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Clang-tidy: llvm-include-order

pull/2243/head
Anders Jenbo 5 years ago
parent
commit
f167bd4dfb
  1. 4
      Source/DiabloUI/credits.cpp
  2. 2
      Source/DiabloUI/diabloui.cpp
  3. 2
      Source/DiabloUI/dialogs.cpp
  4. 2
      Source/DiabloUI/fonts.cpp
  5. 2
      Source/DiabloUI/ttf_render_wrapped.cpp
  6. 2
      Source/appfat.cpp
  7. 2
      Source/capture.cpp
  8. 2
      Source/controls/devices/game_controller.cpp
  9. 2
      Source/controls/devices/joystick.cpp
  10. 2
      Source/controls/plrctrls.cpp
  11. 2
      Source/cursor.cpp
  12. 3
      Source/diablo.cpp
  13. 2
      Source/drlg_l1.cpp
  14. 2
      Source/dvlnet/loopback.cpp
  15. 2
      Source/dvlnet/zerotier_native.cpp
  16. 2
      Source/encrypt.cpp
  17. 2
      Source/items.cpp
  18. 2
      Source/miniwin/misc_msg.cpp
  19. 2
      Source/movie.cpp
  20. 4
      Source/options.cpp
  21. 2
      Source/qol/itemlabels.cpp
  22. 6
      Source/sound.cpp
  23. 2
      Source/storm/storm.cpp
  24. 2
      Source/storm/storm_net.cpp
  25. 4
      Source/storm/storm_svid.cpp
  26. 2
      Source/utils/paths.cpp
  27. 4
      Source/utils/soundsample.cpp
  28. 2
      Source/utils/thread.cpp

4
Source/DiabloUI/credits.cpp

@ -12,10 +12,10 @@
#include "controls/menu_controls.h"
#include "hwcursor.hpp"
#include "utils/display.h"
#include "utils/language.h"
#include "utils/log.hpp"
#include "utils/sdl_compat.h"
#include "utils/sdl_ptrs.h"
#include "utils/log.hpp"
#include "utils/language.h"
namespace devilution {

2
Source/DiabloUI/diabloui.cpp

@ -16,11 +16,11 @@
#include "palette.h"
#include "storm/storm.h"
#include "utils/display.h"
#include "utils/log.hpp"
#include "utils/sdl_compat.h"
#include "utils/sdl_ptrs.h"
#include "utils/stubs.h"
#include "utils/utf8.h"
#include "utils/log.hpp"
#ifdef __SWITCH__
// for virtual keyboard on Switch

2
Source/DiabloUI/dialogs.cpp

@ -12,8 +12,8 @@
#include "hwcursor.hpp"
#include "palette.h"
#include "utils/display.h"
#include "utils/log.hpp"
#include "utils/language.h"
#include "utils/log.hpp"
namespace devilution {

2
Source/DiabloUI/fonts.cpp

@ -3,8 +3,8 @@
#include "diablo.h"
#include "engine/load_file.hpp"
#include "utils/file_util.h"
#include "utils/paths.h"
#include "utils/log.hpp"
#include "utils/paths.h"
namespace devilution {

2
Source/DiabloUI/ttf_render_wrapped.cpp

@ -10,8 +10,8 @@
#include "utils/sdl2_backports.h"
#endif
#include "utils/sdl_compat.h"
#include "utils/log.hpp"
#include "utils/sdl_compat.h"
namespace devilution {

2
Source/appfat.cpp

@ -10,8 +10,8 @@
#include "diablo.h"
#include "storm/storm.h"
#include "utils/ui_fwd.h"
#include "utils/language.h"
#include "utils/ui_fwd.h"
namespace devilution {

2
Source/capture.cpp

@ -10,9 +10,9 @@
#include "palette.h"
#include "storm/storm.h"
#include "utils/file_util.h"
#include "utils/log.hpp"
#include "utils/paths.h"
#include "utils/ui_fwd.h"
#include "utils/log.hpp"
namespace devilution {

2
Source/controls/devices/game_controller.cpp

@ -6,9 +6,9 @@
#include "controls/controller_motion.h"
#include "controls/devices/joystick.h"
#include "utils/log.hpp"
#include "utils/sdl_ptrs.h"
#include "utils/stubs.h"
#include "utils/log.hpp"
namespace devilution {

2
Source/controls/devices/joystick.cpp

@ -3,8 +3,8 @@
#include <cstddef>
#include "controls/controller_motion.h"
#include "utils/stubs.h"
#include "utils/log.hpp"
#include "utils/stubs.h"
namespace devilution {

2
Source/controls/plrctrls.cpp

@ -6,8 +6,8 @@
#include "automap.h"
#include "control.h"
#include "controls/controller_motion.h"
#include "controls/controller.h"
#include "controls/controller_motion.h"
#include "controls/game_controls.h"
#include "cursor.h"
#include "doom.h"

2
Source/cursor.cpp

@ -9,9 +9,9 @@
#include "control.h"
#include "doom.h"
#include "engine.h"
#include "engine/load_cel.hpp"
#include "engine/point.hpp"
#include "engine.h"
#include "engine/render/cel_render.hpp"
#include "hwcursor.hpp"
#include "inv.h"

3
Source/diablo.cpp

@ -18,6 +18,7 @@
#include "debug.h"
#endif
#include "DiabloUI/diabloui.h"
#include "controls/keymapper.hpp"
#include "doom.h"
#include "drlg_l1.h"
#include "drlg_l2.h"
@ -59,8 +60,6 @@
#include "utils/console.h"
#include "utils/language.h"
#include "utils/paths.h"
#include "utils/language.h"
#include "controls/keymapper.hpp"
#ifndef NOSOUND
#include "sound.h"

2
Source/drlg_l1.cpp

@ -5,8 +5,8 @@
*/
#include "drlg_l1.h"
#include "engine/point.hpp"
#include "engine/load_file.hpp"
#include "engine/point.hpp"
#include "gendung.h"
#include "lighting.h"
#include "player.h"

2
Source/dvlnet/loopback.cpp

@ -1,6 +1,6 @@
#include "dvlnet/loopback.h"
#include "utils/stubs.h"
#include "utils/language.h"
#include "utils/stubs.h"
namespace devilution {
namespace net {

2
Source/dvlnet/zerotier_native.cpp

@ -12,8 +12,8 @@
#include <ZeroTierSockets.h>
#include <cstdlib>
#include "utils/paths.h"
#include "utils/log.hpp"
#include "utils/paths.h"
#include "dvlnet/zerotier_lwip.h"

2
Source/encrypt.cpp

@ -3,8 +3,8 @@
*
* Implementation of functions for compression and decompressing MPQ data.
*/
#include <memory>
#include <SDL.h>
#include <memory>
#include "encrypt.h"
#include "pkware.h"

2
Source/items.cpp

@ -6,9 +6,9 @@
#include "items.h"
#include <algorithm>
#include <bitset>
#include <climits>
#include <cstdint>
#include <bitset>
#include <fmt/format.h>

2
Source/miniwin/misc_msg.cpp

@ -3,8 +3,8 @@
#include <deque>
#include "control.h"
#include "controls/controller_motion.h"
#include "controls/controller.h"
#include "controls/controller_motion.h"
#include "controls/game_controls.h"
#include "controls/plrctrls.h"
#include "controls/remap_keyboard.h"

2
Source/movie.cpp

@ -5,8 +5,8 @@
*/
#include "diablo.h"
#include "hwcursor.hpp"
#include "effects.h"
#include "hwcursor.hpp"
#include "storm/storm_svid.h"
#include "utils/display.h"

4
Source/options.cpp

@ -4,14 +4,14 @@
* Load and save options from the diablo.ini file.
*/
#include <fstream>
#include <cstdint>
#include <fstream>
#define SI_SUPPORT_IOSTREAMS
#include <SimpleIni.h>
#include "options.h"
#include "diablo.h"
#include "options.h"
#include "utils/file_util.h"
#include "utils/paths.h"

2
Source/qol/itemlabels.cpp

@ -1,8 +1,8 @@
#include "itemlabels.h"
#include <vector>
#include <string>
#include <unordered_set>
#include <vector>
#include "common.h"
#include "control.h"

6
Source/sound.cpp

@ -10,16 +10,16 @@
#include <memory>
#include <mutex>
#include <aulib.h>
#include <Aulib/DecoderDrwav.h>
#include <Aulib/Stream.h>
#include <Aulib/ResamplerSpeex.h>
#include <Aulib/Stream.h>
#include <SDL.h>
#include <aulib.h>
#include "init.h"
#include "options.h"
#include "storm/storm_sdl_rw.h"
#include "storm/storm.h"
#include "storm/storm_sdl_rw.h"
#include "utils/log.hpp"
#include "utils/math.h"
#include "utils/sdl_mutex.h"

2
Source/storm/storm.cpp

@ -5,9 +5,9 @@
#include <mutex>
#include <string>
#include "storm/storm.h"
#include "DiabloUI/diabloui.h"
#include "options.h"
#include "storm/storm.h"
#include "utils/file_util.h"
#include "utils/log.hpp"
#include "utils/paths.h"

2
Source/storm/storm_net.cpp

@ -1,9 +1,9 @@
#include <memory>
#ifndef NONET
#include "utils/sdl_mutex.h"
#include <mutex>
#include <thread>
#include <utility>
#include "utils/sdl_mutex.h"
#endif
#include "dvlnet/abstract_net.h"

4
Source/storm/storm_svid.cpp

@ -8,8 +8,8 @@
#include <smacker.h>
#ifndef NOSOUND
#include <Aulib/Stream.h>
#include <Aulib/ResamplerSpeex.h>
#include <Aulib/Stream.h>
#include "utils/push_aulib_decoder.h"
#endif
@ -17,8 +17,8 @@
#include "dx.h"
#include "options.h"
#include "palette.h"
#include "storm/storm_file_wrapper.h"
#include "storm/storm.h"
#include "storm/storm_file_wrapper.h"
#include "utils/display.h"
#include "utils/log.hpp"
#include "utils/sdl_compat.h"

2
Source/utils/paths.cpp

@ -2,9 +2,9 @@
#include <SDL.h>
#include "utils/stdcompat/optional.hpp"
#include "utils/file_util.h"
#include "utils/log.hpp"
#include "utils/stdcompat/optional.hpp"
#ifdef USE_SDL1
#include "utils/sdl2_to_1_2_backports.h"

4
Source/utils/soundsample.cpp

@ -1,7 +1,7 @@
#include "utils/soundsample.h"
#include <cmath>
#include <chrono>
#include <cmath>
#include <Aulib/DecoderDrwav.h>
#include <Aulib/ResamplerSpeex.h>
@ -13,8 +13,8 @@
#endif
#include "options.h"
#include "storm/storm_sdl_rw.h"
#include "storm/storm.h"
#include "storm/storm_sdl_rw.h"
#include "utils/log.hpp"
#include "utils/math.h"
#include "utils/stubs.h"

2
Source/utils/thread.cpp

@ -4,8 +4,8 @@
#include <set>
#include "appfat.h"
#include "utils/stubs.h"
#include "utils/log.hpp"
#include "utils/stubs.h"
namespace devilution {

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