)
|
|
|
|
|
art.Unload();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace
|
|
|
|
|
|
|
|
|
|
void UiInitialize()
|
|
|
|
|
{
|
|
|
|
|
UnloadUiGFX();
|
|
|
|
|
LoadUiGFX();
|
|
|
|
|
|
|
|
|
|
if (ArtCursor.surface != nullptr) {
|
|
|
|
|
if (SDL_ShowCursor(SDL_DISABLE) <= -1) {
|
|
|
|
|
ErrSdl();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void UiDestroy()
|
|
|
|
|
{
|
|
|
|
|
UnloadFonts();
|
|
|
|
|
UnloadUiGFX();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool UiValidPlayerName(const char *name)
|
|
|
|
|
{
|
|
|
|
|
if (strlen(name) == 0)
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
if (strpbrk(name, ",<>%&\\\"?*#/:") != nullptr || strpbrk(name, " ") != nullptr)
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
for (BYTE *letter = (BYTE *)name; *letter != '\0'; letter++)
|
|
|
|
|
if (*letter < 0x20 || (*letter > 0x7E && *letter < 0xC0))
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
const char *const bannedNames[] = {
|
|
|
|
|
"gvdl",
|
|
|
|
|
"dvou",
|
|
|
|
|
"tiju",
|
|
|
|
|
"cjudi",
|
|
|
|
|
"bttipmf",
|
|
|
|
|
"ojhhfs",
|
|
|
|
|
"cmj{{bse",
|
|
|
|
|
"benjo",
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
char tmpname[PLR_NAME_LEN];
|
|
|
|
|
CopyUtf8(tmpname, name, sizeof(tmpname));
|
|
|
|
|
for (size_t i = 0, n = strlen(tmpname); i < n; i++)
|
|
|
|
|
tmpname[i]++;
|
|
|
|
|
|
|
|
|
|
for (const auto *bannedName : bannedNames) {
|
|
|
|
|
if (strstr(tmpname, bannedName) != nullptr)
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Sint16 GetCenterOffset(Sint16 w, Sint16 bw)
|
|
|
|
|
{
|
|
|
|
|
if (bw == 0) {
|
|
|
|
|
bw = gnScreenWidth;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return (bw - w) / 2;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void LoadBackgroundArt(const char *pszFile, int frames)
|
|
|
|
|
{
|
|
|
|
|
SDL_Color pPal[256];
|
|
|
|
|
LoadArt(pszFile, &ArtBackground, frames, pPal);
|
|
|
|
|
if (ArtBackground.surface == nullptr)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
LoadPalInMem(pPal);
|
|
|
|
|
ApplyGamma(logical_palette, orig_palette, 256);
|
|
|
|
|
|
|
|
|
|
fadeTc = 0;
|
|
|
|
|
fadeValue = 0;
|
|
|
|
|
|
|
|
|
|
if (IsHardwareCursorEnabled() && ArtCursor.surface != nullptr && GetCurrentCursorInfo().type() != CursorType::UserInterface) {
|
|
|
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
|
|
|
SDL_SetSurfacePalette(ArtCursor.surface.get(), Palette.get());
|
|
|
|
|
SDL_SetColorKey(ArtCursor.surface.get(), 1, 0);
|
|
|
|
|
#endif
|
|
|
|
|
SetHardwareCursor(CursorInfo::UserInterfaceCursor());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
BlackPalette();
|
|
|
|
|
|
|
|
|
|
SDL_FillRect(DiabloUiSurface(), nullptr, 0x000000);
|
|
|
|
|
if (DiabloUiSurface() == PalSurface)
|
|
|
|
|
BltFast(nullptr, nullptr);
|
|
|
|
|
RenderPresent();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void UiAddBackground(std::vector<std::unique_ptr<UiItemBase>> *vecDialog)
|
|
|
|
|
{
|
|
|
|
|
if (ArtBackgroundWidescreen.surface != nullptr) {
|
|
|
|
|
SDL_Rect rectw = { 0, UI_OFFSET_Y, 0, 0 };
|
|
|
|
|
vecDialog->push_back(std::make_unique<UiImage>(&ArtBackgroundWidescreen, rectw, UiFlags::AlignCenter));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SDL_Rect rect = { 0, UI_OFFSET_Y, 0, 0 };
|
|
|
|
|
vecDialog->push_back(std::make_unique<UiImage>(&ArtBackground, rect, UiFlags::AlignCenter));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void UiAddLogo(std::vector<std::unique_ptr<UiItemBase>> *vecDialog, int size, int y)
|
|
|
|
|
{
|
|
|
|
|
SDL_Rect rect = { 0, (Sint16)(UI_OFFSET_Y + y), 0, 0 };
|
|
|
|
|
vecDialog->push_back(std::make_unique<UiImage>(&ArtLogos[size], rect, UiFlags::AlignCenter, /*bAnimated=*/true));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void UiFadeIn()
|
|
|
|
|
{
|
|
|
|
|
if (fadeValue < 256) {
|
|
|
|
|
if (fadeValue == 0 && fadeTc == 0)
|
|
|
|
|
fadeTc = SDL_GetTicks();
|
|
|
|
|
const int prevFadeValue = fadeValue;
|
|
|
|
|
fadeValue = static_cast<int>((SDL_GetTicks() - fadeTc) / 2.083); // 32 frames @ 60hz
|
|
|
|
|
if (fadeValue > 256) {
|
|
|
|
|
fadeValue = 256;
|
|
|
|
|
fadeTc = 0;
|
|
|
|
|
}
|
|
|
|
|
if (fadeValue != prevFadeValue)
|
|
|
|
|
SetFadeLevel(fadeValue);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (DiabloUiSurface() == PalSurface)
|
|
|
|
|
BltFast(nullptr, nullptr);
|
|
|
|
|
RenderPresent();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DrawSelector(const SDL_Rect &rect)
|
|
|
|
|
{
|
|
|
|
|
int size = FOCUS_SMALL;
|
|
|
|
|
if (rect.h >= 42)
|
|
|
|
|
size = FOCUS_BIG;
|
|
|
|
|
else if (rect.h >= 30)
|
|
|
|
|
size = FOCUS_MED;
|
|
|
|
|
Art *art = &ArtFocus[size];
|
|
|
|
|
|
|
|
|
|
int frame = GetAnimationFrame(art->frames);
|
|
|
|
|
int y = rect.y + (rect.h - art->h()) / 2; // TODO FOCUS_MED appares higher than the box
|
|
|
|
|
|
|
|
|
|
DrawArt({ rect.x, y }, art, frame);
|
|
|
|
|
DrawArt({ rect.x + rect.w - art->w(), y }, art, frame);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void UiClearScreen()
|
|
|
|
|
{
|
|
|
|
|
if (gnScreenWidth > 640) // Background size
|
|
|
|
|
SDL_FillRect(DiabloUiSurface(), nullptr, 0x000000);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void UiPollAndRender()
|
|
|
|
|
{
|
|
|
|
|
SDL_Event event;
|
|
|
|
|
while (SDL_PollEvent(&event) != 0) {
|
|
|
|
|
UiFocusNavigation(&event);
|
|
|
|
|
UiHandleEvents(&event);
|
|
|
|
|
}
|
|
|
|
|
HandleMenuAction(GetMenuHeldUpDownAction());
|
|
|
|
|
UiRenderItems(gUiItems);
|
|
|
|
|
DrawMouse();
|
|
|
|
|
UiFadeIn();
|
|
|
|
|
|
|
|
|
|
// Must happen after the very first UiFadeIn, which sets the cursor.
|
|
|
|
|
if (IsHardwareCursor())
|
|
|
|
|
SetHardwareCursorVisible(!sgbControllerActive);
|
|
|
|
|
|
|
|
|
|
#ifdef __3DS__
|
|
|
|
|
// Keyboard blocks until input is finished
|
|
|
|
|
// so defer until after render and fade-in
|
|
|
|
|
ctr_vkbdFlush();
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
namespace {
|
|
|
|
|
|
|
|
|
|
void Render(UiText *uiText)
|
|
|
|
|
{
|
|
|
|
|
Rectangle rect { { uiText->m_rect.x, uiText->m_rect.y }, { uiText->m_rect.w, uiText->m_rect.h } };
|
|
|
|
|
|
|
|
|
|
const Surface &out = Surface(DiabloUiSurface());
|
|
|
|
|
DrawString(out, uiText->m_text, rect, uiText->m_iFlags | UiFlags::FontSizeDialog);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Render(const UiArtText *uiArtText)
|
|
|
|
|
{
|
|
|
|
|
Rectangle rect { { uiArtText->m_rect.x, uiArtText->m_rect.y }, { uiArtText->m_rect.w, uiArtText->m_rect.h } };
|
|
|
|
|
|
|
|
|
|
const Surface &out = Surface(DiabloUiSurface());
|
|
|
|
|
DrawString(out, uiArtText->text(), rect, uiArtText->m_iFlags, uiArtText->spacing(), uiArtText->lineHeight());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Render(const UiImage *uiImage)
|
|
|
|
|
{
|
|
|
|
|
int x = uiImage->m_rect.x;
|
|
|
|
|
if (HasAnyOf(uiImage->m_iFlags, UiFlags::AlignCenter) && uiImage->m_art != nullptr) {
|
|
|
|
|
const int xOffset = GetCenterOffset(uiImage->m_art->w(), uiImage->m_rect.w);
|
|
|
|
|
x += xOffset;
|
|
|
|
|
}
|
|
|
|
|
if (uiImage->m_animated) {
|
|
|
|
|
DrawAnimatedArt(uiImage->m_art, { x, uiImage->m_rect.y });
|
|
|
|
|
} else {
|
|
|
|
|
DrawArt({ x, uiImage->m_rect.y }, uiImage->m_art, uiImage->m_frame, uiImage->m_rect.w);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Render(const UiArtTextButton *uiButton)
|
|
|
|
|
{
|
|
|
|
|
Rectangle rect { { uiButton->m_rect.x, uiButton->m_rect.y }, { uiButton->m_rect.w, uiButton->m_rect.h } };
|
|
|
|
|
|
|
|
|
|
const Surface &out = Surface(DiabloUiSurface());
|
|
|
|
|
DrawString(out, uiButton->m_text, rect, uiButton->m_iFlags);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Render(const UiList *uiList)
|
|
|
|
|
{
|
|
|
|
|
const Surface &out = Surface(DiabloUiSurface());
|
|
|
|
|
|
|
|
|
|
for (std::size_t i = listOffset; i < uiList->m_vecItems.size() && (i - listOffset) < ListViewportSize; ++i) {
|
|
|
|
|
SDL_Rect rect = uiList->itemRect(i - listOffset);
|
|
|
|
|
const UiListItem *item = uiList->GetItem(i);
|
|
|
|
|
if (i == SelectedItem)
|
|
|
|
|
DrawSelector(rect);
|
|
|
|
|
|
|
|
|
|
Rectangle rectangle { { rect.x, rect.y }, { rect.w, rect.h } };
|
|
|
|
|
DrawString(out, item->m_text, rectangle, uiList->m_iFlags | item->uiFlags, uiList->spacing());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Render(const UiScrollbar *uiSb)
|
|
|
|
|
{
|
|
|
|
|
// Bar background (tiled):
|
|
|
|
|
{
|
|
|
|
|
const int bgYEnd = DownArrowRect(uiSb).y;
|
|
|
|
|
int bgY = uiSb->m_rect.y + uiSb->m_arrow->h();
|
|
|
|
|
while (bgY < bgYEnd) {
|
|
|
|
|
std::size_t drawH = std::min(bgY + uiSb->m_bg->h(), bgYEnd) - bgY;
|
|
|
|
|
DrawArt({ uiSb->m_rect.x, bgY }, uiSb->m_bg, 0, SCROLLBAR_BG_WIDTH, drawH);
|
|
|
|
|
bgY += drawH;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Arrows:
|
|
|
|
|
{
|
|
|
|
|
const SDL_Rect rect = UpArrowRect(uiSb);
|
|
|
|
|
const int frame = static_cast<int>(scrollBarState.upArrowPressed ? ScrollBarArrowFrame_UP_ACTIVE : ScrollBarArrowFrame_UP);
|
|
|
|
|
DrawArt({ rect.x, rect.y }, uiSb->m_arrow, frame, rect.w);
|
|
|
|
|
}
|
|
|
|
|
{
|
|
|
|
|
const SDL_Rect rect = DownArrowRect(uiSb);
|
|
|
|
|
const int frame = static_cast<int>(scrollBarState.downArrowPressed ? ScrollBarArrowFrame_DOWN_ACTIVE : ScrollBarArrowFrame_DOWN);
|
|
|
|
|
DrawArt({ rect.x, rect.y }, uiSb->m_arrow, frame, rect.w);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Thumb:
|
|
|
|
|
if (SelectedItemMax > 0) {
|
|
|
|
|
const SDL_Rect rect = ThumbRect(uiSb, SelectedItem, SelectedItemMax + 1);
|
|
|
|
|
DrawArt({ rect.x, rect.y }, uiSb->m_thumb);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Render(const UiEdit *uiEdit)
|
|
|
|
|
{
|
|
|
|
|
DrawSelector(uiEdit->m_rect);
|
|
|
|
|
|
|
|
|
|
Rectangle rect { { uiEdit->m_rect.x + 43, uiEdit->m_rect.y + 1 }, { uiEdit->m_rect.w - 86, uiEdit->m_rect.h } };
|
|
|
|
|
|
|
|
|
|
const Surface &out = Surface(DiabloUiSurface());
|
|
|
|
|
DrawString(out, uiEdit->m_value, rect, uiEdit->m_iFlags | UiFlags::TextCursor);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void RenderItem(UiItemBase *item)
|
|
|
|
|
{
|
|
|
|
|
if (item->has_flag(UiFlags::ElementHidden))
|
|
|
|
|
return;
|
|
|
|
|
switch (item->m_type) {
|
|
|
|
|
case UiType::Text:
|
|
|
|
|
Render(static_cast<UiText *>(item));
|
|
|
|
|
break;
|
|
|
|
|
case UiType::ArtText:
|
|
|
|
|
Render(static_cast<UiArtText *>(item));
|
|
|
|
|
break;
|
|
|
|
|
case UiType::Image:
|
|
|
|
|
Render(static_cast<UiImage *>(item));
|
|
|
|
|
break;
|
|
|
|
|
case UiType::ArtTextButton:
|
|
|
|
|
Render(static_cast<UiArtTextButton *>(item));
|
|
|
|
|
break;
|
|
|
|
|
case UiType::Button:
|
|
|
|
|
RenderButton(static_cast<UiButton *>(item));
|
|
|
|
|
break;
|
|
|
|
|
case UiType::List:
|
|
|
|
|
Render(static_cast<UiList *>(item));
|
|
|
|
|
break;
|
|
|
|
|
case UiType::Scrollbar:
|
|
|
|
|
Render(static_cast<UiScrollbar *>(item));
|
|
|
|
|
break;
|
|
|
|
|
case UiType::Edit:
|
|
|
|
|
Render(static_cast<UiEdit *>(item));
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool HandleMouseEventArtTextButton(const SDL_Event &event, const UiArtTextButton *uiButton)
|
|
|
|
|
{
|
|
|
|
|
if (event.type != SDL_MOUSEBUTTONDOWN || event.button.button != SDL_BUTTON_LEFT)
|
|
|
|
|
return false;
|
|
|
|
|
uiButton->m_action();
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifdef USE_SDL1
|
|
|
|
|
Uint32 dbClickTimer;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
bool HandleMouseEventList(const SDL_Event &event, UiList *uiList)
|
|
|
|
|
{
|
|
|
|
|
if (event.type != SDL_MOUSEBUTTONDOWN || event.button.button != SDL_BUTTON_LEFT)
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
std::size_t index = uiList->indexAt(event.button.y);
|
|
|
|
|
index += listOffset;
|
|
|
|
|
|
|
|
|
|
if (gfnListFocus != nullptr && SelectedItem != index) {
|
|
|
|
|
UiFocus(index);
|
|
|
|
|
#ifdef USE_SDL1
|
|
|
|
|
dbClickTimer = SDL_GetTicks();
|
|
|
|
|
} else if (gfnListFocus == NULL || dbClickTimer + 500 >= SDL_GetTicks()) {
|
|
|
|
|
#else
|
|
|
|
|
} else if (gfnListFocus == nullptr || event.button.clicks >= 2) {
|
|
|
|
|
#endif
|
|
|
|
|
SelectedItem = index;
|
|
|
|
|
UiFocusNavigationSelect();
|
|
|
|
|
#ifdef USE_SDL1
|
|
|
|
|
} else {
|
|
|
|
|
dbClickTimer = SDL_GetTicks();
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool HandleMouseEventScrollBar(const SDL_Event &event, const UiScrollbar *uiSb)
|
|
|
|
|
{
|
|
|
|
|
if (event.button.button != SDL_BUTTON_LEFT)
|
|
|
|
|
return false;
|
|
|
|
|
if (event.type == SDL_MOUSEBUTTONUP) {
|
|
|
|
|
if (scrollBarState.upArrowPressed && IsInsideRect(event, UpArrowRect(uiSb))) {
|
|
|
|
|
UiFocusUp();
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
if (scrollBarState.downArrowPressed && IsInsideRect(event, DownArrowRect(uiSb))) {
|
|
|
|
|
UiFocusDown();
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
} else if (event.type == SDL_MOUSEBUTTONDOWN) {
|
|
|
|
|
if (IsInsideRect(event, BarRect(uiSb))) {
|
|
|
|
|
// Scroll up or down based on thumb position.
|
|
|
|
|
const SDL_Rect thumbRect = ThumbRect(uiSb, SelectedItem, SelectedItemMax + 1);
|
|
|
|
|
if (event.button.y < thumbRect.y) {
|
|
|
|
|
UiFocusPageUp();
|
|
|
|
|
} else if (event.button.y > thumbRect.y + thumbRect.h) {
|
|
|
|
|
UiFocusPageDown();
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
if (IsInsideRect(event, UpArrowRect(uiSb))) {
|
|
|
|
|
scrollBarState.upArrowPressed = true;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
if (IsInsideRect(event, DownArrowRect(uiSb))) {
|
|
|
|
|
scrollBarState.downArrowPressed = true;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool HandleMouseEvent(const SDL_Event &event, UiItemBase *item)
|
|
|
|
|
{
|
|
|
|
|
if (item->has_any_flag(UiFlags::ElementHidden | UiFlags::ElementDisabled) || !IsInsideRect(event, item->m_rect))
|
|
|
|
|
return false;
|
|
|
|
|
switch (item->m_type) {
|
|
|
|
|
case UiType::ArtTextButton:
|
|
|
|
|
return HandleMouseEventArtTextButton(event, static_cast<UiArtTextButton *>(item));
|
|
|
|
|
case UiType::Button:
|
|
|
|
|
return HandleMouseEventButton(event, static_cast<UiButton *>(item));
|
|
|
|
|
case UiType::List:
|
|
|
|
|
return HandleMouseEventList(event, static_cast<UiList *>(item));
|
|
|
|
|
case UiType::Scrollbar:
|
|
|
|
|
return HandleMouseEventScrollBar(event, static_cast<UiScrollbar *>(item));
|
|
|
|
|
default:
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace
|
|
|
|
|
|
|
|
|
|
void LoadPalInMem(const SDL_Color *pPal)
|
|
|
|
|
{
|
|
|
|
|
for (int i = 0; i < 256; i++) {
|
|
|
|
|
orig_palette[i] = pPal[i];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void UiRenderItems(const std::vector<UiItemBase *> &items)
|
|
|
|
|
{
|
|
|
|
|
for (const auto &item : items)
|
|
|
|
|
RenderItem(item);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void UiRenderItems(const std::vector<std::unique_ptr<UiItemBase>> &items)
|
|
|
|
|
{
|
|
|
|
|
for (const auto &item : items)
|
|
|
|
|
RenderItem(item.get());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool UiItemMouseEvents(SDL_Event *event, const std::vector<UiItemBase *> &items)
|
|
|
|
|
{
|
|
|
|
|
if (items.empty()) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// In SDL2 mouse events already use logical coordinates.
|
|
|
|
|
#ifdef USE_SDL1
|
|
|
|
|
OutputToLogical(&event->button.x, &event->button.y);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
bool handled = false;
|
|
|
|
|
for (const auto &item : items) {
|
|
|
|
|
if (HandleMouseEvent(*event, item)) {
|
|
|
|
|
handled = true;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (event->type == SDL_MOUSEBUTTONUP && event->button.button == SDL_BUTTON_LEFT) {
|
|
|
|
|
scrollBarState.downArrowPressed = scrollBarState.upArrowPressed = false;
|
|
|
|
|
for (const auto &item : items) {
|
|
|
|
|
if (item->m_type == UiType::Button)
|
|
|
|
|
HandleGlobalMouseUpButton(static_cast<UiButton *>(item));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return handled;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool UiItemMouseEvents(SDL_Event *event, const std::vector<std::unique_ptr<UiItemBase>> &items)
|
|
|
|
|
{
|
|
|
|
|
if (items.empty()) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// In SDL2 mouse events already use logical coordinates.
|
|
|
|
|
#ifdef USE_SDL1
|
|
|
|
|
OutputToLogical(&event->button.x, &event->button.y);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
bool handled = false;
|
|
|
|
|
for (const auto &item : items) {
|
|
|
|
|
if (HandleMouseEvent(*event, item.get())) {
|
|
|
|
|
handled = true;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (event->type == SDL_MOUSEBUTTONUP && event->button.button == SDL_BUTTON_LEFT) {
|
|
|
|
|
scrollBarState.downArrowPressed = scrollBarState.upArrowPressed = false;
|
|
|
|
|
for (const auto &item : items) {
|
|
|
|
|
if (item->m_type == UiType::Button)
|
|
|
|
|
HandleGlobalMouseUpButton(static_cast<UiButton *>(item.get()));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return handled;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DrawMouse()
|
|
|
|
|
{
|
|
|
|
|
if (IsHardwareCursor() || sgbControllerActive || sgbTouchActive)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
DrawArt(MousePosition, &ArtCursor);
|
|
|
|
|
}
|
|
|
|
|
} // namespace devilution
|