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Fix pause mode

pull/504/head
Anders Jenbo 6 years ago
parent
commit
89dd6a6889
  1. 12
      Source/diablo.cpp

12
Source/diablo.cpp

@ -124,14 +124,14 @@ BOOL StartGame(BOOL bNewGame, BOOL bSinglePlayer)
extern void finish_simulated_mouse_clicks(int current_mouse_x, int current_mouse_y);
extern void plrctrls_after_check_curs_move();
static void ProcessInput()
static bool ProcessInput()
{
if (PauseMode == 2) {
return;
return false;
}
if (gbMaxPlayers == 1 && gmenu_exception()) {
force_redraw |= 1;
return;
return false;
}
if (!gmenu_exception() && sgnTimeoutCurs == 0) {
@ -142,6 +142,8 @@ static void ProcessInput()
plrctrls_after_check_curs_move();
track_process();
}
return true;
}
void run_game_loop(unsigned int uMsg)
@ -1687,7 +1689,9 @@ extern void plrctrls_after_game_logic();
void game_logic()
{
ProcessInput();
if (!ProcessInput()) {
return;
}
if (gbProcessPlayers) {
ProcessPlayers();
}

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