Browse Source

Merge branch 'master' of github.com:diasurgical/devilution

pull/898/head
Anders Jenbo 6 years ago
parent
commit
72e2637061
  1. 8
      3rdParty/Storm/Source/storm.h
  2. 2
      CMakeLists.txt
  3. 6
      DiabloUI/diabloui.h
  4. 6
      Source/appfat.cpp
  5. 12
      Source/appfat.h
  6. 22
      Source/control.cpp
  7. 14
      Source/control.h
  8. 4
      Source/diablo.cpp
  9. 4
      Source/diablo.h
  10. 4
      Source/drlg_l1.cpp
  11. 4
      Source/drlg_l1.h
  12. 4
      Source/drlg_l2.cpp
  13. 4
      Source/drlg_l2.h
  14. 4
      Source/drlg_l3.cpp
  15. 4
      Source/drlg_l3.h
  16. 18
      Source/drlg_l4.cpp
  17. 8
      Source/effects.cpp
  18. 2
      Source/effects.h
  19. 4
      Source/engine.cpp
  20. 4
      Source/engine.h
  21. 2
      Source/error.cpp
  22. 2
      Source/error.h
  23. 8
      Source/gamemenu.cpp
  24. 8
      Source/gamemenu.h
  25. 4
      Source/gmenu.cpp
  26. 2
      Source/gmenu.h
  27. 2
      Source/init.cpp
  28. 2
      Source/init.h
  29. 2
      Source/inv.cpp
  30. 2
      Source/inv.h
  31. 4
      Source/items.cpp
  32. 4
      Source/items.h
  33. 4
      Source/minitext.cpp
  34. 2
      Source/minitext.h
  35. 16
      Source/missiles.cpp
  36. 446
      Source/monstdat.cpp
  37. 24
      Source/monster.cpp
  38. 2
      Source/movie.cpp
  39. 2
      Source/movie.h
  40. 4
      Source/multi.cpp
  41. 2
      Source/objdat.cpp
  42. 2
      Source/objdat.h
  43. 4
      Source/objects.cpp
  44. 4
      Source/objects.h
  45. 2
      Source/palette.cpp
  46. 2
      Source/palette.h
  47. 10
      Source/player.cpp
  48. 6
      Source/player.h
  49. 4
      Source/quests.cpp
  50. 4
      Source/quests.h
  51. 4
      Source/scrollrt.cpp
  52. 4
      Source/scrollrt.h
  53. 4
      Source/setmaps.cpp
  54. 4
      Source/setmaps.h
  55. 6
      Source/sound.h
  56. 6
      Source/stores.cpp
  57. 6
      Source/stores.h
  58. 6
      SourceX/DiabloUI/diabloui.cpp
  59. 2
      SourceX/DiabloUI/diabloui.h
  60. 4
      SourceX/DiabloUI/mainmenu.cpp
  61. 4
      SourceX/DiabloUI/progress.cpp
  62. 12
      SourceX/sound.cpp
  63. 6
      SourceX/storm/storm.cpp
  64. 4
      SourceX/storm/storm_net.cpp
  65. 10
      enums.h
  66. 40
      structs.h

8
3rdParty/Storm/Source/storm.h vendored

@ -62,7 +62,7 @@ struct CCritSect {
extern "C" {
#endif
BOOL STORMAPI SNetCreateGame(const char *pszGameName, const char *pszGamePassword, const char *pszGameStatString, DWORD dwGameType, char *GameTemplateData, int GameTemplateSize, int playerCount, char *creatorName, char *a11, int *playerID);
BOOL STORMAPI SNetCreateGame(const char *pszGameName, const char *pszGamePassword, const char *pszGameStatString, DWORD dwGameType, char *GameTemplateData, int GameTemplateSize, int playerCount, const char *creatorName, const char *a11, int *playerID);
BOOL STORMAPI SNetDestroy();
/* SNetDropPlayer @ 106
@ -273,7 +273,7 @@ void *
STORMAPI
SMemAlloc(
unsigned int amount,
char *logfilename,
const char *logfilename,
int logline,
int defaultValue);
@ -293,7 +293,7 @@ BOOL
STORMAPI
SMemFree(
void *location,
char *logfilename,
const char *logfilename,
int logline,
char defaultValue);
@ -305,7 +305,7 @@ void setIniValue(const char *sectionName, const char *keyName, char *value, int
BOOL STORMAPI SRegLoadValue(const char *keyname, const char *valuename, BYTE flags, int *value);
BOOL STORMAPI SRegSaveValue(const char *keyname, const char *valuename, BYTE flags, DWORD result);
void SVidPlayBegin(char *filename, int a2, int a3, int a4, int a5, int flags, HANDLE *video);
void SVidPlayBegin(const char *filename, int a2, int a3, int a4, int a5, int flags, HANDLE *video);
void SVidPlayEnd(HANDLE video);
/* SErrGetLastError @ 463

2
CMakeLists.txt

@ -548,7 +548,7 @@ if(NOT CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
target_compile_options(devilution PRIVATE -fpermissive -w)
# Warnings for devilutionX
target_compile_options(${BIN_TARGET} PRIVATE -Wall -Wextra -Wno-write-strings -Wno-unused-parameter -Wno-missing-field-initializers -Wno-format-security)
target_compile_options(${BIN_TARGET} PRIVATE -Wall -Wextra -Wno-unused-parameter -Wno-missing-field-initializers -Wno-format-security)
# For ARM and other default unsigned char platforms
target_compile_options(devilution PRIVATE -fsigned-char)

6
DiabloUI/diabloui.h

@ -8,12 +8,12 @@ void UiDestroy();
void UiTitleDialog();
void UiSetSpawned(BOOL bSpawned);
void UiInitialize();
BOOL UiValidPlayerName(char *name); /* check */
BOOL UiValidPlayerName(const char *name); /* check */
BOOL UiSelHeroMultDialog(BOOL(*fninfo)(BOOL(*fninfofunc)(_uiheroinfo *)), BOOL(*fncreate)(_uiheroinfo *), BOOL(*fnremove)(_uiheroinfo *), BOOL(*fnstats)(unsigned int, _uidefaultstats *), int *dlgresult, BOOL *hero_is_created, char *name);
BOOL UiSelHeroSingDialog(BOOL(*fninfo)(BOOL(*fninfofunc)(_uiheroinfo *)), BOOL(*fncreate)(_uiheroinfo *), BOOL(*fnremove)(_uiheroinfo *), BOOL(*fnstats)(unsigned int, _uidefaultstats *), int *dlgresult, char *name, int *difficulty);
BOOL UiCreditsDialog(int a1);
BOOL UiMainMenuDialog(char *name, int *pdwResult, void(*fnSound)(char *file), int attractTimeOut);
BOOL UiProgressDialog(char *msg, int enable, int(*fnfunc)(), int rate);
BOOL UiMainMenuDialog(const char *name, int *pdwResult, void(*fnSound)(const char *file), int attractTimeOut);
BOOL UiProgressDialog(const char *msg, int enable, int(*fnfunc)(), int rate);
const char **UiProfileGetString();
void UiProfileCallback();
void UiProfileDraw();

6
Source/appfat.cpp

@ -74,7 +74,7 @@ void FreeDlg()
* @param pszFmt Error message format
* @param ... Additional parameters for message format
*/
void DrawDlg(char *pszFmt, ...)
void DrawDlg(const char *pszFmt, ...)
{
char text[256];
va_list va;
@ -102,7 +102,7 @@ void assert_fail(int nLineNo, const char *pszFile, const char *pszFail)
/**
* @brief Terminates the game and displays an error dialog box based on the given dialog_id.
*/
void ErrDlg(const char *title, const char *error, char *log_file_path, int log_line_nr)
void ErrDlg(const char *title, const char *error, const char *log_file_path, int log_line_nr)
{
char text[1024];
@ -161,7 +161,7 @@ void InsertCDDlg()
/**
* @brief Terminates the game with a read-only directory error dialog.
*/
void DirErrorDlg(char *error)
void DirErrorDlg(const char *error)
{
char text[1024];

12
Source/appfat.h

@ -21,19 +21,19 @@ char *GetErrorStr(DWORD error_code);
void app_fatal(const char *pszFmt, ...);
void MsgBox(const char *pszFmt, va_list va);
void FreeDlg();
void DrawDlg(char *pszFmt, ...);
void DrawDlg(const char *pszFmt, ...);
#ifdef _DEBUG
void assert_fail(int nLineNo, const char *pszFile, const char *pszFail);
#endif
void DDErrMsg(DWORD error_code, int log_line_nr, char *log_file_path);
void DSErrMsg(DWORD error_code, int log_line_nr, char *log_file_path);
void DDErrMsg(DWORD error_code, int log_line_nr, const char *log_file_path);
void DSErrMsg(DWORD error_code, int log_line_nr, const char *log_file_path);
void center_window(HWND hDlg);
void ErrDlg(const char *title, const char *error, char *log_file_path, int log_line_nr);
void ErrDlg(const char *title, const char *error, const char *log_file_path, int log_line_nr);
void TextDlg(HWND hDlg, char *text);
void FileErrDlg(const char *error);
void DiskFreeDlg(char *error);
void DiskFreeDlg(const char *error);
void InsertCDDlg();
void DirErrorDlg(char *error);
void DirErrorDlg(const char *error);
#ifdef __cplusplus
}

22
Source/control.cpp

@ -201,9 +201,9 @@ int PanBtnPos[8][5] = {
// clang-format on
};
/** Maps from panel_button_id to hotkey name. */
char *PanBtnHotKey[8] = { "'c'", "'q'", "Tab", "Esc", "'i'", "'b'", "Enter", NULL };
const char *const PanBtnHotKey[8] = { "'c'", "'q'", "Tab", "Esc", "'i'", "'b'", "Enter", NULL };
/** Maps from panel_button_id to panel button description. */
char *PanBtnStr[8] = {
const char *const PanBtnStr[8] = {
"Character Information",
"Quests log",
"Automap",
@ -584,7 +584,7 @@ void PrintChar(int sx, int sy, int nCel, char col)
CelDrawLight(sx, sy, pPanelText, nCel, 13, tbl);
}
void AddPanelString(char *str, BOOL just)
void AddPanelString(const char *str, BOOL just)
{
strcpy(panelstr[pnumlines], str);
pstrjust[pnumlines] = just;
@ -1359,10 +1359,10 @@ void PrintInfo()
}
}
void CPrintString(int y, char *str, BOOL center, int lines)
void CPrintString(int y, const char *str, BOOL center, int lines)
{
BYTE c;
char *tmp;
const char *tmp;
int lineOffset, strWidth, sx, sy;
lineOffset = 0;
@ -1638,10 +1638,10 @@ void DrawChr()
* @param col text_color color value
* @param base Letter spacing
*/
void MY_PlrStringXY(int x, int y, int endX, char *pszStr, char col, int base)
void MY_PlrStringXY(int x, int y, int endX, const char *pszStr, char col, int base)
{
BYTE c;
char *tmp;
const char *tmp;
int sx, sy, screen_x, line, widthOffset;
sx = x + SCREEN_X;
@ -1956,10 +1956,10 @@ void DrawSpellBook()
}
}
void PrintSBookStr(int x, int y, BOOL cjustflag, char *pszStr, char col)
void PrintSBookStr(int x, int y, BOOL cjustflag, const char *pszStr, char col)
{
BYTE c;
char *tmp;
const char *tmp;
int screen_x, line, sx;
sx = x + RIGHT_PANEL_X + SPLICONLENGTH;
@ -2020,9 +2020,9 @@ void CheckSBook()
#endif
}
char *get_pieces_str(int nGold)
const char *get_pieces_str(int nGold)
{
char *result;
const char *result;
result = "piece";
if (nGold != 1)

14
Source/control.h

@ -69,7 +69,7 @@ void SetSpell();
void SetSpeedSpell(int slot);
void ToggleSpell(int slot);
void PrintChar(int sx, int sy, int nCel, char col);
void AddPanelString(char *str, BOOL just);
void AddPanelString(const char *str, BOOL just);
void ClearPanel();
void DrawPanelBox(int x, int y, int w, int h, int sx, int sy);
void InitPanelStr();
@ -94,11 +94,11 @@ void FreeControlPan();
BOOL control_WriteStringToBuffer(BYTE *str);
void DrawInfoBox();
void PrintInfo();
void CPrintString(int y, char *str, BOOL center, int lines);
void CPrintString(int y, const char *str, BOOL center, int lines);
void PrintGameStr(int x, int y, const char *str, int color);
void DrawChr();
#define ADD_PlrStringXY(x, y, width, pszStr, col) MY_PlrStringXY(x, y, width, pszStr, col, 1)
void MY_PlrStringXY(int x, int y, int width, char *pszStr, char col, int base);
void MY_PlrStringXY(int x, int y, int width, const char *pszStr, char col, int base);
void CheckLvlBtn();
void ReleaseLvlBtn();
void DrawLevelUpIcon();
@ -109,9 +109,9 @@ int DrawDurIcon4Item(ItemStruct *pItem, int x, int c);
void RedBack();
char GetSBookTrans(int ii, BOOL townok);
void DrawSpellBook();
void PrintSBookStr(int x, int y, BOOL cjustflag, char *pszStr, char col);
void PrintSBookStr(int x, int y, BOOL cjustflag, const char *pszStr, char col);
void CheckSBook();
char *get_pieces_str(int nGold);
const char *get_pieces_str(int nGold);
void DrawGoldSplit(int amount);
void control_drop_gold(char vkey);
void control_remove_gold(int pnum, int gold_index);
@ -138,8 +138,8 @@ extern const BYTE gbFontTransTbl[256];
extern char SpellITbl[MAX_SPELLS];
extern int PanBtnPos[8][5];
extern char *PanBtnHotKey[8];
extern char *PanBtnStr[8];
extern const char *const PanBtnHotKey[8];
extern const char *const PanBtnStr[8];
extern RECT32 ChrBtnsRect[4];
extern int SpellPages[6][7];

4
Source/diablo.cpp

@ -89,14 +89,14 @@ int framestart;
/** Specifies whether players are in non-PvP mode. */
BOOL FriendlyMode = TRUE;
/** Default quick messages */
char *spszMsgTbl[4] = {
const char *const spszMsgTbl[4] = {
"I need help! Come Here!",
"Follow me.",
"Here's something for you.",
"Now you DIE!"
};
/** INI files variable names for quick message keys */
char *spszMsgHotKeyTbl[4] = { "F9", "F10", "F11", "F12" };
const char *const spszMsgHotKeyTbl[4] = { "F9", "F10", "F11", "F12" };
/** To know if these things have been done when we get to the diablo_deinit() function */
BOOL was_archives_init = false;

4
Source/diablo.h

@ -123,8 +123,8 @@ extern int frameend;
extern int framerate;
extern int framestart;
extern BOOL FriendlyMode;
extern char *spszMsgTbl[4];
extern char *spszMsgHotKeyTbl[4];
extern const char *const spszMsgTbl[4];
extern const char *const spszMsgHotKeyTbl[4];
#ifdef __cplusplus
}

4
Source/drlg_l1.cpp

@ -1214,7 +1214,7 @@ static void DRLG_InitL1Vals()
}
}
void LoadL1Dungeon(char *sFileName, int vx, int vy)
void LoadL1Dungeon(const char *sFileName, int vx, int vy)
{
int i, j, rw, rh;
BYTE *pLevelMap, *lm;
@ -1266,7 +1266,7 @@ void LoadL1Dungeon(char *sFileName, int vx, int vy)
mem_free_dbg(pLevelMap);
}
void LoadPreL1Dungeon(char *sFileName, int vx, int vy)
void LoadPreL1Dungeon(const char *sFileName, int vx, int vy)
{
int i, j, rw, rh;
BYTE *pLevelMap, *lm;

4
Source/drlg_l1.h

@ -32,8 +32,8 @@ extern int VR3;
extern BYTE *L5pSetPiece;
void DRLG_Init_Globals();
void LoadL1Dungeon(char *sFileName, int vx, int vy);
void LoadPreL1Dungeon(char *sFileName, int vx, int vy);
void LoadL1Dungeon(const char *sFileName, int vx, int vy);
void LoadPreL1Dungeon(const char *sFileName, int vx, int vy);
void CreateL5Dungeon(DWORD rseed, int entry);
#ifdef HELLFIRE
void DRLG_InitL5Vals();

4
Source/drlg_l2.cpp

@ -3324,7 +3324,7 @@ static void DRLG_InitL2Vals()
}
}
void LoadL2Dungeon(char *sFileName, int vx, int vy)
void LoadL2Dungeon(const char *sFileName, int vx, int vy)
{
int i, j, rw, rh, pc;
BYTE *pLevelMap, *lm;
@ -3414,7 +3414,7 @@ void LoadL2Dungeon(char *sFileName, int vx, int vy)
mem_free_dbg(pLevelMap);
}
void LoadPreL2Dungeon(char *sFileName, int vx, int vy)
void LoadPreL2Dungeon(const char *sFileName, int vx, int vy)
{
int i, j, rw, rh;
BYTE *pLevelMap, *lm;

4
Source/drlg_l2.h

@ -24,8 +24,8 @@ extern HALLNODE *pHallList;
void InitDungeon();
void L2LockoutFix();
void L2DoorFix();
void LoadL2Dungeon(char *sFileName, int vx, int vy);
void LoadPreL2Dungeon(char *sFileName, int vx, int vy);
void LoadL2Dungeon(const char *sFileName, int vx, int vy);
void LoadPreL2Dungeon(const char *sFileName, int vx, int vy);
void CreateL2Dungeon(DWORD rseed, int entry);
/* rdata */

4
Source/drlg_l3.cpp

@ -2712,7 +2712,7 @@ void CreateL3Dungeon(DWORD rseed, int entry)
DRLG_SetPC();
}
void LoadL3Dungeon(char *sFileName, int vx, int vy)
void LoadL3Dungeon(const char *sFileName, int vx, int vy)
{
int i, j, rw, rh;
BYTE *pLevelMap, *lm;
@ -2774,7 +2774,7 @@ void LoadL3Dungeon(char *sFileName, int vx, int vy)
mem_free_dbg(pLevelMap);
}
void LoadPreL3Dungeon(char *sFileName, int vx, int vy)
void LoadPreL3Dungeon(const char *sFileName, int vx, int vy)
{
int i, j, rw, rh;
BYTE *pLevelMap, *lm;

4
Source/drlg_l3.h

@ -28,8 +28,8 @@ void CreateL3Dungeon(DWORD rseed, int entry);
#ifdef HELLFIRE
BOOLEAN drlg_l3_hive_rnd_piece(const BYTE *miniset, int rndper);
#endif
void LoadL3Dungeon(char *sFileName, int vx, int vy);
void LoadPreL3Dungeon(char *sFileName, int vx, int vy);
void LoadL3Dungeon(const char *sFileName, int vx, int vy);
void LoadPreL3Dungeon(const char *sFileName, int vx, int vy);
/* rdata */
extern const BYTE L3ConvTbl[16];

18
Source/drlg_l4.cpp

@ -242,9 +242,9 @@ static void L4makeDmt()
for (j = 0, dmty = 1; dmty <= 77; j++, dmty += 2) {
for (i = 0, dmtx = 1; dmtx <= 77; i++, dmtx += 2) {
val = 8 * L4dungeon[dmtx + 1][dmty + 1]
+ 4 * L4dungeon[dmtx][dmty + 1]
+ 2 * L4dungeon[dmtx + 1][dmty]
+ L4dungeon[dmtx][dmty];
+ 4 * L4dungeon[dmtx][dmty + 1]
+ 2 * L4dungeon[dmtx + 1][dmty]
+ L4dungeon[dmtx][dmty];
idx = L4ConvTbl[val];
dungeon[i][j] = idx;
}
@ -903,8 +903,10 @@ static void DRLG_L4Subs()
for (y = 0; y < DMAXY; y++) {
for (x = 0; x < DMAXX; x++) {
if (random_(0, 3) == 0) {
c = L4BTYPES[dungeon[x][y]];
rv = random_(0, 3);
if (rv == 0) {
c = dungeon[x][y];
c = L4BTYPES[c];
if (c != 0 && dflags[x][y] == 0) {
rv = random_(0, 16);
i = -1;
@ -924,8 +926,10 @@ static void DRLG_L4Subs()
}
for (y = 0; y < DMAXY; y++) {
for (x = 0; x < DMAXX; x++) {
if (random_(0, 10) == 0) {
if (L4BTYPES[dungeon[x][y]] == 6 && dflags[x][y] == 0) {
rv = random_(0, 10);
if (rv == 0) {
c = dungeon[x][y];
if (L4BTYPES[c] == 6 && dflags[x][y] == 0) {
dungeon[x][y] = random_(0, 3) + 95;
}
}

8
Source/effects.cpp

@ -1108,7 +1108,7 @@ void InitMonsterSND(int monst)
void FreeMonsterSnd()
{
int mtype, i, j, k;
char *file;
const char *file;
TSnd *pSnd;
for (i = 0; i < nummtypes; i++) {
@ -1121,7 +1121,9 @@ void FreeMonsterSnd()
file = pSnd->sound_path;
pSnd->sound_path = NULL;
sound_file_cleanup(pSnd);
mem_free_dbg(file);
// pSnd->sound_path is malloc'd (but only for monsters).
mem_free_dbg(const_cast<char *>(file));
}
}
}
@ -1397,7 +1399,7 @@ void ui_sound_init()
priv_sound_init(sfx_UI);
}
void effects_play_sound(char *snd_file)
void effects_play_sound(const char *snd_file)
{
DWORD i;

2
Source/effects.h

@ -36,7 +36,7 @@ void effects_cleanup_sfx();
void sound_init();
void priv_sound_init(BYTE bLoadMask);
void ui_sound_init();
void effects_play_sound(char *snd_file);
void effects_play_sound(const char *snd_file);
/* rdata */

4
Source/engine.cpp

@ -800,7 +800,7 @@ void mem_free_dbg(void *p)
* @param pdwFileLen Will be set to file size if non-NULL
* @return Buffer with content of file
*/
BYTE *LoadFileInMem(char *pszName, DWORD *pdwFileLen)
BYTE *LoadFileInMem(const char *pszName, DWORD *pdwFileLen)
{
HANDLE file;
BYTE *buf;
@ -1259,7 +1259,7 @@ void Cl2DrawLight(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth)
* @brief Fade to black and play a video
* @param pszMovie file path of movie
*/
void PlayInGameMovie(char *pszMovie)
void PlayInGameMovie(const char *pszMovie)
{
PaletteFadeOut(8);
play_movie(pszMovie, FALSE);

4
Source/engine.h

@ -87,7 +87,7 @@ int random_(BYTE idx, int v);
void engine_debug_trap(BOOL show_cursor);
BYTE *DiabloAllocPtr(DWORD dwBytes);
void mem_free_dbg(void *p);
BYTE *LoadFileInMem(char *pszName, DWORD *pdwFileLen);
BYTE *LoadFileInMem(const char *pszName, DWORD *pdwFileLen);
DWORD LoadFileWithMem(const char *pszName, BYTE *p);
void Cl2ApplyTrans(BYTE *p, BYTE *ttbl, int nCel);
void Cl2Draw(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth);
@ -97,7 +97,7 @@ void Cl2DrawLight(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth);
void Cl2BlitSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth);
void Cl2BlitOutlineSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, char col);
void Cl2BlitLightSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *pTable);
void PlayInGameMovie(char *pszMovie);
void PlayInGameMovie(const char *pszMovie);
/* rdata */

2
Source/error.cpp

@ -13,7 +13,7 @@ char msgflag;
char msgcnt;
/** Maps from error_id to error message. */
char *MsgStrings[] = {
const char *const MsgStrings[] = {
"",
"No automap available in town",
"No multiplayer functions in demo",

2
Source/error.h

@ -22,7 +22,7 @@ void ClrDiabloMsg();
void DrawDiabloMsg();
/* data */
extern char *MsgStrings[];
extern const char *const MsgStrings[];
#ifdef __cplusplus
}

8
Source/gamemenu.cpp

@ -61,12 +61,12 @@ TMenuItem sgOptionsMenu[] = {
// clang-format on
};
/** Specifies the menu names for music enabled and disabled. */
char *music_toggle_names[] = {
const char *const music_toggle_names[] = {
"Music",
"Music Disabled",
};
/** Specifies the menu names for sound enabled and disabled. */
char *sound_toggle_names[] = {
const char *const sound_toggle_names[] = {
"Sound",
"Sound Disabled",
};
@ -78,7 +78,7 @@ char *jogging_toggle_names[] = {
char *jogging_title = "Fast Walk";
#endif
/** Specifies the menu names for colour cycling disabled and enabled. */
char *color_cycling_toggle_names[] = { "Color Cycling Off", "Color Cycling On" };
const char *const color_cycling_toggle_names[] = { "Color Cycling Off", "Color Cycling On" };
void gamemenu_on()
{
@ -229,7 +229,7 @@ void gamemenu_get_music()
gamemenu_sound_music_toggle(music_toggle_names, sgOptionsMenu, sound_get_or_set_music_volume(1));
}
void gamemenu_sound_music_toggle(char **names, TMenuItem *menu_item, int volume)
void gamemenu_sound_music_toggle(const char *const *names, TMenuItem *menu_item, int volume)
{
if (gbSndInited) {
menu_item->dwFlags |= GMENU_ENABLED | GMENU_SLIDER;

8
Source/gamemenu.h

@ -30,7 +30,7 @@ void gamemenu_save_game(BOOL bActivate);
void gamemenu_restart_town(BOOL bActivate);
void gamemenu_options(BOOL bActivate);
void gamemenu_get_music();
void gamemenu_sound_music_toggle(char **names, TMenuItem *menu_item, int gamma);
void gamemenu_sound_music_toggle(const char *const *names, TMenuItem *menu_item, int gamma);
void gamemenu_get_sound();
#ifdef HELLFIRE
void gamemenu_jogging();
@ -55,10 +55,10 @@ void gamemenu_get_speed();
void gamemenu_speed(BOOL bActivate);
/* rdata */
extern char *music_toggle_names[];
extern char *sound_toggle_names[];
extern const char *const music_toggle_names[];
extern const char *const sound_toggle_names[];
#ifndef HELLFIRE
extern char *color_cycling_toggle_names[];
extern const char *const color_cycling_toggle_names[];
#endif
#ifdef __cplusplus

4
Source/gmenu.cpp

@ -61,7 +61,7 @@ void gmenu_draw_pause()
}
}
void gmenu_print_text(int x, int y, char *pszStr)
void gmenu_print_text(int x, int y, const char *pszStr)
{
BYTE c;
@ -252,7 +252,7 @@ void gmenu_clear_buffer(int x, int y, int width, int height)
int gmenu_get_lfont(TMenuItem *pItem)
{
char *text;
const char *text;
int i;
BYTE c;

2
Source/gmenu.h

@ -24,7 +24,7 @@ extern BYTE *option_cel;
extern int sgCurrentMenuIdx;
void gmenu_draw_pause();
void gmenu_print_text(int x, int y, char *pszStr);
void gmenu_print_text(int x, int y, const char *pszStr);
void FreeGMenu();
void gmenu_init_menu();
BOOL gmenu_is_active();

2
Source/init.cpp

@ -153,7 +153,7 @@ void init_archives()
#endif
}
HANDLE init_test_access(char *mpq_path, char *mpq_name, char *reg_loc, int dwPriority, int fs)
HANDLE init_test_access(char *mpq_path, const char *mpq_name, const char *reg_loc, int dwPriority, int fs)
{
char Buffer[2][MAX_PATH];
HANDLE archive;

2
Source/init.h

@ -45,7 +45,7 @@ void init_cleanup();
void init_disable_screensaver(BOOLEAN disable);
void init_create_window();
void init_archives();
HANDLE init_test_access(char *mpq_path, char *mpq_name, char *reg_loc, int flags, int fs);
HANDLE init_test_access(char *mpq_path, const char *mpq_name, const char *reg_loc, int flags, int fs);
void init_get_file_info();
LRESULT MainWndProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam);
void init_activate_window(HWND hWnd, BOOL bActive);

2
Source/inv.cpp

@ -2337,7 +2337,7 @@ BOOL TryInvPut()
return CanPut(plr[myplr]._px, plr[myplr]._py);
}
void DrawInvMsg(char *msg)
void DrawInvMsg(const char *msg)
{
DWORD dwTicks;

2
Source/inv.h

@ -46,7 +46,7 @@ int FindGetItem(int idx, WORD ci, int iseed);
void SyncGetItem(int x, int y, int idx, WORD ci, int iseed);
BOOL CanPut(int x, int y);
BOOL TryInvPut();
void DrawInvMsg(char *msg);
void DrawInvMsg(const char *msg);
int InvPutItem(int pnum, int x, int y);
int SyncPutItem(int pnum, int x, int y, int idx, WORD icreateinfo, int iseed, int Id, int dur, int mdur, int ch, int mch, int ivalue, DWORD ibuff
#ifdef HELLFIRE

4
Source/items.cpp

@ -108,7 +108,7 @@ BYTE ItemCAnimTbl[] = {
#endif
};
/** Map of item type .cel file names. */
char *ItemDropNames[] = {
const char *const ItemDropNames[] = {
"Armor2",
"Axe",
"FBttle",
@ -4236,7 +4236,7 @@ void DrawUTextBack()
trans_rect(RIGHT_PANEL - SPANEL_WIDTH + 27, 28, 265, 297);
}
void PrintUString(int x, int y, BOOL cjustflag, char *str, int col)
void PrintUString(int x, int y, BOOL cjustflag, const char *str, int col)
{
int len, width, sx, sy, i, k;
BYTE c;

4
Source/items.h

@ -133,7 +133,7 @@ void RechargeItem(ItemStruct *i, int r);
void PrintItemOil(char IDidx);
void PrintItemPower(char plidx, ItemStruct *x);
void DrawUTextBack();
void PrintUString(int x, int y, BOOL cjustflag, char *str, int col);
void PrintUString(int x, int y, BOOL cjustflag, const char *str, int col);
void DrawULine(int y);
void DrawUniqueInfo();
void PrintItemMisc(ItemStruct *x);
@ -196,7 +196,7 @@ extern int MaxGold;
#endif
extern BYTE ItemCAnimTbl[];
extern char *ItemDropNames[];
extern const char *const ItemDropNames[];
extern BYTE ItemAnimLs[];
extern int ItemDropSnds[];
extern int ItemInvSnds[];

4
Source/minitext.cpp

@ -8,7 +8,7 @@
DEVILUTION_BEGIN_NAMESPACE
int qtexty;
char *qtextptr;
const char *qtextptr;
int qtextSpd;
BOOLEAN qtextflag;
int scrolltexty;
@ -109,7 +109,7 @@ void DrawQText()
{
int i, l, w, tx, ty;
BYTE c;
char *p, *pnl, *s;
const char *p, *pnl, *s;
char tempstr[128];
BOOL doneflag;
DWORD currTime;

2
Source/minitext.h

@ -13,7 +13,7 @@ extern "C" {
#endif
extern int qtexty;
extern char *qtextptr;
extern const char *qtextptr;
extern BOOLEAN qtextflag;
extern BYTE *pMedTextCels;
extern BYTE *pTextBoxCels;

16
Source/missiles.cpp

@ -568,9 +568,9 @@ BOOL MonsterTrapHit(int m, int mindam, int maxdam, int dist, int t, BOOLEAN shif
mir = missiledata[t].mResist;
mor = monster[m].mMagicRes;
if (mor & IMUNE_MAGIC && mir == MISR_MAGIC
|| mor & IMUNE_FIRE && mir == MISR_FIRE
|| mor & IMUNE_LIGHTNING && mir == MISR_LIGHTNING) {
if (mor & IMMUNE_MAGIC && mir == MISR_MAGIC
|| mor & IMMUNE_FIRE && mir == MISR_FIRE
|| mor & IMMUNE_LIGHTNING && mir == MISR_LIGHTNING) {
return FALSE;
}
@ -653,10 +653,10 @@ BOOL MonsterMHit(int pnum, int m, int mindam, int maxdam, int dist, int t, BOOLE
mor = monster[m].mMagicRes;
mir = missiledata[t].mResist;
if (mor & IMUNE_MAGIC && mir == MISR_MAGIC
|| mor & IMUNE_FIRE && mir == MISR_FIRE
|| mor & IMUNE_LIGHTNING && mir == MISR_LIGHTNING
|| (mor & IMUNE_ACID) && mir == MISR_ACID)
if (mor & IMMUNE_MAGIC && mir == MISR_MAGIC
|| mor & IMMUNE_FIRE && mir == MISR_FIRE
|| mor & IMMUNE_LIGHTNING && mir == MISR_LIGHTNING
|| (mor & IMMUNE_ACID) && mir == MISR_ACID)
return FALSE;
if (mor & RESIST_MAGIC && mir == MISR_MAGIC
@ -1466,7 +1466,7 @@ void missiles_berserk(int mi, int sx, int sy, int dx, int dy, int midir, char mi
if (dm > 3) {
if (!monster[dm]._uniqtype && monster[dm]._mAi != AI_DIABLO) {
if (monster[dm]._mmode != MM_FADEIN && monster[dm]._mmode != MM_FADEOUT) {
if (!(monster[dm].mMagicRes & IMUNE_MAGIC)) {
if (!(monster[dm].mMagicRes & IMMUNE_MAGIC)) {
if ((!(monster[dm].mMagicRes & RESIST_MAGIC) || (monster[dm].mMagicRes & RESIST_MAGIC) == 1 && !random_(99, 2)) && monster[dm]._mmode != MM_CHARGE) {
j = 6;
double slvl = (double)GetSpellLevel(id, SPL_BERSERK);

446
Source/monstdat.cpp

@ -11,183 +11,183 @@ DEVILUTION_BEGIN_NAMESPACE
MonsterData monsterdata[] = {
// clang-format off
// width, mImage, GraphicType, has_special, sndfile, snd_special, has_trans, TransFile, Frames[6], Rate[6], mName, mMinDLvl, mMaxDLvl, mLevel, mMinHP, mMaxHP, mAi, mFlags , mInt, mHit, mAFNum, mMinDamage, mMaxDamage, mHit2, mAFNum2, mMinDamage2, mMaxDamage2, mArmorClass, mMonstClass, mMagicRes , mMagicRes2 , mTreasure, mSelFlag, mExp
{ 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", FALSE, "Monsters\\Zombie\\Zombie%c%i.WAV", FALSE, FALSE, NULL, { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Zombie", 1, 3, 1, 4, 7, AI_ZOMBIE, 0 , 0, 10, 8, 2, 5, 0, 0, 0, 0, 5, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 54 },
{ 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", FALSE, "Monsters\\Zombie\\Zombie%c%i.WAV", FALSE, TRUE, "Monsters\\Zombie\\Bluered.TRN", { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Ghoul", 2, 4, 2, 7, 11, AI_ZOMBIE, 0 , 1, 10, 8, 3, 10, 0, 0, 0, 0, 10, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 58 },
{ 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", FALSE, "Monsters\\Zombie\\Zombie%c%i.WAV", FALSE, TRUE, "Monsters\\Zombie\\Grey.TRN", { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Rotting Carcass", 2, 6, 4, 15, 25, AI_ZOMBIE, 0 , 2, 25, 8, 5, 15, 0, 0, 0, 0, 15, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 3, 136 },
{ 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", FALSE, "Monsters\\Zombie\\Zombie%c%i.WAV", FALSE, TRUE, "Monsters\\Zombie\\Yellow.TRN", { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Black Death", 4, 8, 6, 25, 40, AI_ZOMBIE, 0 , 3, 30, 8, 6, 22, 0, 0, 0, 0, 20, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 240 },
{ 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", FALSE, "Monsters\\Zombie\\Zombie%c%i.WAV", FALSE, FALSE, NULL, { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Zombie", 1, 3, 1, 4, 7, AI_ZOMBIE, 0 , 0, 10, 8, 2, 5, 0, 0, 0, 0, 5, MC_UNDEAD, IMMUNE_MAGIC | IMMUNE_NULL_40, IMMUNE_MAGIC | IMMUNE_NULL_40, 0, 3, 54 },
{ 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", FALSE, "Monsters\\Zombie\\Zombie%c%i.WAV", FALSE, TRUE, "Monsters\\Zombie\\Bluered.TRN", { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Ghoul", 2, 4, 2, 7, 11, AI_ZOMBIE, 0 , 1, 10, 8, 3, 10, 0, 0, 0, 0, 10, MC_UNDEAD, IMMUNE_MAGIC | IMMUNE_NULL_40, IMMUNE_MAGIC | IMMUNE_NULL_40, 0, 3, 58 },
{ 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", FALSE, "Monsters\\Zombie\\Zombie%c%i.WAV", FALSE, TRUE, "Monsters\\Zombie\\Grey.TRN", { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Rotting Carcass", 2, 6, 4, 15, 25, AI_ZOMBIE, 0 , 2, 25, 8, 5, 15, 0, 0, 0, 0, 15, MC_UNDEAD, IMMUNE_MAGIC | IMMUNE_NULL_40, IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_NULL_40, 0, 3, 136 },
{ 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", FALSE, "Monsters\\Zombie\\Zombie%c%i.WAV", FALSE, TRUE, "Monsters\\Zombie\\Yellow.TRN", { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Black Death", 4, 8, 6, 25, 40, AI_ZOMBIE, 0 , 3, 30, 8, 6, 22, 0, 0, 0, 0, 20, MC_UNDEAD, IMMUNE_MAGIC | IMMUNE_NULL_40, IMMUNE_MAGIC | RESIST_LIGHTNING | IMMUNE_NULL_40, 0, 3, 240 },
{ 128, 543, "Monsters\\FalSpear\\Phall%c.CL2", TRUE, "Monsters\\FalSpear\\Phall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSpear\\FallenT.TRN", { 11, 11, 13, 11, 18, 13 }, { 3, 0, 0, 0, 0, 0 }, "Fallen One", 1, 3, 1, 1, 4, AI_FALLEN, 0 , 0, 15, 7, 1, 3, 0, 5, 0, 0, 0, MC_ANIMAL, 0 , 0 , 0, 3, 46 },
{ 128, 543, "Monsters\\FalSpear\\Phall%c.CL2", TRUE, "Monsters\\FalSpear\\Phall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSpear\\Dark.TRN", { 11, 11, 13, 11, 18, 13 }, { 3, 0, 0, 0, 0, 0 }, "Carver", 2, 5, 3, 4, 8, AI_FALLEN, 0 , 2, 20, 7, 2, 5, 0, 5, 0, 0, 5, MC_ANIMAL, 0 , 0 , 0, 3, 80 },
{ 128, 543, "Monsters\\FalSpear\\Phall%c.CL2", TRUE, "Monsters\\FalSpear\\Phall%c%i.WAV", TRUE, FALSE, NULL, { 11, 11, 13, 11, 18, 13 }, { 3, 0, 0, 0, 0, 0 }, "Devil Kin", 3, 7, 5, 12, 24, AI_FALLEN, 0 , 2, 25, 7, 3, 7, 0, 5, 0, 0, 10, MC_ANIMAL, 0 , RESIST_FIRE , 0, 3, 155 },
{ 128, 543, "Monsters\\FalSpear\\Phall%c.CL2", TRUE, "Monsters\\FalSpear\\Phall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSpear\\Blue.TRN", { 11, 11, 13, 11, 18, 13 }, { 3, 0, 0, 0, 0, 0 }, "Dark One", 5, 9, 7, 20, 36, AI_FALLEN, 0 , 3, 30, 7, 4, 8, 0, 5, 0, 0, 15, MC_ANIMAL, IMUNE_NULL_40, RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 255 },
{ 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", TRUE, "Monsters\\SkelAxe\\SklAx%c%i.WAV", FALSE, TRUE, "Monsters\\SkelAxe\\White.TRN", { 12, 8, 13, 6, 17, 16 }, { 5, 0, 0, 0, 0, 0 }, "Skeleton", 1, 3, 1, 2, 4, AI_SKELSD, 0 , 0, 20, 8, 1, 4, 0, 0, 0, 0, 0, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 64 },
{ 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", TRUE, "Monsters\\SkelAxe\\SklAx%c%i.WAV", FALSE, TRUE, "Monsters\\SkelAxe\\Skelt.TRN", { 12, 8, 13, 6, 17, 16 }, { 4, 0, 0, 0, 0, 0 }, "Corpse Axe", 2, 5, 2, 4, 7, AI_SKELSD, 0 , 1, 25, 8, 3, 5, 0, 0, 0, 0, 0, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 68 },
{ 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", TRUE, "Monsters\\SkelAxe\\SklAx%c%i.WAV", FALSE, FALSE, NULL, { 12, 8, 13, 6, 17, 16 }, { 2, 0, 0, 0, 0, 0 }, "Burning Dead", 2, 6, 4, 8, 12, AI_SKELSD, 0 , 2, 30, 8, 3, 7, 0, 0, 0, 0, 5, MC_UNDEAD, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 0, 3, 154 },
{ 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", TRUE, "Monsters\\SkelAxe\\SklAx%c%i.WAV", FALSE, TRUE, "Monsters\\SkelAxe\\Black.TRN", { 12, 8, 13, 6, 17, 16 }, { 3, 0, 0, 0, 0, 0 }, "Horror", 4, 8, 6, 12, 20, AI_SKELSD, 0 , 3, 35, 8, 4, 9, 0, 0, 0, 0, 15, MC_UNDEAD, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 264 },
{ 128, 543, "Monsters\\FalSpear\\Phall%c.CL2", TRUE, "Monsters\\FalSpear\\Phall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSpear\\Blue.TRN", { 11, 11, 13, 11, 18, 13 }, { 3, 0, 0, 0, 0, 0 }, "Dark One", 5, 9, 7, 20, 36, AI_FALLEN, 0 , 3, 30, 7, 4, 8, 0, 5, 0, 0, 15, MC_ANIMAL, IMMUNE_NULL_40, RESIST_LIGHTNING | IMMUNE_NULL_40, 0, 3, 255 },
{ 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", TRUE, "Monsters\\SkelAxe\\SklAx%c%i.WAV", FALSE, TRUE, "Monsters\\SkelAxe\\White.TRN", { 12, 8, 13, 6, 17, 16 }, { 5, 0, 0, 0, 0, 0 }, "Skeleton", 1, 3, 1, 2, 4, AI_SKELSD, 0 , 0, 20, 8, 1, 4, 0, 0, 0, 0, 0, MC_UNDEAD, IMMUNE_MAGIC | IMMUNE_NULL_40, IMMUNE_MAGIC | IMMUNE_NULL_40, 0, 3, 64 },
{ 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", TRUE, "Monsters\\SkelAxe\\SklAx%c%i.WAV", FALSE, TRUE, "Monsters\\SkelAxe\\Skelt.TRN", { 12, 8, 13, 6, 17, 16 }, { 4, 0, 0, 0, 0, 0 }, "Corpse Axe", 2, 5, 2, 4, 7, AI_SKELSD, 0 , 1, 25, 8, 3, 5, 0, 0, 0, 0, 0, MC_UNDEAD, IMMUNE_MAGIC | IMMUNE_NULL_40, IMMUNE_MAGIC | IMMUNE_NULL_40, 0, 3, 68 },
{ 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", TRUE, "Monsters\\SkelAxe\\SklAx%c%i.WAV", FALSE, FALSE, NULL, { 12, 8, 13, 6, 17, 16 }, { 2, 0, 0, 0, 0, 0 }, "Burning Dead", 2, 6, 4, 8, 12, AI_SKELSD, 0 , 2, 30, 8, 3, 7, 0, 0, 0, 0, 5, MC_UNDEAD, IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_NULL_40, IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_NULL_40, 0, 3, 154 },
{ 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", TRUE, "Monsters\\SkelAxe\\SklAx%c%i.WAV", FALSE, TRUE, "Monsters\\SkelAxe\\Black.TRN", { 12, 8, 13, 6, 17, 16 }, { 3, 0, 0, 0, 0, 0 }, "Horror", 4, 8, 6, 12, 20, AI_SKELSD, 0 , 3, 35, 8, 4, 9, 0, 0, 0, 0, 15, MC_UNDEAD, IMMUNE_MAGIC | RESIST_LIGHTNING | IMMUNE_NULL_40, IMMUNE_MAGIC | RESIST_LIGHTNING | IMMUNE_NULL_40, 0, 3, 264 },
{ 128, 623, "Monsters\\FalSword\\Fall%c.CL2", TRUE, "Monsters\\FalSword\\Fall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSword\\FallenT.TRN", { 12, 12, 13, 11, 14, 15 }, { 3, 0, 0, 0, 0, 0 }, "Fallen One", 1, 3, 1, 2, 5, AI_FALLEN, 0 , 0, 15, 8, 1, 4, 0, 5, 0, 0, 10, MC_ANIMAL, 0 , 0 , 0, 3, 52 },
{ 128, 623, "Monsters\\FalSword\\Fall%c.CL2", TRUE, "Monsters\\FalSword\\Fall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSword\\Dark.TRN", { 12, 12, 13, 11, 14, 15 }, { 3, 0, 0, 0, 0, 0 }, "Carver", 2, 5, 3, 5, 9, AI_FALLEN, 0 , 1, 20, 8, 2, 7, 0, 5, 0, 0, 15, MC_ANIMAL, 0 , 0 , 0, 3, 90 },
{ 128, 623, "Monsters\\FalSword\\Fall%c.CL2", TRUE, "Monsters\\FalSword\\Fall%c%i.WAV", TRUE, FALSE, NULL, { 12, 12, 13, 11, 14, 15 }, { 3, 0, 0, 0, 0, 0 }, "Devil Kin", 3, 7, 5, 16, 24, AI_FALLEN, 0 , 2, 25, 8, 4, 10, 0, 5, 0, 0, 20, MC_ANIMAL, 0 , RESIST_FIRE , 0, 3, 180 },
{ 128, 623, "Monsters\\FalSword\\Fall%c.CL2", TRUE, "Monsters\\FalSword\\Fall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSword\\Blue.TRN", { 12, 12, 13, 11, 14, 15 }, { 3, 0, 0, 0, 0, 0 }, "Dark One", 5, 9, 7, 24, 36, AI_FALLEN, 0 , 3, 30, 8, 4, 12, 0, 5, 0, 0, 25, MC_ANIMAL, IMUNE_NULL_40, RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 280 },
{ 128, 623, "Monsters\\FalSword\\Fall%c.CL2", TRUE, "Monsters\\FalSword\\Fall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSword\\Blue.TRN", { 12, 12, 13, 11, 14, 15 }, { 3, 0, 0, 0, 0, 0 }, "Dark One", 5, 9, 7, 24, 36, AI_FALLEN, 0 , 3, 30, 8, 4, 12, 0, 5, 0, 0, 25, MC_ANIMAL, IMMUNE_NULL_40, RESIST_LIGHTNING | IMMUNE_NULL_40, 0, 3, 280 },
{ 128, 410, "Monsters\\Scav\\Scav%c.CL2", TRUE, "Monsters\\Scav\\Scav%c%i.WAV", FALSE, FALSE, NULL, { 12, 8, 12, 6, 20, 11 }, { 2, 0, 0, 0, 0, 0 }, "Scavenger", 1, 4, 2, 3, 6, AI_SCAV, 0 , 0, 20, 7, 1, 5, 0, 0, 0, 0, 10, MC_ANIMAL, 0 , RESIST_FIRE , 0, 3, 80 },
{ 128, 410, "Monsters\\Scav\\Scav%c.CL2", TRUE, "Monsters\\Scav\\Scav%c%i.WAV", FALSE, TRUE, "Monsters\\Scav\\ScavBr.TRN", { 12, 8, 12, 6, 20, 11 }, { 2, 0, 0, 0, 0, 0 }, "Plague Eater", 3, 6, 4, 12, 24, AI_SCAV, 0 , 1, 30, 7, 1, 8, 0, 0, 0, 0, 20, MC_ANIMAL, 0 , RESIST_LIGHTNING , 0, 3, 188 },
{ 128, 410, "Monsters\\Scav\\Scav%c.CL2", TRUE, "Monsters\\Scav\\Scav%c%i.WAV", FALSE, TRUE, "Monsters\\Scav\\ScavBe.TRN", { 12, 8, 12, 6, 20, 11 }, { 2, 0, 0, 0, 0, 0 }, "Shadow Beast", 4, 8, 6, 24, 36, AI_SCAV, 0 , 2, 35, 7, 3, 12, 0, 0, 0, 0, 25, MC_ANIMAL, IMUNE_NULL_40, RESIST_FIRE | IMUNE_NULL_40, 0, 3, 375 },
{ 128, 410, "Monsters\\Scav\\Scav%c.CL2", TRUE, "Monsters\\Scav\\Scav%c%i.WAV", FALSE, TRUE, "Monsters\\Scav\\ScavW.TRN", { 12, 8, 12, 6, 20, 11 }, { 2, 0, 0, 0, 0, 0 }, "Bone Gasher", 6, 10, 8, 28, 40, AI_SCAV, 0 , 3, 35, 7, 5, 15, 0, 0, 0, 0, 30, MC_ANIMAL, RESIST_MAGIC | IMUNE_NULL_40, RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 552 },
{ 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", TRUE, "Monsters\\SkelBow\\SklBw%c%i.WAV", FALSE, TRUE, "Monsters\\SkelBow\\White.TRN", { 9, 8, 16, 5, 16, 16 }, { 4, 0, 0, 0, 0, 0 }, "Skeleton", 2, 5, 3, 2, 4, AI_SKELBOW, 0 , 0, 15, 12, 1, 2, 0, 0, 0, 0, 0, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 110 },
{ 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", TRUE, "Monsters\\SkelBow\\SklBw%c%i.WAV", FALSE, TRUE, "Monsters\\SkelBow\\Skelt.TRN", { 9, 8, 16, 5, 16, 16 }, { 4, 0, 0, 0, 0, 0 }, "Corpse Bow", 3, 7, 5, 8, 16, AI_SKELBOW, 0 , 1, 25, 12, 1, 4, 0, 0, 0, 0, 0, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 210 },
{ 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", TRUE, "Monsters\\SkelBow\\SklBw%c%i.WAV", FALSE, FALSE, NULL, { 9, 8, 16, 5, 16, 16 }, { 2, 0, 0, 0, 0, 0 }, "Burning Dead", 5, 9, 7, 10, 24, AI_SKELBOW, 0 , 2, 30, 12, 1, 6, 0, 0, 0, 0, 5, MC_UNDEAD, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 0, 3, 364 },
{ 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", TRUE, "Monsters\\SkelBow\\SklBw%c%i.WAV", FALSE, TRUE, "Monsters\\SkelBow\\Black.TRN", { 9, 8, 16, 5, 16, 16 }, { 3, 0, 0, 0, 0, 0 }, "Horror", 7, 11, 9, 15, 45, AI_SKELBOW, 0 , 3, 35, 12, 2, 9, 0, 0, 0, 0, 15, MC_UNDEAD, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 594 },
{ 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", TRUE, "Monsters\\SkelSd\\SklSr%c%i.WAV", TRUE, TRUE, "Monsters\\SkelSd\\White.TRN", { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Skeleton Captain", 1, 4, 2, 3, 6, AI_SKELSD, 0 , 0, 20, 8, 2, 7, 0, 0, 0, 0, 10, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 90 },
{ 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", TRUE, "Monsters\\SkelSd\\SklSr%c%i.WAV", FALSE, TRUE, "Monsters\\SkelSd\\Skelt.TRN", { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Corpse Captain", 2, 6, 4, 12, 20, AI_SKELSD, 0 , 1, 30, 8, 3, 9, 0, 0, 0, 0, 5, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 200 },
{ 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", TRUE, "Monsters\\SkelSd\\SklSr%c%i.WAV", FALSE, FALSE, NULL, { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Burning Dead Captain", 4, 8, 6, 16, 30, AI_SKELSD, 0 , 2, 35, 8, 4, 10, 0, 0, 0, 0, 15, MC_UNDEAD, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 0, 3, 393 },
{ 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", TRUE, "Monsters\\SkelSd\\SklSr%c%i.WAV", FALSE, TRUE, "Monsters\\SkelSd\\Black.TRN", { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Horror Captain", 6, 10, 8, 35, 50, AI_SKELSD, MFLAG_SEARCH , 3, 40, 8, 5, 14, 0, 0, 0, 0, 30, MC_UNDEAD, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 604 },
{ 128, 410, "Monsters\\Scav\\Scav%c.CL2", TRUE, "Monsters\\Scav\\Scav%c%i.WAV", FALSE, TRUE, "Monsters\\Scav\\ScavBe.TRN", { 12, 8, 12, 6, 20, 11 }, { 2, 0, 0, 0, 0, 0 }, "Shadow Beast", 4, 8, 6, 24, 36, AI_SCAV, 0 , 2, 35, 7, 3, 12, 0, 0, 0, 0, 25, MC_ANIMAL, IMMUNE_NULL_40, RESIST_FIRE | IMMUNE_NULL_40, 0, 3, 375 },
{ 128, 410, "Monsters\\Scav\\Scav%c.CL2", TRUE, "Monsters\\Scav\\Scav%c%i.WAV", FALSE, TRUE, "Monsters\\Scav\\ScavW.TRN", { 12, 8, 12, 6, 20, 11 }, { 2, 0, 0, 0, 0, 0 }, "Bone Gasher", 6, 10, 8, 28, 40, AI_SCAV, 0 , 3, 35, 7, 5, 15, 0, 0, 0, 0, 30, MC_ANIMAL, RESIST_MAGIC | IMMUNE_NULL_40, RESIST_LIGHTNING | IMMUNE_NULL_40, 0, 3, 552 },
{ 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", TRUE, "Monsters\\SkelBow\\SklBw%c%i.WAV", FALSE, TRUE, "Monsters\\SkelBow\\White.TRN", { 9, 8, 16, 5, 16, 16 }, { 4, 0, 0, 0, 0, 0 }, "Skeleton", 2, 5, 3, 2, 4, AI_SKELBOW, 0 , 0, 15, 12, 1, 2, 0, 0, 0, 0, 0, MC_UNDEAD, IMMUNE_MAGIC | IMMUNE_NULL_40, IMMUNE_MAGIC | IMMUNE_NULL_40, 0, 3, 110 },
{ 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", TRUE, "Monsters\\SkelBow\\SklBw%c%i.WAV", FALSE, TRUE, "Monsters\\SkelBow\\Skelt.TRN", { 9, 8, 16, 5, 16, 16 }, { 4, 0, 0, 0, 0, 0 }, "Corpse Bow", 3, 7, 5, 8, 16, AI_SKELBOW, 0 , 1, 25, 12, 1, 4, 0, 0, 0, 0, 0, MC_UNDEAD, IMMUNE_MAGIC | IMMUNE_NULL_40, IMMUNE_MAGIC | IMMUNE_NULL_40, 0, 3, 210 },
{ 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", TRUE, "Monsters\\SkelBow\\SklBw%c%i.WAV", FALSE, FALSE, NULL, { 9, 8, 16, 5, 16, 16 }, { 2, 0, 0, 0, 0, 0 }, "Burning Dead", 5, 9, 7, 10, 24, AI_SKELBOW, 0 , 2, 30, 12, 1, 6, 0, 0, 0, 0, 5, MC_UNDEAD, IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_NULL_40, IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_NULL_40, 0, 3, 364 },
{ 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", TRUE, "Monsters\\SkelBow\\SklBw%c%i.WAV", FALSE, TRUE, "Monsters\\SkelBow\\Black.TRN", { 9, 8, 16, 5, 16, 16 }, { 3, 0, 0, 0, 0, 0 }, "Horror", 7, 11, 9, 15, 45, AI_SKELBOW, 0 , 3, 35, 12, 2, 9, 0, 0, 0, 0, 15, MC_UNDEAD, IMMUNE_MAGIC | RESIST_LIGHTNING | IMMUNE_NULL_40, IMMUNE_MAGIC | RESIST_LIGHTNING | IMMUNE_NULL_40, 0, 3, 594 },
{ 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", TRUE, "Monsters\\SkelSd\\SklSr%c%i.WAV", TRUE, TRUE, "Monsters\\SkelSd\\White.TRN", { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Skeleton Captain", 1, 4, 2, 3, 6, AI_SKELSD, 0 , 0, 20, 8, 2, 7, 0, 0, 0, 0, 10, MC_UNDEAD, IMMUNE_MAGIC | IMMUNE_NULL_40, IMMUNE_MAGIC | IMMUNE_NULL_40, 0, 3, 90 },
{ 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", TRUE, "Monsters\\SkelSd\\SklSr%c%i.WAV", FALSE, TRUE, "Monsters\\SkelSd\\Skelt.TRN", { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Corpse Captain", 2, 6, 4, 12, 20, AI_SKELSD, 0 , 1, 30, 8, 3, 9, 0, 0, 0, 0, 5, MC_UNDEAD, IMMUNE_MAGIC | IMMUNE_NULL_40, IMMUNE_MAGIC | IMMUNE_NULL_40, 0, 3, 200 },
{ 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", TRUE, "Monsters\\SkelSd\\SklSr%c%i.WAV", FALSE, FALSE, NULL, { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Burning Dead Captain", 4, 8, 6, 16, 30, AI_SKELSD, 0 , 2, 35, 8, 4, 10, 0, 0, 0, 0, 15, MC_UNDEAD, IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_NULL_40, IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_NULL_40, 0, 3, 393 },
{ 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", TRUE, "Monsters\\SkelSd\\SklSr%c%i.WAV", FALSE, TRUE, "Monsters\\SkelSd\\Black.TRN", { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Horror Captain", 6, 10, 8, 35, 50, AI_SKELSD, MFLAG_SEARCH , 3, 40, 8, 5, 14, 0, 0, 0, 0, 30, MC_UNDEAD, IMMUNE_MAGIC | RESIST_LIGHTNING | IMMUNE_NULL_40, IMMUNE_MAGIC | RESIST_LIGHTNING | IMMUNE_NULL_40, 0, 3, 604 },
#ifdef HELLFIRE
{ 128, 800, "Monsters\\TSneak\\TSneak%c.CL2", FALSE, "Monsters\\TSneak\\Sneakl%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 15, 11, 16, 0 }, { 2, 0, 0, 0, 0, 0 }, "Invisible Lord", 36, 39, 14, 278, 278, AI_SKELSD, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 65, 8, 16, 30, 0, 0, 0, 0, 60, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 2000 },
{ 128, 800, "Monsters\\TSneak\\TSneak%c.CL2", FALSE, "Monsters\\TSneak\\Sneakl%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 15, 11, 16, 0 }, { 2, 0, 0, 0, 0, 0 }, "Invisible Lord", 36, 39, 14, 278, 278, AI_SKELSD, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 65, 8, 16, 30, 0, 0, 0, 0, 60, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40, 0, 3, 2000 },
#else
{ 128, 2000, "Monsters\\TSneak\\TSneak%c.CL2", FALSE, "Monsters\\TSneak\\Sneakl%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 15, 11, 16, 0 }, { 2, 0, 0, 0, 0, 0 }, "Invisible Lord", 14, 14, 14, 278, 278, AI_SKELSD, MFLAG_SEARCH , 3, 65, 8, 16, 30, 0, 0, 0, 0, 60, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 2000 },
{ 128, 2000, "Monsters\\TSneak\\TSneak%c.CL2", FALSE, "Monsters\\TSneak\\Sneakl%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 15, 11, 16, 0 }, { 2, 0, 0, 0, 0, 0 }, "Invisible Lord", 14, 14, 14, 278, 278, AI_SKELSD, MFLAG_SEARCH , 3, 65, 8, 16, 30, 0, 0, 0, 0, 60, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40, 0, 3, 2000 },
#endif
{ 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", TRUE, "Monsters\\Sneak\\Sneak%c%i.WAV", FALSE, FALSE, NULL, { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Hidden", 3, 8, 5, 8, 24, AI_SNEAK, MFLAG_HIDDEN , 0, 35, 8, 3, 6, 0, 0, 0, 0, 25, MC_DEMON, 0 , IMUNE_NULL_40, 0, 3, 278 },
{ 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", TRUE, "Monsters\\Sneak\\Sneak%c%i.WAV", FALSE, TRUE, "Monsters\\Sneak\\Sneakv2.TRN", { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Stalker", 8, 12, 9, 30, 45, AI_SNEAK, MFLAG_HIDDEN | MFLAG_SEARCH , 1, 40, 8, 8, 16, 0, 0, 0, 0, 30, MC_DEMON, 0 , IMUNE_NULL_40, 0, 3, 630 },
{ 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", TRUE, "Monsters\\Sneak\\Sneak%c%i.WAV", FALSE, TRUE, "Monsters\\Sneak\\Sneakv3.TRN", { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Unseen", 10, 14, 11, 35, 50, AI_SNEAK, MFLAG_HIDDEN | MFLAG_SEARCH , 2, 45, 8, 12, 20, 0, 0, 0, 0, 30, MC_DEMON, RESIST_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 935 },
{ 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", TRUE, "Monsters\\Sneak\\Sneak%c%i.WAV", FALSE, TRUE, "Monsters\\Sneak\\Sneakv1.TRN", { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Illusion Weaver", 14, 18, 13, 40, 60, AI_SNEAK, MFLAG_HIDDEN | MFLAG_SEARCH , 3, 60, 8, 16, 24, 0, 0, 0, 0, 30, MC_DEMON, RESIST_MAGIC | RESIST_FIRE , IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 3, 1500 },
{ 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", TRUE, "Monsters\\Sneak\\Sneak%c%i.WAV", FALSE, FALSE, NULL, { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Hidden", 3, 8, 5, 8, 24, AI_SNEAK, MFLAG_HIDDEN , 0, 35, 8, 3, 6, 0, 0, 0, 0, 25, MC_DEMON, 0 , IMMUNE_NULL_40, 0, 3, 278 },
{ 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", TRUE, "Monsters\\Sneak\\Sneak%c%i.WAV", FALSE, TRUE, "Monsters\\Sneak\\Sneakv2.TRN", { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Stalker", 8, 12, 9, 30, 45, AI_SNEAK, MFLAG_HIDDEN | MFLAG_SEARCH , 1, 40, 8, 8, 16, 0, 0, 0, 0, 30, MC_DEMON, 0 , IMMUNE_NULL_40, 0, 3, 630 },
{ 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", TRUE, "Monsters\\Sneak\\Sneak%c%i.WAV", FALSE, TRUE, "Monsters\\Sneak\\Sneakv3.TRN", { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Unseen", 10, 14, 11, 35, 50, AI_SNEAK, MFLAG_HIDDEN | MFLAG_SEARCH , 2, 45, 8, 12, 20, 0, 0, 0, 0, 30, MC_DEMON, RESIST_MAGIC | IMMUNE_NULL_40, IMMUNE_MAGIC | IMMUNE_NULL_40, 0, 3, 935 },
{ 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", TRUE, "Monsters\\Sneak\\Sneak%c%i.WAV", FALSE, TRUE, "Monsters\\Sneak\\Sneakv1.TRN", { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Illusion Weaver", 14, 18, 13, 40, 60, AI_SNEAK, MFLAG_HIDDEN | MFLAG_SEARCH , 3, 60, 8, 16, 24, 0, 0, 0, 0, 30, MC_DEMON, RESIST_MAGIC | RESIST_FIRE , IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_NULL_40, 0, 3, 1500 },
#ifdef HELLFIRE
{ 160, 800, "Monsters\\GoatLord\\GoatL%c.CL2", FALSE, "Monsters\\newsfx\\Satyr%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 14, 9, 16, 0 }, { 2, 0, 0, 0, 0, 0 }, "Satyr Lord", 40, 43, 28, 160, 200, AI_SKELSD, MFLAG_SEARCH , 3, 90, 8, 20, 30, 0, 0, 0, 0, 70, MC_ANIMAL, RESIST_FIRE | RESIST_LIGHTNING , RESIST_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING , 0, 3, 2800 },
{ 160, 800, "Monsters\\GoatLord\\GoatL%c.CL2", FALSE, "Monsters\\newsfx\\Satyr%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 14, 9, 16, 0 }, { 2, 0, 0, 0, 0, 0 }, "Satyr Lord", 40, 43, 28, 160, 200, AI_SKELSD, MFLAG_SEARCH , 3, 90, 8, 20, 30, 0, 0, 0, 0, 70, MC_ANIMAL, RESIST_FIRE | RESIST_LIGHTNING , RESIST_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING , 0, 3, 2800 },
#else
{ 160, 2000, "Monsters\\GoatLord\\GoatL%c.CL2", FALSE, "Monsters\\GoatLord\\Goatl%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 14, 9, 16, 0 }, { 2, 0, 0, 0, 0, 0 }, "Lord Sayter", 13, 13, 12, 351, 351, AI_SKELSD, MFLAG_SEARCH , 3, 80, 8, 14, 24, 0, 0, 0, 0, 60, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | IMUNE_NULL_40, RESIST_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 3, 1500 },
{ 160, 2000, "Monsters\\GoatLord\\GoatL%c.CL2", FALSE, "Monsters\\GoatLord\\Goatl%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 14, 9, 16, 0 }, { 2, 0, 0, 0, 0, 0 }, "Lord Sayter", 13, 13, 12, 351, 351, AI_SKELSD, MFLAG_SEARCH , 3, 80, 8, 14, 24, 0, 0, 0, 0, 60, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | IMMUNE_NULL_40, RESIST_MAGIC | RESIST_FIRE | IMMUNE_NULL_40, 0, 3, 1500 },
#endif
{ 128, 1030, "Monsters\\GoatMace\\Goat%c.CL2", TRUE, "Monsters\\GoatMace\\Goat%c%i.WAV", FALSE, FALSE, NULL, { 12, 8, 12, 6, 20, 12 }, { 2, 0, 0, 0, 1, 0 }, "Flesh Clan", 6, 10, 8, 30, 45, AI_GOATMC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 50, 8, 4, 10, 0, 0, 0, 0, 40, MC_DEMON, 0 , 0 , 0, 3, 460 },
{ 128, 1030, "Monsters\\GoatMace\\Goat%c.CL2", TRUE, "Monsters\\GoatMace\\Goat%c%i.WAV", FALSE, TRUE, "Monsters\\GoatMace\\Beige.TRN", { 12, 8, 12, 6, 20, 12 }, { 2, 0, 0, 0, 1, 0 }, "Stone Clan", 8, 12, 10, 40, 55, AI_GOATMC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 60, 8, 6, 12, 0, 0, 0, 0, 40, MC_DEMON, RESIST_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 685 },
{ 128, 1030, "Monsters\\GoatMace\\Goat%c.CL2", TRUE, "Monsters\\GoatMace\\Goat%c%i.WAV", FALSE, TRUE, "Monsters\\GoatMace\\Red.TRN", { 12, 8, 12, 6, 20, 12 }, { 2, 0, 0, 0, 1, 0 }, "Fire Clan", 10, 14, 12, 50, 65, AI_GOATMC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 70, 8, 8, 16, 0, 0, 0, 0, 45, MC_DEMON, RESIST_FIRE , IMUNE_FIRE , 0, 3, 906 },
{ 128, 1030, "Monsters\\GoatMace\\Goat%c.CL2", TRUE, "Monsters\\GoatMace\\Goat%c%i.WAV", FALSE, TRUE, "Monsters\\GoatMace\\Gray.TRN", { 12, 8, 12, 6, 20, 12 }, { 2, 0, 0, 0, 1, 0 }, "Night Clan", 12, 16, 14, 55, 70, AI_GOATMC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 80, 8, 10, 20, 15, 0, 30, 30, 50, MC_DEMON, RESIST_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 1190 },
{ 128, 1030, "Monsters\\GoatMace\\Goat%c.CL2", TRUE, "Monsters\\GoatMace\\Goat%c%i.WAV", FALSE, TRUE, "Monsters\\GoatMace\\Beige.TRN", { 12, 8, 12, 6, 20, 12 }, { 2, 0, 0, 0, 1, 0 }, "Stone Clan", 8, 12, 10, 40, 55, AI_GOATMC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 60, 8, 6, 12, 0, 0, 0, 0, 40, MC_DEMON, RESIST_MAGIC | IMMUNE_NULL_40, IMMUNE_MAGIC | IMMUNE_NULL_40, 0, 3, 685 },
{ 128, 1030, "Monsters\\GoatMace\\Goat%c.CL2", TRUE, "Monsters\\GoatMace\\Goat%c%i.WAV", FALSE, TRUE, "Monsters\\GoatMace\\Red.TRN", { 12, 8, 12, 6, 20, 12 }, { 2, 0, 0, 0, 1, 0 }, "Fire Clan", 10, 14, 12, 50, 65, AI_GOATMC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 70, 8, 8, 16, 0, 0, 0, 0, 45, MC_DEMON, RESIST_FIRE , IMMUNE_FIRE , 0, 3, 906 },
{ 128, 1030, "Monsters\\GoatMace\\Goat%c.CL2", TRUE, "Monsters\\GoatMace\\Goat%c%i.WAV", FALSE, TRUE, "Monsters\\GoatMace\\Gray.TRN", { 12, 8, 12, 6, 20, 12 }, { 2, 0, 0, 0, 1, 0 }, "Night Clan", 12, 16, 14, 55, 70, AI_GOATMC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 80, 8, 10, 20, 15, 0, 30, 30, 50, MC_DEMON, RESIST_MAGIC | IMMUNE_NULL_40, IMMUNE_MAGIC | IMMUNE_NULL_40, 0, 3, 1190 },
{ 96, 364, "Monsters\\Bat\\Bat%c.CL2", FALSE, "Monsters\\Bat\\Bat%c%i.WAV", FALSE, TRUE, "Monsters\\Bat\\red.trn", { 9, 13, 10, 9, 13, 0 }, { 0, 0, 0, 0, 0, 0 }, "Fiend", 2, 5, 3, 3, 6, AI_BAT, 0 , 0, 35, 5, 1, 6, 0, 0, 0, 0, 0, MC_ANIMAL, 0 , 0 , 0x4000, 6, 102 },
{ 96, 364, "Monsters\\Bat\\Bat%c.CL2", FALSE, "Monsters\\Bat\\Bat%c%i.WAV", FALSE, FALSE, NULL, { 9, 13, 10, 9, 13, 0 }, { 0, 0, 0, 0, 0, 0 }, "Blink", 5, 9, 7, 12, 28, AI_BAT, 0 , 1, 45, 5, 1, 8, 0, 0, 0, 0, 15, MC_ANIMAL, 0 , 0 , 0x4000, 6, 340 },
{ 96, 364, "Monsters\\Bat\\Bat%c.CL2", FALSE, "Monsters\\Bat\\Bat%c%i.WAV", FALSE, TRUE, "Monsters\\Bat\\grey.trn", { 9, 13, 10, 9, 13, 0 }, { 0, 0, 0, 0, 0, 0 }, "Gloom", 7, 11, 9, 28, 36, AI_BAT, MFLAG_SEARCH , 2, 70, 5, 4, 12, 0, 0, 0, 0, 35, MC_ANIMAL, RESIST_MAGIC , RESIST_MAGIC | IMUNE_NULL_40, 0x4000, 6, 509 },
{ 96, 364, "Monsters\\Bat\\Bat%c.CL2", FALSE, "Monsters\\Bat\\Bat%c%i.WAV", FALSE, TRUE, "Monsters\\Bat\\orange.trn", { 9, 13, 10, 9, 13, 0 }, { 0, 0, 0, 0, 0, 0 }, "Familiar", 11, 15, 13, 20, 35, AI_BAT, MFLAG_SEARCH , 3, 50, 5, 4, 16, 0, 0, 0, 0, 35, MC_DEMON, RESIST_MAGIC | IMUNE_LIGHTNING , RESIST_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0x4000, 6, 448 },
{ 96, 364, "Monsters\\Bat\\Bat%c.CL2", FALSE, "Monsters\\Bat\\Bat%c%i.WAV", FALSE, TRUE, "Monsters\\Bat\\grey.trn", { 9, 13, 10, 9, 13, 0 }, { 0, 0, 0, 0, 0, 0 }, "Gloom", 7, 11, 9, 28, 36, AI_BAT, MFLAG_SEARCH , 2, 70, 5, 4, 12, 0, 0, 0, 0, 35, MC_ANIMAL, RESIST_MAGIC , RESIST_MAGIC | IMMUNE_NULL_40, 0x4000, 6, 509 },
{ 96, 364, "Monsters\\Bat\\Bat%c.CL2", FALSE, "Monsters\\Bat\\Bat%c%i.WAV", FALSE, TRUE, "Monsters\\Bat\\orange.trn", { 9, 13, 10, 9, 13, 0 }, { 0, 0, 0, 0, 0, 0 }, "Familiar", 11, 15, 13, 20, 35, AI_BAT, MFLAG_SEARCH , 3, 50, 5, 4, 16, 0, 0, 0, 0, 35, MC_DEMON, RESIST_MAGIC | IMMUNE_LIGHTNING , RESIST_MAGIC | IMMUNE_LIGHTNING | IMMUNE_NULL_40, 0x4000, 6, 448 },
{ 128, 1040, "Monsters\\GoatBow\\GoatB%c.CL2", FALSE, "Monsters\\GoatBow\\GoatB%c%i.WAV", FALSE, FALSE, NULL, { 12, 8, 16, 6, 20, 0 }, { 3, 0, 0, 0, 0, 0 }, "Flesh Clan", 6, 10, 8, 20, 35, AI_GOATBOW, MFLAG_CAN_OPEN_DOOR, 0, 35, 13, 1, 7, 0, 0, 0, 0, 35, MC_DEMON, 0 , 0 , 0, 3, 448 },
{ 128, 1040, "Monsters\\GoatBow\\GoatB%c.CL2", FALSE, "Monsters\\GoatBow\\GoatB%c%i.WAV", FALSE, TRUE, "Monsters\\GoatBow\\Beige.TRN", { 12, 8, 16, 6, 20, 0 }, { 3, 0, 0, 0, 0, 0 }, "Stone Clan", 8, 12, 10, 30, 40, AI_GOATBOW, MFLAG_CAN_OPEN_DOOR, 1, 40, 13, 2, 9, 0, 0, 0, 0, 35, MC_DEMON, RESIST_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 645 },
{ 128, 1040, "Monsters\\GoatBow\\GoatB%c.CL2", FALSE, "Monsters\\GoatBow\\GoatB%c%i.WAV", FALSE, TRUE, "Monsters\\GoatBow\\Red.TRN", { 12, 8, 16, 6, 20, 0 }, { 3, 0, 0, 0, 0, 0 }, "Fire Clan", 10, 14, 12, 40, 50, AI_GOATBOW, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 45, 13, 3, 11, 0, 0, 0, 0, 35, MC_DEMON, RESIST_FIRE , IMUNE_FIRE , 0, 3, 822 },
{ 128, 1040, "Monsters\\GoatBow\\GoatB%c.CL2", FALSE, "Monsters\\GoatBow\\GoatB%c%i.WAV", FALSE, TRUE, "Monsters\\GoatBow\\Gray.TRN", { 12, 8, 16, 6, 20, 0 }, { 3, 0, 0, 0, 0, 0 }, "Night Clan", 12, 16, 14, 50, 65, AI_GOATBOW, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 50, 13, 4, 13, 15, 0, 0, 0, 40, MC_DEMON, RESIST_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 1092 },
{ 128, 716, "Monsters\\Acid\\Acid%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", TRUE, FALSE, NULL, { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Acid Beast", 10, 14, 11, 40, 66, AI_ACID, 0 , 0, 40, 8, 4, 12, 25, 8, 0, 0, 30, MC_ANIMAL, IMUNE_ACID , IMUNE_MAGIC | IMUNE_ACID , 0, 3, 846 },
{ 128, 716, "Monsters\\Acid\\Acid%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", TRUE, TRUE, "Monsters\\Acid\\AcidBlk.TRN", { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Poison Spitter", 14, 18, 15, 60, 85, AI_ACID, 0 , 1, 45, 8, 4, 16, 25, 8, 0, 0, 30, MC_ANIMAL, IMUNE_ACID , IMUNE_MAGIC | IMUNE_ACID , 0, 3, 1248 },
{ 128, 716, "Monsters\\Acid\\Acid%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", TRUE, TRUE, "Monsters\\Acid\\AcidB.TRN", { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Pit Beast", 18, 22, 21, 80, 110, AI_ACID, 0 , 2, 55, 8, 8, 18, 35, 8, 0, 0, 35, MC_ANIMAL, RESIST_MAGIC | IMUNE_ACID , IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_ACID , 0, 3, 2060 },
{ 128, 716, "Monsters\\Acid\\Acid%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", TRUE, TRUE, "Monsters\\Acid\\AcidR.TRN", { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Lava Maw", 22, 27, 25, 100, 150, AI_ACID, 0 , 3, 65, 8, 10, 20, 40, 8, 0, 0, 35, MC_ANIMAL, RESIST_MAGIC | IMUNE_FIRE | IMUNE_ACID , IMUNE_MAGIC | IMUNE_FIRE | IMUNE_ACID , 0, 3, 2940 },
{ 160, 1010, "Monsters\\SKing\\SKing%c.CL2", TRUE, "Monsters\\SKing\\SKing%c%i.WAV", TRUE, TRUE, "Monsters\\SkelAxe\\White.TRN", { 8, 6, 16, 6, 16, 6 }, { 2, 0, 0, 0, 0, 2 }, "Skeleton King", 6, 6, 9, 140, 140, AI_SKELKING, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 60, 8, 6, 16, 0, 0, 0, 0, 70, MC_UNDEAD, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0x8001, 7, 570 },
{ 128, 980, "Monsters\\FatC\\FatC%c.CL2", FALSE, "Monsters\\FatC\\FatC%c%i.WAV", FALSE, FALSE, NULL, { 10, 8, 12, 6, 16, 0 }, { 1, 0, 0, 0, 0, 0 }, "The Butcher", 0, 0, 1, 320, 320, AI_CLEAVER, 0 , 3, 50, 8, 6, 12, 0, 0, 0, 0, 50, MC_DEMON, RESIST_FIRE | RESIST_LIGHTNING , RESIST_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING , 0x8000, 3, 710 },
{ 128, 1040, "Monsters\\GoatBow\\GoatB%c.CL2", FALSE, "Monsters\\GoatBow\\GoatB%c%i.WAV", FALSE, TRUE, "Monsters\\GoatBow\\Beige.TRN", { 12, 8, 16, 6, 20, 0 }, { 3, 0, 0, 0, 0, 0 }, "Stone Clan", 8, 12, 10, 30, 40, AI_GOATBOW, MFLAG_CAN_OPEN_DOOR, 1, 40, 13, 2, 9, 0, 0, 0, 0, 35, MC_DEMON, RESIST_MAGIC | IMMUNE_NULL_40, IMMUNE_MAGIC | IMMUNE_NULL_40, 0, 3, 645 },
{ 128, 1040, "Monsters\\GoatBow\\GoatB%c.CL2", FALSE, "Monsters\\GoatBow\\GoatB%c%i.WAV", FALSE, TRUE, "Monsters\\GoatBow\\Red.TRN", { 12, 8, 16, 6, 20, 0 }, { 3, 0, 0, 0, 0, 0 }, "Fire Clan", 10, 14, 12, 40, 50, AI_GOATBOW, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 45, 13, 3, 11, 0, 0, 0, 0, 35, MC_DEMON, RESIST_FIRE , IMMUNE_FIRE , 0, 3, 822 },
{ 128, 1040, "Monsters\\GoatBow\\GoatB%c.CL2", FALSE, "Monsters\\GoatBow\\GoatB%c%i.WAV", FALSE, TRUE, "Monsters\\GoatBow\\Gray.TRN", { 12, 8, 16, 6, 20, 0 }, { 3, 0, 0, 0, 0, 0 }, "Night Clan", 12, 16, 14, 50, 65, AI_GOATBOW, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 50, 13, 4, 13, 15, 0, 0, 0, 40, MC_DEMON, RESIST_MAGIC | IMMUNE_NULL_40, IMMUNE_MAGIC | IMMUNE_NULL_40, 0, 3, 1092 },
{ 128, 716, "Monsters\\Acid\\Acid%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", TRUE, FALSE, NULL, { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Acid Beast", 10, 14, 11, 40, 66, AI_ACID, 0 , 0, 40, 8, 4, 12, 25, 8, 0, 0, 30, MC_ANIMAL, IMMUNE_ACID , IMMUNE_MAGIC | IMMUNE_ACID , 0, 3, 846 },
{ 128, 716, "Monsters\\Acid\\Acid%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", TRUE, TRUE, "Monsters\\Acid\\AcidBlk.TRN", { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Poison Spitter", 14, 18, 15, 60, 85, AI_ACID, 0 , 1, 45, 8, 4, 16, 25, 8, 0, 0, 30, MC_ANIMAL, IMMUNE_ACID , IMMUNE_MAGIC | IMMUNE_ACID , 0, 3, 1248 },
{ 128, 716, "Monsters\\Acid\\Acid%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", TRUE, TRUE, "Monsters\\Acid\\AcidB.TRN", { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Pit Beast", 18, 22, 21, 80, 110, AI_ACID, 0 , 2, 55, 8, 8, 18, 35, 8, 0, 0, 35, MC_ANIMAL, RESIST_MAGIC | IMMUNE_ACID , IMMUNE_MAGIC | RESIST_LIGHTNING | IMMUNE_ACID , 0, 3, 2060 },
{ 128, 716, "Monsters\\Acid\\Acid%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", TRUE, TRUE, "Monsters\\Acid\\AcidR.TRN", { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Lava Maw", 22, 27, 25, 100, 150, AI_ACID, 0 , 3, 65, 8, 10, 20, 40, 8, 0, 0, 35, MC_ANIMAL, RESIST_MAGIC | IMMUNE_FIRE | IMMUNE_ACID , IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_ACID , 0, 3, 2940 },
{ 160, 1010, "Monsters\\SKing\\SKing%c.CL2", TRUE, "Monsters\\SKing\\SKing%c%i.WAV", TRUE, TRUE, "Monsters\\SkelAxe\\White.TRN", { 8, 6, 16, 6, 16, 6 }, { 2, 0, 0, 0, 0, 2 }, "Skeleton King", 6, 6, 9, 140, 140, AI_SKELKING, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 60, 8, 6, 16, 0, 0, 0, 0, 70, MC_UNDEAD, IMMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40, IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40, 0x8001, 7, 570 },
{ 128, 980, "Monsters\\FatC\\FatC%c.CL2", FALSE, "Monsters\\FatC\\FatC%c%i.WAV", FALSE, FALSE, NULL, { 10, 8, 12, 6, 16, 0 }, { 1, 0, 0, 0, 0, 0 }, "The Butcher", 0, 0, 1, 320, 320, AI_CLEAVER, 0 , 3, 50, 8, 6, 12, 0, 0, 0, 0, 50, MC_DEMON, RESIST_FIRE | RESIST_LIGHTNING , RESIST_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING , 0x8000, 3, 710 },
{ 128, 1130, "Monsters\\Fat\\Fat%c.CL2", TRUE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, FALSE, NULL, { 8, 10, 15, 6, 16, 10 }, { 4, 0, 0, 0, 0, 0 }, "Overlord", 8, 12, 10, 60, 80, AI_FAT, 0 , 0, 55, 8, 6, 12, 0, 0, 0, 0, 55, MC_DEMON, 0 , RESIST_FIRE , 0, 3, 635 },
{ 128, 1130, "Monsters\\Fat\\Fat%c.CL2", TRUE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, TRUE, "Monsters\\Fat\\Blue.TRN", { 8, 10, 15, 6, 16, 10 }, { 4, 0, 0, 0, 0, 0 }, "Mud Man", 13, 17, 14, 100, 125, AI_FAT, MFLAG_SEARCH , 1, 60, 8, 8, 16, 0, 0, 0, 0, 60, MC_DEMON, 0 , IMUNE_LIGHTNING , 0, 3, 1165 },
{ 128, 1130, "Monsters\\Fat\\Fat%c.CL2", TRUE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, TRUE, "Monsters\\Fat\\FatB.TRN", { 8, 10, 15, 6, 16, 10 }, { 4, 0, 0, 0, 0, 0 }, "Toad Demon", 15, 19, 16, 135, 160, AI_FAT, MFLAG_SEARCH , 2, 70, 8, 8, 16, 40, 0, 8, 20, 65, MC_DEMON, IMUNE_MAGIC , IMUNE_MAGIC | RESIST_LIGHTNING , 0, 3, 1380 },
{ 128, 1130, "Monsters\\Fat\\Fat%c.CL2", TRUE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, TRUE, "Monsters\\Fat\\FatF.TRN", { 8, 10, 15, 6, 16, 10 }, { 4, 0, 0, 0, 0, 0 }, "Flayed One", 19, 23, 20, 160, 200, AI_FAT, MFLAG_SEARCH , 3, 85, 8, 10, 20, 0, 0, 0, 0, 70, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 3, 2058 },
{ 128, 1130, "Monsters\\Fat\\Fat%c.CL2", TRUE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, TRUE, "Monsters\\Fat\\Blue.TRN", { 8, 10, 15, 6, 16, 10 }, { 4, 0, 0, 0, 0, 0 }, "Mud Man", 13, 17, 14, 100, 125, AI_FAT, MFLAG_SEARCH , 1, 60, 8, 8, 16, 0, 0, 0, 0, 60, MC_DEMON, 0 , IMMUNE_LIGHTNING , 0, 3, 1165 },
{ 128, 1130, "Monsters\\Fat\\Fat%c.CL2", TRUE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, TRUE, "Monsters\\Fat\\FatB.TRN", { 8, 10, 15, 6, 16, 10 }, { 4, 0, 0, 0, 0, 0 }, "Toad Demon", 15, 19, 16, 135, 160, AI_FAT, MFLAG_SEARCH , 2, 70, 8, 8, 16, 40, 0, 8, 20, 65, MC_DEMON, IMMUNE_MAGIC , IMMUNE_MAGIC | RESIST_LIGHTNING , 0, 3, 1380 },
{ 128, 1130, "Monsters\\Fat\\Fat%c.CL2", TRUE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, TRUE, "Monsters\\Fat\\FatF.TRN", { 8, 10, 15, 6, 16, 10 }, { 4, 0, 0, 0, 0, 0 }, "Flayed One", 19, 23, 20, 160, 200, AI_FAT, MFLAG_SEARCH , 3, 85, 8, 10, 20, 0, 0, 0, 0, 70, MC_DEMON, RESIST_MAGIC | IMMUNE_FIRE , IMMUNE_MAGIC | IMMUNE_FIRE , 0, 3, 2058 },
{ 160, 2420, "Monsters\\Worm\\Worm%c.CL2", FALSE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 13, 11, 19, 0 }, { 0, 0, 0, 0, 0, 0 }, "Wyrm", 9, 13, 11, 60, 90, AI_SKELSD, 0 , 0, 40, 8, 4, 10, 0, 0, 0, 0, 25, MC_ANIMAL, RESIST_MAGIC , RESIST_MAGIC , 0, 3, 660 },
{ 160, 2420, "Monsters\\Worm\\Worm%c.CL2", FALSE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 13, 11, 19, 0 }, { 0, 0, 0, 0, 0, 0 }, "Cave Slug", 11, 15, 13, 75, 110, AI_SKELSD, 0 , 1, 50, 8, 6, 13, 0, 0, 0, 0, 30, MC_ANIMAL, RESIST_MAGIC , RESIST_MAGIC , 0, 3, 994 },
{ 160, 2420, "Monsters\\Worm\\Worm%c.CL2", FALSE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 13, 11, 19, 0 }, { 0, 0, 0, 0, 0, 0 }, "Devil Wyrm", 13, 17, 15, 100, 140, AI_SKELSD, 0 , 2, 55, 8, 8, 16, 0, 0, 0, 0, 30, MC_ANIMAL, RESIST_MAGIC | RESIST_FIRE , RESIST_MAGIC | RESIST_FIRE , 0, 3, 1320 },
{ 160, 2420, "Monsters\\Worm\\Worm%c.CL2", FALSE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 13, 11, 19, 0 }, { 0, 0, 0, 0, 0, 0 }, "Devourer", 15, 19, 17, 125, 200, AI_SKELSD, 0 , 3, 60, 8, 10, 20, 0, 0, 0, 0, 35, MC_ANIMAL, RESIST_MAGIC | RESIST_FIRE | IMUNE_NULL_40, RESIST_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 3, 1827 },
{ 128, 1680, "Monsters\\Magma\\Magma%c.CL2", TRUE, "Monsters\\Magma\\Magma%c%i.WAV", TRUE, FALSE, NULL, { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Magma Demon", 14, 17, 13, 50, 70, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 45, 4, 2, 10, 50, 13, 0, 0, 45, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 1076 },
{ 128, 1680, "Monsters\\Magma\\Magma%c.CL2", TRUE, "Monsters\\Magma\\Magma%c%i.WAV", TRUE, TRUE, "Monsters\\Magma\\Yellow.TRN", { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Blood Stone", 15, 19, 14, 55, 75, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 50, 4, 2, 12, 50, 14, 0, 0, 45, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 1309 },
{ 128, 1680, "Monsters\\Magma\\Magma%c.CL2", TRUE, "Monsters\\Magma\\Magma%c%i.WAV", TRUE, TRUE, "Monsters\\Magma\\Blue.TRN", { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Hell Stone", 16, 20, 16, 60, 80, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 60, 4, 2, 20, 60, 14, 0, 0, 50, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 1680 },
{ 128, 1680, "Monsters\\Magma\\Magma%c.CL2", TRUE, "Monsters\\Magma\\Magma%c%i.WAV", TRUE, TRUE, "Monsters\\Magma\\Wierd.TRN", { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Lava Lord", 17, 21, 18, 70, 85, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 75, 4, 4, 24, 60, 14, 0, 0, 60, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 2124 },
{ 160, 2420, "Monsters\\Worm\\Worm%c.CL2", FALSE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 13, 11, 19, 0 }, { 0, 0, 0, 0, 0, 0 }, "Devourer", 15, 19, 17, 125, 200, AI_SKELSD, 0 , 3, 60, 8, 10, 20, 0, 0, 0, 0, 35, MC_ANIMAL, RESIST_MAGIC | RESIST_FIRE | IMMUNE_NULL_40, RESIST_MAGIC | RESIST_FIRE | IMMUNE_NULL_40, 0, 3, 1827 },
{ 128, 1680, "Monsters\\Magma\\Magma%c.CL2", TRUE, "Monsters\\Magma\\Magma%c%i.WAV", TRUE, FALSE, NULL, { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Magma Demon", 14, 17, 13, 50, 70, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 45, 4, 2, 10, 50, 13, 0, 0, 45, MC_DEMON, IMMUNE_MAGIC | RESIST_FIRE , IMMUNE_MAGIC | IMMUNE_FIRE , 0, 7, 1076 },
{ 128, 1680, "Monsters\\Magma\\Magma%c.CL2", TRUE, "Monsters\\Magma\\Magma%c%i.WAV", TRUE, TRUE, "Monsters\\Magma\\Yellow.TRN", { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Blood Stone", 15, 19, 14, 55, 75, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 50, 4, 2, 12, 50, 14, 0, 0, 45, MC_DEMON, IMMUNE_MAGIC | IMMUNE_FIRE , IMMUNE_MAGIC | IMMUNE_FIRE , 0, 7, 1309 },
{ 128, 1680, "Monsters\\Magma\\Magma%c.CL2", TRUE, "Monsters\\Magma\\Magma%c%i.WAV", TRUE, TRUE, "Monsters\\Magma\\Blue.TRN", { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Hell Stone", 16, 20, 16, 60, 80, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 60, 4, 2, 20, 60, 14, 0, 0, 50, MC_DEMON, IMMUNE_MAGIC | IMMUNE_FIRE , IMMUNE_MAGIC | IMMUNE_FIRE , 0, 7, 1680 },
{ 128, 1680, "Monsters\\Magma\\Magma%c.CL2", TRUE, "Monsters\\Magma\\Magma%c%i.WAV", TRUE, TRUE, "Monsters\\Magma\\Wierd.TRN", { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Lava Lord", 17, 21, 18, 70, 85, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 75, 4, 4, 24, 60, 14, 0, 0, 60, MC_DEMON, IMMUNE_MAGIC | IMMUNE_FIRE , IMMUNE_MAGIC | IMMUNE_FIRE , 0, 7, 2124 },
{ 160, 1630, "Monsters\\Rhino\\Rhino%c.CL2", TRUE, "Monsters\\Rhino\\Rhino%c%i.WAV", TRUE, FALSE, NULL, { 8, 8, 14, 6, 16, 6 }, { 2, 0, 0, 0, 0, 0 }, "Horned Demon", 12, 16, 13, 40, 80, AI_RHINO, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 60, 7, 2, 16, 100, 0, 5, 32, 40, MC_ANIMAL, 0 , RESIST_FIRE , 0, 7, 1172 },
{ 160, 1630, "Monsters\\Rhino\\Rhino%c.CL2", TRUE, "Monsters\\Rhino\\Rhino%c%i.WAV", TRUE, TRUE, "Monsters\\Rhino\\Orange.TRN", { 8, 8, 14, 6, 16, 6 }, { 2, 0, 0, 0, 0, 0 }, "Mud Runner", 14, 18, 15, 50, 90, AI_RHINO, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 70, 7, 6, 18, 100, 0, 12, 36, 45, MC_ANIMAL, 0 , RESIST_FIRE , 0, 7, 1404 },
{ 160, 1630, "Monsters\\Rhino\\Rhino%c.CL2", TRUE, "Monsters\\Rhino\\Rhino%c%i.WAV", TRUE, TRUE, "Monsters\\Rhino\\Blue.TRN", { 8, 8, 14, 6, 16, 6 }, { 2, 0, 0, 0, 0, 0 }, "Frost Charger", 16, 20, 17, 60, 100, AI_RHINO, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 80, 7, 8, 20, 100, 0, 20, 40, 50, MC_ANIMAL, IMUNE_MAGIC | RESIST_LIGHTNING , IMUNE_MAGIC | RESIST_LIGHTNING , 0, 7, 1720 },
{ 160, 1630, "Monsters\\Rhino\\Rhino%c.CL2", TRUE, "Monsters\\Rhino\\Rhino%c%i.WAV", TRUE, TRUE, "Monsters\\Rhino\\RhinoB.TRN", { 8, 8, 14, 6, 16, 6 }, { 2, 0, 0, 0, 0, 0 }, "Obsidian Lord", 18, 22, 19, 70, 110, AI_RHINO, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 90, 7, 10, 22, 100, 0, 20, 50, 55, MC_ANIMAL, IMUNE_MAGIC | RESIST_LIGHTNING , IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING , 0, 7, 1809 },
{ 160, 1630, "Monsters\\Rhino\\Rhino%c.CL2", TRUE, "Monsters\\Rhino\\Rhino%c%i.WAV", TRUE, TRUE, "Monsters\\Rhino\\Blue.TRN", { 8, 8, 14, 6, 16, 6 }, { 2, 0, 0, 0, 0, 0 }, "Frost Charger", 16, 20, 17, 60, 100, AI_RHINO, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 80, 7, 8, 20, 100, 0, 20, 40, 50, MC_ANIMAL, IMMUNE_MAGIC | RESIST_LIGHTNING , IMMUNE_MAGIC | RESIST_LIGHTNING , 0, 7, 1720 },
{ 160, 1630, "Monsters\\Rhino\\Rhino%c.CL2", TRUE, "Monsters\\Rhino\\Rhino%c%i.WAV", TRUE, TRUE, "Monsters\\Rhino\\RhinoB.TRN", { 8, 8, 14, 6, 16, 6 }, { 2, 0, 0, 0, 0, 0 }, "Obsidian Lord", 18, 22, 19, 70, 110, AI_RHINO, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 90, 7, 10, 22, 100, 0, 20, 50, 55, MC_ANIMAL, IMMUNE_MAGIC | RESIST_LIGHTNING , IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING , 0, 7, 1809 },
#ifdef HELLFIRE
{ 128, 1740, "Monsters\\Demskel\\Demskl%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, FALSE, "Monsters\\Thin\\Thinv3.TRN", { 10, 8, 20, 6, 24, 16 }, { 3, 0, 0, 0, 0, 0 }, "oldboned", 46, 47, 12, 70, 70, AI_STORM, 0 , 0, 60, 8, 6, 14, 12, 0, 0, 0, 50, MC_DEMON, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 7, 1344 },
{ 128, 1740, "Monsters\\Demskel\\Demskl%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, FALSE, "Monsters\\Thin\\Thinv3.TRN", { 10, 8, 20, 6, 24, 16 }, { 3, 0, 0, 0, 0, 0 }, "oldboned", 46, 47, 12, 70, 70, AI_STORM, 0 , 0, 60, 8, 6, 14, 12, 0, 0, 0, 50, MC_DEMON, IMMUNE_MAGIC | IMMUNE_NULL_40, IMMUNE_MAGIC | IMMUNE_NULL_40, 0, 7, 1344 },
#else
{ 128, 1740, "Monsters\\Demskel\\Demskl%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, FALSE, "Monsters\\Thin\\Thinv3.TRN", { 10, 8, 20, 6, 24, 16 }, { 3, 0, 0, 0, 0, 0 }, "Bone Demon", 10, 14, 12, 70, 70, AI_STORM, 0 , 0, 60, 8, 6, 14, 12, 0, 0, 0, 50, MC_DEMON, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 7, 1344 },
{ 128, 1740, "Monsters\\Demskel\\Demskl%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, FALSE, "Monsters\\Thin\\Thinv3.TRN", { 10, 8, 20, 6, 24, 16 }, { 3, 0, 0, 0, 0, 0 }, "Bone Demon", 10, 14, 12, 70, 70, AI_STORM, 0 , 0, 60, 8, 6, 14, 12, 0, 0, 0, 50, MC_DEMON, IMMUNE_MAGIC | IMMUNE_NULL_40, IMMUNE_MAGIC | IMMUNE_NULL_40, 0, 7, 1344 },
#endif
{ 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Red Death", 14, 18, 16, 96, 96, AI_STORM, 0 , 1, 75, 5, 10, 20, 0, 0, 0, 0, 60, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 2168 },
{ 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Litch Demon", 16, 20, 18, 110, 110, AI_STORM, 0 , 2, 80, 5, 10, 24, 0, 0, 0, 0, 45, MC_DEMON, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 2736 },
{ 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Undead Balrog", 20, 24, 22, 130, 130, AI_STORM, 0 , 3, 85, 5, 12, 30, 0, 0, 0, 0, 65, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 3575 },
{ 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Red Death", 14, 18, 16, 96, 96, AI_STORM, 0 , 1, 75, 5, 10, 20, 0, 0, 0, 0, 60, MC_DEMON, IMMUNE_MAGIC | IMMUNE_FIRE , IMMUNE_MAGIC | IMMUNE_FIRE , 0, 7, 2168 },
{ 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Litch Demon", 16, 20, 18, 110, 110, AI_STORM, 0 , 2, 80, 5, 10, 24, 0, 0, 0, 0, 45, MC_DEMON, IMMUNE_MAGIC | IMMUNE_LIGHTNING | IMMUNE_NULL_40, IMMUNE_MAGIC | IMMUNE_LIGHTNING | IMMUNE_NULL_40, 0, 7, 2736 },
{ 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Undead Balrog", 20, 24, 22, 130, 130, AI_STORM, 0 , 3, 85, 5, 12, 30, 0, 0, 0, 0, 65, MC_DEMON, IMMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40, IMMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40, 0, 7, 3575 },
#ifdef HELLFIRE
{ 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Incinerator", 40, 43, 16, 30, 45, AI_FIREMAN, 0 , 0, 75, 8, 8, 16, 0, 0, 0, 0, 25, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 3, 1888 },
{ 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Flame Lord", 42, 45, 18, 40, 55, AI_FIREMAN, 0 , 1, 75, 8, 10, 20, 0, 0, 0, 0, 25, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 3, 2250 },
{ 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Doom Fire", 44, 47, 20, 50, 65, AI_FIREMAN, 0 , 2, 80, 8, 12, 24, 0, 0, 0, 0, 30, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , 0, 3, 2740 },
{ 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Hell Burner", 46, 47, 22, 60, 80, AI_FIREMAN, 0 , 3, 85, 8, 15, 30, 0, 0, 0, 0, 30, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , 0, 3, 3355 },
{ 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Incinerator", 40, 43, 16, 30, 45, AI_FIREMAN, 0 , 0, 75, 8, 8, 16, 0, 0, 0, 0, 25, MC_DEMON, IMMUNE_MAGIC | IMMUNE_FIRE , IMMUNE_MAGIC | IMMUNE_FIRE , 0, 3, 1888 },
{ 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Flame Lord", 42, 45, 18, 40, 55, AI_FIREMAN, 0 , 1, 75, 8, 10, 20, 0, 0, 0, 0, 25, MC_DEMON, IMMUNE_MAGIC | IMMUNE_FIRE , IMMUNE_MAGIC | IMMUNE_FIRE , 0, 3, 2250 },
{ 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Doom Fire", 44, 47, 20, 50, 65, AI_FIREMAN, 0 , 2, 80, 8, 12, 24, 0, 0, 0, 0, 30, MC_DEMON, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING , IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING , 0, 3, 2740 },
{ 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Hell Burner", 46, 47, 22, 60, 80, AI_FIREMAN, 0 , 3, 85, 8, 15, 30, 0, 0, 0, 0, 30, MC_DEMON, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING , IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING , 0, 3, 3355 },
#else
{ 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Incinerator", 14, 18, 16, 30, 45, AI_FIREMAN, 0 , 0, 75, 8, 8, 16, 0, 0, 0, 0, 25, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 3, 1888 },
{ 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Flame Lord", 16, 20, 18, 40, 55, AI_FIREMAN, 0 , 1, 75, 8, 10, 20, 0, 0, 0, 0, 25, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 3, 2250 },
{ 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Doom Fire", 18, 22, 20, 50, 65, AI_FIREMAN, 0 , 2, 80, 8, 12, 24, 0, 0, 0, 0, 30, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , 0, 3, 2740 },
{ 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Hell Burner", 20, 24, 22, 60, 80, AI_FIREMAN, 0 , 3, 85, 8, 15, 30, 0, 0, 0, 0, 30, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , 0, 3, 3355 },
{ 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Incinerator", 14, 18, 16, 30, 45, AI_FIREMAN, 0 , 0, 75, 8, 8, 16, 0, 0, 0, 0, 25, MC_DEMON, IMMUNE_MAGIC | IMMUNE_FIRE , IMMUNE_MAGIC | IMMUNE_FIRE , 0, 3, 1888 },
{ 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Flame Lord", 16, 20, 18, 40, 55, AI_FIREMAN, 0 , 1, 75, 8, 10, 20, 0, 0, 0, 0, 25, MC_DEMON, IMMUNE_MAGIC | IMMUNE_FIRE , IMMUNE_MAGIC | IMMUNE_FIRE , 0, 3, 2250 },
{ 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Doom Fire", 18, 22, 20, 50, 65, AI_FIREMAN, 0 , 2, 80, 8, 12, 24, 0, 0, 0, 0, 30, MC_DEMON, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING , IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING , 0, 3, 2740 },
{ 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Hell Burner", 20, 24, 22, 60, 80, AI_FIREMAN, 0 , 3, 85, 8, 15, 30, 0, 0, 0, 0, 30, MC_DEMON, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING , IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING , 0, 3, 3355 },
#endif
{ 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Red Storm", 17, 21, 18, 55, 110, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 80, 5, 8, 18, 75, 8, 4, 16, 30, MC_DEMON, IMUNE_MAGIC | RESIST_LIGHTNING , IMUNE_MAGIC | IMUNE_LIGHTNING , 0, 7, 2160 },
{ 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, FALSE, NULL, { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Storm Rider", 19, 23, 20, 60, 120, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 80, 5, 8, 18, 80, 8, 4, 16, 30, MC_DEMON, RESIST_MAGIC | IMUNE_LIGHTNING , IMUNE_MAGIC | IMUNE_LIGHTNING , 0, 7, 2391 },
{ 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv2.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Storm Lord", 21, 25, 22, 75, 135, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 85, 5, 12, 24, 75, 8, 4, 16, 35, MC_DEMON, RESIST_MAGIC | IMUNE_LIGHTNING , IMUNE_MAGIC | IMUNE_LIGHTNING , 0, 7, 2775 },
{ 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv1.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Maelstorm", 23, 27, 24, 90, 150, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 90, 5, 12, 28, 75, 8, 4, 16, 40, MC_DEMON, RESIST_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 3177 },
{ 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Red Storm", 17, 21, 18, 55, 110, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 80, 5, 8, 18, 75, 8, 4, 16, 30, MC_DEMON, IMMUNE_MAGIC | RESIST_LIGHTNING , IMMUNE_MAGIC | IMMUNE_LIGHTNING , 0, 7, 2160 },
{ 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, FALSE, NULL, { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Storm Rider", 19, 23, 20, 60, 120, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 80, 5, 8, 18, 80, 8, 4, 16, 30, MC_DEMON, RESIST_MAGIC | IMMUNE_LIGHTNING , IMMUNE_MAGIC | IMMUNE_LIGHTNING , 0, 7, 2391 },
{ 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv2.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Storm Lord", 21, 25, 22, 75, 135, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 85, 5, 12, 24, 75, 8, 4, 16, 35, MC_DEMON, RESIST_MAGIC | IMMUNE_LIGHTNING , IMMUNE_MAGIC | IMMUNE_LIGHTNING , 0, 7, 2775 },
{ 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv1.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Maelstorm", 23, 27, 24, 90, 150, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 90, 5, 12, 28, 75, 8, 4, 16, 40, MC_DEMON, RESIST_MAGIC | IMMUNE_LIGHTNING | IMMUNE_NULL_40, IMMUNE_MAGIC | IMMUNE_LIGHTNING | IMMUNE_NULL_40, 0, 7, 3177 },
#ifdef HELLFIRE
{ 128, 800, "Monsters\\BigFall\\Fallg%c.CL2", TRUE, "Monsters\\newsfx\\KBrute%c%i.WAV", FALSE, FALSE, NULL, { 10, 8, 11, 8, 17, 0 }, { 0, 0, 0, 0, 2, 2 }, "Devil Kin Brute", 40, 43, 27, 120, 160, AI_SKELSD, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 100, 6, 18, 24, 0, 0, 0, 0, 70, MC_ANIMAL, RESIST_FIRE | RESIST_LIGHTNING , RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , 0, 3, 2400 },
#else
{ 128, 1650, "Monsters\\BigFall\\Fallg%c.CL2", TRUE, "Monsters\\BigFall\\Bfal%c%i.WAV", FALSE, FALSE, NULL, { 10, 8, 11, 8, 17, 0 }, { 0, 0, 0, 0, 2, 2 }, "Devil Kin Brute", 20, 20, 24, 160, 220, AI_SKELSD, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 100, 6, 18, 24, 0, 0, 0, 0, 75, MC_ANIMAL, 0 , 0 , 0, 6, 2000 },
#endif
{ 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", TRUE, "Monsters\\Gargoyle\\Gargo%c%i.WAV", FALSE, FALSE, NULL, { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 2 }, "Winged-Demon", 8, 12, 9, 45, 60, AI_GARG, MFLAG_CAN_OPEN_DOOR, 0, 50, 7, 10, 16, 0, 0, 0, 0, 45, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 0, 6, 662 },
{ 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", TRUE, "Monsters\\Gargoyle\\Gargo%c%i.WAV", FALSE, TRUE, "Monsters\\Gargoyle\\GarE.TRN", { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 2 }, "Gargoyle", 12, 16, 13, 60, 90, AI_GARG, MFLAG_CAN_OPEN_DOOR, 1, 65, 7, 10, 16, 0, 0, 0, 0, 45, MC_DEMON, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 6, 1205 },
{ 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", TRUE, "Monsters\\Gargoyle\\Gargo%c%i.WAV", FALSE, TRUE, "Monsters\\Gargoyle\\GargBr.TRN", { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 0 }, "Blood Claw", 16, 20, 19, 75, 125, AI_GARG, MFLAG_CAN_OPEN_DOOR, 2, 80, 7, 14, 22, 0, 0, 0, 0, 50, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 6, 1873 },
{ 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", TRUE, "Monsters\\Gargoyle\\Gargo%c%i.WAV", FALSE, TRUE, "Monsters\\Gargoyle\\GargB.TRN", { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 0 }, "Death Wing", 18, 22, 23, 90, 150, AI_GARG, MFLAG_CAN_OPEN_DOOR, 3, 95, 7, 16, 28, 0, 0, 0, 0, 60, MC_DEMON, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 6, 2278 },
{ 160, 2220, "Monsters\\Mega\\Mega%c.CL2", TRUE, "Monsters\\Mega\\Mega%c%i.WAV", TRUE, FALSE, NULL, { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Slayer", 19, 23, 20, 120, 140, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 100, 8, 12, 20, 0, 3, 0, 0, 60, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE , RESIST_MAGIC | IMUNE_FIRE , 0, 7, 2300 },
{ 160, 2220, "Monsters\\Mega\\Mega%c.CL2", TRUE, "Monsters\\Mega\\Mega%c%i.WAV", TRUE, TRUE, "Monsters\\Mega\\Guard.TRN", { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Guardian", 21, 25, 22, 140, 160, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 110, 8, 14, 22, 0, 3, 0, 0, 65, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE , RESIST_MAGIC | IMUNE_FIRE , 0, 7, 2714 },
{ 160, 2220, "Monsters\\Mega\\Mega%c.CL2", TRUE, "Monsters\\Mega\\Mega%c%i.WAV", TRUE, TRUE, "Monsters\\Mega\\Vtexl.TRN", { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Vortex Lord", 23, 26, 24, 160, 180, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 120, 8, 18, 24, 0, 3, 0, 0, 70, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, RESIST_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 3252 },
{ 160, 2220, "Monsters\\Mega\\Mega%c.CL2", TRUE, "Monsters\\Mega\\Mega%c%i.WAV", TRUE, TRUE, "Monsters\\Mega\\Balr.TRN", { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Balrog", 25, 29, 26, 180, 200, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 130, 8, 22, 30, 0, 3, 0, 0, 75, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, RESIST_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 3643 },
{ 160, 1270, "Monsters\\Snake\\Snake%c.CL2", FALSE, "Monsters\\Snake\\Snake%c%i.WAV", FALSE, FALSE, NULL, { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Cave Viper", 20, 24, 21, 100, 150, AI_SNAKE, MFLAG_SEARCH , 0, 90, 8, 8, 20, 0, 0, 0, 0, 60, MC_DEMON, IMUNE_MAGIC , IMUNE_MAGIC , 0, 7, 2725 },
{ 160, 1270, "Monsters\\Snake\\Snake%c.CL2", FALSE, "Monsters\\Snake\\Snake%c%i.WAV", FALSE, TRUE, "Monsters\\Snake\\SnakR.TRN", { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Fire Drake", 22, 26, 23, 120, 170, AI_SNAKE, MFLAG_SEARCH , 1, 105, 8, 12, 24, 0, 0, 0, 0, 65, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 3139 },
{ 160, 1270, "Monsters\\Snake\\Snake%c.CL2", FALSE, "Monsters\\Snake\\Snake%c%i.WAV", FALSE, TRUE, "Monsters\\Snake\\Snakg.TRN", { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Gold Viper", 24, 27, 25, 140, 180, AI_SNAKE, MFLAG_SEARCH , 2, 120, 8, 15, 26, 0, 0, 0, 0, 70, MC_DEMON, IMUNE_MAGIC | RESIST_LIGHTNING , IMUNE_MAGIC | RESIST_LIGHTNING , 0, 7, 3540 },
{ 160, 1270, "Monsters\\Snake\\Snake%c.CL2", FALSE, "Monsters\\Snake\\Snake%c%i.WAV", FALSE, TRUE, "Monsters\\Snake\\Snakb.TRN", { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Azure Drake", 28, 30, 27, 160, 200, AI_SNAKE, MFLAG_SEARCH , 3, 130, 8, 18, 30, 0, 0, 0, 0, 75, MC_DEMON, RESIST_FIRE | RESIST_LIGHTNING , IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING , 0, 7, 3791 },
{ 160, 2120, "Monsters\\Black\\Black%c.CL2", FALSE, "Monsters\\Black\\Black%c%i.WAV", FALSE, FALSE, NULL, { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Black Knight", 23, 27, 24, 150, 150, AI_SKELSD, MFLAG_SEARCH , 0, 110, 8, 15, 20, 0, 0, 0, 0, 75, MC_DEMON, RESIST_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, RESIST_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 3360 },
{ 160, 2120, "Monsters\\Black\\Black%c.CL2", FALSE, "Monsters\\Black\\Black%c%i.WAV", FALSE, TRUE, "Monsters\\Black\\BlkKntRT.TRN", { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Doom Guard", 25, 29, 26, 165, 165, AI_SKELSD, MFLAG_SEARCH , 0, 130, 8, 18, 25, 0, 0, 0, 0, 75, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | IMUNE_NULL_40, RESIST_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 0, 7, 3650 },
{ 160, 2120, "Monsters\\Black\\Black%c.CL2", FALSE, "Monsters\\Black\\Black%c%i.WAV", FALSE, TRUE, "Monsters\\Black\\BlkKntBT.TRN", { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Steel Lord", 27, 30, 28, 180, 180, AI_SKELSD, MFLAG_SEARCH , 1, 120, 8, 20, 30, 0, 0, 0, 0, 80, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 4252 },
{ 160, 2120, "Monsters\\Black\\Black%c.CL2", FALSE, "Monsters\\Black\\Black%c%i.WAV", FALSE, TRUE, "Monsters\\Black\\BlkKntBe.TRN", { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Blood Knight", 24, 26, 30, 200, 200, AI_SKELSD, MFLAG_SEARCH , 1, 130, 8, 25, 35, 0, 0, 0, 0, 85, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 5130 },
{ 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", TRUE, "Monsters\\Gargoyle\\Gargo%c%i.WAV", FALSE, FALSE, NULL, { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 2 }, "Winged-Demon", 8, 12, 9, 45, 60, AI_GARG, MFLAG_CAN_OPEN_DOOR, 0, 50, 7, 10, 16, 0, 0, 0, 0, 45, MC_DEMON, IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_NULL_40, IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_NULL_40, 0, 6, 662 },
{ 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", TRUE, "Monsters\\Gargoyle\\Gargo%c%i.WAV", FALSE, TRUE, "Monsters\\Gargoyle\\GarE.TRN", { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 2 }, "Gargoyle", 12, 16, 13, 60, 90, AI_GARG, MFLAG_CAN_OPEN_DOOR, 1, 65, 7, 10, 16, 0, 0, 0, 0, 45, MC_DEMON, IMMUNE_MAGIC | RESIST_LIGHTNING | IMMUNE_NULL_40, IMMUNE_MAGIC | IMMUNE_LIGHTNING | IMMUNE_NULL_40, 0, 6, 1205 },
{ 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", TRUE, "Monsters\\Gargoyle\\Gargo%c%i.WAV", FALSE, TRUE, "Monsters\\Gargoyle\\GargBr.TRN", { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 0 }, "Blood Claw", 16, 20, 19, 75, 125, AI_GARG, MFLAG_CAN_OPEN_DOOR, 2, 80, 7, 14, 22, 0, 0, 0, 0, 50, MC_DEMON, IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_NULL_40, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40, 0, 6, 1873 },
{ 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", TRUE, "Monsters\\Gargoyle\\Gargo%c%i.WAV", FALSE, TRUE, "Monsters\\Gargoyle\\GargB.TRN", { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 0 }, "Death Wing", 18, 22, 23, 90, 150, AI_GARG, MFLAG_CAN_OPEN_DOOR, 3, 95, 7, 16, 28, 0, 0, 0, 0, 60, MC_DEMON, IMMUNE_MAGIC | IMMUNE_LIGHTNING | IMMUNE_NULL_40, IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40, 0, 6, 2278 },
{ 160, 2220, "Monsters\\Mega\\Mega%c.CL2", TRUE, "Monsters\\Mega\\Mega%c%i.WAV", TRUE, FALSE, NULL, { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Slayer", 19, 23, 20, 120, 140, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 100, 8, 12, 20, 0, 3, 0, 0, 60, MC_DEMON, RESIST_MAGIC | IMMUNE_FIRE , RESIST_MAGIC | IMMUNE_FIRE , 0, 7, 2300 },
{ 160, 2220, "Monsters\\Mega\\Mega%c.CL2", TRUE, "Monsters\\Mega\\Mega%c%i.WAV", TRUE, TRUE, "Monsters\\Mega\\Guard.TRN", { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Guardian", 21, 25, 22, 140, 160, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 110, 8, 14, 22, 0, 3, 0, 0, 65, MC_DEMON, RESIST_MAGIC | IMMUNE_FIRE , RESIST_MAGIC | IMMUNE_FIRE , 0, 7, 2714 },
{ 160, 2220, "Monsters\\Mega\\Mega%c.CL2", TRUE, "Monsters\\Mega\\Mega%c%i.WAV", TRUE, TRUE, "Monsters\\Mega\\Vtexl.TRN", { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Vortex Lord", 23, 26, 24, 160, 180, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 120, 8, 18, 24, 0, 3, 0, 0, 70, MC_DEMON, RESIST_MAGIC | IMMUNE_FIRE | IMMUNE_NULL_40, RESIST_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40, 0, 7, 3252 },
{ 160, 2220, "Monsters\\Mega\\Mega%c.CL2", TRUE, "Monsters\\Mega\\Mega%c%i.WAV", TRUE, TRUE, "Monsters\\Mega\\Balr.TRN", { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Balrog", 25, 29, 26, 180, 200, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 130, 8, 22, 30, 0, 3, 0, 0, 75, MC_DEMON, RESIST_MAGIC | IMMUNE_FIRE | IMMUNE_NULL_40, RESIST_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40, 0, 7, 3643 },
{ 160, 1270, "Monsters\\Snake\\Snake%c.CL2", FALSE, "Monsters\\Snake\\Snake%c%i.WAV", FALSE, FALSE, NULL, { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Cave Viper", 20, 24, 21, 100, 150, AI_SNAKE, MFLAG_SEARCH , 0, 90, 8, 8, 20, 0, 0, 0, 0, 60, MC_DEMON, IMMUNE_MAGIC , IMMUNE_MAGIC , 0, 7, 2725 },
{ 160, 1270, "Monsters\\Snake\\Snake%c.CL2", FALSE, "Monsters\\Snake\\Snake%c%i.WAV", FALSE, TRUE, "Monsters\\Snake\\SnakR.TRN", { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Fire Drake", 22, 26, 23, 120, 170, AI_SNAKE, MFLAG_SEARCH , 1, 105, 8, 12, 24, 0, 0, 0, 0, 65, MC_DEMON, IMMUNE_MAGIC | RESIST_FIRE , IMMUNE_MAGIC | IMMUNE_FIRE , 0, 7, 3139 },
{ 160, 1270, "Monsters\\Snake\\Snake%c.CL2", FALSE, "Monsters\\Snake\\Snake%c%i.WAV", FALSE, TRUE, "Monsters\\Snake\\Snakg.TRN", { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Gold Viper", 24, 27, 25, 140, 180, AI_SNAKE, MFLAG_SEARCH , 2, 120, 8, 15, 26, 0, 0, 0, 0, 70, MC_DEMON, IMMUNE_MAGIC | RESIST_LIGHTNING , IMMUNE_MAGIC | RESIST_LIGHTNING , 0, 7, 3540 },
{ 160, 1270, "Monsters\\Snake\\Snake%c.CL2", FALSE, "Monsters\\Snake\\Snake%c%i.WAV", FALSE, TRUE, "Monsters\\Snake\\Snakb.TRN", { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Azure Drake", 28, 30, 27, 160, 200, AI_SNAKE, MFLAG_SEARCH , 3, 130, 8, 18, 30, 0, 0, 0, 0, 75, MC_DEMON, RESIST_FIRE | RESIST_LIGHTNING , IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING , 0, 7, 3791 },
{ 160, 2120, "Monsters\\Black\\Black%c.CL2", FALSE, "Monsters\\Black\\Black%c%i.WAV", FALSE, FALSE, NULL, { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Black Knight", 23, 27, 24, 150, 150, AI_SKELSD, MFLAG_SEARCH , 0, 110, 8, 15, 20, 0, 0, 0, 0, 75, MC_DEMON, RESIST_MAGIC | RESIST_LIGHTNING | IMMUNE_NULL_40, RESIST_MAGIC | IMMUNE_LIGHTNING | IMMUNE_NULL_40, 0, 7, 3360 },
{ 160, 2120, "Monsters\\Black\\Black%c.CL2", FALSE, "Monsters\\Black\\Black%c%i.WAV", FALSE, TRUE, "Monsters\\Black\\BlkKntRT.TRN", { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Doom Guard", 25, 29, 26, 165, 165, AI_SKELSD, MFLAG_SEARCH , 0, 130, 8, 18, 25, 0, 0, 0, 0, 75, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | IMMUNE_NULL_40, RESIST_MAGIC | IMMUNE_FIRE | IMMUNE_NULL_40, 0, 7, 3650 },
{ 160, 2120, "Monsters\\Black\\Black%c.CL2", FALSE, "Monsters\\Black\\Black%c%i.WAV", FALSE, TRUE, "Monsters\\Black\\BlkKntBT.TRN", { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Steel Lord", 27, 30, 28, 180, 180, AI_SKELSD, MFLAG_SEARCH , 1, 120, 8, 20, 30, 0, 0, 0, 0, 80, MC_DEMON, RESIST_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40, 0, 7, 4252 },
{ 160, 2120, "Monsters\\Black\\Black%c.CL2", FALSE, "Monsters\\Black\\Black%c%i.WAV", FALSE, TRUE, "Monsters\\Black\\BlkKntBe.TRN", { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Blood Knight", 24, 26, 30, 200, 200, AI_SKELSD, MFLAG_SEARCH , 1, 130, 8, 25, 35, 0, 0, 0, 0, 85, MC_DEMON, IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40, IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40, 0, 7, 5130 },
#ifdef HELLFIRE
{ 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", FALSE, "Monsters\\newsfx\\Shred%c%i.WAV", FALSE, FALSE, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "The Shredded", 32, 35, 23, 70, 90, AI_SKELSD, 0 , 0, 75, 7, 4, 12, 0, 0, 0, 0, 65, MC_UNDEAD, RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 900 },
{ 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", FALSE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Hollow One", 34, 37, 27, 135, 240, AI_SKELSD, 0 , 1, 75, 7, 12, 24, 0, 0, 0, 0, 75, MC_UNDEAD, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 4374 },
{ 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", FALSE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Pain Master", 36, 39, 29, 110, 200, AI_SKELSD, 0 , 2, 80, 7, 16, 30, 0, 0, 0, 0, 80, MC_UNDEAD, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 5147 },
{ 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", FALSE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Reality Weaver", 38, 39, 30, 135, 240, AI_SKELSD, 0 , 3, 85, 7, 20, 35, 0, 0, 0, 0, 85, MC_UNDEAD, RESIST_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, RESIST_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 3, 5925 },
{ 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", FALSE, "Monsters\\newsfx\\Shred%c%i.WAV", FALSE, FALSE, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "The Shredded", 32, 35, 23, 70, 90, AI_SKELSD, 0 , 0, 75, 7, 4, 12, 0, 0, 0, 0, 65, MC_UNDEAD, RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40, RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40, 0, 3, 900 },
{ 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", FALSE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Hollow One", 34, 37, 27, 135, 240, AI_SKELSD, 0 , 1, 75, 7, 12, 24, 0, 0, 0, 0, 75, MC_UNDEAD, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40, 0, 3, 4374 },
{ 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", FALSE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Pain Master", 36, 39, 29, 110, 200, AI_SKELSD, 0 , 2, 80, 7, 16, 30, 0, 0, 0, 0, 80, MC_UNDEAD, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40, 0, 3, 5147 },
{ 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", FALSE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Reality Weaver", 38, 39, 30, 135, 240, AI_SKELSD, 0 , 3, 85, 7, 20, 35, 0, 0, 0, 0, 85, MC_UNDEAD, RESIST_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40, RESIST_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40, 0, 3, 5925 },
#else
{ 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", FALSE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Unraveler", 26, 28, 25, 70, 150, AI_SKELSD, 0 , 0, 75, 7, 10, 20, 0, 0, 0, 0, 70, MC_UNDEAD, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 3, 3812 },
{ 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", FALSE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Hollow One", 28, 30, 27, 135, 240, AI_SKELSD, 0 , 1, 75, 7, 12, 24, 0, 0, 0, 0, 75, MC_UNDEAD, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 4374 },
{ 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", FALSE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Pain Master", 27, 30, 29, 110, 200, AI_SKELSD, 0 , 2, 80, 7, 16, 30, 0, 0, 0, 0, 80, MC_UNDEAD, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 5147 },
{ 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", FALSE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Reality Weaver", 28, 30, 30, 135, 240, AI_SKELSD, 0 , 3, 85, 7, 20, 35, 0, 0, 0, 0, 85, MC_UNDEAD, RESIST_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, RESIST_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 3, 5925 },
{ 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", FALSE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Unraveler", 26, 28, 25, 70, 150, AI_SKELSD, 0 , 0, 75, 7, 10, 20, 0, 0, 0, 0, 70, MC_UNDEAD, IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40, IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40, 0, 3, 3812 },
{ 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", FALSE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Hollow One", 28, 30, 27, 135, 240, AI_SKELSD, 0 , 1, 75, 7, 12, 24, 0, 0, 0, 0, 75, MC_UNDEAD, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40, 0, 3, 4374 },
{ 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", FALSE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Pain Master", 27, 30, 29, 110, 200, AI_SKELSD, 0 , 2, 80, 7, 16, 30, 0, 0, 0, 0, 80, MC_UNDEAD, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40, 0, 3, 5147 },
{ 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", FALSE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Reality Weaver", 28, 30, 30, 135, 240, AI_SKELSD, 0 , 3, 85, 7, 20, 35, 0, 0, 0, 0, 85, MC_UNDEAD, RESIST_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40, RESIST_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40, 0, 3, 5925 },
#endif
{ 128, 980, "Monsters\\Succ\\Scbs%c.CL2", FALSE, "Monsters\\Succ\\Scbs%c%i.WAV", FALSE, FALSE, NULL, { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Succubus", 22, 26, 24, 120, 150, AI_SUCC, MFLAG_CAN_OPEN_DOOR, 0, 100, 10, 1, 20, 0, 0, 0, 0, 60, MC_DEMON, RESIST_MAGIC , IMUNE_MAGIC | RESIST_FIRE , 0, 3, 3696 },
{ 128, 980, "Monsters\\Succ\\Scbs%c.CL2", FALSE, "Monsters\\Succ\\Scbs%c%i.WAV", FALSE, TRUE, "Monsters\\Succ\\Succb.TRN", { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Snow Witch", 25, 28, 26, 135, 175, AI_SUCC, MFLAG_CAN_OPEN_DOOR, 1, 110, 10, 1, 24, 0, 0, 0, 0, 65, MC_DEMON, RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 4084 },
{ 128, 980, "Monsters\\Succ\\Scbs%c.CL2", FALSE, "Monsters\\Succ\\Scbs%c%i.WAV", FALSE, FALSE, NULL, { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Succubus", 22, 26, 24, 120, 150, AI_SUCC, MFLAG_CAN_OPEN_DOOR, 0, 100, 10, 1, 20, 0, 0, 0, 0, 60, MC_DEMON, RESIST_MAGIC , IMMUNE_MAGIC | RESIST_FIRE , 0, 3, 3696 },
{ 128, 980, "Monsters\\Succ\\Scbs%c.CL2", FALSE, "Monsters\\Succ\\Scbs%c%i.WAV", FALSE, TRUE, "Monsters\\Succ\\Succb.TRN", { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Snow Witch", 25, 28, 26, 135, 175, AI_SUCC, MFLAG_CAN_OPEN_DOOR, 1, 110, 10, 1, 24, 0, 0, 0, 0, 65, MC_DEMON, RESIST_LIGHTNING | IMMUNE_NULL_40, IMMUNE_MAGIC | RESIST_LIGHTNING | IMMUNE_NULL_40, 0, 3, 4084 },
#ifdef HELLFIRE
{ 128, 980, "Monsters\\Succ\\Scbs%c.CL2", FALSE, "Monsters\\Succ\\Scbs%c%i.WAV", FALSE, TRUE, "Monsters\\Succ\\Succrw.TRN", { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Hell Spawn", 27, 30, 28, 150, 200, AI_SUCC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 115, 10, 1, 30, 0, 0, 0, 0, 75, MC_ANIMAL, RESIST_MAGIC | IMUNE_LIGHTNING , IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , 0, 3, 4480 },
{ 128, 980, "Monsters\\Succ\\Scbs%c.CL2", FALSE, "Monsters\\Succ\\Scbs%c%i.WAV", FALSE, TRUE, "Monsters\\Succ\\Succrw.TRN", { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Hell Spawn", 27, 30, 28, 150, 200, AI_SUCC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 115, 10, 1, 30, 0, 0, 0, 0, 75, MC_ANIMAL, RESIST_MAGIC | IMMUNE_LIGHTNING , IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING , 0, 3, 4480 },
#else
{ 128, 980, "Monsters\\Succ\\Scbs%c.CL2", FALSE, "Monsters\\Succ\\Scbs%c%i.WAV", FALSE, TRUE, "Monsters\\Succ\\Succrw.TRN", { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Hell Spawn", 27, 30, 28, 150, 200, AI_SUCC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 115, 10, 1, 30, 0, 0, 0, 0, 75, MC_DEMON, RESIST_MAGIC | IMUNE_LIGHTNING , IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , 0, 3, 4480 },
{ 128, 980, "Monsters\\Succ\\Scbs%c.CL2", FALSE, "Monsters\\Succ\\Scbs%c%i.WAV", FALSE, TRUE, "Monsters\\Succ\\Succrw.TRN", { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Hell Spawn", 27, 30, 28, 150, 200, AI_SUCC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 115, 10, 1, 30, 0, 0, 0, 0, 75, MC_DEMON, RESIST_MAGIC | IMMUNE_LIGHTNING , IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING , 0, 3, 4480 },
#endif
{ 128, 980, "Monsters\\Succ\\Scbs%c.CL2", FALSE, "Monsters\\Succ\\Scbs%c%i.WAV", FALSE, TRUE, "Monsters\\Succ\\Succbw.TRN", { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Soul Burner", 28, 30, 30, 140, 225, AI_SUCC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 120, 10, 1, 35, 0, 0, 0, 0, 85, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING , 0, 3, 4644 },
{ 128, 980, "Monsters\\Succ\\Scbs%c.CL2", FALSE, "Monsters\\Succ\\Scbs%c%i.WAV", FALSE, TRUE, "Monsters\\Succ\\Succbw.TRN", { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Soul Burner", 28, 30, 30, 140, 225, AI_SUCC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 120, 10, 1, 35, 0, 0, 0, 0, 85, MC_DEMON, RESIST_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING , IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING , 0, 3, 4644 },
{ 128, 2000, "Monsters\\Mage\\Mage%c.CL2", TRUE, "Monsters\\Mage\\Mage%c%i.WAV", FALSE, FALSE, NULL, { 12, 1, 20, 8, 28, 20 }, { 0, 0, 0, 0, 0, 0 }, "Counselor", 24, 26, 25, 70, 70, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 0, 90, 8, 8, 20, 0, 0, 0, 0, 0, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , 0, 7, 4070 },
{ 128, 2000, "Monsters\\Mage\\Mage%c.CL2", TRUE, "Monsters\\Mage\\Mage%c%i.WAV", FALSE, TRUE, "Monsters\\Mage\\Cnselg.TRN", { 12, 1, 20, 8, 28, 20 }, { 0, 0, 0, 0, 0, 0 }, "Magistrate", 26, 28, 27, 85, 85, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 1, 100, 8, 10, 24, 0, 0, 0, 0, 0, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 4478 },
{ 128, 2000, "Monsters\\Mage\\Mage%c.CL2", TRUE, "Monsters\\Mage\\Mage%c%i.WAV", FALSE, TRUE, "Monsters\\Mage\\Cnselgd.TRN", { 12, 1, 20, 8, 28, 20 }, { 0, 0, 0, 0, 0, 0 }, "Cabalist", 28, 30, 29, 120, 120, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 2, 110, 8, 14, 30, 0, 0, 0, 0, 0, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 4929 },
{ 128, 2000, "Monsters\\Mage\\Mage%c.CL2", TRUE, "Monsters\\Mage\\Mage%c%i.WAV", FALSE, TRUE, "Monsters\\Mage\\Cnselbk.TRN", { 12, 1, 20, 8, 28, 20 }, { 0, 0, 0, 0, 0, 0 }, "Advocate", 30, 30, 30, 145, 145, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 3, 120, 8, 15, 25, 0, 0, 0, 0, 0, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 4968 },
{ 128, 2000, "Monsters\\Mage\\Mage%c.CL2", TRUE, "Monsters\\Mage\\Mage%c%i.WAV", FALSE, TRUE, "Monsters\\Mage\\Cnselg.TRN", { 12, 1, 20, 8, 28, 20 }, { 0, 0, 0, 0, 0, 0 }, "Magistrate", 26, 28, 27, 85, 85, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 1, 100, 8, 10, 24, 0, 0, 0, 0, 0, MC_DEMON, RESIST_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40, 0, 7, 4478 },
{ 128, 2000, "Monsters\\Mage\\Mage%c.CL2", TRUE, "Monsters\\Mage\\Mage%c%i.WAV", FALSE, TRUE, "Monsters\\Mage\\Cnselgd.TRN", { 12, 1, 20, 8, 28, 20 }, { 0, 0, 0, 0, 0, 0 }, "Cabalist", 28, 30, 29, 120, 120, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 2, 110, 8, 14, 30, 0, 0, 0, 0, 0, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40, IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40, 0, 7, 4929 },
{ 128, 2000, "Monsters\\Mage\\Mage%c.CL2", TRUE, "Monsters\\Mage\\Mage%c%i.WAV", FALSE, TRUE, "Monsters\\Mage\\Cnselbk.TRN", { 12, 1, 20, 8, 28, 20 }, { 0, 0, 0, 0, 0, 0 }, "Advocate", 30, 30, 30, 145, 145, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 3, 120, 8, 15, 25, 0, 0, 0, 0, 0, MC_DEMON, IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40, IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40, 0, 7, 4968 },
{ 96, 386, "Monsters\\Golem\\Golem%c.CL2", TRUE, "Monsters\\Golem\\Golm%c%i.WAV", FALSE, FALSE, NULL, { 0, 16, 12, 0, 12, 20 }, { 0, 0, 0, 0, 0, 0 }, "Golem", 0, 0, 12, 1, 1, AI_GOLUM, MFLAG_CAN_OPEN_DOOR, 0, 0, 7, 1, 1, 0, 0, 0, 0, 1, MC_DEMON, 0 , 0 , 0, 0, 0 },
#ifdef HELLFIRE
{ 160, 2000, "Monsters\\Diablo\\Diablo%c.CL2", TRUE, "Monsters\\Diablo\\Diablo%c%i.WAV", TRUE, FALSE, NULL, { 16, 6, 16, 2, 16, 16 }, { 0, 0, 0, 0, 0, 0 }, "The Dark Lord", 50, 50, 45, 3333, 3333, AI_DIABLO, MFLAG_KNOCKBACK | MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 220, 4, 30, 60, 0, 11, 0, 0, 90, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 1666 },
{ 128, 1060, "Monsters\\DarkMage\\Dmage%c.CL2", TRUE, "Monsters\\DarkMage\\Dmag%c%i.WAV", FALSE, FALSE, NULL, { 6, 1, 21, 6, 23, 18 }, { 0, 0, 0, 0, 0, 0 }, "The Arch-Litch Malignus", 40, 41, 30, 160, 160, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 3, 120, 8, 20, 40, 0, 0, 0, 0, 70, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 4968 },
{ 160, 2000, "Monsters\\Diablo\\Diablo%c.CL2", TRUE, "Monsters\\Diablo\\Diablo%c%i.WAV", TRUE, FALSE, NULL, { 16, 6, 16, 2, 16, 16 }, { 0, 0, 0, 0, 0, 0 }, "The Dark Lord", 50, 50, 45, 3333, 3333, AI_DIABLO, MFLAG_KNOCKBACK | MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 220, 4, 30, 60, 0, 11, 0, 0, 90, MC_DEMON, IMMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40, IMMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40, 0, 7, 1666 },
{ 128, 1060, "Monsters\\DarkMage\\Dmage%c.CL2", TRUE, "Monsters\\DarkMage\\Dmag%c%i.WAV", FALSE, FALSE, NULL, { 6, 1, 21, 6, 23, 18 }, { 0, 0, 0, 0, 0, 0 }, "The Arch-Litch Malignus", 40, 41, 30, 160, 160, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 3, 120, 8, 20, 40, 0, 0, 0, 0, 70, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40, IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40, 0, 7, 4968 },
#else
{ 160, 2000, "Monsters\\Diablo\\Diablo%c.CL2", TRUE, "Monsters\\Diablo\\Diablo%c%i.WAV", TRUE, FALSE, NULL, { 16, 6, 16, 6, 16, 16 }, { 0, 0, 0, 0, 0, 0 }, "The Dark Lord", 50, 50, 30, 1666, 1666, AI_DIABLO, MFLAG_KNOCKBACK | MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 220, 4, 30, 60, 0, 11, 0, 0, 90, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 31666 },
{ 128, 1060, "Monsters\\DarkMage\\Dmage%c.CL2", TRUE, "Monsters\\DarkMage\\Dmag%c%i.WAV", FALSE, FALSE, NULL, { 6, 1, 21, 6, 23, 18 }, { 0, 0, 0, 0, 0, 0 }, "The Arch-Litch Malignus", 30, 30, 30, 160, 160, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 3, 120, 8, 20, 40, 0, 0, 0, 0, 70, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 4968 },
{ 160, 2000, "Monsters\\Diablo\\Diablo%c.CL2", TRUE, "Monsters\\Diablo\\Diablo%c%i.WAV", TRUE, FALSE, NULL, { 16, 6, 16, 6, 16, 16 }, { 0, 0, 0, 0, 0, 0 }, "The Dark Lord", 50, 50, 30, 1666, 1666, AI_DIABLO, MFLAG_KNOCKBACK | MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 220, 4, 30, 60, 0, 11, 0, 0, 90, MC_DEMON, IMMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40, IMMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40, 0, 7, 31666 },
{ 128, 1060, "Monsters\\DarkMage\\Dmage%c.CL2", TRUE, "Monsters\\DarkMage\\Dmag%c%i.WAV", FALSE, FALSE, NULL, { 6, 1, 21, 6, 23, 18 }, { 0, 0, 0, 0, 0, 0 }, "The Arch-Litch Malignus", 30, 30, 30, 160, 160, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 3, 120, 8, 20, 40, 0, 0, 0, 0, 70, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40, IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40, 0, 7, 4968 },
#endif
{ 188, 800, "Monsters\\Fork\\Fork%c.CL2", FALSE, "Monsters\\newsfx\\HBoar%c%i.WAV", FALSE, FALSE, NULL, { 10, 10, 15, 6, 16, 0 }, { 2, 0, 0, 0, 0, 0 }, "Hellboar", 32, 35, 23, 80, 100, AI_SKELSD, MFLAG_KNOCKBACK | MFLAG_SEARCH , 2, 70, 7, 16, 24, 0, 0, 0, 0, 60, MC_DEMON, 0 , RESIST_FIRE | RESIST_LIGHTNING , 0, 3, 750 },
{ 64, 305, "Monsters\\Scorp\\Scorp%c.CL2", FALSE, "Monsters\\newsfx\\Stingr%c%i.WAV", FALSE, FALSE, NULL, { 10, 10, 12, 6, 15, 0 }, { 2, 0, 0, 0, 0, 0 }, "Stinger", 32, 35, 22, 30, 40, AI_SKELSD, 0 , 3, 85, 8, 1, 20, 0, 0, 0, 0, 50, MC_ANIMAL, 0 , RESIST_LIGHTNING , 0, 1, 500 },
{ 156, 800, "Monsters\\Eye\\Eye%c.CL2", FALSE, "Monsters\\newsfx\\psyco%c%i.WAV", FALSE, FALSE, NULL, { 12, 13, 13, 7, 21, 0 }, { 2, 0, 0, 0, 0, 0 }, "Psychorb", 32, 35, 22, 20, 30, AI_PSYCHORB, 0 , 3, 80, 8, 10, 10, 0, 0, 0, 0, 40, MC_ANIMAL, 0 , RESIST_FIRE , 0, 6, 450 },
{ 148, 800, "Monsters\\Spider\\Spider%c.CL2", FALSE, "Monsters\\newsfx\\SLord%c%i.WAV", FALSE, FALSE, NULL, { 12, 10, 15, 6, 20, 0 }, { 2, 0, 0, 0, 0, 0 }, "Arachnon", 32, 35, 22, 60, 80, AI_SKELSD, MFLAG_SEARCH , 3, 50, 8, 5, 15, 0, 0, 0, 0, 50, MC_ANIMAL, 0 , RESIST_LIGHTNING , 0, 7, 500 },
{ 128, 800, "Monsters\\TSneak\\TSneak%c.CL2", FALSE, "Monsters\\newsfx\\FTwin%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 15, 11, 16, 0 }, { 2, 0, 0, 0, 0, 0 }, "Felltwin", 32, 35, 22, 50, 70, AI_SKELSD, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 70, 8, 10, 18, 0, 0, 0, 0, 50, MC_DEMON, IMUNE_NULL_40, RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 600 },
{ 128, 800, "Monsters\\TSneak\\TSneak%c.CL2", FALSE, "Monsters\\newsfx\\FTwin%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 15, 11, 16, 0 }, { 2, 0, 0, 0, 0, 0 }, "Felltwin", 32, 35, 22, 50, 70, AI_SKELSD, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 70, 8, 10, 18, 0, 0, 0, 0, 50, MC_DEMON, IMMUNE_NULL_40, RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40, 0, 3, 600 },
{ 164, 520, "Monsters\\Spawn\\Spawn%c.CL2", FALSE, "Monsters\\newsfx\\HSpawn%c%i.WAV", TRUE, FALSE, NULL, { 15, 12, 14, 11, 14, 0 }, { 0, 0, 0, 0, 0, 0 }, "Hork Spawn", 34, 37, 22, 30, 30, AI_SKELSD, 0 , 3, 60, 8, 10, 25, 0, 0, 0, 0, 25, MC_DEMON, RESIST_MAGIC , RESIST_MAGIC , 0, 3, 250 },
{ 86, 305, "Monsters\\WScorp\\WScorp%c.CL2", FALSE, "Monsters\\newsfx\\Stingr%c%i.WAV", FALSE, FALSE, NULL, { 10, 10, 12, 6, 15, 0 }, { 2, 0, 0, 0, 0, 0 }, "Venomtail", 36, 39, 24, 40, 50, AI_SKELSD, 0 , 3, 85, 8, 1, 30, 0, 0, 0, 0, 60, MC_ANIMAL, RESIST_LIGHTNING , IMUNE_LIGHTNING , 0, 1, 1000 },
{ 140, 800, "Monsters\\Eye2\\Eye2%c.CL2", FALSE, "Monsters\\newsfx\\Psyco%c%i.WAV", FALSE, FALSE, NULL, { 12, 13, 13, 7, 21, 0 }, { 2, 0, 0, 0, 0, 0 }, "Necromorb", 36, 39, 24, 30, 40, AI_NECROMORB, 0 , 3, 80, 8, 20, 20, 0, 0, 0, 0, 50, MC_ANIMAL, RESIST_FIRE , IMUNE_FIRE | RESIST_LIGHTNING , 0, 6, 1100 },
{ 148, 800, "Monsters\\bSpidr\\bSpidr%c.CL2", TRUE, "Monsters\\newsfx\\SLord%c%i.WAV", TRUE, FALSE, NULL, { 12, 10, 15, 6, 20, 10 }, { 2, 0, 0, 0, 0, 0 }, "Spider Lord", 36, 39, 24, 80, 100, AI_ACID, MFLAG_SEARCH , 3, 60, 8, 8, 20, 75, 8, 10, 10, 60, MC_ANIMAL, RESIST_LIGHTNING , RESIST_FIRE | IMUNE_LIGHTNING , 0, 7, 1250 },
{ 86, 305, "Monsters\\WScorp\\WScorp%c.CL2", FALSE, "Monsters\\newsfx\\Stingr%c%i.WAV", FALSE, FALSE, NULL, { 10, 10, 12, 6, 15, 0 }, { 2, 0, 0, 0, 0, 0 }, "Venomtail", 36, 39, 24, 40, 50, AI_SKELSD, 0 , 3, 85, 8, 1, 30, 0, 0, 0, 0, 60, MC_ANIMAL, RESIST_LIGHTNING , IMMUNE_LIGHTNING , 0, 1, 1000 },
{ 140, 800, "Monsters\\Eye2\\Eye2%c.CL2", FALSE, "Monsters\\newsfx\\Psyco%c%i.WAV", FALSE, FALSE, NULL, { 12, 13, 13, 7, 21, 0 }, { 2, 0, 0, 0, 0, 0 }, "Necromorb", 36, 39, 24, 30, 40, AI_NECROMORB, 0 , 3, 80, 8, 20, 20, 0, 0, 0, 0, 50, MC_ANIMAL, RESIST_FIRE , IMMUNE_FIRE | RESIST_LIGHTNING , 0, 6, 1100 },
{ 148, 800, "Monsters\\bSpidr\\bSpidr%c.CL2", TRUE, "Monsters\\newsfx\\SLord%c%i.WAV", TRUE, FALSE, NULL, { 12, 10, 15, 6, 20, 10 }, { 2, 0, 0, 0, 0, 0 }, "Spider Lord", 36, 39, 24, 80, 100, AI_ACID, MFLAG_SEARCH , 3, 60, 8, 8, 20, 75, 8, 10, 10, 60, MC_ANIMAL, RESIST_LIGHTNING , RESIST_FIRE | IMMUNE_LIGHTNING , 0, 7, 1250 },
{ 176, 800, "Monsters\\Clasp\\Clasp%c.CL2", FALSE, "Monsters\\newsfx\\Lworm%c%i.WAV", FALSE, FALSE, NULL, { 10, 12, 15, 6, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Lashworm", 36, 39, 20, 30, 30, AI_SKELSD, 0 , 3, 90, 8, 12, 20, 0, 0, 0, 0, 50, MC_ANIMAL, 0 , RESIST_FIRE , 0, 3, 600 },
{ 192, 800, "Monsters\\AntWorm\\Worm%c.CL2", FALSE, "Monsters\\newsfx\\TchAnt%c%i.WAV", FALSE, FALSE, NULL, { 14, 12, 12, 6, 20, 0 }, { 2, 0, 0, 0, 0, 0 }, "Torchant", 36, 39, 22, 60, 80, AI_TORCHANT, 0 , 3, 75, 8, 20, 30, 0, 0, 0, 0, 70, MC_ANIMAL, IMUNE_FIRE , RESIST_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , 0, 7, 1250 },
{ 138, 800, "Monsters\\HorkD\\HorkD%c.CL2", TRUE, "Monsters\\newsfx\\HDemon%c%i.WAV", TRUE, FALSE, NULL, { 15, 8, 16, 6, 16, 9 }, { 2, 0, 0, 0, 0, 2 }, "Hork Demon", 36, 37, 27, 120, 160, AI_SKELSD, 0 , 3, 60, 8, 20, 35, 80, 8, 0, 0, 80, MC_DEMON, RESIST_LIGHTNING , RESIST_MAGIC | IMUNE_LIGHTNING , 0, 7, 2000 },
{ 198, 800, "Monsters\\Hellbug\\Hellbg%c.CL2", TRUE, "Monsters\\newsfx\\Defile%c%i.WAV", TRUE, FALSE, NULL, { 8, 8, 14, 6, 14, 12 }, { 0, 0, 0, 0, 0, 0 }, "Hell Bug", 38, 39, 30, 240, 240, AI_SKELSD, MFLAG_SEARCH , 3, 110, 8, 20, 30, 90, 8, 50, 60, 80, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING , RESIST_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING , 0, 7, 5000 },
{ 124, 800, "Monsters\\Gravdg\\Gravdg%c.CL2", TRUE, "Monsters\\newsfx\\GDiggr%c%i.WAV", TRUE, FALSE, NULL, { 24, 24, 12, 6, 16, 16 }, { 2, 0, 0, 0, 0, 0 }, "Gravedigger", 40, 41, 26, 120, 240, AI_SCAV, MFLAG_CAN_OPEN_DOOR, 3, 80, 6, 2, 12, 0, 0, 0, 0, 20, MC_UNDEAD, IMUNE_LIGHTNING | IMUNE_NULL_40, RESIST_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 3, 2000 },
{ 192, 800, "Monsters\\AntWorm\\Worm%c.CL2", FALSE, "Monsters\\newsfx\\TchAnt%c%i.WAV", FALSE, FALSE, NULL, { 14, 12, 12, 6, 20, 0 }, { 2, 0, 0, 0, 0, 0 }, "Torchant", 36, 39, 22, 60, 80, AI_TORCHANT, 0 , 3, 75, 8, 20, 30, 0, 0, 0, 0, 70, MC_ANIMAL, IMMUNE_FIRE , RESIST_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING , 0, 7, 1250 },
{ 138, 800, "Monsters\\HorkD\\HorkD%c.CL2", TRUE, "Monsters\\newsfx\\HDemon%c%i.WAV", TRUE, FALSE, NULL, { 15, 8, 16, 6, 16, 9 }, { 2, 0, 0, 0, 0, 2 }, "Hork Demon", 36, 37, 27, 120, 160, AI_SKELSD, 0 , 3, 60, 8, 20, 35, 80, 8, 0, 0, 80, MC_DEMON, RESIST_LIGHTNING , RESIST_MAGIC | IMMUNE_LIGHTNING , 0, 7, 2000 },
{ 198, 800, "Monsters\\Hellbug\\Hellbg%c.CL2", TRUE, "Monsters\\newsfx\\Defile%c%i.WAV", TRUE, FALSE, NULL, { 8, 8, 14, 6, 14, 12 }, { 0, 0, 0, 0, 0, 0 }, "Hell Bug", 38, 39, 30, 240, 240, AI_SKELSD, MFLAG_SEARCH , 3, 110, 8, 20, 30, 90, 8, 50, 60, 80, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING , RESIST_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING , 0, 7, 5000 },
{ 124, 800, "Monsters\\Gravdg\\Gravdg%c.CL2", TRUE, "Monsters\\newsfx\\GDiggr%c%i.WAV", TRUE, FALSE, NULL, { 24, 24, 12, 6, 16, 16 }, { 2, 0, 0, 0, 0, 0 }, "Gravedigger", 40, 41, 26, 120, 240, AI_SCAV, MFLAG_CAN_OPEN_DOOR, 3, 80, 6, 2, 12, 0, 0, 0, 0, 20, MC_UNDEAD, IMMUNE_LIGHTNING | IMMUNE_NULL_40, RESIST_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40, 0, 3, 2000 },
{ 104, 550, "Monsters\\Rat\\Rat%c.CL2", FALSE, "Monsters\\newsfx\\TmbRat%c%i.WAV", FALSE, FALSE, NULL, { 11, 8, 12, 6, 20, 0 }, { 2, 0, 0, 0, 0, 0 }, "Tomb Rat", 40, 43, 24, 80, 120, AI_SKELSD, 0 , 3, 120, 8, 12, 25, 0, 0, 0, 0, 30, MC_ANIMAL, 0 , RESIST_FIRE | RESIST_LIGHTNING , 0, 3, 1800 },
{ 96, 550, "Monsters\\Hellbat\\Helbat%c.CL2", FALSE, "Monsters\\newsfx\\HelBat%c%i.WAV", FALSE, FALSE, NULL, { 18, 16, 14, 6, 18, 11 }, { 2, 0, 0, 0, 0, 0 }, "Firebat", 40, 43, 24, 60, 80, AI_FIREBAT, 0 , 3, 100, 8, 15, 20, 0, 0, 0, 0, 70, MC_ANIMAL, IMUNE_FIRE , RESIST_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , 0, 7, 2400 },
{ 128, 1740, "Monsters\\Demskel\\Demskl%c.CL2", TRUE, "Monsters\\newsfx\\SWing%c%i.WAV", FALSE, FALSE, "Monsters\\Thin\\Thinv3.TRN", { 10, 8, 20, 6, 24, 16 }, { 3, 0, 0, 0, 0, 0 }, "Skullwing", 40, 43, 27, 70, 70, AI_SKELSD, 0 , 0, 75, 7, 15, 20, 75, 9, 15, 20, 80, MC_UNDEAD, RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 3000 },
{ 96, 800, "Monsters\\Lich\\Lich%c.CL2", FALSE, "Monsters\\newsfx\\Lich%c%i.WAV", TRUE, FALSE, NULL, { 12, 10, 10, 7, 21, 0 }, { 2, 0, 0, 0, 2, 0 }, "Lich", 40, 43, 25, 80, 100, AI_LICH, 0 , 3, 100, 8, 15, 20, 0, 0, 0, 0, 60, MC_UNDEAD, RESIST_LIGHTNING | IMUNE_NULL_40, RESIST_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 3, 3000 },
{ 154, 800, "Monsters\\Bubba\\Bubba%c.CL2", FALSE, "Monsters\\newsfx\\Crypt%c%i.WAV", TRUE, FALSE, NULL, { 8, 18, 12, 8, 21, 0 }, { 3, 0, 0, 0, 0, 0 }, "Crypt Demon", 42, 45, 28, 200, 240, AI_SKELSD, 0 , 3, 100, 8, 20, 40, 0, 0, 0, 0, 85, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , 0, 3, 3200 },
{ 96, 550, "Monsters\\Hellbat2\\bhelbt%c.CL2", TRUE, "Monsters\\newsfx\\HelBat%c%i.WAV", FALSE, FALSE, NULL, { 18, 16, 14, 6, 18, 11 }, { 2, 0, 0, 0, 0, 0 }, "Hellbat", 44, 47, 29, 100, 140, AI_TORCHANT, 0 , 3, 110, 8, 30, 30, 0, 0, 0, 0, 80, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , RESIST_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING , 0, 7, 3600 },
{ 128, 1740, "Monsters\\Demskel\\Demskl%c.CL2", TRUE, "Monsters\\newsfx\\SWing%c%i.WAV", TRUE, FALSE, "Monsters\\Thin\\Thinv3.TRN", { 10, 8, 20, 6, 24, 16 }, { 3, 0, 0, 0, 0, 0 }, "Bone Demon", 44, 47, 30, 240, 280, AI_BONEDEMON, 0 , 0, 100, 8, 40, 50, 160, 12, 50, 50, 50, MC_UNDEAD, IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 5000 },
{ 136, 800, "Monsters\\Lich2\\Lich2%c.CL2", FALSE, "Monsters\\newsfx\\Lich%c%i.WAV", TRUE, FALSE, NULL, { 12, 10, 10, 7, 21, 0 }, { 2, 0, 0, 0, 2, 0 }, "Arch Lich", 44, 47, 30, 180, 200, AI_ARCHLICH, 0 , 3, 120, 8, 30, 30, 0, 0, 0, 0, 75, MC_UNDEAD, RESIST_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 3, 4000 },
{ 96, 550, "Monsters\\Hellbat\\Helbat%c.CL2", FALSE, "Monsters\\newsfx\\HelBat%c%i.WAV", FALSE, FALSE, NULL, { 18, 16, 14, 6, 18, 11 }, { 2, 0, 0, 0, 0, 0 }, "Firebat", 40, 43, 24, 60, 80, AI_FIREBAT, 0 , 3, 100, 8, 15, 20, 0, 0, 0, 0, 70, MC_ANIMAL, IMMUNE_FIRE , RESIST_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING , 0, 7, 2400 },
{ 128, 1740, "Monsters\\Demskel\\Demskl%c.CL2", TRUE, "Monsters\\newsfx\\SWing%c%i.WAV", FALSE, FALSE, "Monsters\\Thin\\Thinv3.TRN", { 10, 8, 20, 6, 24, 16 }, { 3, 0, 0, 0, 0, 0 }, "Skullwing", 40, 43, 27, 70, 70, AI_SKELSD, 0 , 0, 75, 7, 15, 20, 75, 9, 15, 20, 80, MC_UNDEAD, RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40, RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40, 0, 7, 3000 },
{ 96, 800, "Monsters\\Lich\\Lich%c.CL2", FALSE, "Monsters\\newsfx\\Lich%c%i.WAV", TRUE, FALSE, NULL, { 12, 10, 10, 7, 21, 0 }, { 2, 0, 0, 0, 2, 0 }, "Lich", 40, 43, 25, 80, 100, AI_LICH, 0 , 3, 100, 8, 15, 20, 0, 0, 0, 0, 60, MC_UNDEAD, RESIST_LIGHTNING | IMMUNE_NULL_40, RESIST_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40, 0, 3, 3000 },
{ 154, 800, "Monsters\\Bubba\\Bubba%c.CL2", FALSE, "Monsters\\newsfx\\Crypt%c%i.WAV", TRUE, FALSE, NULL, { 8, 18, 12, 8, 21, 0 }, { 3, 0, 0, 0, 0, 0 }, "Crypt Demon", 42, 45, 28, 200, 240, AI_SKELSD, 0 , 3, 100, 8, 20, 40, 0, 0, 0, 0, 85, MC_DEMON, IMMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING , 0, 3, 3200 },
{ 96, 550, "Monsters\\Hellbat2\\bhelbt%c.CL2", TRUE, "Monsters\\newsfx\\HelBat%c%i.WAV", FALSE, FALSE, NULL, { 18, 16, 14, 6, 18, 11 }, { 2, 0, 0, 0, 0, 0 }, "Hellbat", 44, 47, 29, 100, 140, AI_TORCHANT, 0 , 3, 110, 8, 30, 30, 0, 0, 0, 0, 80, MC_DEMON, RESIST_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING , RESIST_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING , 0, 7, 3600 },
{ 128, 1740, "Monsters\\Demskel\\Demskl%c.CL2", TRUE, "Monsters\\newsfx\\SWing%c%i.WAV", TRUE, FALSE, "Monsters\\Thin\\Thinv3.TRN", { 10, 8, 20, 6, 24, 16 }, { 3, 0, 0, 0, 0, 0 }, "Bone Demon", 44, 47, 30, 240, 280, AI_BONEDEMON, 0 , 0, 100, 8, 40, 50, 160, 12, 50, 50, 50, MC_UNDEAD, IMMUNE_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40, IMMUNE_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40, 0, 7, 5000 },
{ 136, 800, "Monsters\\Lich2\\Lich2%c.CL2", FALSE, "Monsters\\newsfx\\Lich%c%i.WAV", TRUE, FALSE, NULL, { 12, 10, 10, 7, 21, 0 }, { 2, 0, 0, 0, 2, 0 }, "Arch Lich", 44, 47, 30, 180, 200, AI_ARCHLICH, 0 , 3, 120, 8, 30, 30, 0, 0, 0, 0, 75, MC_UNDEAD, RESIST_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40, IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40, 0, 3, 4000 },
{ 180, 800, "Monsters\\Byclps\\Byclps%c.CL2", FALSE, "Monsters\\newsfx\\Biclop%c%i.WAV", FALSE, FALSE, NULL, { 10, 11, 16, 6, 16, 0 }, { 2, 0, 0, 0, 2, 0 }, "Biclops", 44, 47, 30, 200, 240, AI_SKELSD, MFLAG_KNOCKBACK | MFLAG_CAN_OPEN_DOOR, 3, 90, 8, 40, 50, 0, 0, 0, 0, 80, MC_DEMON, RESIST_LIGHTNING , RESIST_FIRE | RESIST_LIGHTNING , 0, 3, 4000 },
{ 164, 800, "Monsters\\Flesh\\Flesh%c.CL2", FALSE, "Monsters\\newsfx\\FleshT%c%i.WAV", TRUE, FALSE, NULL, { 15, 24, 15, 6, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Flesh Thing", 44, 47, 28, 300, 400, AI_SKELSD, 0 , 3, 150, 8, 12, 18, 0, 0, 0, 0, 70, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , 0, 3, 4000 },
{ 180, 800, "Monsters\\Reaper\\Reap%c.CL2", FALSE, "Monsters\\newsfx\\Reaper%c%i.WAV", FALSE, FALSE, NULL, { 12, 10, 14, 6, 16, 0 }, { 2, 0, 0, 0, 0, 0 }, "Reaper", 44, 47, 30, 260, 300, AI_SKELSD, 0 , 3, 120, 8, 30, 35, 0, 0, 0, 0, 90, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING , 0, 3, 6000 },
{ 226, 1200, "Monsters\\Nkr\\Nkr%c.CL2", TRUE, "Monsters\\newsfx\\Nakrul%c%i.WAV", TRUE, FALSE, NULL, { 2, 6, 16, 3, 16, 16 }, { 0, 0, 0, 0, 0, 0 }, "Na-Krul", 60, 60, 40, 1332, 1332, AI_SKELSD, MFLAG_KNOCKBACK | MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 150, 7, 40, 50, 150, 10, 40, 50, 125, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 13333 },
{ 180, 800, "Monsters\\Reaper\\Reap%c.CL2", FALSE, "Monsters\\newsfx\\Reaper%c%i.WAV", FALSE, FALSE, NULL, { 12, 10, 14, 6, 16, 0 }, { 2, 0, 0, 0, 0, 0 }, "Reaper", 44, 47, 30, 260, 300, AI_SKELSD, 0 , 3, 120, 8, 30, 35, 0, 0, 0, 0, 90, MC_DEMON, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING , IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING , 0, 3, 6000 },
{ 226, 1200, "Monsters\\Nkr\\Nkr%c.CL2", TRUE, "Monsters\\newsfx\\Nakrul%c%i.WAV", TRUE, FALSE, NULL, { 2, 6, 16, 3, 16, 16 }, { 0, 0, 0, 0, 0, 0 }, "Na-Krul", 60, 60, 40, 1332, 1332, AI_SKELSD, MFLAG_KNOCKBACK | MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 150, 7, 40, 50, 150, 10, 40, 50, 125, MC_DEMON, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40, IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40, 0, 7, 13333 },
// clang-format on
};
@ -526,109 +526,109 @@ BYTE MonstAvailTbl[] = {
UniqMonstStruct UniqMonst[] = {
// clang-format off
// mtype, mName, mTrnName, mlevel, mmaxhp, mAi, mint, mMinDamage, mMaxDamage, mMagicRes, mUnqAttr, mUnqVar1, mUnqVar2, mtalkmsg
{ MT_NGOATMC, "Gharbad the Weak", "BSDB", 4, 120, AI_GARBUD, 3, 8, 16, IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, TEXT_GARBUD1 },
{ MT_SKING, "Skeleton King", "GENRL", 0, 240, AI_SKELKING, 3, 6, 16, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 1, 0, 0, 0 },
{ MT_COUNSLR, "Zhar the Mad", "GENERAL", 8, 360, AI_ZHAR, 3, 16, 40, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , 0, 0, 0, TEXT_ZHAR1 },
{ MT_BFALLSP, "Snotspill", "BNG", 4, 220, AI_SNOTSPIL, 3, 10, 18, RESIST_LIGHTNING , 0, 0, 0, TEXT_BANNER10 },
{ MT_ADVOCATE, "Arch-Bishop Lazarus", "GENERAL", 0, 600, AI_LAZURUS, 3, 30, 50, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, TEXT_VILE13 },
{ MT_HLSPWN, "Red Vex", "REDV", 0, 400, AI_LAZHELP, 3, 30, 50, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 0, 0, TEXT_VILE13 },
{ MT_HLSPWN, "BlackJade", "BLKJD", 0, 400, AI_LAZHELP, 3, 30, 50, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, TEXT_VILE13 },
{ MT_RBLACK, "Lachdanan", "BHKA", 14, 500, AI_LACHDAN, 3, 0, 0, 0 , 0, 0, 0, TEXT_VEIL9 },
{ MT_BTBLACK, "Warlord of Blood", "GENERAL", 13, 850, AI_WARLORD, 3, 35, 50, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, TEXT_WARLRD9 },
{ MT_CLEAVER, "The Butcher", "GENRL", 0, 220, AI_CLEAVER, 3, 6, 12, RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_NGOATMC, "Gharbad the Weak", "BSDB", 4, 120, AI_GARBUD, 3, 8, 16, IMMUNE_LIGHTNING | IMMUNE_NULL_40, 0, 0, 0, TEXT_GARBUD1 },
{ MT_SKING, "Skeleton King", "GENRL", 0, 240, AI_SKELKING, 3, 6, 16, IMMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40, 1, 0, 0, 0 },
{ MT_COUNSLR, "Zhar the Mad", "GENERAL", 8, 360, AI_ZHAR, 3, 16, 40, IMMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , 0, 0, 0, TEXT_ZHAR1 },
{ MT_BFALLSP, "Snotspill", "BNG", 4, 220, AI_SNOTSPIL, 3, 10, 18, RESIST_LIGHTNING , 0, 0, 0, TEXT_BANNER10 },
{ MT_ADVOCATE, "Arch-Bishop Lazarus", "GENERAL", 0, 600, AI_LAZURUS, 3, 30, 50, IMMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40, 0, 0, 0, TEXT_VILE13 },
{ MT_HLSPWN, "Red Vex", "REDV", 0, 400, AI_LAZHELP, 3, 30, 50, IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_NULL_40, 0, 0, 0, TEXT_VILE13 },
{ MT_HLSPWN, "BlackJade", "BLKJD", 0, 400, AI_LAZHELP, 3, 30, 50, IMMUNE_MAGIC | RESIST_LIGHTNING | IMMUNE_NULL_40, 0, 0, 0, TEXT_VILE13 },
{ MT_RBLACK, "Lachdanan", "BHKA", 14, 500, AI_LACHDAN, 3, 0, 0, 0 , 0, 0, 0, TEXT_VEIL9 },
{ MT_BTBLACK, "Warlord of Blood", "GENERAL", 13, 850, AI_WARLORD, 3, 35, 50, IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40, 0, 0, 0, TEXT_WARLRD9 },
{ MT_CLEAVER, "The Butcher", "GENRL", 0, 220, AI_CLEAVER, 3, 6, 12, RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40, 0, 0, 0, 0 },
#ifdef HELLFIRE
{ MT_HORKDMN, "Hork Demon", "GENRL", 19, 300, AI_HORKDMN, 3, 20, 35, RESIST_LIGHTNING , 0, 0, 0, 0 },
{ MT_DEFILER, "The Defiler", "GENRL", 20, 480, AI_SKELSD, 3, 30, 40, RESIST_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING , 0, 0, 0, 0 },
{ MT_NAKRUL, "Na-Krul", "GENRL", 0, 1332, AI_SKELSD, 3, 40, 50, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_HORKDMN, "Hork Demon", "GENRL", 19, 300, AI_HORKDMN, 3, 20, 35, RESIST_LIGHTNING , 0, 0, 0, 0 },
{ MT_DEFILER, "The Defiler", "GENRL", 20, 480, AI_SKELSD, 3, 30, 40, RESIST_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING , 0, 0, 0, 0 },
{ MT_NAKRUL, "Na-Krul", "GENRL", 0, 1332, AI_SKELSD, 3, 40, 50, IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40, 3, 0, 0, 0 },
#endif
{ MT_TSKELAX, "Bonehead Keenaxe", "BHKA", 2, 91, AI_SKELSD, 2, 4, 10, IMUNE_MAGIC | IMUNE_NULL_40, 7, 100, 0, 0 },
{ MT_RFALLSD, "Bladeskin the Slasher", "BSTS", 2, 51, AI_FALLEN, 0, 6, 18, RESIST_FIRE , 11, 45, 0, 0 },
{ MT_NZOMBIE, "Soulpus", "GENERAL", 2, 133, AI_ZOMBIE, 0, 4, 8, RESIST_FIRE | RESIST_LIGHTNING , 0, 0, 0, 0 },
{ MT_RFALLSP, "Pukerat the Unclean", "PTU", 2, 77, AI_FALLEN, 3, 1, 5, RESIST_FIRE , 0, 0, 0, 0 },
{ MT_WSKELAX, "Boneripper", "BR", 2, 54, AI_BAT, 0, 6, 15, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_NZOMBIE, "Rotfeast the Hungry", "ETH", 2, 85, AI_SKELSD, 3, 4, 12, IMUNE_MAGIC | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_DFALLSD, "Gutshank the Quick", "GTQ", 3, 66, AI_BAT, 2, 6, 16, RESIST_FIRE , 3, 0, 0, 0 },
{ MT_TSKELSD, "Brokenhead Bangshield", "BHBS", 3, 108, AI_SKELSD, 3, 12, 20, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_YFALLSP, "Bongo", "BNG", 3, 178, AI_FALLEN, 3, 9, 21, 0 , 3, 0, 0, 0 },
{ MT_BZOMBIE, "Rotcarnage", "RCRN", 3, 102, AI_ZOMBIE, 3, 9, 24, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 11, 45, 0, 0 },
{ MT_NSCAV, "Shadowbite", "SHBT", 2, 60, AI_SKELSD, 3, 3, 20, IMUNE_FIRE , 3, 0, 0, 0 },
{ MT_WSKELBW, "Deadeye", "DE", 2, 49, AI_GOATBOW, 0, 6, 9, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_RSKELAX, "Madeye the Dead", "MTD", 4, 75, AI_BAT, 0, 9, 21, IMUNE_MAGIC | IMUNE_FIRE , 11, 30, 0, 0 },
{ MT_BSCAV, "El Chupacabras", "GENERAL", 3, 120, AI_GOATMC, 0, 10, 18, RESIST_FIRE , 3, 30, 0, 0 },
{ MT_TSKELBW, "Skullfire", "SKFR", 3, 125, AI_GOATBOW, 1, 6, 10, IMUNE_FIRE , 0, 100, 0, 0 },
{ MT_SNEAK, "Warpskull", "TSPO", 3, 117, AI_SNEAK, 2, 6, 18, RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_GZOMBIE, "Goretongue", "PMR", 3, 156, AI_SKELSD, 1, 15, 30, IMUNE_MAGIC | IMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_WSCAV, "Pulsecrawler", "BHKA", 4, 150, AI_SCAV, 0, 16, 20, IMUNE_FIRE | RESIST_LIGHTNING , 11, 45, 0, 0 },
{ MT_BLINK, "Moonbender", "GENERAL", 4, 135, AI_BAT, 0, 9, 27, IMUNE_FIRE , 3, 0, 0, 0 },
{ MT_BLINK, "Wrathraven", "GENERAL", 5, 135, AI_BAT, 2, 9, 22, IMUNE_FIRE , 3, 0, 0, 0 },
{ MT_YSCAV, "Spineeater", "GENERAL", 4, 180, AI_SCAV, 1, 18, 25, IMUNE_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_RSKELBW, "Blackash the Burning", "BASHTB", 4, 120, AI_GOATBOW, 0, 6, 16, IMUNE_MAGIC | IMUNE_FIRE , 3, 0, 0, 0 },
{ MT_BFALLSD, "Shadowcrow", "GENERAL", 5, 270, AI_SNEAK, 2, 12, 25, 0 , 3, 0, 0, 0 },
{ MT_LRDSAYTR, "Blightstone the Weak", "BHKA", 4, 360, AI_SKELSD, 0, 4, 12, IMUNE_MAGIC | RESIST_LIGHTNING , 7, 70, 0, 0 },
{ MT_FAT, "Bilefroth the Pit Master", "BFTP", 6, 210, AI_BAT, 1, 16, 23, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_NGOATBW, "Bloodskin Darkbow", "BSDB", 5, 207, AI_GOATBOW, 0, 3, 16, RESIST_FIRE | RESIST_LIGHTNING , 11, 55, 0, 0 },
{ MT_GLOOM, "Foulwing", "DB", 5, 246, AI_RHINO, 3, 12, 28, RESIST_FIRE , 3, 0, 0, 0 },
{ MT_XSKELSD, "Shadowdrinker", "SHDR", 5, 300, AI_SNEAK, 1, 18, 26, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 8, 45, 0, 0 },
{ MT_UNSEEN, "Hazeshifter", "BHKA", 5, 285, AI_SNEAK, 3, 18, 30, IMUNE_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_NACID, "Deathspit", "BFDS", 6, 303, AI_ACIDUNIQ, 0, 12, 32, RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_RGOATMC, "Bloodgutter", "BGBL", 6, 315, AI_BAT, 1, 24, 34, IMUNE_FIRE , 3, 0, 0, 0 },
{ MT_BGOATMC, "Deathshade Fleshmaul", "DSFM", 6, 276, AI_RHINO, 0, 12, 24, IMUNE_MAGIC | RESIST_FIRE , 8, 65, 0, 0 },
{ MT_WYRM, "Warmaggot the Mad", "GENERAL", 6, 246, AI_BAT, 3, 15, 30, RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_STORM, "Glasskull the Jagged", "BHKA", 7, 354, AI_STORM, 0, 18, 30, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_RGOATBW, "Blightfire", "BLF", 7, 321, AI_SUCC, 2, 13, 21, IMUNE_FIRE , 3, 0, 0, 0 },
{ MT_GARGOYLE, "Nightwing the Cold", "GENERAL", 7, 342, AI_BAT, 1, 18, 26, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_GGOATBW, "Gorestone", "GENERAL", 7, 303, AI_GOATBOW, 1, 15, 28, RESIST_LIGHTNING | IMUNE_NULL_40, 7, 70, 0, 0 },
{ MT_BMAGMA, "Bronzefist Firestone", "GENERAL", 8, 360, AI_MAGMA, 0, 30, 36, IMUNE_MAGIC | RESIST_FIRE , 3, 0, 0, 0 },
{ MT_INCIN, "Wrathfire the Doomed", "WFTD", 8, 270, AI_SKELSD, 2, 20, 30, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_NMAGMA, "Firewound the Grim", "BHKA", 8, 303, AI_MAGMA, 0, 18, 22, IMUNE_MAGIC | RESIST_FIRE , 3, 0, 0, 0 },
{ MT_MUDMAN, "Baron Sludge", "BSM", 8, 315, AI_SNEAK, 3, 25, 34, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 11, 75, 0, 0 },
{ MT_GGOATMC, "Blighthorn Steelmace", "BHSM", 7, 250, AI_RHINO, 0, 20, 28, RESIST_LIGHTNING , 11, 45, 0, 0 },
{ MT_RACID, "Chaoshowler", "GENERAL", 8, 240, AI_ACIDUNIQ, 0, 12, 20, 0 , 3, 0, 0, 0 },
{ MT_REDDTH, "Doomgrin the Rotting", "GENERAL", 8, 405, AI_STORM, 3, 25, 50, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_FLAMLRD, "Madburner", "GENERAL", 9, 270, AI_STORM, 0, 20, 40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING , 3, 0, 0, 0 },
{ MT_LTCHDMN, "Bonesaw the Litch", "GENERAL", 9, 495, AI_STORM, 2, 30, 55, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_MUDRUN, "Breakspine", "GENERAL", 9, 351, AI_RHINO, 0, 25, 34, RESIST_FIRE , 3, 0, 0, 0 },
{ MT_REDDTH, "Devilskull Sharpbone", "GENERAL", 9, 444, AI_STORM, 1, 25, 40, IMUNE_FIRE , 3, 0, 0, 0 },
{ MT_STORM, "Brokenstorm", "GENERAL", 9, 411, AI_STORM, 2, 25, 36, IMUNE_LIGHTNING , 3, 0, 0, 0 },
{ MT_RSTORM, "Stormbane", "GENERAL", 9, 555, AI_STORM, 3, 30, 30, IMUNE_LIGHTNING , 3, 0, 0, 0 },
{ MT_TOAD, "Oozedrool", "GENERAL", 9, 483, AI_FAT, 3, 25, 30, RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_BLOODCLW, "Goldblight of the Flame", "GENERAL", 10, 405, AI_GARG, 0, 15, 35, IMUNE_MAGIC | IMUNE_FIRE , 11, 80, 0, 0 },
{ MT_OBLORD, "Blackstorm", "GENERAL", 10, 525, AI_RHINO, 3, 20, 40, IMUNE_MAGIC | IMUNE_LIGHTNING , 11, 90, 0, 0 },
{ MT_RACID, "Plaguewrath", "GENERAL", 10, 450, AI_ACIDUNIQ, 2, 20, 30, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_RSTORM, "The Flayer", "GENERAL", 10, 501, AI_STORM, 1, 20, 35, RESIST_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_FROSTC, "Bluehorn", "GENERAL", 11, 477, AI_RHINO, 1, 25, 30, IMUNE_MAGIC | RESIST_FIRE , 11, 90, 0, 0 },
{ MT_HELLBURN, "Warpfire Hellspawn", "GENERAL", 11, 525, AI_FIREMAN, 3, 10, 40, RESIST_MAGIC | IMUNE_FIRE , 3, 0, 0, 0 },
{ MT_NSNAKE, "Fangspeir", "GENERAL", 11, 444, AI_SKELSD, 1, 15, 32, IMUNE_FIRE | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_UDEDBLRG, "Festerskull", "GENERAL", 11, 600, AI_STORM, 2, 15, 30, IMUNE_MAGIC | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_NBLACK, "Lionskull the Bent", "GENERAL", 12, 525, AI_SKELSD, 2, 25, 25, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_COUNSLR, "Blacktongue", "GENERAL", 12, 360, AI_COUNSLR, 3, 15, 30, RESIST_FIRE | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_DEATHW, "Viletouch", "GENERAL", 12, 525, AI_GARG, 3, 20, 40, IMUNE_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_RSNAKE, "Viperflame", "GENERAL", 12, 570, AI_SKELSD, 1, 25, 35, IMUNE_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_BSNAKE, "Fangskin", "BHKA", 14, 681, AI_SKELSD, 2, 15, 50, IMUNE_MAGIC | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_SUCCUBUS, "Witchfire the Unholy", "GENERAL", 12, 444, AI_SUCC, 3, 10, 20, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_BALROG, "Blackskull", "BHKA", 13, 750, AI_SKELSD, 3, 25, 40, IMUNE_MAGIC | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_UNRAV, "Soulslash", "GENERAL", 12, 450, AI_SKELSD, 0, 25, 25, IMUNE_MAGIC | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_VTEXLRD, "Windspawn", "GENERAL", 12, 711, AI_SKELSD, 1, 35, 40, IMUNE_MAGIC | IMUNE_FIRE , 3, 0, 0, 0 },
{ MT_GSNAKE, "Lord of the Pit", "GENERAL", 13, 762, AI_SKELSD, 2, 25, 42, RESIST_FIRE | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_RTBLACK, "Rustweaver", "GENERAL", 13, 400, AI_SKELSD, 3, 1, 60, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_HOLOWONE, "Howlingire the Shade", "GENERAL", 13, 450, AI_SKELSD, 2, 40, 75, RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_MAEL, "Doomcloud", "GENERAL", 13, 612, AI_STORM, 1, 1, 60, RESIST_FIRE | IMUNE_LIGHTNING , 0, 0, 0, 0 },
{ MT_PAINMSTR, "Bloodmoon Soulfire", "GENERAL", 13, 684, AI_SKELSD, 1, 15, 40, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_SNOWWICH, "Witchmoon", "GENERAL", 13, 310, AI_SUCC, 3, 30, 40, RESIST_LIGHTNING , 0, 0, 0, 0 },
{ MT_VTEXLRD, "Gorefeast", "GENERAL", 13, 771, AI_SKELSD, 3, 20, 55, RESIST_FIRE | IMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_RTBLACK, "Graywar the Slayer", "GENERAL", 14, 672, AI_SKELSD, 1, 30, 50, RESIST_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_MAGISTR, "Dreadjudge", "GENERAL", 14, 540, AI_COUNSLR, 1, 30, 40, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_HLSPWN, "Stareye the Witch", "GENERAL", 14, 726, AI_SUCC, 2, 30, 50, IMUNE_FIRE , 0, 0, 0, 0 },
{ MT_BTBLACK, "Steelskull the Hunter", "GENERAL", 14, 831, AI_SKELSD, 3, 40, 50, RESIST_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_RBLACK, "Sir Gorash", "GENERAL", 16, 1050, AI_SKELSD, 1, 20, 60, IMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_CABALIST, "The Vizier", "GENERAL", 15, 850, AI_COUNSLR, 2, 25, 40, IMUNE_FIRE , 3, 0, 0, 0 },
{ MT_REALWEAV, "Zamphir", "GENERAL", 15, 891, AI_SKELSD, 2, 30, 50, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_HLSPWN, "Bloodlust", "GENERAL", 15, 825, AI_SUCC, 1, 20, 55, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_HLSPWN, "Webwidow", "GENERAL", 16, 774, AI_SUCC, 1, 20, 50, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_SOLBRNR, "Fleshdancer", "GENERAL", 16, 999, AI_SUCC, 3, 30, 50, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_OBLORD, "Grimspike", "GENERAL", 19, 534, AI_SNEAK, 1, 25, 40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_STORML, "Doomlock", "GENERAL", 28, 534, AI_SNEAK, 1, 35, 55, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 },
{ -1, NULL, NULL, 0, 0, 0, 0, 0, 0, 0 , 0, 0, 0, 0 },
{ MT_TSKELAX, "Bonehead Keenaxe", "BHKA", 2, 91, AI_SKELSD, 2, 4, 10, IMMUNE_MAGIC | IMMUNE_NULL_40, 7, 100, 0, 0 },
{ MT_RFALLSD, "Bladeskin the Slasher", "BSTS", 2, 51, AI_FALLEN, 0, 6, 18, RESIST_FIRE , 11, 45, 0, 0 },
{ MT_NZOMBIE, "Soulpus", "GENERAL", 2, 133, AI_ZOMBIE, 0, 4, 8, RESIST_FIRE | RESIST_LIGHTNING , 0, 0, 0, 0 },
{ MT_RFALLSP, "Pukerat the Unclean", "PTU", 2, 77, AI_FALLEN, 3, 1, 5, RESIST_FIRE , 0, 0, 0, 0 },
{ MT_WSKELAX, "Boneripper", "BR", 2, 54, AI_BAT, 0, 6, 15, IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_NZOMBIE, "Rotfeast the Hungry", "ETH", 2, 85, AI_SKELSD, 3, 4, 12, IMMUNE_MAGIC | IMMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_DFALLSD, "Gutshank the Quick", "GTQ", 3, 66, AI_BAT, 2, 6, 16, RESIST_FIRE , 3, 0, 0, 0 },
{ MT_TSKELSD, "Brokenhead Bangshield", "BHBS", 3, 108, AI_SKELSD, 3, 12, 20, IMMUNE_MAGIC | RESIST_LIGHTNING | IMMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_YFALLSP, "Bongo", "BNG", 3, 178, AI_FALLEN, 3, 9, 21, 0 , 3, 0, 0, 0 },
{ MT_BZOMBIE, "Rotcarnage", "RCRN", 3, 102, AI_ZOMBIE, 3, 9, 24, IMMUNE_MAGIC | RESIST_LIGHTNING | IMMUNE_NULL_40, 11, 45, 0, 0 },
{ MT_NSCAV, "Shadowbite", "SHBT", 2, 60, AI_SKELSD, 3, 3, 20, IMMUNE_FIRE , 3, 0, 0, 0 },
{ MT_WSKELBW, "Deadeye", "DE", 2, 49, AI_GOATBOW, 0, 6, 9, IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_RSKELAX, "Madeye the Dead", "MTD", 4, 75, AI_BAT, 0, 9, 21, IMMUNE_MAGIC | IMMUNE_FIRE , 11, 30, 0, 0 },
{ MT_BSCAV, "El Chupacabras", "GENERAL", 3, 120, AI_GOATMC, 0, 10, 18, RESIST_FIRE , 3, 30, 0, 0 },
{ MT_TSKELBW, "Skullfire", "SKFR", 3, 125, AI_GOATBOW, 1, 6, 10, IMMUNE_FIRE , 0, 100, 0, 0 },
{ MT_SNEAK, "Warpskull", "TSPO", 3, 117, AI_SNEAK, 2, 6, 18, RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_GZOMBIE, "Goretongue", "PMR", 3, 156, AI_SKELSD, 1, 15, 30, IMMUNE_MAGIC | IMMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_WSCAV, "Pulsecrawler", "BHKA", 4, 150, AI_SCAV, 0, 16, 20, IMMUNE_FIRE | RESIST_LIGHTNING , 11, 45, 0, 0 },
{ MT_BLINK, "Moonbender", "GENERAL", 4, 135, AI_BAT, 0, 9, 27, IMMUNE_FIRE , 3, 0, 0, 0 },
{ MT_BLINK, "Wrathraven", "GENERAL", 5, 135, AI_BAT, 2, 9, 22, IMMUNE_FIRE , 3, 0, 0, 0 },
{ MT_YSCAV, "Spineeater", "GENERAL", 4, 180, AI_SCAV, 1, 18, 25, IMMUNE_LIGHTNING | IMMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_RSKELBW, "Blackash the Burning", "BASHTB", 4, 120, AI_GOATBOW, 0, 6, 16, IMMUNE_MAGIC | IMMUNE_FIRE , 3, 0, 0, 0 },
{ MT_BFALLSD, "Shadowcrow", "GENERAL", 5, 270, AI_SNEAK, 2, 12, 25, 0 , 3, 0, 0, 0 },
{ MT_LRDSAYTR, "Blightstone the Weak", "BHKA", 4, 360, AI_SKELSD, 0, 4, 12, IMMUNE_MAGIC | RESIST_LIGHTNING , 7, 70, 0, 0 },
{ MT_FAT, "Bilefroth the Pit Master", "BFTP", 6, 210, AI_BAT, 1, 16, 23, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_NGOATBW, "Bloodskin Darkbow", "BSDB", 5, 207, AI_GOATBOW, 0, 3, 16, RESIST_FIRE | RESIST_LIGHTNING , 11, 55, 0, 0 },
{ MT_GLOOM, "Foulwing", "DB", 5, 246, AI_RHINO, 3, 12, 28, RESIST_FIRE , 3, 0, 0, 0 },
{ MT_XSKELSD, "Shadowdrinker", "SHDR", 5, 300, AI_SNEAK, 1, 18, 26, IMMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40, 8, 45, 0, 0 },
{ MT_UNSEEN, "Hazeshifter", "BHKA", 5, 285, AI_SNEAK, 3, 18, 30, IMMUNE_LIGHTNING | IMMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_NACID, "Deathspit", "BFDS", 6, 303, AI_ACIDUNIQ, 0, 12, 32, RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_RGOATMC, "Bloodgutter", "BGBL", 6, 315, AI_BAT, 1, 24, 34, IMMUNE_FIRE , 3, 0, 0, 0 },
{ MT_BGOATMC, "Deathshade Fleshmaul", "DSFM", 6, 276, AI_RHINO, 0, 12, 24, IMMUNE_MAGIC | RESIST_FIRE , 8, 65, 0, 0 },
{ MT_WYRM, "Warmaggot the Mad", "GENERAL", 6, 246, AI_BAT, 3, 15, 30, RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_STORM, "Glasskull the Jagged", "BHKA", 7, 354, AI_STORM, 0, 18, 30, IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_RGOATBW, "Blightfire", "BLF", 7, 321, AI_SUCC, 2, 13, 21, IMMUNE_FIRE , 3, 0, 0, 0 },
{ MT_GARGOYLE, "Nightwing the Cold", "GENERAL", 7, 342, AI_BAT, 1, 18, 26, IMMUNE_MAGIC | RESIST_LIGHTNING | IMMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_GGOATBW, "Gorestone", "GENERAL", 7, 303, AI_GOATBOW, 1, 15, 28, RESIST_LIGHTNING | IMMUNE_NULL_40, 7, 70, 0, 0 },
{ MT_BMAGMA, "Bronzefist Firestone", "GENERAL", 8, 360, AI_MAGMA, 0, 30, 36, IMMUNE_MAGIC | RESIST_FIRE , 3, 0, 0, 0 },
{ MT_INCIN, "Wrathfire the Doomed", "WFTD", 8, 270, AI_SKELSD, 2, 20, 30, IMMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_NMAGMA, "Firewound the Grim", "BHKA", 8, 303, AI_MAGMA, 0, 18, 22, IMMUNE_MAGIC | RESIST_FIRE , 3, 0, 0, 0 },
{ MT_MUDMAN, "Baron Sludge", "BSM", 8, 315, AI_SNEAK, 3, 25, 34, IMMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40, 11, 75, 0, 0 },
{ MT_GGOATMC, "Blighthorn Steelmace", "BHSM", 7, 250, AI_RHINO, 0, 20, 28, RESIST_LIGHTNING , 11, 45, 0, 0 },
{ MT_RACID, "Chaoshowler", "GENERAL", 8, 240, AI_ACIDUNIQ, 0, 12, 20, 0 , 3, 0, 0, 0 },
{ MT_REDDTH, "Doomgrin the Rotting", "GENERAL", 8, 405, AI_STORM, 3, 25, 50, IMMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_FLAMLRD, "Madburner", "GENERAL", 9, 270, AI_STORM, 0, 20, 40, IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING , 3, 0, 0, 0 },
{ MT_LTCHDMN, "Bonesaw the Litch", "GENERAL", 9, 495, AI_STORM, 2, 30, 55, IMMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_MUDRUN, "Breakspine", "GENERAL", 9, 351, AI_RHINO, 0, 25, 34, RESIST_FIRE , 3, 0, 0, 0 },
{ MT_REDDTH, "Devilskull Sharpbone", "GENERAL", 9, 444, AI_STORM, 1, 25, 40, IMMUNE_FIRE , 3, 0, 0, 0 },
{ MT_STORM, "Brokenstorm", "GENERAL", 9, 411, AI_STORM, 2, 25, 36, IMMUNE_LIGHTNING , 3, 0, 0, 0 },
{ MT_RSTORM, "Stormbane", "GENERAL", 9, 555, AI_STORM, 3, 30, 30, IMMUNE_LIGHTNING , 3, 0, 0, 0 },
{ MT_TOAD, "Oozedrool", "GENERAL", 9, 483, AI_FAT, 3, 25, 30, RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_BLOODCLW, "Goldblight of the Flame", "GENERAL", 10, 405, AI_GARG, 0, 15, 35, IMMUNE_MAGIC | IMMUNE_FIRE , 11, 80, 0, 0 },
{ MT_OBLORD, "Blackstorm", "GENERAL", 10, 525, AI_RHINO, 3, 20, 40, IMMUNE_MAGIC | IMMUNE_LIGHTNING , 11, 90, 0, 0 },
{ MT_RACID, "Plaguewrath", "GENERAL", 10, 450, AI_ACIDUNIQ, 2, 20, 30, IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_RSTORM, "The Flayer", "GENERAL", 10, 501, AI_STORM, 1, 20, 35, RESIST_MAGIC | RESIST_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_FROSTC, "Bluehorn", "GENERAL", 11, 477, AI_RHINO, 1, 25, 30, IMMUNE_MAGIC | RESIST_FIRE , 11, 90, 0, 0 },
{ MT_HELLBURN, "Warpfire Hellspawn", "GENERAL", 11, 525, AI_FIREMAN, 3, 10, 40, RESIST_MAGIC | IMMUNE_FIRE , 3, 0, 0, 0 },
{ MT_NSNAKE, "Fangspeir", "GENERAL", 11, 444, AI_SKELSD, 1, 15, 32, IMMUNE_FIRE | IMMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_UDEDBLRG, "Festerskull", "GENERAL", 11, 600, AI_STORM, 2, 15, 30, IMMUNE_MAGIC | IMMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_NBLACK, "Lionskull the Bent", "GENERAL", 12, 525, AI_SKELSD, 2, 25, 25, IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_COUNSLR, "Blacktongue", "GENERAL", 12, 360, AI_COUNSLR, 3, 15, 30, RESIST_FIRE | IMMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_DEATHW, "Viletouch", "GENERAL", 12, 525, AI_GARG, 3, 20, 40, IMMUNE_LIGHTNING | IMMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_RSNAKE, "Viperflame", "GENERAL", 12, 570, AI_SKELSD, 1, 25, 35, IMMUNE_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_BSNAKE, "Fangskin", "BHKA", 14, 681, AI_SKELSD, 2, 15, 50, IMMUNE_MAGIC | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_SUCCUBUS, "Witchfire the Unholy", "GENERAL", 12, 444, AI_SUCC, 3, 10, 20, IMMUNE_MAGIC | IMMUNE_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_BALROG, "Blackskull", "BHKA", 13, 750, AI_SKELSD, 3, 25, 40, IMMUNE_MAGIC | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_UNRAV, "Soulslash", "GENERAL", 12, 450, AI_SKELSD, 0, 25, 25, IMMUNE_MAGIC | IMMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_VTEXLRD, "Windspawn", "GENERAL", 12, 711, AI_SKELSD, 1, 35, 40, IMMUNE_MAGIC | IMMUNE_FIRE , 3, 0, 0, 0 },
{ MT_GSNAKE, "Lord of the Pit", "GENERAL", 13, 762, AI_SKELSD, 2, 25, 42, RESIST_FIRE | IMMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_RTBLACK, "Rustweaver", "GENERAL", 13, 400, AI_SKELSD, 3, 1, 60, IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING | IMMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_HOLOWONE, "Howlingire the Shade", "GENERAL", 13, 450, AI_SKELSD, 2, 40, 75, RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_MAEL, "Doomcloud", "GENERAL", 13, 612, AI_STORM, 1, 1, 60, RESIST_FIRE | IMMUNE_LIGHTNING , 0, 0, 0, 0 },
{ MT_PAINMSTR, "Bloodmoon Soulfire", "GENERAL", 13, 684, AI_SKELSD, 1, 15, 40, IMMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_SNOWWICH, "Witchmoon", "GENERAL", 13, 310, AI_SUCC, 3, 30, 40, RESIST_LIGHTNING , 0, 0, 0, 0 },
{ MT_VTEXLRD, "Gorefeast", "GENERAL", 13, 771, AI_SKELSD, 3, 20, 55, RESIST_FIRE | IMMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_RTBLACK, "Graywar the Slayer", "GENERAL", 14, 672, AI_SKELSD, 1, 30, 50, RESIST_LIGHTNING | IMMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_MAGISTR, "Dreadjudge", "GENERAL", 14, 540, AI_COUNSLR, 1, 30, 40, IMMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_HLSPWN, "Stareye the Witch", "GENERAL", 14, 726, AI_SUCC, 2, 30, 50, IMMUNE_FIRE , 0, 0, 0, 0 },
{ MT_BTBLACK, "Steelskull the Hunter", "GENERAL", 14, 831, AI_SKELSD, 3, 40, 50, RESIST_LIGHTNING | IMMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_RBLACK, "Sir Gorash", "GENERAL", 16, 1050, AI_SKELSD, 1, 20, 60, IMMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_CABALIST, "The Vizier", "GENERAL", 15, 850, AI_COUNSLR, 2, 25, 40, IMMUNE_FIRE , 3, 0, 0, 0 },
{ MT_REALWEAV, "Zamphir", "GENERAL", 15, 891, AI_SKELSD, 2, 30, 50, IMMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_HLSPWN, "Bloodlust", "GENERAL", 15, 825, AI_SUCC, 1, 20, 55, IMMUNE_MAGIC | IMMUNE_LIGHTNING | IMMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_HLSPWN, "Webwidow", "GENERAL", 16, 774, AI_SUCC, 1, 20, 50, IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_SOLBRNR, "Fleshdancer", "GENERAL", 16, 999, AI_SUCC, 3, 30, 50, IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_OBLORD, "Grimspike", "GENERAL", 19, 534, AI_SNEAK, 1, 25, 40, IMMUNE_MAGIC | RESIST_FIRE | IMMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_STORML, "Doomlock", "GENERAL", 28, 534, AI_SNEAK, 1, 35, 55, IMMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_NULL_40, 3, 0, 0, 0 },
{ -1, NULL, NULL, 0, 0, 0, 0, 0, 0, 0 , 0, 0, 0, 0 },
// clang-format on
};

24
Source/monster.cpp

@ -5526,7 +5526,7 @@ void PrintMonstHistory(int mt)
res = monsterdata[mt].mMagicRes;
else
res = monsterdata[mt].mMagicRes2;
res = res & (RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING);
res = res & (RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING);
if (!res) {
strcpy(tempstr, "No magic resistance");
AddPanelString(tempstr, TRUE);
@ -5542,13 +5542,13 @@ void PrintMonstHistory(int mt)
tempstr[strlen(tempstr) - 1] = '\0';
AddPanelString(tempstr, TRUE);
}
if (res & (IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING)) {
if (res & (IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING)) {
strcpy(tempstr, "Immune: ");
if (res & IMUNE_MAGIC)
if (res & IMMUNE_MAGIC)
strcat(tempstr, "Magic ");
if (res & IMUNE_FIRE)
if (res & IMMUNE_FIRE)
strcat(tempstr, "Fire ");
if (res & IMUNE_LIGHTNING)
if (res & IMMUNE_LIGHTNING)
strcat(tempstr, "Lightning ");
tempstr[strlen(tempstr) - 1] = '\0';
AddPanelString(tempstr, TRUE);
@ -5562,7 +5562,7 @@ void PrintUniqueHistory()
{
int res;
res = monster[pcursmonst].mMagicRes & (RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING);
res = monster[pcursmonst].mMagicRes & (RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING);
if (!res) {
strcpy(tempstr, "No resistances");
AddPanelString(tempstr, TRUE);
@ -5573,7 +5573,7 @@ void PrintUniqueHistory()
else
strcpy(tempstr, "No resistances");
AddPanelString(tempstr, TRUE);
if (res & (IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING)) {
if (res & (IMMUNE_MAGIC | IMMUNE_FIRE | IMMUNE_LIGHTNING)) {
strcpy(tempstr, "Some Magic Immunities");
} else {
strcpy(tempstr, "No Immunities");
@ -5701,7 +5701,7 @@ BOOL PosOkMonst(int i, int x, int y)
}
}
}
if (fire && (!(monster[i].mMagicRes & IMUNE_FIRE) || monster[i].MType->mtype == MT_DIABLO))
if (fire && (!(monster[i].mMagicRes & IMMUNE_FIRE) || monster[i].MType->mtype == MT_DIABLO))
ret = FALSE;
}
#endif
@ -5741,9 +5741,9 @@ BOOLEAN monster_posok(int i, int x, int y)
}
}
}
if ((fire && !(monster[i].mMagicRes & IMUNE_FIRE)) || (fire && monster[i].MType->mtype == MT_DIABLO))
if ((fire && !(monster[i].mMagicRes & IMMUNE_FIRE)) || (fire && monster[i].MType->mtype == MT_DIABLO))
ret = FALSE;
if ((lightning && !(monster[i].mMagicRes & IMUNE_LIGHTNING)) || (lightning && monster[i].MType->mtype == MT_DIABLO))
if ((lightning && !(monster[i].mMagicRes & IMMUNE_LIGHTNING)) || (lightning && monster[i].MType->mtype == MT_DIABLO))
ret = FALSE;
}
return ret;
@ -5789,7 +5789,7 @@ BOOL PosOkMonst2(int i, int x, int y)
}
}
}
if (fire && (!(monster[i].mMagicRes & IMUNE_FIRE) || monster[i].MType->mtype == MT_DIABLO))
if (fire && (!(monster[i].mMagicRes & IMMUNE_FIRE) || monster[i].MType->mtype == MT_DIABLO))
ret = FALSE;
}
#endif
@ -5857,7 +5857,7 @@ BOOL PosOkMonst3(int i, int x, int y)
}
}
}
if (fire && (!(monster[i].mMagicRes & IMUNE_FIRE) || monster[i].MType->mtype == MT_DIABLO)) {
if (fire && (!(monster[i].mMagicRes & IMMUNE_FIRE) || monster[i].MType->mtype == MT_DIABLO)) {
ret = FALSE;
}
}

2
Source/movie.cpp

@ -19,7 +19,7 @@ BOOL loop_movie;
* @param pszMovie The file name of the video
* @param user_can_close Set to false to make the video unskippable.
*/
void play_movie(char *pszMovie, BOOL user_can_close)
void play_movie(const char *pszMovie, BOOL user_can_close)
{
HANDLE video_stream;

2
Source/movie.h

@ -15,7 +15,7 @@ extern "C" {
extern BYTE movie_playing;
extern BOOL loop_movie;
void play_movie(char *pszMovie, BOOL user_can_close);
void play_movie(const char *pszMovie, BOOL user_can_close);
LRESULT MovieWndProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam);
/* rdata */

4
Source/multi.cpp

@ -244,7 +244,7 @@ void multi_clear_left_tbl()
void multi_player_left_msg(int pnum, int left)
{
char *pszFmt;
const char *pszFmt;
if (plr[pnum].plractive) {
RemovePlrFromMap(pnum);
@ -892,7 +892,7 @@ BOOL multi_upgrade(BOOL *pfExitProgram)
void recv_plrinfo(int pnum, TCmdPlrInfoHdr *p, BOOL recv)
{
char *szEvent;
const char *szEvent;
if (myplr == pnum) {
return;

2
Source/objdat.cpp

@ -263,7 +263,7 @@ ObjDataStruct AllObjects[] = {
};
/** Maps from object_graphic_id to object CEL name. */
char *ObjMasterLoadList[] = { // might be const
const char *const ObjMasterLoadList[] = {
"L1Braz",
"L1Doors",
"Lever",

2
Source/objdat.h

@ -14,7 +14,7 @@ extern "C" {
extern int ObjTypeConv[];
extern ObjDataStruct AllObjects[];
extern char *ObjMasterLoadList[];
extern const char *const ObjMasterLoadList[];
#ifdef HELLFIRE
extern char *ObjCryptLoadList[];
extern char *ObjHiveLoadList[];

4
Source/objects.cpp

@ -26,7 +26,7 @@ int bxadd[8] = { -1, 0, 1, -1, 1, -1, 0, 1 };
/** Specifies the Y-coordinate delta between barrels. */
int byadd[8] = { -1, -1, -1, 0, 0, 1, 1, 1 };
/** Maps from shrine_id to shrine name. */
char *shrinestrs[NUM_SHRINETYPE] = {
const char *const shrinestrs[NUM_SHRINETYPE] = {
"Mysterious",
"Hidden",
"Gloomy",
@ -188,7 +188,7 @@ BYTE shrineavail[NUM_SHRINETYPE] = {
#endif
};
/** Maps from book_id to book name. */
char *StoryBookName[] = {
const char *const StoryBookName[] = {
"The Great Conflict",
"The Wages of Sin are War",
"The Tale of the Horadrim",

4
Source/objects.h

@ -182,11 +182,11 @@ DIABOOL objects_lv_24_454B04(int s);
extern int bxadd[8];
extern int byadd[8];
extern char *shrinestrs[NUM_SHRINETYPE];
extern const char *const shrinestrs[NUM_SHRINETYPE];
extern char shrinemin[NUM_SHRINETYPE];
extern char shrinemax[NUM_SHRINETYPE];
extern BYTE shrineavail[NUM_SHRINETYPE];
extern char *StoryBookName[];
extern const char *const StoryBookName[];
extern int StoryText[3][3];
#ifdef __cplusplus

2
Source/palette.cpp

@ -83,7 +83,7 @@ void palette_init()
InitPalette();
}
void LoadPalette(char *pszFileName)
void LoadPalette(const char *pszFileName)
{
int i;
void *pBuf;

2
Source/palette.h

@ -19,7 +19,7 @@ extern SDL_Color orig_palette[256];
void palette_update();
void SaveGamma();
void palette_init();
void LoadPalette(char *pszFileName);
void LoadPalette(const char *pszFileName);
void LoadRndLvlPal(int l);
void ResetPal();
void IncreaseGamma();

10
Source/player.cpp

@ -147,7 +147,7 @@ int ToBlkTbl[NUM_CLASSES] = {
30,
#endif
};
char *ClassStrTblOld[] = {
const char *const ClassStrTblOld[] = {
"Warrior",
"Rogue",
"Sorceror",
@ -222,7 +222,7 @@ int ExpLvlsTbl[MAXCHARLEVEL] = {
1310707109,
1583495809
};
char *ClassStrTbl[NUM_CLASSES] = {
const char *const ClassStrTbl[NUM_CLASSES] = {
"Warrior",
"Rogue",
"Sorceror",
@ -248,9 +248,9 @@ void LoadPlrGFX(int pnum, player_graphic gfxflag)
{
char prefix[16];
char pszName[256];
char *szCel;
const char *szCel;
PlayerStruct *p;
char *cs;
const char *cs;
BYTE *pData, *pAnim;
DWORD i;
@ -451,7 +451,7 @@ void InitPlrGFXMem(int pnum)
plr[pnum]._pGFXLoad = 0;
}
DWORD GetPlrGFXSize(char *szCel)
DWORD GetPlrGFXSize(const char *szCel)
{
DWORD c;
const char *a, *w;

6
Source/player.h

@ -32,7 +32,7 @@ void SetPlayerGPtrs(BYTE *pData, BYTE **pAnim);
void LoadPlrGFX(int pnum, player_graphic gfxflag);
void InitPlayerGFX(int pnum);
void InitPlrGFXMem(int pnum);
DWORD GetPlrGFXSize(char *szCel);
DWORD GetPlrGFXSize(const char *szCel);
void FreePlayerGFX(int pnum);
void NewPlrAnim(int pnum, BYTE *Peq, int numFrames, int Delay, int width);
void ClearPlrPVars(int pnum);
@ -147,10 +147,10 @@ extern int MagicTbl[NUM_CLASSES];
extern int DexterityTbl[NUM_CLASSES];
extern int VitalityTbl[NUM_CLASSES];
extern int ToBlkTbl[NUM_CLASSES];
extern char *ClassStrTblOld[];
extern const char *const ClassStrTblOld[];
extern int MaxStats[NUM_CLASSES][4];
extern int ExpLvlsTbl[MAXCHARLEVEL];
extern char *ClassStrTbl[NUM_CLASSES];
extern const char *const ClassStrTbl[NUM_CLASSES];
extern BYTE fix[9];
#ifdef __cplusplus

4
Source/quests.cpp

@ -63,7 +63,7 @@ char questxoff[7] = { 0, -1, 0, -1, -2, -1, -2 };
* which the hover text of the cursor will be visible.
*/
char questyoff[7] = { 0, 0, -1, -1, -1, -2, -2 };
char *questtrigstr[5] = {
const char *const questtrigstr[5] = {
"King Leoric's Tomb",
"The Chamber of Bone",
"Maze",
@ -828,7 +828,7 @@ void ResyncQuests()
}
}
void PrintQLString(int x, int y, BOOL cjustflag, char *str, int col)
void PrintQLString(int x, int y, BOOL cjustflag, const char *str, int col)
{
int len, width, i, k, sx, sy;
BYTE c;

4
Source/quests.h

@ -42,7 +42,7 @@ void SetReturnLvlPos();
void GetReturnLvlPos();
void ResyncMPQuests();
void ResyncQuests();
void PrintQLString(int x, int y, BOOL cjustflag, char *str, int col);
void PrintQLString(int x, int y, BOOL cjustflag, const char *str, int col);
void DrawQuestLog();
void StartQuestlog();
void QuestlogUp();
@ -55,7 +55,7 @@ void SetMultiQuest(int q, int s, int l, int v1);
extern QuestData questlist[MAXQUESTS];
extern char questxoff[7];
extern char questyoff[7];
extern char *questtrigstr[5];
extern const char *constquesttrigstr[5];
extern int QuestGroup1[3];
extern int QuestGroup2[3];
extern int QuestGroup3[3];

4
Source/scrollrt.cpp

@ -62,7 +62,7 @@ bool dRendered[MAXDUNX][MAXDUNY];
/* data */
/* used in 1.00 debug */
char *szMonModeAssert[18] = {
const char *const szMonModeAssert[18] = {
"standing",
"walking (1)",
"walking (2)",
@ -83,7 +83,7 @@ char *szMonModeAssert[18] = {
"talking"
};
char *szPlrModeAssert[12] = {
const char *const szPlrModeAssert[12] = {
"standing",
"walking (1)",
"walking (2)",

4
Source/scrollrt.h

@ -53,8 +53,8 @@ void DrawAndBlit();
/* data */
/** used in 1.00 debug */
extern char *szMonModeAssert[18];
extern char *szPlrModeAssert[12];
extern const char *const szMonModeAssert[18];
extern const char *const szPlrModeAssert[12];
#ifdef __cplusplus
}

4
Source/setmaps.cpp

@ -62,7 +62,7 @@ BYTE SkelChamTrans3[] = {
};
/** Maps from quest level to quest level names. */
char *quest_level_names[] = {
const char *const quest_level_names[] = {
"",
"Skeleton King's Lair",
"Chamber of Bone",
@ -108,7 +108,7 @@ void AddVileObjs()
SetObjMapRange(ObjIndex(35, 36), 7, 11, 13, 18, 3);
}
void DRLG_SetMapTrans(char *sFileName)
void DRLG_SetMapTrans(const char *sFileName)
{
int x, y;
int i, j;

4
Source/setmaps.h

@ -16,7 +16,7 @@ int ObjIndex(int x, int y);
void AddSKingObjs();
void AddSChamObjs();
void AddVileObjs();
void DRLG_SetMapTrans(char *sFileName);
void DRLG_SetMapTrans(const char *sFileName);
void LoadSetMap();
/* rdata */
@ -27,7 +27,7 @@ extern BYTE SkelKingTrans4[28];
extern BYTE SkelChamTrans1[20];
extern BYTE SkelChamTrans2[8];
extern BYTE SkelChamTrans3[36];
extern char *quest_level_names[];
extern const char *const quest_level_names[];
#ifdef __cplusplus
}

6
Source/sound.h

@ -22,14 +22,14 @@ BOOL snd_playing(TSnd *pSnd);
void snd_play_snd(TSnd *pSnd, int lVolume, int lPan);
SoundSample *sound_dup_channel(SoundSample *DSB);
BOOL sound_file_reload(TSnd *sound_file, SoundSample *DSB);
TSnd *sound_file_load(char *path);
TSnd *sound_file_load(const char *path);
void sound_CreateSoundBuffer(TSnd *sound_file);
void sound_file_cleanup(TSnd *sound_file);
void snd_init(HWND hWnd);
void snd_get_volume(char *value_name, int *value);
void snd_get_volume(const char *value_name, int *value);
void sound_create_primary_buffer(HANDLE music_track);
void sound_cleanup();
void snd_set_volume(char *key, int value);
void snd_set_volume(const char *key, int value);
void music_stop();
void music_start(int nTrack);
void sound_disable_music(BOOL disable);

6
Source/stores.cpp

@ -47,7 +47,7 @@ char stextscrlubtn;
char stextflag;
/** Maps from towner IDs to NPC names. */
char *talkname[9] = {
const char *const talkname[9] = {
"Griswold",
"Pepin",
"",
@ -134,7 +134,7 @@ void DrawSTextBack()
trans_rect(PANEL_LEFT + 347, UI_OFFSET_Y + 28, 265, 297);
}
void PrintSString(int x, int y, BOOL cjustflag, char *str, char col, int val)
void PrintSString(int x, int y, BOOL cjustflag, const char *str, char col, int val)
{
int xx, yy;
int len, width, sx, sy, i, k, s;
@ -287,7 +287,7 @@ void OffsetSTextY(int y, int yo)
stext[y]._syoff = yo;
}
void AddSText(int x, int y, BOOL j, char *str, char clr, BOOL sel)
void AddSText(int x, int y, BOOL j, const char *str, char clr, BOOL sel)
{
stext[y]._sx = x;
stext[y]._syoff = 0;

6
Source/stores.h

@ -55,7 +55,7 @@ void PentSpn2Spin();
void SetupTownStores();
void FreeStoreMem();
void DrawSTextBack();
void PrintSString(int x, int y, BOOL cjustflag, char *str, char col, int val);
void PrintSString(int x, int y, BOOL cjustflag, const char *str, char col, int val);
void DrawSLine(int y);
void DrawSSlider(int y1, int y2);
void DrawSTextHelp();
@ -63,7 +63,7 @@ void ClearSText(int s, int e);
void AddSLine(int y);
void AddSTextVal(int y, int val);
void OffsetSTextY(int y, int yo);
void AddSText(int x, int y, BOOL j, char *str, char clr, BOOL sel);
void AddSText(int x, int y, BOOL j, const char *str, char clr, BOOL sel);
void StoreAutoPlace();
void S_StartSmith();
void S_ScrollSBuy(int idx);
@ -149,7 +149,7 @@ void ReleaseStoreBtn();
/* rdata */
extern char *talkname[9];
extern const char *const talkname[9];
#ifdef __cplusplus
}
#endif

6
SourceX/DiabloUI/diabloui.cpp

@ -35,7 +35,7 @@ Art ArtCursor;
Art ArtHero;
bool gbSpawned;
void (*gfnSoundFunction)(char *file);
void (*gfnSoundFunction)(const char *file);
void (*gfnListFocus)(int value);
void (*gfnListSelect)(int value);
void (*gfnListEsc)();
@ -475,7 +475,7 @@ void UiSetupPlayerInfo(char *infostr, _uiheroinfo *pInfo, DWORD type)
pInfo->spawned);
}
BOOL UiValidPlayerName(char *name)
BOOL UiValidPlayerName(const char *name)
{
if (!strlen(name))
return false;
@ -487,7 +487,7 @@ BOOL UiValidPlayerName(char *name)
if (*letter < 0x20 || (*letter > 0x7E && *letter < 0xC0))
return false;
char *reserved[] = {
const char *const reserved[] = {
"gvdl",
"dvou",
"tiju",

2
SourceX/DiabloUI/diabloui.h

@ -30,7 +30,7 @@ extern Art ArtCursor;
extern Art ArtHero;
extern bool gbSpawned;
extern void (*gfnSoundFunction)(char *file);
extern void (*gfnSoundFunction)(const char *file);
extern BOOL (*gfnHeroInfo)(BOOL (*fninfofunc)(_uiheroinfo *));
void UiFadeIn();

4
SourceX/DiabloUI/mainmenu.cpp

@ -32,7 +32,7 @@ void mainmenu_restart_repintro()
dwAttractTicks = SDL_GetTicks() + mainmenu_attract_time_out * 1000;
}
void mainmenu_Load(char *name, void (*fnSound)(char *file))
void mainmenu_Load(const char *name, void (*fnSound)(const char *file))
{
gfnSoundFunction = fnSound;
@ -87,7 +87,7 @@ void mainmenu_Free()
vecMenuItems.clear();
}
BOOL UiMainMenuDialog(char *name, int *pdwResult, void (*fnSound)(char *file), int attractTimeOut)
BOOL UiMainMenuDialog(const char *name, int *pdwResult, void (*fnSound)(const char *file), int attractTimeOut)
{
MainMenuResult = 0;
while (MainMenuResult == 0) {

4
SourceX/DiabloUI/progress.cpp

@ -31,7 +31,7 @@ void DialogActionCancel()
// UiImage(&progressArt, { PANEL_LEFT + 205, 220, 228, 38 }),
//};
void progress_Load(char *msg)
void progress_Load(const char *msg)
{
LoadBackgroundArt("ui_art\\black.pcx");
LoadArt("ui_art\\spopup.pcx", &ArtPopupSm);
@ -92,7 +92,7 @@ void progress_Render(BYTE progress)
}
}
BOOL UiProgressDialog(char *msg, int enable, int (*fnfunc)(), int rate)
BOOL UiProgressDialog(const char *msg, int enable, int (*fnfunc)(), int rate)
{
progress_Load(msg);
SetFadeLevel(256);

12
SourceX/sound.cpp

@ -29,7 +29,7 @@ BOOLEAN gbSoundOn = true;
/** Specifies the active background music track id. */
int sgnMusicTrack = NUM_MUSIC;
/** Maps from track ID to track name in spawn. */
char *sgszSpawnMusicTracks[NUM_MUSIC] = {
const char *const sgszSpawnMusicTracks[NUM_MUSIC] = {
"Music\\sTowne.wav",
"Music\\sLvlA.wav",
"Music\\sLvlA.wav",
@ -42,7 +42,7 @@ char *sgszSpawnMusicTracks[NUM_MUSIC] = {
"Music\\sintro.wav",
};
/** Maps from track ID to track name. */
char *sgszMusicTracks[NUM_MUSIC] = {
const char *const sgszMusicTracks[NUM_MUSIC] = {
"Music\\DTowne.wav",
"Music\\DLvlA.wav",
"Music\\DLvlB.wav",
@ -92,7 +92,7 @@ void snd_play_snd(TSnd *pSnd, int lVolume, int lPan)
pSnd->start_tc = tc;
}
TSnd *sound_file_load(char *path)
TSnd *sound_file_load(const char *path)
{
HANDLE file;
BYTE *wave_file;
@ -154,7 +154,7 @@ void snd_init(HWND hWnd)
gbSndInited = true;
}
void snd_get_volume(char *value_name, int *value)
void snd_get_volume(const char *value_name, int *value)
{
int v = *value;
if (!SRegLoadValue(APP_NAME, value_name, 0, &v)) {
@ -181,7 +181,7 @@ void sound_cleanup()
}
}
void snd_set_volume(char *key, int value)
void snd_set_volume(const char *key, int value)
{
SRegSaveValue(APP_NAME, key, 0, value);
}
@ -203,7 +203,7 @@ void music_stop()
void music_start(int nTrack)
{
BOOL success;
char *trackPath;
const char *trackPath;
assert((DWORD)nTrack < NUM_MUSIC);
music_stop();

6
SourceX/storm/storm.cpp

@ -362,13 +362,13 @@ BOOL SBmpLoadImage(const char *pszFileName, SDL_Color *pPalette, BYTE *pBuffer,
return true;
}
void *SMemAlloc(unsigned int amount, char *logfilename, int logline, int defaultValue)
void *SMemAlloc(unsigned int amount, const char *logfilename, int logline, int defaultValue)
{
assert(amount != -1u);
return malloc(amount);
}
BOOL SMemFree(void *location, char *logfilename, int logline, char defaultValue)
BOOL SMemFree(void *location, const char *logfilename, int logline, char defaultValue)
{
assert(location);
free(location);
@ -569,7 +569,7 @@ private:
static AudioQueue *sVidAudioQueue = new AudioQueue();
#endif
void SVidPlayBegin(char *filename, int a2, int a3, int a4, int a5, int flags, HANDLE *video)
void SVidPlayBegin(const char *filename, int a2, int a3, int a4, int a5, int flags, HANDLE *video)
{
if (flags & 0x10000 || flags & 0x20000000) {
return;

4
SourceX/storm/storm_net.cpp

@ -108,8 +108,8 @@ int SNetInitializeProvider(unsigned long provider, struct _SNETPROGRAMDATA *clie
* @brief Called by engine for single, called by ui for multi
*/
BOOL SNetCreateGame(const char *pszGameName, const char *pszGamePassword, const char *pszGameStatString,
DWORD dwGameType, char *GameTemplateData, int GameTemplateSize, int playerCount,
char *creatorName, char *a11, int *playerID)
DWORD dwGameType, char *GameTemplateData, int GameTemplateSize, int playerCount,
const char *creatorName, const char *a11, int *playerID)
{
if (GameTemplateSize != sizeof(_gamedata))
ABORT();

10
enums.h

@ -1794,11 +1794,11 @@ typedef enum monster_resistance {
RESIST_MAGIC = 0x01,
RESIST_FIRE = 0x02,
RESIST_LIGHTNING = 0x04,
IMUNE_MAGIC = 0x08,
IMUNE_FIRE = 0x10,
IMUNE_LIGHTNING = 0x20,
IMUNE_NULL_40 = 0x40,
IMUNE_ACID = 0x80,
IMMUNE_MAGIC = 0x08,
IMMUNE_FIRE = 0x10,
IMMUNE_LIGHTNING = 0x20,
IMMUNE_NULL_40 = 0x40,
IMMUNE_ACID = 0x80,
} monster_resistance;
typedef enum missile_resistance {

40
structs.h

@ -37,7 +37,7 @@ typedef struct PLStruct {
} PLStruct;
typedef struct UItemStruct {
char *UIName;
const char *UIName;
char UIItemId;
char UIMinLvl;
char UINumPL;
@ -69,8 +69,8 @@ typedef struct ItemDataStruct {
int iCurs;
char itype;
char iItemId;
char *iName;
char *iSName;
const char *iName;
const char *iSName;
char iMinMLvl;
int iDurability;
int iMinDam;
@ -370,7 +370,7 @@ typedef struct PlayerStruct {
//////////////////////////////////////////////////
typedef struct TextDataStruct {
char *txtstr;
const char *txtstr;
int scrlltxt;
int txtspd;
int sfxnr;
@ -398,7 +398,7 @@ typedef struct MissileData {
typedef struct MisFileData {
unsigned char mAnimName;
unsigned char mAnimFAmt;
char *mName;
const char *mName;
int mFlags;
unsigned char *mAnimData[16];
unsigned char mAnimDelay[16];
@ -465,14 +465,14 @@ typedef struct MissileStruct {
//////////////////////////////////////////////////
typedef struct TSnd {
char *sound_path;
const char *sound_path;
SoundSample *DSB;
int start_tc;
} TSnd;
typedef struct TSFX {
unsigned char bFlags;
char *pszName;
const char *pszName;
TSnd *pSnd;
} TSFX;
@ -490,15 +490,15 @@ typedef struct AnimStruct {
typedef struct MonsterData {
int width;
int mImage;
char *GraphicType;
const char *GraphicType;
BOOL has_special;
char *sndfile;
const char *sndfile;
BOOL snd_special;
BOOL has_trans;
char *TransFile;
const char *TransFile;
int Frames[6];
int Rate[6];
char *mName;
const char *mName;
char mMinDLvl;
char mMaxDLvl;
char mLevel;
@ -624,7 +624,7 @@ typedef struct MonsterStruct { // note: missing field _mAFNum
unsigned char leaderflag;
unsigned char packsize;
unsigned char mlid;
char *mName;
const char *mName;
CMonster *MType;
MonsterData *MData;
} MonsterStruct;
@ -635,8 +635,8 @@ typedef struct UniqMonstStruct {
#else
char mtype;
#endif
char *mName;
char *mTrnName;
const char *mName;
const char *mTrnName;
unsigned char mlevel;
unsigned short mmaxhp;
unsigned char mAi;
@ -1047,7 +1047,7 @@ typedef struct QuestData {
unsigned char _qslvl;
int _qflags; /* unsigned char */
int _qdmsg;
char *_qlstr;
const char *_qlstr;
} QuestData;
#ifdef HELLFIRE
@ -1067,7 +1067,7 @@ typedef struct CornerStoneStruct {
typedef struct TMenuItem {
DWORD dwFlags;
char *pszStr;
const char *pszStr;
void (*fnMenu)(BOOL); /* fix, should have one arg */
} TMenuItem;
@ -1081,8 +1081,8 @@ typedef struct SpellData {
unsigned char sName;
unsigned char sManaCost;
unsigned char sType;
char *sNameText;
char *sSkillText;
const char *sNameText;
const char *sSkillText;
int sBookLvl;
int sStaffLvl;
BOOL sTargeted;
@ -1371,8 +1371,8 @@ typedef struct _SNETPLAYERDATA {
typedef struct _SNETPROGRAMDATA {
int size;
char *programname;
char *programdescription;
const char *programname;
const char *programdescription;
int programid;
int versionid;
int reserved1;

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