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Implement password prompt

pull/25/head
Anders Jenbo 7 years ago
parent
commit
76290b8e23
  1. 3
      SourceX/DiabloUI/diabloui.cpp
  2. 99
      SourceX/DiabloUI/selgame.cpp
  3. 4
      SourceX/DiabloUI/selgame.h
  4. 3
      SourceX/DiabloUI/selhero.cpp

3
SourceX/DiabloUI/diabloui.cpp

@ -283,6 +283,9 @@ void UiFocusNavigationSelect()
{
UiPlaySelectSound();
if (SDL_IsTextInputActive()) {
if (strlen(UiTextInput) == 0) {
return;
}
SDL_StopTextInput();
UiTextInput = NULL;
UiTextInputLen = 0;

99
SourceX/DiabloUI/selgame.cpp

@ -3,12 +3,15 @@
char selgame_Lable[32];
char selgame_Ip[129] = "127.0.0.1"; // CONFIG
char selgame_Password[16] = "";
char selgame_Description[256];
bool selgame_enteringGame;
int selgame_selectedGame;
bool selgame_endMenu;
int* gdwPlayerId;
int *gdwPlayerId;
int gbDifficulty;
static _SNETPROGRAMDATA* m_client_info;
static _SNETPROGRAMDATA *m_client_info;
extern DWORD provider;
UI_Item SELUDPGAME_DIALOG[] = {
@ -51,6 +54,17 @@ UI_Item ENTERIP_DIALOG[] = {
{ { 449, 427, 140, 35 }, UI_BUTTON, UIS_CENTER | UIS_VCENTER | UIS_BIG | UIS_GOLD, 0, "Cancel", UiFocusNavigationEsc },
};
UI_Item ENTERPASSWORD_DIALOG[] = {
{ { 0, 0, 640, 480 }, UI_IMAGE, 0, 0, NULL, &ArtBackground },
{ { 24, 161, 590, 35 }, UI_TEXT, UIS_CENTER | UIS_BIG, 0, "Join UDP Games" },
{ { 35, 211, 205, 33 }, UI_TEXT, UIS_MED, 0, "Description:" },
{ { 35, 256, 205, 192 }, UI_TEXT, 0, 0, selgame_Description }, // Description
{ { 305, 211, 285, 33 }, UI_TEXT, UIS_CENTER | UIS_BIG, 0, "Enter Password" },
{ { 305, 314, 285, 33 }, UI_EDIT, UIS_LIST | UIS_MED | UIS_GOLD, 15, selgame_Password },
{ { 299, 427, 140, 35 }, UI_BUTTON, UIS_CENTER | UIS_VCENTER | UIS_BIG | UIS_GOLD, 0, "OK", UiFocusNavigationSelect },
{ { 449, 427, 140, 35 }, UI_BUTTON, UIS_CENTER | UIS_VCENTER | UIS_BIG | UIS_GOLD, 0, "Cancel", UiFocusNavigationEsc },
};
void selgame_Free()
{
mem_free_dbg(ArtBackground.data);
@ -59,11 +73,16 @@ void selgame_Free()
void selgame_GameSelection_Init()
{
if(provider == 'SCBL') {
selgame_enteringGame = false;
selgame_selectedGame = 0;
if (provider == 'SCBL') {
selgame_enteringGame = true;
selgame_GameSelection_Select(0);
} else {
UiInitList(0, 1, selgame_GameSelection_Focus, selgame_GameSelection_Select, selgame_GameSelection_Esc, SELUDPGAME_DIALOG, size(SELUDPGAME_DIALOG));
return;
}
UiInitList(0, 1, selgame_GameSelection_Focus, selgame_GameSelection_Select, selgame_GameSelection_Esc, SELUDPGAME_DIALOG, size(SELUDPGAME_DIALOG));
}
void selgame_GameSelection_Focus(int value)
@ -83,25 +102,17 @@ void selgame_GameSelection_Focus(int value)
}
}
void selgame_Ip_Select(int value)
void selgame_GameSelection_Select(int value)
{
UiInitList(0, 0, NULL, NULL, NULL, NULL, 0);
if (!SNetJoinGame(value, selgame_Ip, "mypass", NULL, NULL, gdwPlayerId))
TermMsg("Unable to establish a connection. A game of Diablo was not detected at the specified IP address.");
selgame_endMenu = true;
selgame_enteringGame = true;
}
selgame_selectedGame = value;
void selgame_GameSelection_Select(int value)
{
switch (value) {
case 0:
UiInitList(0, 2, selgame_Diff_Focus, selgame_Diff_Select, selgame_GameSelection_Init, SELDIFF_DIALOG, size(SELDIFF_DIALOG));
UiInitList(0, 2, selgame_Diff_Focus, selgame_Diff_Select, selgame_Diff_Esc, SELDIFF_DIALOG, size(SELDIFF_DIALOG));
break;
case 1:
UiInitList(0, 0, NULL, selgame_Ip_Select, selgame_GameSelection_Init, ENTERIP_DIALOG, size(ENTERIP_DIALOG));
UiInitList(0, 0, NULL, selgame_Password_Init, selgame_GameSelection_Init, ENTERIP_DIALOG, size(ENTERIP_DIALOG));
break;
}
}
@ -109,6 +120,7 @@ void selgame_GameSelection_Select(int value)
void selgame_GameSelection_Esc()
{
UiInitList(0, 0, NULL, NULL, NULL, NULL, 0);
selgame_enteringGame = false;
selgame_endMenu = true;
}
@ -136,16 +148,58 @@ void selgame_Diff_Focus(int value)
}
void selgame_Diff_Select(int value)
{
gbDifficulty = value;
if (provider == 'SCBL') {
selgame_Password_Select(0);
return;
}
selgame_Password_Init(0);
}
void selgame_Diff_Esc()
{
if (provider == 'SCBL') {
selgame_GameSelection_Esc();
return;
}
selgame_GameSelection_Init();
}
void selgame_Password_Init(int value)
{
memset(&selgame_Password, 0, sizeof(selgame_Password));
UiInitList(0, 0, NULL, selgame_Password_Select, selgame_Password_Esc, ENTERPASSWORD_DIALOG, size(ENTERPASSWORD_DIALOG));
}
void selgame_Password_Select(int value)
{
UiInitList(0, 0, NULL, NULL, NULL, NULL, 0);
selgame_endMenu = true;
selgame_enteringGame = true;
_gamedata* info = m_client_info->initdata;
info->bDiff = value;
if (selgame_selectedGame) {
if (!SNetJoinGame(selgame_selectedGame, selgame_Ip, selgame_Password, NULL, NULL, gdwPlayerId)) {
DrawDlg("Unable to establish a connection. A game of Devilution 0.1.0 was not detected at the specified IP address.");
selgame_Password_Init(selgame_selectedGame);
}
return;
}
_gamedata *info = m_client_info->initdata;
info->bDiff = gbDifficulty;
if (!SNetCreateGame(NULL, "mypass", NULL, 0, (char*)info, sizeof(_gamedata), MAX_PLRS, NULL, NULL, gdwPlayerId))
TermMsg("Unable to create game.");
if (!SNetCreateGame(NULL, selgame_Password, NULL, 0, (char *)info, sizeof(_gamedata), MAX_PLRS, NULL, NULL, gdwPlayerId)) {
DrawDlg("Unable to create game.");
selgame_Password_Init(0);
}
}
void selgame_Password_Esc()
{
selgame_GameSelection_Select(selgame_selectedGame);
}
int __stdcall UiSelectGame(int a1, _SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info,
@ -155,7 +209,6 @@ int __stdcall UiSelectGame(int a1, _SNETPROGRAMDATA *client_info, _SNETPLAYERDAT
m_client_info = client_info;
LoadBackgroundArt("ui_art\\selgame.pcx");
selgame_GameSelection_Init();
selgame_enteringGame = false;
selgame_endMenu = false;
while (!selgame_endMenu) {

4
SourceX/DiabloUI/selgame.h

@ -4,3 +4,7 @@ void selgame_GameSelection_Select(int value);
void selgame_GameSelection_Esc();
void selgame_Diff_Focus(int value);
void selgame_Diff_Select(int value);
void selgame_Diff_Esc();
void selgame_Password_Init(int value);
void selgame_Password_Select(int value);
void selgame_Password_Esc();

3
SourceX/DiabloUI/selhero.cpp

@ -15,7 +15,8 @@ bool isMultiPlayer;
BOOL(__stdcall *gfnHeroStats)
(unsigned int, _uidefaultstats *);
BOOL(__stdcall *gfnHeroCreate)(_uiheroinfo *);
BOOL(__stdcall *gfnHeroCreate)
(_uiheroinfo *);
UI_Item SELHERO_DIALOG[] = {
{ { 0, 0, 640, 480 }, UI_IMAGE, 0, 0, NULL, &ArtBackground },

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