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/**
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* @file diablo.cpp
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*
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* Implementation of the main game initialization functions.
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*/
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#include <array>
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#include <fmt/format.h>
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#include <config.h>
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#include "automap.h"
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#include "capture.h"
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#include "control.h"
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#include "cursor.h"
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#include "dead.h"
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#ifdef _DEBUG
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#include "debug.h"
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#endif
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#include "DiabloUI/diabloui.h"
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#include "controls/keymapper.hpp"
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#include "doom.h"
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#include "drlg_l1.h"
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#include "drlg_l2.h"
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#include "drlg_l3.h"
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#include "drlg_l4.h"
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#include "dx.h"
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#include "encrypt.h"
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#include "engine/cel_sprite.hpp"
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#include "engine/load_cel.hpp"
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#include "engine/load_file.hpp"
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#include "engine/random.hpp"
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#include "error.h"
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#include "gamemenu.h"
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#include "gmenu.h"
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#include "help.h"
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#include "init.h"
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#include "lighting.h"
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#include "loadsave.h"
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#include "mainmenu.h"
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#include "minitext.h"
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#include "missiles.h"
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#include "movie.h"
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#include "multi.h"
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#include "nthread.h"
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#include "objects.h"
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#include "options.h"
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#include "pfile.h"
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#include "plrmsg.h"
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#include "qol/common.h"
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#include "qol/itemlabels.h"
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#include "restrict.h"
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#include "setmaps.h"
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#include "stores.h"
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#include "storm/storm.h"
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#include "themes.h"
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#include "town.h"
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#include "towners.h"
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#include "track.h"
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#include "trigs.h"
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#include "utils/console.h"
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#include "utils/language.h"
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#include "utils/paths.h"
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#ifndef NOSOUND
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#include "sound.h"
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#endif
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#ifdef GPERF_HEAP_FIRST_GAME_ITERATION
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#include <gperftools/heap-profiler.h>
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#endif
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namespace devilution {
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SDL_Window *ghMainWnd;
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DWORD glSeedTbl[NUMLEVELS];
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dungeon_type gnLevelTypeTbl[NUMLEVELS];
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Point MousePosition;
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bool gbRunGame;
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bool gbRunGameResult;
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bool zoomflag;
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/** Enable updating of player character, set to false once Diablo dies */
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bool gbProcessPlayers;
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bool gbLoadGame;
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bool cineflag;
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int force_redraw;
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int PauseMode;
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bool gbNestArt;
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bool gbBard;
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bool gbBarbarian;
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bool gbQuietMode = false;
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clicktype sgbMouseDown;
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uint16_t gnTickDelay = 50;
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char gszProductName[64] = "DevilutionX vUnknown";
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Keymapper keymapper {
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// Workaround: remove once the INI library has been replaced.
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[](const std::string &key, const std::string &value) {
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SetIniValue("Keymapping", key.c_str(), value.c_str());
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},
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[](const std::string &key) -> std::string {
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std::array<char, 64> result;
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if (!GetIniValue("Keymapping", key.c_str(), result.data(), result.size()))
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return {};
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return { result.data() };
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}
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};
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std::array<Keymapper::ActionIndex, 4> quickSpellActionIndexes;
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bool gbForceWindowed = false;
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bool leveldebug = false;
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#ifdef _DEBUG
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bool monstdebug = false;
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_monster_id DebugMonsters[10];
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int debugmonsttypes = 0;
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bool visiondebug = false;
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int questdebug = -1;
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bool debug_mode_key_w = false;
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bool debug_mode_key_inverted_v = false;
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bool debug_mode_dollar_sign = false;
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bool debug_mode_key_i = false;
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int debug_mode_key_j = 0;
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#endif
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/** Specifies whether players are in non-PvP mode. */
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bool gbFriendlyMode = true;
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GameLogicStep gGameLogicStep = GameLogicStep::None;
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QuickMessage QuickMessages[QUICK_MESSAGE_OPTIONS] = {
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{ "QuickMessage1", N_("I need help! Come Here!") },
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{ "QuickMessage2", N_("Follow me.") },
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{ "QuickMessage3", N_("Here's something for you.") },
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{ "QuickMessage4", N_("Now you DIE!") }
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};
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// Controller support: Actions to run after updating the cursor state.
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// Defined in SourceX/controls/plctrls.cpp.
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extern void finish_simulated_mouse_clicks(int currentMouseX, int currentMouseY);
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extern void plrctrls_after_check_curs_move();
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extern void plrctrls_every_frame();
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extern void plrctrls_after_game_logic();
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namespace {
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char gszVersionNumber[64] = "internal version unknown";
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// Used for debugging level generation
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uint32_t glEndSeed[NUMLEVELS];
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uint32_t glMid1Seed[NUMLEVELS];
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uint32_t glMid2Seed[NUMLEVELS];
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uint32_t glMid3Seed[NUMLEVELS];
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bool gbGameLoopStartup;
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int setseed;
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bool forceSpawn;
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bool forceDiablo;
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int sgnTimeoutCurs;
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bool gbShowIntro = true;
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#ifdef _DEBUG
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int arrowdebug = 0;
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#endif
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/** To know if these things have been done when we get to the diablo_deinit() function */
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bool was_archives_init = false;
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/** To know if surfaces have been initialized or not */
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bool was_window_init = false;
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bool was_ui_init = false;
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bool was_snd_init = false;
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void StartGame(interface_mode uMsg)
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{
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zoomflag = true;
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CalcViewportGeometry();
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cineflag = false;
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InitCursor();
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#ifdef _DEBUG
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LoadDebugGFX();
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#endif
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assert(ghMainWnd);
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music_stop();
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InitQol();
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ShowProgress(uMsg);
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gmenu_init_menu();
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InitLevelCursor();
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sgnTimeoutCurs = CURSOR_NONE;
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sgbMouseDown = CLICK_NONE;
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track_repeat_walk(false);
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}
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void FreeGame()
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{
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FreeQol();
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FreeControlPan();
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FreeInvGFX();
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FreeGMenu();
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FreeQuestText();
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FreeStoreMem();
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for (auto &player : Players)
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ResetPlayerGFX(player);
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FreeCursor();
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#ifdef _DEBUG
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FreeDebugGFX();
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#endif
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FreeGameMem();
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}
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bool ProcessInput()
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{
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if (PauseMode == 2) {
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return false;
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}
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plrctrls_every_frame();
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if (!gbIsMultiplayer && gmenu_is_active()) {
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force_redraw |= 1;
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return false;
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}
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if (!gmenu_is_active() && sgnTimeoutCurs == CURSOR_NONE) {
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#ifndef USE_SDL1
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finish_simulated_mouse_clicks(MousePosition.x, MousePosition.y);
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#endif
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CheckCursMove();
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plrctrls_after_check_curs_move();
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track_process();
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}
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return true;
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}
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bool LeftMouseCmd(bool bShift)
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{
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bool bNear;
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assert(MousePosition.y < PANEL_TOP || MousePosition.x < PANEL_LEFT || MousePosition.x >= PANEL_LEFT + PANEL_WIDTH);
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if (leveltype == DTYPE_TOWN) {
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if (pcursitem != -1 && pcurs == CURSOR_HAND)
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NetSendCmdLocParam1(true, invflag ? CMD_GOTOGETITEM : CMD_GOTOAGETITEM, { cursmx, cursmy }, pcursitem);
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if (pcursmonst != -1)
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NetSendCmdLocParam1(true, CMD_TALKXY, { cursmx, cursmy }, pcursmonst);
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if (pcursitem == -1 && pcursmonst == -1 && pcursplr == -1)
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return true;
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} else {
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auto &myPlayer = Players[MyPlayerId];
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bNear = myPlayer.position.tile.WalkingDistance({ cursmx, cursmy }) < 2;
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if (pcursitem != -1 && pcurs == CURSOR_HAND && !bShift) {
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NetSendCmdLocParam1(true, invflag ? CMD_GOTOGETITEM : CMD_GOTOAGETITEM, { cursmx, cursmy }, pcursitem);
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} else if (pcursobj != -1 && (!objectIsDisabled(pcursobj)) && (!bShift || (bNear && Objects[pcursobj]._oBreak == 1))) {
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NetSendCmdLocParam1(true, pcurs == CURSOR_DISARM ? CMD_DISARMXY : CMD_OPOBJXY, { cursmx, cursmy }, pcursobj);
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} else if (myPlayer._pwtype == WT_RANGED) {
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if (bShift) {
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NetSendCmdLoc(MyPlayerId, true, CMD_RATTACKXY, { cursmx, cursmy });
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} else if (pcursmonst != -1) {
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if (CanTalkToMonst(Monsters[pcursmonst])) {
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NetSendCmdParam1(true, CMD_ATTACKID, pcursmonst);
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} else {
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NetSendCmdParam1(true, CMD_RATTACKID, pcursmonst);
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}
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} else if (pcursplr != -1 && !gbFriendlyMode) {
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NetSendCmdParam1(true, CMD_RATTACKPID, pcursplr);
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}
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} else {
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if (bShift) {
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if (pcursmonst != -1) {
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if (CanTalkToMonst(Monsters[pcursmonst])) {
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NetSendCmdParam1(true, CMD_ATTACKID, pcursmonst);
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} else {
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NetSendCmdLoc(MyPlayerId, true, CMD_SATTACKXY, { cursmx, cursmy });
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}
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} else {
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NetSendCmdLoc(MyPlayerId, true, CMD_SATTACKXY, { cursmx, cursmy });
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}
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} else if (pcursmonst != -1) {
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NetSendCmdParam1(true, CMD_ATTACKID, pcursmonst);
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} else if (pcursplr != -1 && !gbFriendlyMode) {
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NetSendCmdParam1(true, CMD_ATTACKPID, pcursplr);
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}
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}
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if (!bShift && pcursitem == -1 && pcursobj == -1 && pcursmonst == -1 && pcursplr == -1)
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return true;
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}
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return false;
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}
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bool LeftMouseDown(int wParam)
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{
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if (gmenu_left_mouse(true))
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return false;
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if (control_check_talk_btn())
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return false;
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if (sgnTimeoutCurs != CURSOR_NONE)
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return false;
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if (MyPlayerIsDead) {
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control_check_btn_press();
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return false;
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}
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if (PauseMode == 2) {
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return false;
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}
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if (DoomFlag) {
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doom_close();
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return false;
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}
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if (spselflag) {
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SetSpell();
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return false;
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}
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if (stextflag != STORE_NONE) {
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CheckStoreBtn();
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return false;
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}
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bool isShiftHeld = (wParam & DVL_MK_SHIFT) != 0;
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if (MousePosition.y < PANEL_TOP || MousePosition.x < PANEL_LEFT || MousePosition.x >= PANEL_LEFT + PANEL_WIDTH) {
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if (!gmenu_is_active() && !TryIconCurs()) {
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if (QuestLogIsOpen && MousePosition.x > 32 && MousePosition.x < 288 && MousePosition.y > 32 && MousePosition.y < 308) {
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QuestlogESC();
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} else if (qtextflag) {
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qtextflag = false;
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|
stream_stop();
|
|
|
|
|
} else if (chrflag && MousePosition.x < SPANEL_WIDTH && MousePosition.y < SPANEL_HEIGHT) {
|
|
|
|
|
CheckChrBtns();
|
|
|
|
|
} else if (invflag && MousePosition.x > RIGHT_PANEL && MousePosition.y < SPANEL_HEIGHT) {
|
|
|
|
|
if (!dropGoldFlag)
|
|
|
|
|
CheckInvItem(isShiftHeld);
|
|
|
|
|
} else if (sbookflag && MousePosition.x > RIGHT_PANEL && MousePosition.y < SPANEL_HEIGHT) {
|
|
|
|
|
CheckSBook();
|
|
|
|
|
} else if (pcurs >= CURSOR_FIRSTITEM) {
|
|
|
|
|
if (TryInvPut()) {
|
|
|
|
|
NetSendCmdPItem(true, CMD_PUTITEM, { cursmx, cursmy });
|
|
|
|
|
NewCursor(CURSOR_HAND);
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
if (Players[MyPlayerId]._pStatPts != 0 && !spselflag)
|
|
|
|
|
CheckLvlBtn();
|
|
|
|
|
if (!lvlbtndown)
|
|
|
|
|
return LeftMouseCmd(isShiftHeld);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
if (!talkflag && !dropGoldFlag && !gmenu_is_active())
|
|
|
|
|
CheckInvScrn(isShiftHeld);
|
|
|
|
|
DoPanBtn();
|
|
|
|
|
if (pcurs > CURSOR_HAND && pcurs < CURSOR_FIRSTITEM)
|
|
|
|
|
NewCursor(CURSOR_HAND);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void LeftMouseUp(int wParam)
|
|
|
|
|
{
|
|
|
|
|
gmenu_left_mouse(false);
|
|
|
|
|
control_release_talk_btn();
|
|
|
|
|
bool isShiftHeld = (wParam & (DVL_MK_SHIFT | DVL_MK_LBUTTON)) != 0;
|
|
|
|
|
if (panbtndown)
|
|
|
|
|
CheckBtnUp();
|
|
|
|
|
if (chrbtnactive)
|
|
|
|
|
ReleaseChrBtns(isShiftHeld);
|
|
|
|
|
if (lvlbtndown)
|
|
|
|
|
ReleaseLvlBtn();
|
|
|
|
|
if (stextflag != STORE_NONE)
|
|
|
|
|
ReleaseStoreBtn();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void RightMouseDown()
|
|
|
|
|
{
|
|
|
|
|
if (gmenu_is_active() || sgnTimeoutCurs != CURSOR_NONE || PauseMode == 2 || Players[MyPlayerId]._pInvincible) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (DoomFlag) {
|
|
|
|
|
doom_close();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (stextflag != STORE_NONE)
|
|
|
|
|
return;
|
|
|
|
|
if (spselflag) {
|
|
|
|
|
SetSpell();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (MousePosition.y >= SPANEL_HEIGHT
|
|
|
|
|
|| ((!sbookflag || MousePosition.x <= RIGHT_PANEL)
|
|
|
|
|
&& !TryIconCurs()
|
|
|
|
|
&& (pcursinvitem == -1 || !UseInvItem(MyPlayerId, pcursinvitem)))) {
|
|
|
|
|
if (pcurs == CURSOR_HAND) {
|
|
|
|
|
if (pcursinvitem == -1 || !UseInvItem(MyPlayerId, pcursinvitem))
|
|
|
|
|
CheckPlrSpell();
|
|
|
|
|
} else if (pcurs > CURSOR_HAND && pcurs < CURSOR_FIRSTITEM) {
|
|
|
|
|
NewCursor(CURSOR_HAND);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DiabloHotkeyMsg(DWORD dwMsg)
|
|
|
|
|
{
|
|
|
|
|
if (!gbIsMultiplayer) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
assert(dwMsg < QUICK_MESSAGE_OPTIONS);
|
|
|
|
|
|
|
|
|
|
NetSendCmdString(0xFFFFFF, sgOptions.Chat.szHotKeyMsgs[dwMsg]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool PressSysKey(int wParam)
|
|
|
|
|
{
|
|
|
|
|
if (gmenu_is_active() || wParam != DVL_VK_F10)
|
|
|
|
|
return false;
|
|
|
|
|
DiabloHotkeyMsg(1);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ReleaseKey(int vkey)
|
|
|
|
|
{
|
|
|
|
|
if (vkey == DVL_VK_SNAPSHOT)
|
|
|
|
|
CaptureScreen();
|
|
|
|
|
if (vkey == DVL_VK_MENU || vkey == DVL_VK_LMENU || vkey == DVL_VK_RMENU)
|
|
|
|
|
AltPressed(false);
|
|
|
|
|
if (vkey == DVL_VK_CONTROL || vkey == DVL_VK_LCONTROL || vkey == DVL_VK_RCONTROL)
|
|
|
|
|
ToggleItemLabelHighlight();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ClosePanels()
|
|
|
|
|
{
|
|
|
|
|
if (CanPanelsCoverView()) {
|
|
|
|
|
if (!chrflag && !QuestLogIsOpen && (invflag || sbookflag) && MousePosition.x < 480 && MousePosition.y < PANEL_TOP) {
|
|
|
|
|
SetCursorPos(MousePosition.x + 160, MousePosition.y);
|
|
|
|
|
} else if (!invflag && !sbookflag && (chrflag || QuestLogIsOpen) && MousePosition.x > 160 && MousePosition.y < PANEL_TOP) {
|
|
|
|
|
SetCursorPos(MousePosition.x - 160, MousePosition.y);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
invflag = false;
|
|
|
|
|
chrflag = false;
|
|
|
|
|
sbookflag = false;
|
|
|
|
|
QuestLogIsOpen = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void PressKey(int vkey)
|
|
|
|
|
{
|
|
|
|
|
if (gmenu_presskeys(vkey) || control_presskeys(vkey)) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (vkey == DVL_VK_MENU || vkey == DVL_VK_LMENU || vkey == DVL_VK_RMENU)
|
|
|
|
|
AltPressed(true);
|
|
|
|
|
|
|
|
|
|
if (MyPlayerIsDead) {
|
|
|
|
|
if (sgnTimeoutCurs != CURSOR_NONE) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
keymapper.KeyPressed(vkey);
|
|
|
|
|
if (vkey == DVL_VK_RETURN) {
|
|
|
|
|
if (GetAsyncKeyState(DVL_VK_MENU))
|
|
|
|
|
dx_reinit();
|
|
|
|
|
else
|
|
|
|
|
control_type_message();
|
|
|
|
|
}
|
|
|
|
|
if (vkey != DVL_VK_ESCAPE) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (vkey == DVL_VK_ESCAPE) {
|
|
|
|
|
if (!PressEscKey()) {
|
|
|
|
|
track_repeat_walk(false);
|
|
|
|
|
gamemenu_on();
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (sgnTimeoutCurs != CURSOR_NONE || dropGoldFlag) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (vkey == DVL_VK_PAUSE) {
|
|
|
|
|
diablo_pause_game();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (PauseMode == 2) {
|
|
|
|
|
if (vkey == DVL_VK_RETURN && GetAsyncKeyState(DVL_VK_MENU))
|
|
|
|
|
dx_reinit();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
keymapper.KeyPressed(vkey);
|
|
|
|
|
|
|
|
|
|
if (vkey == DVL_VK_RETURN) {
|
|
|
|
|
if (GetAsyncKeyState(DVL_VK_MENU)) {
|
|
|
|
|
dx_reinit();
|
|
|
|
|
} else if (stextflag != STORE_NONE) {
|
|
|
|
|
StoreEnter();
|
|
|
|
|
} else if (QuestLogIsOpen) {
|
|
|
|
|
QuestlogEnter();
|
|
|
|
|
} else {
|
|
|
|
|
control_type_message();
|
|
|
|
|
}
|
|
|
|
|
} else if (vkey == DVL_VK_UP) {
|
|
|
|
|
if (stextflag != STORE_NONE) {
|
|
|
|
|
StoreUp();
|
|
|
|
|
} else if (QuestLogIsOpen) {
|
|
|
|
|
QuestlogUp();
|
|
|
|
|
} else if (HelpFlag) {
|
|
|
|
|
HelpScrollUp();
|
|
|
|
|
} else if (AutomapActive) {
|
|
|
|
|
AutomapUp();
|
|
|
|
|
}
|
|
|
|
|
} else if (vkey == DVL_VK_DOWN) {
|
|
|
|
|
if (stextflag != STORE_NONE) {
|
|
|
|
|
StoreDown();
|
|
|
|
|
} else if (QuestLogIsOpen) {
|
|
|
|
|
QuestlogDown();
|
|
|
|
|
} else if (HelpFlag) {
|
|
|
|
|
HelpScrollDown();
|
|
|
|
|
} else if (AutomapActive) {
|
|
|
|
|
AutomapDown();
|
|
|
|
|
}
|
|
|
|
|
} else if (vkey == DVL_VK_PRIOR) {
|
|
|
|
|
if (stextflag != STORE_NONE) {
|
|
|
|
|
StorePrior();
|
|
|
|
|
}
|
|
|
|
|
} else if (vkey == DVL_VK_NEXT) {
|
|
|
|
|
if (stextflag != STORE_NONE) {
|
|
|
|
|
StoreNext();
|
|
|
|
|
}
|
|
|
|
|
} else if (vkey == DVL_VK_LEFT) {
|
|
|
|
|
if (AutomapActive && !talkflag) {
|
|
|
|
|
AutomapLeft();
|
|
|
|
|
}
|
|
|
|
|
} else if (vkey == DVL_VK_RIGHT) {
|
|
|
|
|
if (AutomapActive && !talkflag) {
|
|
|
|
|
AutomapRight();
|
|
|
|
|
}
|
|
|
|
|
} else if (vkey == DVL_VK_TAB) {
|
|
|
|
|
DoAutoMap();
|
|
|
|
|
} else if (vkey == DVL_VK_SPACE) {
|
|
|
|
|
ClosePanels();
|
|
|
|
|
HelpFlag = false;
|
|
|
|
|
spselflag = false;
|
|
|
|
|
if (qtextflag && leveltype == DTYPE_TOWN) {
|
|
|
|
|
qtextflag = false;
|
|
|
|
|
stream_stop();
|
|
|
|
|
}
|
|
|
|
|
AutomapActive = false;
|
|
|
|
|
msgdelay = 0;
|
|
|
|
|
gamemenu_off();
|
|
|
|
|
doom_close();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @internal `return` must be used instead of `break` to be bin exact as C++
|
|
|
|
|
*/
|
|
|
|
|
void PressChar(int32_t vkey)
|
|
|
|
|
{
|
|
|
|
|
if (gmenu_is_active() || control_talk_last_key(vkey) || sgnTimeoutCurs != CURSOR_NONE || MyPlayerIsDead) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if ((char)vkey == 'p' || (char)vkey == 'P') {
|
|
|
|
|
diablo_pause_game();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (PauseMode == 2) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (DoomFlag) {
|
|
|
|
|
doom_close();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (dropGoldFlag) {
|
|
|
|
|
control_drop_gold(vkey);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
switch (vkey) {
|
|
|
|
|
case '+':
|
|
|
|
|
case '=':
|
|
|
|
|
if (AutomapActive) {
|
|
|
|
|
AutomapZoomIn();
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
case '-':
|
|
|
|
|
case '_':
|
|
|
|
|
if (AutomapActive) {
|
|
|
|
|
AutomapZoomOut();
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
#ifdef _DEBUG
|
|
|
|
|
case ')':
|
|
|
|
|
case '0':
|
|
|
|
|
if (debug_mode_key_inverted_v) {
|
|
|
|
|
if (arrowdebug > 2) {
|
|
|
|
|
arrowdebug = 0;
|
|
|
|
|
}
|
|
|
|
|
auto &myPlayer = Players[MyPlayerId];
|
|
|
|
|
if (arrowdebug == 0) {
|
|
|
|
|
myPlayer._pIFlags &= ~ISPL_FIRE_ARROWS;
|
|
|
|
|
myPlayer._pIFlags &= ~ISPL_LIGHT_ARROWS;
|
|
|
|
|
}
|
|
|
|
|
if (arrowdebug == 1) {
|
|
|
|
|
myPlayer._pIFlags |= ISPL_FIRE_ARROWS;
|
|
|
|
|
}
|
|
|
|
|
if (arrowdebug == 2) {
|
|
|
|
|
myPlayer._pIFlags |= ISPL_LIGHT_ARROWS;
|
|
|
|
|
}
|
|
|
|
|
arrowdebug++;
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
case ':':
|
|
|
|
|
if (currlevel == 0 && debug_mode_key_w) {
|
|
|
|
|
SetAllSpellsCheat();
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
case '[':
|
|
|
|
|
if (currlevel == 0 && debug_mode_key_w) {
|
|
|
|
|
TakeGoldCheat();
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
case ']':
|
|
|
|
|
if (currlevel == 0 && debug_mode_key_w) {
|
|
|
|
|
MaxSpellsCheat();
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
case 'a':
|
|
|
|
|
if (debug_mode_key_inverted_v) {
|
|
|
|
|
spelldata[SPL_TELEPORT].sTownSpell = true;
|
|
|
|
|
auto &myPlayer = Players[MyPlayerId];
|
|
|
|
|
myPlayer._pSplLvl[myPlayer._pSpell]++;
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
case 'D':
|
|
|
|
|
PrintDebugPlayer(true);
|
|
|
|
|
return;
|
|
|
|
|
case 'd':
|
|
|
|
|
PrintDebugPlayer(false);
|
|
|
|
|
return;
|
|
|
|
|
case 'L':
|
|
|
|
|
case 'l':
|
|
|
|
|
if (debug_mode_key_inverted_v) {
|
|
|
|
|
ToggleLighting();
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
case 'M':
|
|
|
|
|
NextDebugMonster();
|
|
|
|
|
return;
|
|
|
|
|
case 'm':
|
|
|
|
|
GetDebugMonster();
|
|
|
|
|
return;
|
|
|
|
|
case 'R':
|
|
|
|
|
case 'r':
|
|
|
|
|
sprintf(tempstr, "seed = %i", glSeedTbl[currlevel]);
|
|
|
|
|
NetSendCmdString(1 << MyPlayerId, tempstr);
|
|
|
|
|
sprintf(tempstr, "Mid1 = %i : Mid2 = %i : Mid3 = %i", glMid1Seed[currlevel], glMid2Seed[currlevel], glMid3Seed[currlevel]);
|
|
|
|
|
NetSendCmdString(1 << MyPlayerId, tempstr);
|
|
|
|
|
sprintf(tempstr, "End = %i", glEndSeed[currlevel]);
|
|
|
|
|
NetSendCmdString(1 << MyPlayerId, tempstr);
|
|
|
|
|
return;
|
|
|
|
|
case 'T':
|
|
|
|
|
case 't':
|
|
|
|
|
if (debug_mode_key_inverted_v) {
|
|
|
|
|
auto &myPlayer = Players[MyPlayerId];
|
|
|
|
|
sprintf(tempstr, "PX = %i PY = %i", myPlayer.position.tile.x, myPlayer.position.tile.y);
|
|
|
|
|
NetSendCmdString(1 << MyPlayerId, tempstr);
|
|
|
|
|
sprintf(tempstr, "CX = %i CY = %i DP = %i", cursmx, cursmy, dungeon[cursmx][cursmy]);
|
|
|
|
|
NetSendCmdString(1 << MyPlayerId, tempstr);
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
case '|':
|
|
|
|
|
if (currlevel == 0 && debug_mode_key_w) {
|
|
|
|
|
GiveGoldCheat();
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GetMousePos(int32_t lParam)
|
|
|
|
|
{
|
|
|
|
|
MousePosition = { (std::int16_t)(lParam & 0xffff), (std::int16_t)((lParam >> 16) & 0xffff) };
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GameEventHandler(uint32_t uMsg, int32_t wParam, int32_t lParam)
|
|
|
|
|
{
|
|
|
|
|
switch (uMsg) {
|
|
|
|
|
case DVL_WM_KEYDOWN:
|
|
|
|
|
PressKey(wParam);
|
|
|
|
|
return;
|
|
|
|
|
case DVL_WM_KEYUP:
|
|
|
|
|
ReleaseKey(wParam);
|
|
|
|
|
return;
|
|
|
|
|
case DVL_WM_CHAR:
|
|
|
|
|
PressChar(wParam);
|
|
|
|
|
return;
|
|
|
|
|
case DVL_WM_SYSKEYDOWN:
|
|
|
|
|
if (PressSysKey(wParam))
|
|
|
|
|
return;
|
|
|
|
|
break;
|
|
|
|
|
case DVL_WM_SYSCOMMAND:
|
|
|
|
|
if (wParam == DVL_SC_CLOSE) {
|
|
|
|
|
gbRunGame = false;
|
|
|
|
|
gbRunGameResult = false;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case DVL_WM_MOUSEMOVE:
|
|
|
|
|
GetMousePos(lParam);
|
|
|
|
|
gmenu_on_mouse_move();
|
|
|
|
|
return;
|
|
|
|
|
case DVL_WM_LBUTTONDOWN:
|
|
|
|
|
GetMousePos(lParam);
|
|
|
|
|
if (sgbMouseDown == CLICK_NONE) {
|
|
|
|
|
sgbMouseDown = CLICK_LEFT;
|
|
|
|
|
track_repeat_walk(LeftMouseDown(wParam));
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
case DVL_WM_LBUTTONUP:
|
|
|
|
|
GetMousePos(lParam);
|
|
|
|
|
if (sgbMouseDown == CLICK_LEFT) {
|
|
|
|
|
sgbMouseDown = CLICK_NONE;
|
|
|
|
|
LeftMouseUp(wParam);
|
|
|
|
|
track_repeat_walk(false);
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
case DVL_WM_RBUTTONDOWN:
|
|
|
|
|
GetMousePos(lParam);
|
|
|
|
|
if (sgbMouseDown == CLICK_NONE) {
|
|
|
|
|
sgbMouseDown = CLICK_RIGHT;
|
|
|
|
|
RightMouseDown();
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
case DVL_WM_RBUTTONUP:
|
|
|
|
|
GetMousePos(lParam);
|
|
|
|
|
if (sgbMouseDown == CLICK_RIGHT) {
|
|
|
|
|
sgbMouseDown = CLICK_NONE;
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
case DVL_WM_CAPTURECHANGED:
|
|
|
|
|
sgbMouseDown = CLICK_NONE;
|
|
|
|
|
track_repeat_walk(false);
|
|
|
|
|
break;
|
|
|
|
|
case WM_DIABNEXTLVL:
|
|
|
|
|
case WM_DIABPREVLVL:
|
|
|
|
|
case WM_DIABRTNLVL:
|
|
|
|
|
case WM_DIABSETLVL:
|
|
|
|
|
case WM_DIABWARPLVL:
|
|
|
|
|
case WM_DIABTOWNWARP:
|
|
|
|
|
case WM_DIABTWARPUP:
|
|
|
|
|
case WM_DIABRETOWN:
|
|
|
|
|
if (gbIsMultiplayer)
|
|
|
|
|
pfile_write_hero();
|
|
|
|
|
nthread_ignore_mutex(true);
|
|
|
|
|
PaletteFadeOut(8);
|
|
|
|
|
sound_stop();
|
|
|
|
|
music_stop();
|
|
|
|
|
track_repeat_walk(false);
|
|
|
|
|
sgbMouseDown = CLICK_NONE;
|
|
|
|
|
ShowProgress((interface_mode)uMsg);
|
|
|
|
|
force_redraw = 255;
|
|
|
|
|
DrawAndBlit();
|
|
|
|
|
LoadPWaterPalette();
|
|
|
|
|
if (gbRunGame)
|
|
|
|
|
PaletteFadeIn(8);
|
|
|
|
|
nthread_ignore_mutex(false);
|
|
|
|
|
gbGameLoopStartup = true;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
MainWndProc(uMsg);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void RunGameLoop(interface_mode uMsg)
|
|
|
|
|
{
|
|
|
|
|
WNDPROC saveProc;
|
|
|
|
|
tagMSG msg;
|
|
|
|
|
|
|
|
|
|
nthread_ignore_mutex(true);
|
|
|
|
|
StartGame(uMsg);
|
|
|
|
|
assert(ghMainWnd);
|
|
|
|
|
saveProc = SetWindowProc(GameEventHandler);
|
|
|
|
|
run_delta_info();
|
|
|
|
|
gbRunGame = true;
|
|
|
|
|
gbProcessPlayers = true;
|
|
|
|
|
gbRunGameResult = true;
|
|
|
|
|
force_redraw = 255;
|
|
|
|
|
DrawAndBlit();
|
|
|
|
|
LoadPWaterPalette();
|
|
|
|
|
PaletteFadeIn(8);
|
|
|
|
|
force_redraw = 255;
|
|
|
|
|
gbGameLoopStartup = true;
|
|
|
|
|
nthread_ignore_mutex(false);
|
|
|
|
|
|
|
|
|
|
#ifdef GPERF_HEAP_FIRST_GAME_ITERATION
|
|
|
|
|
unsigned run_game_iteration = 0;
|
|
|
|
|
#endif
|
|
|
|
|
while (gbRunGame) {
|
|
|
|
|
while (FetchMessage(&msg)) {
|
|
|
|
|
if (msg.message == DVL_WM_QUIT) {
|
|
|
|
|
gbRunGameResult = false;
|
|
|
|
|
gbRunGame = false;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
TranslateMessage(&msg);
|
|
|
|
|
PushMessage(&msg);
|
|
|
|
|
}
|
|
|
|
|
if (!gbRunGame)
|
|
|
|
|
break;
|
|
|
|
|
if (!nthread_has_500ms_passed()) {
|
|
|
|
|
ProcessInput();
|
|
|
|
|
force_redraw |= 1;
|
|
|
|
|
DrawAndBlit();
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
diablo_color_cyc_logic();
|
|
|
|
|
multi_process_network_packets();
|
|
|
|
|
game_loop(gbGameLoopStartup);
|
|
|
|
|
gbGameLoopStartup = false;
|
|
|
|
|
DrawAndBlit();
|
|
|
|
|
#ifdef GPERF_HEAP_FIRST_GAME_ITERATION
|
|
|
|
|
if (run_game_iteration++ == 0)
|
|
|
|
|
HeapProfilerDump("first_game_iteration");
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (gbIsMultiplayer) {
|
|
|
|
|
pfile_write_hero(/*writeGameData=*/false, /*clearTables=*/true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
PaletteFadeOut(8);
|
|
|
|
|
NewCursor(CURSOR_NONE);
|
|
|
|
|
ClearScreenBuffer();
|
|
|
|
|
force_redraw = 255;
|
|
|
|
|
scrollrt_draw_game_screen();
|
|
|
|
|
saveProc = SetWindowProc(saveProc);
|
|
|
|
|
assert(saveProc == GameEventHandler);
|
|
|
|
|
FreeGame();
|
|
|
|
|
|
|
|
|
|
if (cineflag) {
|
|
|
|
|
cineflag = false;
|
|
|
|
|
DoEnding();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
[[noreturn]] void PrintHelpAndExit()
|
|
|
|
|
{
|
|
|
|
|
printInConsole("%s", _(/* TRANSLATORS: Commandline Option */ "Options:\n"));
|
|
|
|
|
printInConsole(" %-20s %-30s\n", /* TRANSLATORS: Commandline Option */ "-h, --help", _("Print this message and exit"));
|
|
|
|
|
printInConsole(" %-20s %-30s\n", /* TRANSLATORS: Commandline Option */ "--version", _("Print the version and exit"));
|
|
|
|
|
printInConsole(" %-20s %-30s\n", /* TRANSLATORS: Commandline Option */ "--data-dir", _("Specify the folder of diabdat.mpq"));
|
|
|
|
|
printInConsole(" %-20s %-30s\n", /* TRANSLATORS: Commandline Option */ "--save-dir", _("Specify the folder of save files"));
|
|
|
|
|
printInConsole(" %-20s %-30s\n", /* TRANSLATORS: Commandline Option */ "--config-dir", _("Specify the location of diablo.ini"));
|
|
|
|
|
printInConsole(" %-20s %-30s\n", /* TRANSLATORS: Commandline Option */ "--ttf-dir", _("Specify the location of the .ttf font"));
|
|
|
|
|
printInConsole(" %-20s %-30s\n", /* TRANSLATORS: Commandline Option */ "--ttf-name", _("Specify the name of a custom .ttf font"));
|
|
|
|
|
printInConsole(" %-20s %-30s\n", /* TRANSLATORS: Commandline Option */ "-n", _("Skip startup videos"));
|
|
|
|
|
printInConsole(" %-20s %-30s\n", /* TRANSLATORS: Commandline Option */ "-f", _("Display frames per second"));
|
|
|
|
|
printInConsole(" %-20s %-30s\n", /* TRANSLATORS: Commandline Option */ "-x", _("Run in windowed mode"));
|
|
|
|
|
printInConsole(" %-20s %-30s\n", /* TRANSLATORS: Commandline Option */ "--verbose", _("Enable verbose logging"));
|
|
|
|
|
printInConsole(" %-20s %-30s\n", /* TRANSLATORS: Commandline Option */ "--spawn", _("Force spawn mode even if diabdat.mpq is found"));
|
|
|
|
|
printInConsole("%s", _(/* TRANSLATORS: Commandline Option */ "\nHellfire options:\n"));
|
|
|
|
|
printInConsole(" %-20s %-30s\n", /* TRANSLATORS: Commandline Option */ "--diablo", _("Force diablo mode even if hellfire.mpq is found"));
|
|
|
|
|
printInConsole(" %-20s %-30s\n", /* TRANSLATORS: Commandline Option */ "--nestart", _("Use alternate nest palette"));
|
|
|
|
|
#ifdef _DEBUG
|
|
|
|
|
printInConsole("\nDebug options:\n");
|
|
|
|
|
printInConsole(" %-20s %-30s\n", "-w", "Enable cheats");
|
|
|
|
|
printInConsole(" %-20s %-30s\n", "-$", "Enable god mode");
|
|
|
|
|
printInConsole(" %-20s %-30s\n", "-^", "Enable god mode and debug tools");
|
|
|
|
|
printInConsole(" %-20s %-30s\n", "-v", "Highlight visibility");
|
|
|
|
|
printInConsole(" %-20s %-30s\n", "-i", "Ignore network timeout");
|
|
|
|
|
printInConsole(" %-20s %-30s\n", "-j <##>", "Mausoleum warps to given level");
|
|
|
|
|
printInConsole(" %-20s %-30s\n", "-l <##> <##>", "Start in level as type");
|
|
|
|
|
printInConsole(" %-20s %-30s\n", "-m <##>", "Add debug monster, up to 10 allowed");
|
|
|
|
|
printInConsole(" %-20s %-30s\n", "-q <#>", "Force a certain quest");
|
|
|
|
|
printInConsole(" %-20s %-30s\n", "-r <##########>", "Set map seed");
|
|
|
|
|
printInConsole(" %-20s %-30s\n", "-t <##>", "Set current quest level");
|
|
|
|
|
#endif
|
|
|
|
|
printInConsole("%s", _("\nReport bugs at https://github.com/diasurgical/devilutionX/\n"));
|
|
|
|
|
diablo_quit(0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DiabloParseFlags(int argc, char **argv)
|
|
|
|
|
{
|
|
|
|
|
for (int i = 1; i < argc; i++) {
|
|
|
|
|
if (strcasecmp("-h", argv[i]) == 0 || strcasecmp("--help", argv[i]) == 0) {
|
|
|
|
|
PrintHelpAndExit();
|
|
|
|
|
} else if (strcasecmp("--version", argv[i]) == 0) {
|
|
|
|
|
printInConsole("%s v%s\n", PROJECT_NAME, PROJECT_VERSION);
|
|
|
|
|
diablo_quit(0);
|
|
|
|
|
} else if (strcasecmp("--data-dir", argv[i]) == 0) {
|
|
|
|
|
paths::SetBasePath(argv[++i]);
|
|
|
|
|
} else if (strcasecmp("--save-dir", argv[i]) == 0) {
|
|
|
|
|
paths::SetPrefPath(argv[++i]);
|
|
|
|
|
} else if (strcasecmp("--config-dir", argv[i]) == 0) {
|
|
|
|
|
paths::SetConfigPath(argv[++i]);
|
|
|
|
|
} else if (strcasecmp("--lang-dir", argv[i]) == 0) {
|
|
|
|
|
paths::SetLangPath(argv[++i]);
|
|
|
|
|
} else if (strcasecmp("--ttf-dir", argv[i]) == 0) {
|
|
|
|
|
paths::SetTtfPath(argv[++i]);
|
|
|
|
|
} else if (strcasecmp("--ttf-name", argv[i]) == 0) {
|
|
|
|
|
paths::SetTtfName(argv[++i]);
|
|
|
|
|
} else if (strcasecmp("-n", argv[i]) == 0) {
|
|
|
|
|
gbShowIntro = false;
|
|
|
|
|
} else if (strcasecmp("-f", argv[i]) == 0) {
|
|
|
|
|
EnableFrameCount();
|
|
|
|
|
} else if (strcasecmp("-x", argv[i]) == 0) {
|
|
|
|
|
gbForceWindowed = true;
|
|
|
|
|
} else if (strcasecmp("--spawn", argv[i]) == 0) {
|
|
|
|
|
forceSpawn = true;
|
|
|
|
|
} else if (strcasecmp("--diablo", argv[i]) == 0) {
|
|
|
|
|
forceDiablo = true;
|
|
|
|
|
} else if (strcasecmp("--nestart", argv[i]) == 0) {
|
|
|
|
|
gbNestArt = true;
|
|
|
|
|
} else if (strcasecmp("--vanilla", argv[i]) == 0) {
|
|
|
|
|
gbVanilla = true;
|
|
|
|
|
} else if (strcasecmp("--verbose", argv[i]) == 0) {
|
|
|
|
|
SDL_LogSetAllPriority(SDL_LOG_PRIORITY_VERBOSE);
|
|
|
|
|
#ifdef _DEBUG
|
|
|
|
|
} else if (strcasecmp("-^", argv[i]) == 0) {
|
|
|
|
|
debug_mode_key_inverted_v = true;
|
|
|
|
|
} else if (strcasecmp("-$", argv[i]) == 0) {
|
|
|
|
|
debug_mode_dollar_sign = true;
|
|
|
|
|
} else if (strcasecmp("-i", argv[i]) == 0) {
|
|
|
|
|
debug_mode_key_i = true;
|
|
|
|
|
} else if (strcasecmp("-j", argv[i]) == 0) {
|
|
|
|
|
debug_mode_key_j = SDL_atoi(argv[++i]);
|
|
|
|
|
} else if (strcasecmp("-l", argv[i]) == 0) {
|
|
|
|
|
setlevel = false;
|
|
|
|
|
leveldebug = true;
|
|
|
|
|
leveltype = (dungeon_type)SDL_atoi(argv[++i]);
|
|
|
|
|
currlevel = SDL_atoi(argv[++i]);
|
|
|
|
|
Players[0].plrlevel = currlevel;
|
|
|
|
|
} else if (strcasecmp("-m", argv[i]) == 0) {
|
|
|
|
|
monstdebug = true;
|
|
|
|
|
DebugMonsters[debugmonsttypes++] = (_monster_id)SDL_atoi(argv[++i]);
|
|
|
|
|
} else if (strcasecmp("-q", argv[i]) == 0) {
|
|
|
|
|
questdebug = SDL_atoi(argv[++i]);
|
|
|
|
|
} else if (strcasecmp("-r", argv[i]) == 0) {
|
|
|
|
|
setseed = SDL_atoi(argv[++i]);
|
|
|
|
|
} else if (strcasecmp("-t", argv[i]) == 0) {
|
|
|
|
|
leveldebug = true;
|
|
|
|
|
setlevel = true;
|
|
|
|
|
setlvlnum = (_setlevels)SDL_atoi(argv[++i]);
|
|
|
|
|
} else if (strcasecmp("-v", argv[i]) == 0) {
|
|
|
|
|
visiondebug = true;
|
|
|
|
|
} else if (strcasecmp("-w", argv[i]) == 0) {
|
|
|
|
|
debug_mode_key_w = true;
|
|
|
|
|
#endif
|
|
|
|
|
} else {
|
|
|
|
|
printInConsole("%s", fmt::format(_("unrecognized option '{:s}'\n"), argv[i]).c_str());
|
|
|
|
|
PrintHelpAndExit();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DiabloInitScreen()
|
|
|
|
|
{
|
|
|
|
|
MousePosition = { gnScreenWidth / 2, gnScreenHeight / 2 };
|
|
|
|
|
if (!sgbControllerActive)
|
|
|
|
|
SetCursorPos(MousePosition.x, MousePosition.y);
|
|
|
|
|
ScrollInfo.tile = { 0, 0 };
|
|
|
|
|
ScrollInfo.offset = { 0, 0 };
|
|
|
|
|
ScrollInfo._sdir = SDIR_NONE;
|
|
|
|
|
|
|
|
|
|
ClrDiabloMsg();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SetApplicationVersions()
|
|
|
|
|
{
|
|
|
|
|
snprintf(gszProductName, sizeof(gszProductName) / sizeof(char), "%s v%s", PROJECT_NAME, PROJECT_VERSION);
|
|
|
|
|
strncpy(gszVersionNumber, fmt::format(_("version {:s}"), PROJECT_VERSION).c_str(), sizeof(gszVersionNumber) / sizeof(char));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DiabloInit()
|
|
|
|
|
{
|
|
|
|
|
if (sgOptions.Graphics.bShowFPS)
|
|
|
|
|
EnableFrameCount();
|
|
|
|
|
|
|
|
|
|
init_create_window();
|
|
|
|
|
was_window_init = true;
|
|
|
|
|
|
|
|
|
|
SFileEnableDirectAccess(true);
|
|
|
|
|
init_archives();
|
|
|
|
|
was_archives_init = true;
|
|
|
|
|
|
|
|
|
|
if (forceSpawn)
|
|
|
|
|
gbIsSpawn = true;
|
|
|
|
|
if (forceDiablo)
|
|
|
|
|
gbIsHellfire = false;
|
|
|
|
|
|
|
|
|
|
gbIsHellfireSaveGame = gbIsHellfire;
|
|
|
|
|
|
|
|
|
|
LanguageInitialize();
|
|
|
|
|
|
|
|
|
|
SetApplicationVersions();
|
|
|
|
|
|
|
|
|
|
for (size_t i = 0; i < QUICK_MESSAGE_OPTIONS; i++) {
|
|
|
|
|
if (strlen(sgOptions.Chat.szHotKeyMsgs[i]) != 0) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
strncpy(sgOptions.Chat.szHotKeyMsgs[i], _(QuickMessages[i].message), MAX_SEND_STR_LEN);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
UiInitialize();
|
|
|
|
|
UiSetSpawned(gbIsSpawn);
|
|
|
|
|
was_ui_init = true;
|
|
|
|
|
|
|
|
|
|
ReadOnlyTest();
|
|
|
|
|
|
|
|
|
|
InitHash();
|
|
|
|
|
|
|
|
|
|
DiabloInitScreen();
|
|
|
|
|
|
|
|
|
|
#ifndef NOSOUND
|
|
|
|
|
snd_init();
|
|
|
|
|
was_snd_init = true;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
ui_sound_init();
|
|
|
|
|
|
|
|
|
|
// Item graphics are loaded early, they already get touched during hero selection.
|
|
|
|
|
InitItemGFX();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DiabloSplash()
|
|
|
|
|
{
|
|
|
|
|
if (!gbShowIntro)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
play_movie("gendata\\logo.smk", true);
|
|
|
|
|
|
|
|
|
|
if (gbIsHellfire && sgOptions.Hellfire.bIntro) {
|
|
|
|
|
play_movie("gendata\\Hellfire.smk", true);
|
|
|
|
|
sgOptions.Hellfire.bIntro = false;
|
|
|
|
|
}
|
|
|
|
|
if (!gbIsHellfire && !gbIsSpawn && sgOptions.Diablo.bIntro) {
|
|
|
|
|
play_movie("gendata\\diablo1.smk", true);
|
|
|
|
|
sgOptions.Diablo.bIntro = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
UiTitleDialog();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DiabloDeinit()
|
|
|
|
|
{
|
|
|
|
|
FreeItemGFX();
|
|
|
|
|
|
|
|
|
|
if (sbWasOptionsLoaded)
|
|
|
|
|
SaveOptions();
|
|
|
|
|
if (was_snd_init) {
|
|
|
|
|
effects_cleanup_sfx();
|
|
|
|
|
}
|
|
|
|
|
#ifndef NOSOUND
|
|
|
|
|
Aulib::quit();
|
|
|
|
|
#endif
|
|
|
|
|
if (was_ui_init)
|
|
|
|
|
UiDestroy();
|
|
|
|
|
if (was_archives_init)
|
|
|
|
|
init_cleanup();
|
|
|
|
|
if (was_window_init)
|
|
|
|
|
dx_cleanup(); // Cleanup SDL surfaces stuff, so we have to do it before SDL_Quit().
|
|
|
|
|
if (was_fonts_init)
|
|
|
|
|
FontsCleanup();
|
|
|
|
|
if (SDL_WasInit(SDL_INIT_EVERYTHING & ~SDL_INIT_HAPTIC) != 0)
|
|
|
|
|
SDL_Quit();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void LoadLvlGFX()
|
|
|
|
|
{
|
|
|
|
|
assert(pDungeonCels == nullptr);
|
|
|
|
|
constexpr int SpecialCelWidth = 64;
|
|
|
|
|
|
|
|
|
|
switch (leveltype) {
|
|
|
|
|
case DTYPE_TOWN:
|
|
|
|
|
if (gbIsHellfire) {
|
|
|
|
|
pDungeonCels = LoadFileInMem("NLevels\\TownData\\Town.CEL");
|
|
|
|
|
pMegaTiles = LoadFileInMem<MegaTile>("NLevels\\TownData\\Town.TIL");
|
|
|
|
|
pLevelPieces = LoadFileInMem<uint16_t>("NLevels\\TownData\\Town.MIN");
|
|
|
|
|
} else {
|
|
|
|
|
pDungeonCels = LoadFileInMem("Levels\\TownData\\Town.CEL");
|
|
|
|
|
pMegaTiles = LoadFileInMem<MegaTile>("Levels\\TownData\\Town.TIL");
|
|
|
|
|
pLevelPieces = LoadFileInMem<uint16_t>("Levels\\TownData\\Town.MIN");
|
|
|
|
|
}
|
|
|
|
|
pSpecialCels = LoadCel("Levels\\TownData\\TownS.CEL", SpecialCelWidth);
|
|
|
|
|
break;
|
|
|
|
|
case DTYPE_CATHEDRAL:
|
|
|
|
|
if (currlevel < 21) {
|
|
|
|
|
pDungeonCels = LoadFileInMem("Levels\\L1Data\\L1.CEL");
|
|
|
|
|
pMegaTiles = LoadFileInMem<MegaTile>("Levels\\L1Data\\L1.TIL");
|
|
|
|
|
pLevelPieces = LoadFileInMem<uint16_t>("Levels\\L1Data\\L1.MIN");
|
|
|
|
|
pSpecialCels = LoadCel("Levels\\L1Data\\L1S.CEL", SpecialCelWidth);
|
|
|
|
|
} else {
|
|
|
|
|
pDungeonCels = LoadFileInMem("NLevels\\L5Data\\L5.CEL");
|
|
|
|
|
pMegaTiles = LoadFileInMem<MegaTile>("NLevels\\L5Data\\L5.TIL");
|
|
|
|
|
pLevelPieces = LoadFileInMem<uint16_t>("NLevels\\L5Data\\L5.MIN");
|
|
|
|
|
pSpecialCels = LoadCel("NLevels\\L5Data\\L5S.CEL", SpecialCelWidth);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case DTYPE_CATACOMBS:
|
|
|
|
|
pDungeonCels = LoadFileInMem("Levels\\L2Data\\L2.CEL");
|
|
|
|
|
pMegaTiles = LoadFileInMem<MegaTile>("Levels\\L2Data\\L2.TIL");
|
|
|
|
|
pLevelPieces = LoadFileInMem<uint16_t>("Levels\\L2Data\\L2.MIN");
|
|
|
|
|
pSpecialCels = LoadCel("Levels\\L2Data\\L2S.CEL", SpecialCelWidth);
|
|
|
|
|
break;
|
|
|
|
|
case DTYPE_CAVES:
|
|
|
|
|
if (currlevel < 17) {
|
|
|
|
|
pDungeonCels = LoadFileInMem("Levels\\L3Data\\L3.CEL");
|
|
|
|
|
pMegaTiles = LoadFileInMem<MegaTile>("Levels\\L3Data\\L3.TIL");
|
|
|
|
|
pLevelPieces = LoadFileInMem<uint16_t>("Levels\\L3Data\\L3.MIN");
|
|
|
|
|
} else {
|
|
|
|
|
pDungeonCels = LoadFileInMem("NLevels\\L6Data\\L6.CEL");
|
|
|
|
|
pMegaTiles = LoadFileInMem<MegaTile>("NLevels\\L6Data\\L6.TIL");
|
|
|
|
|
pLevelPieces = LoadFileInMem<uint16_t>("NLevels\\L6Data\\L6.MIN");
|
|
|
|
|
}
|
|
|
|
|
pSpecialCels = LoadCel("Levels\\L1Data\\L1S.CEL", SpecialCelWidth);
|
|
|
|
|
break;
|
|
|
|
|
case DTYPE_HELL:
|
|
|
|
|
pDungeonCels = LoadFileInMem("Levels\\L4Data\\L4.CEL");
|
|
|
|
|
pMegaTiles = LoadFileInMem<MegaTile>("Levels\\L4Data\\L4.TIL");
|
|
|
|
|
pLevelPieces = LoadFileInMem<uint16_t>("Levels\\L4Data\\L4.MIN");
|
|
|
|
|
pSpecialCels = LoadCel("Levels\\L2Data\\L2S.CEL", SpecialCelWidth);
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
app_fatal("LoadLvlGFX");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void LoadAllGFX()
|
|
|
|
|
{
|
|
|
|
|
IncProgress();
|
|
|
|
|
IncProgress();
|
|
|
|
|
InitObjectGFX();
|
|
|
|
|
IncProgress();
|
|
|
|
|
InitMissileGFX();
|
|
|
|
|
IncProgress();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @param lvldir method of entry
|
|
|
|
|
*/
|
|
|
|
|
void CreateLevel(lvl_entry lvldir)
|
|
|
|
|
{
|
|
|
|
|
switch (leveltype) {
|
|
|
|
|
case DTYPE_TOWN:
|
|
|
|
|
CreateTown(lvldir);
|
|
|
|
|
InitTownTriggers();
|
|
|
|
|
LoadRndLvlPal(DTYPE_TOWN);
|
|
|
|
|
break;
|
|
|
|
|
case DTYPE_CATHEDRAL:
|
|
|
|
|
CreateL5Dungeon(glSeedTbl[currlevel], lvldir);
|
|
|
|
|
InitL1Triggers();
|
|
|
|
|
Freeupstairs();
|
|
|
|
|
if (currlevel < 21) {
|
|
|
|
|
LoadRndLvlPal(DTYPE_CATHEDRAL);
|
|
|
|
|
} else {
|
|
|
|
|
LoadRndLvlPal(DTYPE_CRYPT);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case DTYPE_CATACOMBS:
|
|
|
|
|
CreateL2Dungeon(glSeedTbl[currlevel], lvldir);
|
|
|
|
|
InitL2Triggers();
|
|
|
|
|
Freeupstairs();
|
|
|
|
|
LoadRndLvlPal(DTYPE_CATACOMBS);
|
|
|
|
|
break;
|
|
|
|
|
case DTYPE_CAVES:
|
|
|
|
|
CreateL3Dungeon(glSeedTbl[currlevel], lvldir);
|
|
|
|
|
InitL3Triggers();
|
|
|
|
|
Freeupstairs();
|
|
|
|
|
if (currlevel < 17) {
|
|
|
|
|
LoadRndLvlPal(DTYPE_CAVES);
|
|
|
|
|
} else {
|
|
|
|
|
LoadRndLvlPal(DTYPE_NEST);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case DTYPE_HELL:
|
|
|
|
|
CreateL4Dungeon(glSeedTbl[currlevel], lvldir);
|
|
|
|
|
InitL4Triggers();
|
|
|
|
|
Freeupstairs();
|
|
|
|
|
LoadRndLvlPal(DTYPE_HELL);
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
app_fatal("CreateLevel");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void UpdateMonsterLights()
|
|
|
|
|
{
|
|
|
|
|
for (int i = 0; i < ActiveMonsterCount; i++) {
|
|
|
|
|
auto &monster = Monsters[ActiveMonsters[i]];
|
|
|
|
|
if (monster.mlid != NO_LIGHT) {
|
|
|
|
|
if (monster.mlid == Players[MyPlayerId]._plid) { // Fix old saves where some monsters had 0 instead of NO_LIGHT
|
|
|
|
|
monster.mlid = NO_LIGHT;
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
LightStruct *lid = &Lights[monster.mlid];
|
|
|
|
|
if (monster.position.tile != lid->position.tile) {
|
|
|
|
|
ChangeLightXY(monster.mlid, monster.position.tile);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GameLogic()
|
|
|
|
|
{
|
|
|
|
|
if (!ProcessInput()) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (gbProcessPlayers) {
|
|
|
|
|
gGameLogicStep = GameLogicStep::ProcessPlayers;
|
|
|
|
|
ProcessPlayers();
|
|
|
|
|
}
|
|
|
|
|
if (leveltype != DTYPE_TOWN) {
|
|
|
|
|
gGameLogicStep = GameLogicStep::ProcessMonsters;
|
|
|
|
|
ProcessMonsters();
|
|
|
|
|
gGameLogicStep = GameLogicStep::ProcessObjects;
|
|
|
|
|
ProcessObjects();
|
|
|
|
|
gGameLogicStep = GameLogicStep::ProcessMissiles;
|
|
|
|
|
ProcessMissiles();
|
|
|
|
|
gGameLogicStep = GameLogicStep::ProcessItems;
|
|
|
|
|
ProcessItems();
|
|
|
|
|
ProcessLightList();
|
|
|
|
|
ProcessVisionList();
|
|
|
|
|
} else {
|
|
|
|
|
gGameLogicStep = GameLogicStep::ProcessTowners;
|
|
|
|
|
ProcessTowners();
|
|
|
|
|
gGameLogicStep = GameLogicStep::ProcessItemsTown;
|
|
|
|
|
ProcessItems();
|
|
|
|
|
gGameLogicStep = GameLogicStep::ProcessMissilesTown;
|
|
|
|
|
ProcessMissiles();
|
|
|
|
|
}
|
|
|
|
|
gGameLogicStep = GameLogicStep::None;
|
|
|
|
|
|
|
|
|
|
#ifdef _DEBUG
|
|
|
|
|
if (debug_mode_key_inverted_v && GetAsyncKeyState(DVL_VK_SHIFT)) {
|
|
|
|
|
ScrollView();
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
sound_update();
|
|
|
|
|
ClearPlrMsg();
|
|
|
|
|
CheckTriggers();
|
|
|
|
|
CheckQuests();
|
|
|
|
|
force_redraw |= 1;
|
|
|
|
|
pfile_update(false);
|
|
|
|
|
|
|
|
|
|
plrctrls_after_game_logic();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void TimeoutCursor(bool bTimeout)
|
|
|
|
|
{
|
|
|
|
|
if (bTimeout) {
|
|
|
|
|
if (sgnTimeoutCurs == CURSOR_NONE && sgbMouseDown == CLICK_NONE) {
|
|
|
|
|
sgnTimeoutCurs = pcurs;
|
|
|
|
|
multi_net_ping();
|
|
|
|
|
ClearPanel();
|
|
|
|
|
AddPanelString(_("-- Network timeout --"));
|
|
|
|
|
AddPanelString(_("-- Waiting for players --"));
|
|
|
|
|
NewCursor(CURSOR_HOURGLASS);
|
|
|
|
|
force_redraw = 255;
|
|
|
|
|
}
|
|
|
|
|
scrollrt_draw_game_screen();
|
|
|
|
|
} else if (sgnTimeoutCurs != CURSOR_NONE) {
|
|
|
|
|
NewCursor(sgnTimeoutCurs);
|
|
|
|
|
sgnTimeoutCurs = CURSOR_NONE;
|
|
|
|
|
ClearPanel();
|
|
|
|
|
force_redraw = 255;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void HelpKeyPressed()
|
|
|
|
|
{
|
|
|
|
|
if (HelpFlag) {
|
|
|
|
|
HelpFlag = false;
|
|
|
|
|
} else if (stextflag != STORE_NONE) {
|
|
|
|
|
ClearPanel();
|
|
|
|
|
AddPanelString(_("No help available")); /// BUGFIX: message isn't displayed
|
|
|
|
|
AddPanelString(_("while in stores"));
|
|
|
|
|
track_repeat_walk(false);
|
|
|
|
|
} else {
|
|
|
|
|
invflag = false;
|
|
|
|
|
chrflag = false;
|
|
|
|
|
sbookflag = false;
|
|
|
|
|
spselflag = false;
|
|
|
|
|
if (qtextflag && leveltype == DTYPE_TOWN) {
|
|
|
|
|
qtextflag = false;
|
|
|
|
|
stream_stop();
|
|
|
|
|
}
|
|
|
|
|
QuestLogIsOpen = false;
|
|
|
|
|
AutomapActive = false;
|
|
|
|
|
msgdelay = 0;
|
|
|
|
|
gamemenu_off();
|
|
|
|
|
DisplayHelp();
|
|
|
|
|
doom_close();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifdef _DEBUG
|
|
|
|
|
void ItemInfoKeyPressed()
|
|
|
|
|
{
|
|
|
|
|
if (pcursitem != -1) {
|
|
|
|
|
sprintf(
|
|
|
|
|
tempstr,
|
|
|
|
|
"IDX = %i : Seed = %i : CF = %i",
|
|
|
|
|
Items[pcursitem].IDidx,
|
|
|
|
|
Items[pcursitem]._iSeed,
|
|
|
|
|
Items[pcursitem]._iCreateInfo);
|
|
|
|
|
NetSendCmdString(1 << MyPlayerId, tempstr);
|
|
|
|
|
}
|
|
|
|
|
sprintf(tempstr, "Numitems : %i", ActiveItemCount);
|
|
|
|
|
NetSendCmdString(1 << MyPlayerId, tempstr);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void InventoryKeyPressed()
|
|
|
|
|
{
|
|
|
|
|
if (stextflag != STORE_NONE)
|
|
|
|
|
return;
|
|
|
|
|
invflag = !invflag;
|
|
|
|
|
if (!chrflag && !QuestLogIsOpen && CanPanelsCoverView()) {
|
|
|
|
|
if (!invflag) { // We closed the invetory
|
|
|
|
|
if (MousePosition.x < 480 && MousePosition.y < PANEL_TOP) {
|
|
|
|
|
SetCursorPos(MousePosition.x + 160, MousePosition.y);
|
|
|
|
|
}
|
|
|
|
|
} else if (!sbookflag) { // We opened the invetory
|
|
|
|
|
if (MousePosition.x > 160 && MousePosition.y < PANEL_TOP) {
|
|
|
|
|
SetCursorPos(MousePosition.x - 160, MousePosition.y);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
sbookflag = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CharacterSheetKeyPressed()
|
|
|
|
|
{
|
|
|
|
|
if (stextflag != STORE_NONE)
|
|
|
|
|
return;
|
|
|
|
|
chrflag = !chrflag;
|
|
|
|
|
if (!invflag && !sbookflag && CanPanelsCoverView()) {
|
|
|
|
|
if (!chrflag) { // We closed the character sheet
|
|
|
|
|
if (MousePosition.x > 160 && MousePosition.y < PANEL_TOP) {
|
|
|
|
|
SetCursorPos(MousePosition.x - 160, MousePosition.y);
|
|
|
|
|
}
|
|
|
|
|
} else if (!QuestLogIsOpen) { // We opened the character sheet
|
|
|
|
|
if (MousePosition.x < 480 && MousePosition.y < PANEL_TOP) {
|
|
|
|
|
SetCursorPos(MousePosition.x + 160, MousePosition.y);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
QuestLogIsOpen = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void QuestLogKeyPressed()
|
|
|
|
|
{
|
|
|
|
|
if (stextflag != STORE_NONE)
|
|
|
|
|
return;
|
|
|
|
|
if (!QuestLogIsOpen) {
|
|
|
|
|
StartQuestlog();
|
|
|
|
|
} else {
|
|
|
|
|
QuestLogIsOpen = false;
|
|
|
|
|
}
|
|
|
|
|
if (!invflag && !sbookflag && CanPanelsCoverView()) {
|
|
|
|
|
if (!QuestLogIsOpen) { // We closed the quest log
|
|
|
|
|
if (MousePosition.x > 160 && MousePosition.y < PANEL_TOP) {
|
|
|
|
|
SetCursorPos(MousePosition.x - 160, MousePosition.y);
|
|
|
|
|
}
|
|
|
|
|
} else if (!chrflag) { // We opened the character quest log
|
|
|
|
|
if (MousePosition.x < 480 && MousePosition.y < PANEL_TOP) {
|
|
|
|
|
SetCursorPos(MousePosition.x + 160, MousePosition.y);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
chrflag = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DisplaySpellsKeyPressed()
|
|
|
|
|
{
|
|
|
|
|
if (stextflag != STORE_NONE)
|
|
|
|
|
return;
|
|
|
|
|
chrflag = false;
|
|
|
|
|
QuestLogIsOpen = false;
|
|
|
|
|
invflag = false;
|
|
|
|
|
sbookflag = false;
|
|
|
|
|
if (!spselflag) {
|
|
|
|
|
DoSpeedBook();
|
|
|
|
|
} else {
|
|
|
|
|
spselflag = false;
|
|
|
|
|
}
|
|
|
|
|
track_repeat_walk(false);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SpellBookKeyPressed()
|
|
|
|
|
{
|
|
|
|
|
if (stextflag != STORE_NONE)
|
|
|
|
|
return;
|
|
|
|
|
sbookflag = !sbookflag;
|
|
|
|
|
if (!chrflag && !QuestLogIsOpen && CanPanelsCoverView()) {
|
|
|
|
|
if (!sbookflag) { // We closed the invetory
|
|
|
|
|
if (MousePosition.x < 480 && MousePosition.y < PANEL_TOP) {
|
|
|
|
|
SetCursorPos(MousePosition.x + 160, MousePosition.y);
|
|
|
|
|
}
|
|
|
|
|
} else if (!invflag) { // We opened the invetory
|
|
|
|
|
if (MousePosition.x > 160 && MousePosition.y < PANEL_TOP) {
|
|
|
|
|
SetCursorPos(MousePosition.x - 160, MousePosition.y);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
invflag = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool IsPlayerDead()
|
|
|
|
|
{
|
|
|
|
|
return Players[MyPlayerId]._pmode == PM_DEATH || MyPlayerIsDead;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void InitKeymapActions()
|
|
|
|
|
{
|
|
|
|
|
keymapper.AddAction({
|
|
|
|
|
"Help",
|
|
|
|
|
DVL_VK_F1,
|
|
|
|
|
HelpKeyPressed,
|
|
|
|
|
[&]() { return !IsPlayerDead(); },
|
|
|
|
|
});
|
|
|
|
|
#ifdef _DEBUG
|
|
|
|
|
keymapper.AddAction({
|
|
|
|
|
"ItemInfo",
|
|
|
|
|
DVL_VK_INVALID,
|
|
|
|
|
ItemInfoKeyPressed,
|
|
|
|
|
[&]() { return !IsPlayerDead(); },
|
|
|
|
|
});
|
|
|
|
|
keymapper.AddAction({
|
|
|
|
|
"QuestDebug",
|
|
|
|
|
DVL_VK_INVALID,
|
|
|
|
|
PrintDebugQuest,
|
|
|
|
|
[&]() { return !IsPlayerDead(); },
|
|
|
|
|
});
|
|
|
|
|
#endif
|
|
|
|
|
for (int i = 0; i < 4; ++i) {
|
|
|
|
|
quickSpellActionIndexes[i] = keymapper.AddAction({
|
|
|
|
|
std::string("QuickSpell") + std::to_string(i + 1),
|
|
|
|
|
DVL_VK_F5 + i,
|
|
|
|
|
[i]() {
|
|
|
|
|
if (spselflag) {
|
|
|
|
|
SetSpeedSpell(i);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
ToggleSpell(i);
|
|
|
|
|
},
|
|
|
|
|
[&]() { return !IsPlayerDead(); },
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
for (int i = 0; i < 4; ++i) {
|
|
|
|
|
keymapper.AddAction({
|
|
|
|
|
QuickMessages[i].key,
|
|
|
|
|
DVL_VK_F9 + i,
|
|
|
|
|
[i]() { DiabloHotkeyMsg(i); },
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
keymapper.AddAction({
|
|
|
|
|
"DecreaseGamma",
|
|
|
|
|
'G',
|
|
|
|
|
DecreaseGamma,
|
|
|
|
|
[&]() { return !IsPlayerDead(); },
|
|
|
|
|
});
|
|
|
|
|
keymapper.AddAction({
|
|
|
|
|
"IncreaseGamma",
|
|
|
|
|
'F',
|
|
|
|
|
IncreaseGamma,
|
|
|
|
|
[&]() { return !IsPlayerDead(); },
|
|
|
|
|
});
|
|
|
|
|
keymapper.AddAction({
|
|
|
|
|
"Inventory",
|
|
|
|
|
'I',
|
|
|
|
|
InventoryKeyPressed,
|
|
|
|
|
[&]() { return !IsPlayerDead(); },
|
|
|
|
|
});
|
|
|
|
|
keymapper.AddAction({
|
|
|
|
|
"Character",
|
|
|
|
|
'C',
|
|
|
|
|
CharacterSheetKeyPressed,
|
|
|
|
|
[&]() { return !IsPlayerDead(); },
|
|
|
|
|
});
|
|
|
|
|
keymapper.AddAction({
|
|
|
|
|
"QuestLog",
|
|
|
|
|
'Q',
|
|
|
|
|
QuestLogKeyPressed,
|
|
|
|
|
[&]() { return !IsPlayerDead(); },
|
|
|
|
|
});
|
|
|
|
|
keymapper.AddAction({
|
|
|
|
|
"Zoom",
|
|
|
|
|
'Z',
|
|
|
|
|
[] {
|
|
|
|
|
zoomflag = !zoomflag;
|
|
|
|
|
CalcViewportGeometry();
|
|
|
|
|
},
|
|
|
|
|
[&]() { return !IsPlayerDead(); },
|
|
|
|
|
});
|
|
|
|
|
keymapper.AddAction({
|
|
|
|
|
"DisplaySpells",
|
|
|
|
|
'S',
|
|
|
|
|
DisplaySpellsKeyPressed,
|
|
|
|
|
[&]() { return !IsPlayerDead(); },
|
|
|
|
|
});
|
|
|
|
|
keymapper.AddAction({
|
|
|
|
|
"SpellBook",
|
|
|
|
|
'B',
|
|
|
|
|
SpellBookKeyPressed,
|
|
|
|
|
[&]() { return !IsPlayerDead(); },
|
|
|
|
|
});
|
|
|
|
|
keymapper.AddAction({
|
|
|
|
|
"GameInfo",
|
|
|
|
|
'V',
|
|
|
|
|
[] {
|
|
|
|
|
char pszStr[120];
|
|
|
|
|
const char *difficulties[3] = {
|
|
|
|
|
_("Normal"),
|
|
|
|
|
_("Nightmare"),
|
|
|
|
|
_("Hell"),
|
|
|
|
|
};
|
|
|
|
|
strcpy(pszStr, fmt::format(_(/* TRANSLATORS: {:s} means: Character Name, Game Version, Game Difficulty. */
|
|
|
|
|
"{:s}, version = {:s}, mode = {:s}"),
|
|
|
|
|
gszProductName, PROJECT_VERSION, difficulties[sgGameInitInfo.nDifficulty])
|
|
|
|
|
.c_str());
|
|
|
|
|
NetSendCmdString(1 << MyPlayerId, pszStr);
|
|
|
|
|
},
|
|
|
|
|
[&]() { return !IsPlayerDead(); },
|
|
|
|
|
});
|
|
|
|
|
for (int i = 0; i < 8; ++i) {
|
|
|
|
|
keymapper.AddAction({
|
|
|
|
|
std::string("BeltItem") + std::to_string(i + 1),
|
|
|
|
|
'1' + i,
|
|
|
|
|
[i] {
|
|
|
|
|
auto &myPlayer = Players[MyPlayerId];
|
|
|
|
|
if (!myPlayer.SpdList[i].isEmpty() && myPlayer.SpdList[i]._itype != ITYPE_GOLD) {
|
|
|
|
|
UseInvItem(MyPlayerId, INVITEM_BELT_FIRST + i);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
[&]() { return !IsPlayerDead(); },
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
keymapper.AddAction({
|
|
|
|
|
"QuickSave",
|
|
|
|
|
DVL_VK_F2,
|
|
|
|
|
[] { gamemenu_save_game(false); },
|
|
|
|
|
[&]() { return !gbIsMultiplayer && !IsPlayerDead(); },
|
|
|
|
|
});
|
|
|
|
|
keymapper.AddAction({
|
|
|
|
|
"QuickLoad",
|
|
|
|
|
DVL_VK_F3,
|
|
|
|
|
[] { gamemenu_load_game(false); },
|
|
|
|
|
[&]() { return !gbIsMultiplayer && gbValidSaveFile; },
|
|
|
|
|
});
|
|
|
|
|
keymapper.AddAction({
|
|
|
|
|
"QuitGame",
|
|
|
|
|
DVL_VK_INVALID,
|
|
|
|
|
[] { gamemenu_quit_game(false); },
|
|
|
|
|
});
|
|
|
|
|
#ifdef _DEBUG
|
|
|
|
|
keymapper.AddAction({
|
|
|
|
|
"CheatExperience",
|
|
|
|
|
DVL_VK_INVALID,
|
|
|
|
|
[] {
|
|
|
|
|
if (debug_mode_key_inverted_v || debug_mode_key_w) {
|
|
|
|
|
NetSendCmd(true, CMD_CHEAT_EXPERIENCE);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
[&]() { return !IsPlayerDead(); },
|
|
|
|
|
});
|
|
|
|
|
#endif
|
|
|
|
|
keymapper.AddAction({
|
|
|
|
|
"StopHero",
|
|
|
|
|
DVL_VK_INVALID,
|
|
|
|
|
[] { Players[MyPlayerId].Stop(); },
|
|
|
|
|
[&]() { return !IsPlayerDead(); },
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace
|
|
|
|
|
|
|
|
|
|
void FreeGameMem()
|
|
|
|
|
{
|
|
|
|
|
music_stop();
|
|
|
|
|
|
|
|
|
|
pDungeonCels = nullptr;
|
|
|
|
|
pMegaTiles = nullptr;
|
|
|
|
|
pLevelPieces = nullptr;
|
|
|
|
|
pSpecialCels = std::nullopt;
|
|
|
|
|
|
|
|
|
|
FreeMissiles();
|
|
|
|
|
FreeMonsters();
|
|
|
|
|
FreeObjectGFX();
|
|
|
|
|
FreeMonsterSnd();
|
|
|
|
|
FreeTownerGFX();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool StartGame(bool bNewGame, bool bSinglePlayer)
|
|
|
|
|
{
|
|
|
|
|
gbSelectProvider = true;
|
|
|
|
|
|
|
|
|
|
do {
|
|
|
|
|
gbLoadGame = false;
|
|
|
|
|
|
|
|
|
|
if (!NetInit(bSinglePlayer)) {
|
|
|
|
|
gbRunGameResult = true;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Save 2.8 MiB of RAM by freeing all main menu resources
|
|
|
|
|
// before starting the game.
|
|
|
|
|
UiDestroy();
|
|
|
|
|
|
|
|
|
|
gbSelectProvider = false;
|
|
|
|
|
|
|
|
|
|
if (bNewGame || !gbValidSaveFile) {
|
|
|
|
|
InitLevels();
|
|
|
|
|
InitQuests();
|
|
|
|
|
InitPortals();
|
|
|
|
|
InitDungMsgs(Players[MyPlayerId]);
|
|
|
|
|
}
|
|
|
|
|
interface_mode uMsg = WM_DIABNEWGAME;
|
|
|
|
|
if (gbValidSaveFile && gbLoadGame) {
|
|
|
|
|
uMsg = WM_DIABLOADGAME;
|
|
|
|
|
}
|
|
|
|
|
RunGameLoop(uMsg);
|
|
|
|
|
NetClose();
|
|
|
|
|
|
|
|
|
|
// If the player left the game into the main menu,
|
|
|
|
|
// initialize main menu resources.
|
|
|
|
|
if (gbRunGameResult)
|
|
|
|
|
UiInitialize();
|
|
|
|
|
} while (gbRunGameResult);
|
|
|
|
|
|
|
|
|
|
SNetDestroy();
|
|
|
|
|
return gbRunGameResult;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void diablo_quit(int exitStatus)
|
|
|
|
|
{
|
|
|
|
|
DiabloDeinit();
|
|
|
|
|
exit(exitStatus);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int DiabloMain(int argc, char **argv)
|
|
|
|
|
{
|
|
|
|
|
#ifdef _DEBUG
|
|
|
|
|
SDL_LogSetAllPriority(SDL_LOG_PRIORITY_DEBUG);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
DiabloParseFlags(argc, argv);
|
|
|
|
|
InitKeymapActions();
|
|
|
|
|
LoadOptions();
|
|
|
|
|
DiabloInit();
|
|
|
|
|
DiabloSplash();
|
|
|
|
|
mainmenu_loop();
|
|
|
|
|
DiabloDeinit();
|
|
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool TryIconCurs()
|
|
|
|
|
{
|
|
|
|
|
if (pcurs == CURSOR_RESURRECT) {
|
|
|
|
|
NetSendCmdParam1(true, CMD_RESURRECT, pcursplr);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (pcurs == CURSOR_HEALOTHER) {
|
|
|
|
|
NetSendCmdParam1(true, CMD_HEALOTHER, pcursplr);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (pcurs == CURSOR_TELEKINESIS) {
|
|
|
|
|
DoTelekinesis();
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (pcurs == CURSOR_IDENTIFY) {
|
|
|
|
|
if (pcursinvitem != -1)
|
|
|
|
|
CheckIdentify(MyPlayerId, pcursinvitem);
|
|
|
|
|
else
|
|
|
|
|
NewCursor(CURSOR_HAND);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (pcurs == CURSOR_REPAIR) {
|
|
|
|
|
if (pcursinvitem != -1)
|
|
|
|
|
DoRepair(MyPlayerId, pcursinvitem);
|
|
|
|
|
else
|
|
|
|
|
NewCursor(CURSOR_HAND);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (pcurs == CURSOR_RECHARGE) {
|
|
|
|
|
if (pcursinvitem != -1)
|
|
|
|
|
DoRecharge(MyPlayerId, pcursinvitem);
|
|
|
|
|
else
|
|
|
|
|
NewCursor(CURSOR_HAND);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (pcurs == CURSOR_OIL) {
|
|
|
|
|
if (pcursinvitem != -1)
|
|
|
|
|
DoOil(MyPlayerId, pcursinvitem);
|
|
|
|
|
else
|
|
|
|
|
NewCursor(CURSOR_HAND);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (pcurs == CURSOR_TELEPORT) {
|
|
|
|
|
auto &myPlayer = Players[MyPlayerId];
|
|
|
|
|
if (pcursmonst != -1)
|
|
|
|
|
NetSendCmdParam3(true, CMD_TSPELLID, pcursmonst, myPlayer._pTSpell, GetSpellLevel(MyPlayerId, myPlayer._pTSpell));
|
|
|
|
|
else if (pcursplr != -1)
|
|
|
|
|
NetSendCmdParam3(true, CMD_TSPELLPID, pcursplr, myPlayer._pTSpell, GetSpellLevel(MyPlayerId, myPlayer._pTSpell));
|
|
|
|
|
else
|
|
|
|
|
NetSendCmdLocParam2(true, CMD_TSPELLXY, { cursmx, cursmy }, myPlayer._pTSpell, GetSpellLevel(MyPlayerId, myPlayer._pTSpell));
|
|
|
|
|
NewCursor(CURSOR_HAND);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (pcurs == CURSOR_DISARM && pcursobj == -1) {
|
|
|
|
|
NewCursor(CURSOR_HAND);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void diablo_pause_game()
|
|
|
|
|
{
|
|
|
|
|
if (!gbIsMultiplayer) {
|
|
|
|
|
if (PauseMode != 0) {
|
|
|
|
|
PauseMode = 0;
|
|
|
|
|
} else {
|
|
|
|
|
PauseMode = 2;
|
|
|
|
|
sound_stop();
|
|
|
|
|
track_repeat_walk(false);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
force_redraw = 255;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool GameWasAlreadyPaused = false;
|
|
|
|
|
bool MinimizePaused = false;
|
|
|
|
|
|
|
|
|
|
void diablo_focus_pause()
|
|
|
|
|
{
|
|
|
|
|
if (gbIsMultiplayer || MinimizePaused) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GameWasAlreadyPaused = PauseMode != 0;
|
|
|
|
|
|
|
|
|
|
if (!GameWasAlreadyPaused) {
|
|
|
|
|
PauseMode = 2;
|
|
|
|
|
sound_stop();
|
|
|
|
|
track_repeat_walk(false);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
music_mute();
|
|
|
|
|
|
|
|
|
|
MinimizePaused = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void diablo_focus_unpause()
|
|
|
|
|
{
|
|
|
|
|
if (gbIsMultiplayer || !MinimizePaused)
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!GameWasAlreadyPaused) {
|
|
|
|
|
PauseMode = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
music_unmute();
|
|
|
|
|
|
|
|
|
|
MinimizePaused = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool PressEscKey()
|
|
|
|
|
{
|
|
|
|
|
bool rv = false;
|
|
|
|
|
|
|
|
|
|
if (DoomFlag) {
|
|
|
|
|
doom_close();
|
|
|
|
|
rv = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (HelpFlag) {
|
|
|
|
|
HelpFlag = false;
|
|
|
|
|
rv = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (qtextflag) {
|
|
|
|
|
qtextflag = false;
|
|
|
|
|
stream_stop();
|
|
|
|
|
rv = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (stextflag != STORE_NONE) {
|
|
|
|
|
StoreESC();
|
|
|
|
|
rv = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (msgflag != EMSG_NONE) {
|
|
|
|
|
msgdelay = 0;
|
|
|
|
|
rv = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (talkflag) {
|
|
|
|
|
control_reset_talk();
|
|
|
|
|
rv = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (dropGoldFlag) {
|
|
|
|
|
control_drop_gold(DVL_VK_ESCAPE);
|
|
|
|
|
rv = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (spselflag) {
|
|
|
|
|
spselflag = false;
|
|
|
|
|
rv = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (invflag || chrflag || sbookflag || QuestLogIsOpen) {
|
|
|
|
|
ClosePanels();
|
|
|
|
|
rv = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return rv;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DisableInputWndProc(uint32_t uMsg, int32_t /*wParam*/, int32_t lParam)
|
|
|
|
|
{
|
|
|
|
|
switch (uMsg) {
|
|
|
|
|
case DVL_WM_KEYDOWN:
|
|
|
|
|
case DVL_WM_KEYUP:
|
|
|
|
|
case DVL_WM_CHAR:
|
|
|
|
|
case DVL_WM_SYSKEYDOWN:
|
|
|
|
|
case DVL_WM_SYSCOMMAND:
|
|
|
|
|
return;
|
|
|
|
|
case DVL_WM_MOUSEMOVE:
|
|
|
|
|
GetMousePos(lParam);
|
|
|
|
|
return;
|
|
|
|
|
case DVL_WM_LBUTTONDOWN:
|
|
|
|
|
if (sgbMouseDown != CLICK_NONE)
|
|
|
|
|
return;
|
|
|
|
|
sgbMouseDown = CLICK_LEFT;
|
|
|
|
|
return;
|
|
|
|
|
case DVL_WM_LBUTTONUP:
|
|
|
|
|
if (sgbMouseDown != CLICK_LEFT)
|
|
|
|
|
return;
|
|
|
|
|
sgbMouseDown = CLICK_NONE;
|
|
|
|
|
return;
|
|
|
|
|
case DVL_WM_RBUTTONDOWN:
|
|
|
|
|
if (sgbMouseDown != CLICK_NONE)
|
|
|
|
|
return;
|
|
|
|
|
sgbMouseDown = CLICK_RIGHT;
|
|
|
|
|
return;
|
|
|
|
|
case DVL_WM_RBUTTONUP:
|
|
|
|
|
if (sgbMouseDown != CLICK_RIGHT)
|
|
|
|
|
return;
|
|
|
|
|
sgbMouseDown = CLICK_NONE;
|
|
|
|
|
return;
|
|
|
|
|
case DVL_WM_CAPTURECHANGED:
|
|
|
|
|
sgbMouseDown = CLICK_NONE;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
MainWndProc(uMsg);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void LoadGameLevel(bool firstflag, lvl_entry lvldir)
|
|
|
|
|
{
|
|
|
|
|
if (setseed != 0)
|
|
|
|
|
glSeedTbl[currlevel] = setseed;
|
|
|
|
|
|
|
|
|
|
music_stop();
|
|
|
|
|
if (pcurs > CURSOR_HAND && pcurs < CURSOR_FIRSTITEM) {
|
|
|
|
|
NewCursor(CURSOR_HAND);
|
|
|
|
|
}
|
|
|
|
|
SetRndSeed(glSeedTbl[currlevel]);
|
|
|
|
|
IncProgress();
|
|
|
|
|
MakeLightTable();
|
|
|
|
|
LoadLvlGFX();
|
|
|
|
|
IncProgress();
|
|
|
|
|
|
|
|
|
|
if (firstflag) {
|
|
|
|
|
InitInv();
|
|
|
|
|
InitQuestText();
|
|
|
|
|
InitStores();
|
|
|
|
|
InitAutomapOnce();
|
|
|
|
|
InitHelp();
|
|
|
|
|
InitText();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SetRndSeed(glSeedTbl[currlevel]);
|
|
|
|
|
|
|
|
|
|
if (leveltype == DTYPE_TOWN)
|
|
|
|
|
SetupTownStores();
|
|
|
|
|
|
|
|
|
|
IncProgress();
|
|
|
|
|
InitAutomap();
|
|
|
|
|
|
|
|
|
|
if (leveltype != DTYPE_TOWN && lvldir != ENTRY_LOAD) {
|
|
|
|
|
InitLighting();
|
|
|
|
|
InitVision();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
InitLevelMonsters();
|
|
|
|
|
IncProgress();
|
|
|
|
|
|
|
|
|
|
auto &myPlayer = Players[MyPlayerId];
|
|
|
|
|
|
|
|
|
|
if (!setlevel) {
|
|
|
|
|
CreateLevel(lvldir);
|
|
|
|
|
IncProgress();
|
|
|
|
|
FillSolidBlockTbls();
|
|
|
|
|
SetRndSeed(glSeedTbl[currlevel]);
|
|
|
|
|
|
|
|
|
|
if (leveltype != DTYPE_TOWN) {
|
|
|
|
|
GetLevelMTypes();
|
|
|
|
|
InitThemes();
|
|
|
|
|
LoadAllGFX();
|
|
|
|
|
} else {
|
|
|
|
|
IncProgress();
|
|
|
|
|
IncProgress();
|
|
|
|
|
InitMissileGFX();
|
|
|
|
|
IncProgress();
|
|
|
|
|
IncProgress();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
IncProgress();
|
|
|
|
|
|
|
|
|
|
if (lvldir == ENTRY_RTNLVL)
|
|
|
|
|
GetReturnLvlPos();
|
|
|
|
|
if (lvldir == ENTRY_WARPLVL)
|
|
|
|
|
GetPortalLvlPos();
|
|
|
|
|
|
|
|
|
|
IncProgress();
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < MAX_PLRS; i++) {
|
|
|
|
|
auto &player = Players[i];
|
|
|
|
|
if (player.plractive && currlevel == player.plrlevel) {
|
|
|
|
|
InitPlayerGFX(player);
|
|
|
|
|
if (lvldir != ENTRY_LOAD)
|
|
|
|
|
InitPlayer(i, firstflag);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
PlayDungMsgs();
|
|
|
|
|
InitMultiView();
|
|
|
|
|
IncProgress();
|
|
|
|
|
|
|
|
|
|
bool visited = false;
|
|
|
|
|
int players = gbIsMultiplayer ? MAX_PLRS : 1;
|
|
|
|
|
for (int i = 0; i < players; i++) {
|
|
|
|
|
auto &player = Players[i];
|
|
|
|
|
if (player.plractive)
|
|
|
|
|
visited = visited || player._pLvlVisited[currlevel];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SetRndSeed(glSeedTbl[currlevel]);
|
|
|
|
|
|
|
|
|
|
if (leveltype != DTYPE_TOWN) {
|
|
|
|
|
if (firstflag || lvldir == ENTRY_LOAD || !myPlayer._pLvlVisited[currlevel] || gbIsMultiplayer) {
|
|
|
|
|
HoldThemeRooms();
|
|
|
|
|
glMid1Seed[currlevel] = GetLCGEngineState();
|
|
|
|
|
InitMonsters();
|
|
|
|
|
glMid2Seed[currlevel] = GetLCGEngineState();
|
|
|
|
|
IncProgress();
|
|
|
|
|
InitObjects();
|
|
|
|
|
InitItems();
|
|
|
|
|
if (currlevel < 17)
|
|
|
|
|
CreateThemeRooms();
|
|
|
|
|
IncProgress();
|
|
|
|
|
glMid3Seed[currlevel] = GetLCGEngineState();
|
|
|
|
|
InitMissiles();
|
|
|
|
|
InitDead();
|
|
|
|
|
glEndSeed[currlevel] = GetLCGEngineState();
|
|
|
|
|
|
|
|
|
|
if (gbIsMultiplayer)
|
|
|
|
|
DeltaLoadLevel();
|
|
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IncProgress();
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SavePreLighting();
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} else {
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HoldThemeRooms();
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|
InitMonsters();
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|
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InitMissiles();
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InitDead();
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IncProgress();
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|
LoadLevel();
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|
|
IncProgress();
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}
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} else {
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for (int i = 0; i < MAXDUNX; i++) { // NOLINT(modernize-loop-convert)
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for (int j = 0; j < MAXDUNY; j++) {
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dFlags[i][j] |= BFLAG_LIT;
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}
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}
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InitTowners();
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|
|
InitItems();
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|
InitMissiles();
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|
|
IncProgress();
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|
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|
|
if (!firstflag && lvldir != ENTRY_LOAD && myPlayer._pLvlVisited[currlevel] && !gbIsMultiplayer)
|
|
|
|
|
LoadLevel();
|
|
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|
|
if (gbIsMultiplayer)
|
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|
|
DeltaLoadLevel();
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|
|
IncProgress();
|
|
|
|
|
}
|
|
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|
|
if (!gbIsMultiplayer)
|
|
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|
|
ResyncQuests();
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|
|
else
|
|
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|
|
ResyncMPQuests();
|
|
|
|
|
} else {
|
|
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|
|
LoadSetMap();
|
|
|
|
|
IncProgress();
|
|
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|
|
GetLevelMTypes();
|
|
|
|
|
IncProgress();
|
|
|
|
|
InitMonsters();
|
|
|
|
|
IncProgress();
|
|
|
|
|
InitMissileGFX();
|
|
|
|
|
IncProgress();
|
|
|
|
|
InitDead();
|
|
|
|
|
IncProgress();
|
|
|
|
|
FillSolidBlockTbls();
|
|
|
|
|
IncProgress();
|
|
|
|
|
|
|
|
|
|
if (lvldir == ENTRY_WARPLVL)
|
|
|
|
|
GetPortalLvlPos();
|
|
|
|
|
IncProgress();
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < MAX_PLRS; i++) {
|
|
|
|
|
auto &player = Players[i];
|
|
|
|
|
if (player.plractive && currlevel == player.plrlevel) {
|
|
|
|
|
InitPlayerGFX(player);
|
|
|
|
|
if (lvldir != ENTRY_LOAD)
|
|
|
|
|
InitPlayer(i, firstflag);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
IncProgress();
|
|
|
|
|
|
|
|
|
|
InitMultiView();
|
|
|
|
|
IncProgress();
|
|
|
|
|
|
|
|
|
|
if (firstflag || lvldir == ENTRY_LOAD || !myPlayer._pSLvlVisited[setlvlnum]) {
|
|
|
|
|
InitItems();
|
|
|
|
|
SavePreLighting();
|
|
|
|
|
} else {
|
|
|
|
|
LoadLevel();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
InitMissiles();
|
|
|
|
|
IncProgress();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SyncPortals();
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < MAX_PLRS; i++) {
|
|
|
|
|
auto &player = Players[i];
|
|
|
|
|
if (player.plractive && player.plrlevel == currlevel && (!player._pLvlChanging || i == MyPlayerId)) {
|
|
|
|
|
if (player._pHitPoints > 0) {
|
|
|
|
|
if (!gbIsMultiplayer)
|
|
|
|
|
dPlayer[player.position.tile.x][player.position.tile.y] = i + 1;
|
|
|
|
|
else
|
|
|
|
|
SyncInitPlrPos(i);
|
|
|
|
|
} else {
|
|
|
|
|
dFlags[player.position.tile.x][player.position.tile.y] |= BFLAG_DEAD_PLAYER;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SetDungeonMicros();
|
|
|
|
|
|
|
|
|
|
InitLightMax();
|
|
|
|
|
IncProgress();
|
|
|
|
|
IncProgress();
|
|
|
|
|
|
|
|
|
|
if (firstflag) {
|
|
|
|
|
InitControlPan();
|
|
|
|
|
}
|
|
|
|
|
IncProgress();
|
|
|
|
|
UpdateMonsterLights();
|
|
|
|
|
if (leveltype != DTYPE_TOWN) {
|
|
|
|
|
ProcessLightList();
|
|
|
|
|
ProcessVisionList();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (currlevel >= 21) {
|
|
|
|
|
if (currlevel == 21) {
|
|
|
|
|
CornerstoneLoad(CornerStone.position);
|
|
|
|
|
}
|
|
|
|
|
if (Quests[Q_NAKRUL]._qactive == QUEST_DONE && currlevel == 24) {
|
|
|
|
|
SyncNakrulRoom();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (currlevel >= 17)
|
|
|
|
|
music_start(currlevel > 20 ? TMUSIC_L5 : TMUSIC_L6);
|
|
|
|
|
else
|
|
|
|
|
music_start(leveltype);
|
|
|
|
|
|
|
|
|
|
if (MinimizePaused) {
|
|
|
|
|
music_mute();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
while (!IncProgress())
|
|
|
|
|
;
|
|
|
|
|
|
|
|
|
|
if (!gbIsSpawn && setlevel && setlvlnum == SL_SKELKING && Quests[Q_SKELKING]._qactive == QUEST_ACTIVE)
|
|
|
|
|
PlaySFX(USFX_SKING1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @param bStartup Process additional ticks before returning
|
|
|
|
|
*/
|
|
|
|
|
void game_loop(bool bStartup)
|
|
|
|
|
{
|
|
|
|
|
uint16_t wait = bStartup ? sgGameInitInfo.nTickRate * 3 : 3;
|
|
|
|
|
|
|
|
|
|
for (unsigned i = 0; i < wait; i++) {
|
|
|
|
|
if (!multi_handle_delta()) {
|
|
|
|
|
TimeoutCursor(true);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
TimeoutCursor(false);
|
|
|
|
|
GameLogic();
|
|
|
|
|
|
|
|
|
|
if (!gbRunGame || !gbIsMultiplayer || !nthread_has_500ms_passed())
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void diablo_color_cyc_logic()
|
|
|
|
|
{
|
|
|
|
|
if (!sgOptions.Graphics.bColorCycling)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
if (leveltype == DTYPE_HELL) {
|
|
|
|
|
lighting_color_cycling();
|
|
|
|
|
} else if (currlevel >= 21) {
|
|
|
|
|
palette_update_crypt();
|
|
|
|
|
} else if (currlevel >= 17) {
|
|
|
|
|
palette_update_hive();
|
|
|
|
|
} else if (setlevel && setlvlnum == Quests[Q_PWATER]._qslvl) {
|
|
|
|
|
UpdatePWaterPalette();
|
|
|
|
|
} else if (leveltype == DTYPE_CAVES) {
|
|
|
|
|
palette_update_caves();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace devilution
|