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@ -693,12 +693,12 @@ void Render(const UiScrollBar &ui_sb)
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// Arrows:
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{ |
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const SDL_Rect rect = UpArrowRect(ui_sb); |
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const int frame = static_cast<int>(scrollBarState.upArrowPressed ? ScrollBarArrowFrame::UP_ACTIVE : ScrollBarArrowFrame::UP); |
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const int frame = static_cast<int>(scrollBarState.upArrowPressed ? ScrollBarArrowFrame_UP_ACTIVE : ScrollBarArrowFrame_UP); |
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DrawArt(rect.x, rect.y, ui_sb.arrow, frame, rect.w); |
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} |
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{ |
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const SDL_Rect rect = DownArrowRect(ui_sb); |
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const int frame = static_cast<int>(scrollBarState.downArrowPressed ? ScrollBarArrowFrame::DOWN_ACTIVE : ScrollBarArrowFrame::DOWN); |
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const int frame = static_cast<int>(scrollBarState.downArrowPressed ? ScrollBarArrowFrame_DOWN_ACTIVE : ScrollBarArrowFrame_DOWN); |
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DrawArt(rect.x, rect.y, ui_sb.arrow, frame, rect.w); |
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} |
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