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#pragma once
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#include <array>
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#include <cstddef>
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#include <cstdint>
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#include <cstring>
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#include <forward_list>
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#include <functional>
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#include <initializer_list>
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#include <optional>
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#include <string>
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#include <string_view>
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#include <utility>
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#ifdef USE_SDL3
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#include <SDL3/SDL_version.h>
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#ifndef NOSOUND
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#include <SDL3/SDL_audio.h>
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#endif
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#else
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#include <SDL_version.h>
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#endif
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#include <ankerl/unordered_dense.h>
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#include <function_ref.hpp>
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#include "appfat.h"
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#include "controls/controller_buttons.h"
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#include "engine/size.hpp"
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#include "engine/sound_defs.hpp"
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#include "pack.h"
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#include "quick_messages.hpp"
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#include "utils/enum_traits.h"
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#include "utils/string_view_hash.hpp"
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namespace devilution {
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#ifndef DEFAULT_WIDTH
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#define DEFAULT_WIDTH 640
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#endif
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#ifndef DEFAULT_HEIGHT
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#define DEFAULT_HEIGHT 480
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#endif
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enum class StartUpGameMode : uint8_t {
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/** @brief If hellfire is present, asks the user what game they want to start. */
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Ask = 0,
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Hellfire = 1,
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Diablo = 2,
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};
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enum class StartUpIntro : uint8_t {
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Off = 0,
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Once = 1,
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On = 2,
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};
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/** @brief Defines what splash screen should be shown at startup. */
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enum class StartUpSplash : uint8_t {
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/** @brief Show no splash screen. */
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None = 0,
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/** @brief Show only TitleDialog. */
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TitleDialog = 1,
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/** @brief Show Logo and TitleDialog. */
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LogoAndTitleDialog = 2,
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};
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enum class ScalingQuality : uint8_t {
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NearestPixel,
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BilinearFiltering,
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AnisotropicFiltering,
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};
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enum class FrameRateControl : uint8_t {
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None = 0,
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#ifndef USE_SDL1
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VerticalSync = 1,
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#endif
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CPUSleep = 2,
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};
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enum class Resampler : uint8_t {
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#ifdef DEVILUTIONX_RESAMPLER_SPEEX
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Speex = 0,
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#endif
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#ifdef DVL_AULIB_SUPPORTS_SDL_RESAMPLER
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SDL,
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#endif
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};
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std::string_view ResamplerToString(Resampler resampler);
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std::optional<Resampler> ResamplerFromString(std::string_view resampler);
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enum class FloatingNumbers : uint8_t {
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/** @brief Show no floating numbers. */
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Off = 0,
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/** @brief Show floating numbers at random angles. */
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Random = 1,
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/** @brief Show floating numbers vertically only. */
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Vertical = 2,
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};
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enum class OptionEntryType : uint8_t {
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Boolean,
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List,
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Key,
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PadButton,
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};
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enum class OptionEntryFlags : uint8_t {
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/** @brief No special logic. */
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None = 0,
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/** @brief Shouldn't be shown in settings dialog. */
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Invisible = 1 << 0,
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/** @brief Need to restart the current running game (single- or multiplayer) to take effect. */
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CantChangeInGame = 1 << 1,
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/** @brief Need to restart the current running multiplayer game to take effect. */
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CantChangeInMultiPlayer = 1 << 2,
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/** @brief Option is only relevant for Hellfire. */
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OnlyHellfire = 1 << 3,
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/** @brief Option is only relevant for Diablo. */
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OnlyDiablo = 1 << 4,
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/** @brief After option is changed the UI needs to be recreated. */
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RecreateUI = 1 << 5,
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/** @brief diablo.mpq must be present. */
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NeedDiabloMpq = 1 << 6,
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};
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use_enum_as_flags(OptionEntryFlags);
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class OptionEntryBase {
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public:
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OptionEntryBase(std::string_view key, OptionEntryFlags flags, const char *name, const char *description)
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: flags(flags)
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, key(key)
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, name(name)
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, description(description)
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{
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}
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[[nodiscard]] virtual std::string_view GetName() const;
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[[nodiscard]] std::string_view GetDescription() const;
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[[nodiscard]] virtual OptionEntryType GetType() const = 0;
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[[nodiscard]] OptionEntryFlags GetFlags() const;
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void SetValueChangedCallback(tl::function_ref<void()> callback);
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[[nodiscard]] virtual std::string_view GetValueDescription() const = 0;
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virtual void LoadFromIni(std::string_view category) = 0;
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virtual void SaveToIni(std::string_view category) const = 0;
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OptionEntryFlags flags;
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public:
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std::string_view key;
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protected:
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const char *name;
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const char *description;
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void NotifyValueChanged();
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private:
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std::optional<tl::function_ref<void()>> callback_;
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};
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class OptionEntryBoolean : public OptionEntryBase {
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public:
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OptionEntryBoolean(std::string_view key, OptionEntryFlags flags, const char *name, const char *description, bool defaultValue)
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: OptionEntryBase(key, flags, name, description)
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, defaultValue(defaultValue)
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, value(defaultValue)
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{
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}
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[[nodiscard]] bool operator*() const
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{
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return value;
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}
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void SetValue(bool value);
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[[nodiscard]] OptionEntryType GetType() const override;
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[[nodiscard]] std::string_view GetValueDescription() const override;
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void LoadFromIni(std::string_view category) override;
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void SaveToIni(std::string_view category) const override;
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private:
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bool defaultValue;
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bool value;
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};
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class OptionEntryListBase : public OptionEntryBase {
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public:
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[[nodiscard]] virtual size_t GetListSize() const = 0;
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[[nodiscard]] virtual std::string_view GetListDescription(size_t index) const = 0;
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[[nodiscard]] virtual size_t GetActiveListIndex() const = 0;
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virtual void SetActiveListIndex(size_t index) = 0;
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[[nodiscard]] OptionEntryType GetType() const override;
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[[nodiscard]] std::string_view GetValueDescription() const override;
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protected:
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OptionEntryListBase(std::string_view key, OptionEntryFlags flags, const char *name, const char *description)
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: OptionEntryBase(key, flags, name, description)
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{
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}
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};
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class OptionEntryEnumBase : public OptionEntryListBase {
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public:
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void LoadFromIni(std::string_view category) override;
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void SaveToIni(std::string_view category) const override;
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[[nodiscard]] size_t GetListSize() const override;
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[[nodiscard]] std::string_view GetListDescription(size_t index) const override;
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[[nodiscard]] size_t GetActiveListIndex() const override;
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void SetActiveListIndex(size_t index) override;
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protected:
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OptionEntryEnumBase(std::string_view key, OptionEntryFlags flags, const char *name, const char *description, int defaultValue)
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: OptionEntryListBase(key, flags, name, description)
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, defaultValue(defaultValue)
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, value(defaultValue)
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{
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}
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[[nodiscard]] int GetValueInternal() const
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{
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return value;
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}
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void SetValueInternal(int value);
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void AddEntry(int value, std::string_view name);
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private:
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int defaultValue;
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int value;
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std::vector<std::string_view> entryNames;
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std::vector<int> entryValues;
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};
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template <typename T>
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class OptionEntryEnum : public OptionEntryEnumBase {
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public:
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OptionEntryEnum(std::string_view key, OptionEntryFlags flags, const char *name, const char *description, T defaultValue, std::initializer_list<std::pair<T, std::string_view>> entries)
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: OptionEntryEnumBase(key, flags, name, description, static_cast<int>(defaultValue))
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{
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for (auto &&[entryValue, entryName] : entries) {
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AddEntry(static_cast<int>(entryValue), entryName);
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}
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}
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[[nodiscard]] T operator*() const
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{
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return static_cast<T>(GetValueInternal());
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}
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void SetValue(T value)
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{
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SetValueInternal(static_cast<int>(value));
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}
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};
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class OptionEntryIntBase : public OptionEntryListBase {
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public:
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void LoadFromIni(std::string_view category) override;
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void SaveToIni(std::string_view category) const override;
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[[nodiscard]] size_t GetListSize() const override;
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[[nodiscard]] std::string_view GetListDescription(size_t index) const override;
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[[nodiscard]] size_t GetActiveListIndex() const override;
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void SetActiveListIndex(size_t index) override;
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protected:
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OptionEntryIntBase(std::string_view key, OptionEntryFlags flags, const char *name, const char *description, int defaultValue)
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: OptionEntryListBase(key, flags, name, description)
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, defaultValue(defaultValue)
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, value(defaultValue)
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{
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}
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[[nodiscard]] int GetValueInternal() const
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{
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return value;
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}
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void SetValueInternal(int value);
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void AddEntry(int value);
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private:
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int defaultValue;
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int value;
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mutable std::vector<std::string> entryNames;
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std::vector<int> entryValues;
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};
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template <typename T>
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class OptionEntryInt : public OptionEntryIntBase {
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public:
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OptionEntryInt(std::string_view key, OptionEntryFlags flags, const char *name, const char *description, T defaultValue, std::initializer_list<T> entries)
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: OptionEntryIntBase(key, flags, name, description, static_cast<int>(defaultValue))
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{
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for (auto entry : entries) {
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AddEntry(static_cast<int>(entry));
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}
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}
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OptionEntryInt(std::string_view key, OptionEntryFlags flags, const char *name, const char *description, T defaultValue)
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: OptionEntryInt(key, flags, name, description, defaultValue, { defaultValue })
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{
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}
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[[nodiscard]] T operator*() const
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{
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return static_cast<T>(GetValueInternal());
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}
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void SetValue(T value)
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{
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SetValueInternal(static_cast<int>(value));
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}
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};
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class OptionEntryLanguageCode : public OptionEntryListBase {
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public:
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OptionEntryLanguageCode();
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void LoadFromIni(std::string_view category) override;
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void SaveToIni(std::string_view category) const override;
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[[nodiscard]] size_t GetListSize() const override;
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[[nodiscard]] std::string_view GetListDescription(size_t index) const override;
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[[nodiscard]] size_t GetActiveListIndex() const override;
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void SetActiveListIndex(size_t index) override;
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std::string_view operator*() const
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{
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return szCode;
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}
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OptionEntryLanguageCode &operator=(std::string_view code)
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{
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assert(code.size() < 6);
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memcpy(szCode, code.data(), code.size());
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szCode[code.size()] = '\0';
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return *this;
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}
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private:
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/** @brief Language code (ISO-15897) for text. */
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char szCode[6];
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|
|
mutable std::vector<std::pair<std::string, std::string>> languages;
|
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|
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|
|
|
|
|
|
void CheckLanguagesAreInitialized() const;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
class OptionEntryResolution : public OptionEntryListBase {
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|
|
public:
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|
|
|
OptionEntryResolution();
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void LoadFromIni(std::string_view category) override;
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|
|
void SaveToIni(std::string_view category) const override;
|
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|
|
|
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|
|
[[nodiscard]] size_t GetListSize() const override;
|
|
|
|
|
[[nodiscard]] std::string_view GetListDescription(size_t index) const override;
|
|
|
|
|
[[nodiscard]] size_t GetActiveListIndex() const override;
|
|
|
|
|
void SetActiveListIndex(size_t index) override;
|
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|
|
|
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|
|
void setAvailableResolutions(std::vector<std::pair<Size, std::string>> &&resolutions)
|
|
|
|
|
{
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|
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|
|
resolutions_ = std::move(resolutions);
|
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|
|
}
|
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|
|
Size operator*() const { return size_; }
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|
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|
|
private:
|
|
|
|
|
/** @brief View size. */
|
|
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|
|
Size size_;
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|
|
std::vector<std::pair<Size, std::string>> resolutions_;
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|
|
|
|
};
|
|
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|
|
|
class OptionEntryResampler : public OptionEntryListBase {
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|
|
public:
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|
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|
|
OptionEntryResampler();
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|
|
|
|
|
|
|
|
void LoadFromIni(std::string_view category) override;
|
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|
|
void SaveToIni(std::string_view category) const override;
|
|
|
|
|
|
|
|
|
|
[[nodiscard]] size_t GetListSize() const override;
|
|
|
|
|
[[nodiscard]] std::string_view GetListDescription(size_t index) const override;
|
|
|
|
|
[[nodiscard]] size_t GetActiveListIndex() const override;
|
|
|
|
|
void SetActiveListIndex(size_t index) override;
|
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|
|
|
|
Resampler operator*() const
|
|
|
|
|
{
|
|
|
|
|
return resampler_;
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|
|
|
|
}
|
|
|
|
|
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|
|
|
private:
|
|
|
|
|
void UpdateDependentOptions() const;
|
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|
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|
|
|
|
|
Resampler resampler_;
|
|
|
|
|
};
|
|
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|
|
|
class OptionEntryAudioDevice : public OptionEntryListBase {
|
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|
|
|
public:
|
|
|
|
|
OptionEntryAudioDevice();
|
|
|
|
|
|
|
|
|
|
void LoadFromIni(std::string_view category) override;
|
|
|
|
|
void SaveToIni(std::string_view category) const override;
|
|
|
|
|
|
|
|
|
|
[[nodiscard]] size_t GetListSize() const override;
|
|
|
|
|
[[nodiscard]] std::string_view GetListDescription(size_t index) const override;
|
|
|
|
|
[[nodiscard]] size_t GetActiveListIndex() const override;
|
|
|
|
|
void SetActiveListIndex(size_t index) override;
|
|
|
|
|
|
|
|
|
|
std::string operator*() const
|
|
|
|
|
{
|
|
|
|
|
for (size_t i = 0; i < GetListSize(); i++) {
|
|
|
|
|
std::string_view deviceName = GetDeviceName(i);
|
|
|
|
|
if (deviceName == deviceName_)
|
|
|
|
|
return deviceName_;
|
|
|
|
|
}
|
|
|
|
|
return "";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifdef USE_SDL3
|
|
|
|
|
[[nodiscard]] SDL_AudioDeviceID id() const;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
std::string_view GetDeviceName(size_t index) const;
|
|
|
|
|
|
|
|
|
|
std::string deviceName_;
|
|
|
|
|
#ifdef USE_SDL3
|
|
|
|
|
SDL_AudioDeviceID deviceId_ = SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK;
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct OptionCategoryBase {
|
|
|
|
|
OptionCategoryBase(std::string_view key, const char *name, const char *description)
|
|
|
|
|
: key(key)
|
|
|
|
|
, name(name)
|
|
|
|
|
, description(description)
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
[[nodiscard]] std::string_view GetKey() const;
|
|
|
|
|
[[nodiscard]] std::string_view GetName() const;
|
|
|
|
|
[[nodiscard]] std::string_view GetDescription() const;
|
|
|
|
|
|
|
|
|
|
virtual std::vector<OptionEntryBase *> GetEntries() = 0;
|
|
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
std::string_view key;
|
|
|
|
|
const char *name;
|
|
|
|
|
const char *description;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct GameModeOptions : OptionCategoryBase {
|
|
|
|
|
GameModeOptions();
|
|
|
|
|
std::vector<OptionEntryBase *> GetEntries() override;
|
|
|
|
|
|
|
|
|
|
OptionEntryEnum<StartUpGameMode> gameMode;
|
|
|
|
|
OptionEntryBoolean shareware;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct StartUpOptions : OptionCategoryBase {
|
|
|
|
|
StartUpOptions();
|
|
|
|
|
std::vector<OptionEntryBase *> GetEntries() override;
|
|
|
|
|
|
|
|
|
|
/** @brief Play game intro video on diablo startup. */
|
|
|
|
|
OptionEntryEnum<StartUpIntro> diabloIntro;
|
|
|
|
|
/** @brief Play game intro video on hellfire startup. */
|
|
|
|
|
OptionEntryEnum<StartUpIntro> hellfireIntro;
|
|
|
|
|
OptionEntryEnum<StartUpSplash> splash;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct DiabloOptions : OptionCategoryBase {
|
|
|
|
|
DiabloOptions();
|
|
|
|
|
std::vector<OptionEntryBase *> GetEntries() override;
|
|
|
|
|
|
|
|
|
|
/** @brief Remembers what singleplayer hero/save was last used. */
|
|
|
|
|
OptionEntryInt<std::uint32_t> lastSinglePlayerHero;
|
|
|
|
|
/** @brief Remembers what multiplayer hero/save was last used. */
|
|
|
|
|
OptionEntryInt<std::uint32_t> lastMultiplayerHero;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct HellfireOptions : OptionCategoryBase {
|
|
|
|
|
HellfireOptions();
|
|
|
|
|
std::vector<OptionEntryBase *> GetEntries() override;
|
|
|
|
|
|
|
|
|
|
/** @brief Cornerstone of the world item. */
|
|
|
|
|
char szItem[sizeof(ItemPack) * 2 + 1];
|
|
|
|
|
/** @brief Remembers what singleplayer hero/save was last used. */
|
|
|
|
|
OptionEntryInt<std::uint32_t> lastSinglePlayerHero;
|
|
|
|
|
/** @brief Remembers what multiplayer hero/save was last used. */
|
|
|
|
|
OptionEntryInt<std::uint32_t> lastMultiplayerHero;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct AudioOptions : OptionCategoryBase {
|
|
|
|
|
AudioOptions();
|
|
|
|
|
std::vector<OptionEntryBase *> GetEntries() override;
|
|
|
|
|
|
|
|
|
|
/** @brief Movie and SFX volume. */
|
|
|
|
|
OptionEntryInt<int> soundVolume;
|
|
|
|
|
/** @brief Music volume. */
|
|
|
|
|
OptionEntryInt<int> musicVolume;
|
|
|
|
|
/** @brief Player emits sound when walking. */
|
|
|
|
|
OptionEntryBoolean walkingSound;
|
|
|
|
|
/** @brief Automatically equipping items on pickup emits the equipment sound. */
|
|
|
|
|
OptionEntryBoolean autoEquipSound;
|
|
|
|
|
/** @brief Picking up items emits the items pickup sound. */
|
|
|
|
|
OptionEntryBoolean itemPickupSound;
|
|
|
|
|
|
|
|
|
|
/** @brief Output sample rate (Hz). */
|
|
|
|
|
OptionEntryInt<std::uint32_t> sampleRate;
|
|
|
|
|
/** @brief The number of output channels (1 or 2) */
|
|
|
|
|
OptionEntryInt<std::uint8_t> channels;
|
|
|
|
|
/** @brief Buffer size (number of frames per channel) */
|
|
|
|
|
OptionEntryInt<std::uint32_t> bufferSize;
|
|
|
|
|
/** @brief Resampler implementation. */
|
|
|
|
|
OptionEntryResampler resampler;
|
|
|
|
|
/** @brief Quality of the resampler, from 0 (lowest) to 10 (highest). Available for the speex resampler only. */
|
|
|
|
|
OptionEntryInt<std::uint8_t> resamplingQuality;
|
|
|
|
|
/** @brief Audio device. */
|
|
|
|
|
OptionEntryAudioDevice device;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct GraphicsOptions : OptionCategoryBase {
|
|
|
|
|
GraphicsOptions();
|
|
|
|
|
std::vector<OptionEntryBase *> GetEntries() override;
|
|
|
|
|
|
|
|
|
|
OptionEntryResolution resolution;
|
|
|
|
|
/** @brief Run in fullscreen or windowed mode. */
|
|
|
|
|
OptionEntryBoolean fullscreen;
|
|
|
|
|
#if !defined(USE_SDL1) || defined(__3DS__)
|
|
|
|
|
/** @brief Expand the aspect ratio to match the screen. */
|
|
|
|
|
OptionEntryBoolean fitToScreen;
|
|
|
|
|
#endif
|
|
|
|
|
#ifndef USE_SDL1
|
|
|
|
|
/** @brief Scale the image after rendering. */
|
|
|
|
|
OptionEntryBoolean upscale;
|
|
|
|
|
/** @brief See SDL_HINT_RENDER_SCALE_QUALITY. */
|
|
|
|
|
OptionEntryEnum<ScalingQuality> scaleQuality;
|
|
|
|
|
/** @brief Only scale by values divisible by the width and height. */
|
|
|
|
|
OptionEntryBoolean integerScaling;
|
|
|
|
|
#endif
|
|
|
|
|
/** @brief Limit frame rate either for vsync or CPU load. */
|
|
|
|
|
OptionEntryEnum<FrameRateControl> frameRateControl;
|
|
|
|
|
/** @brief Brightness level. */
|
|
|
|
|
OptionEntryInt<int> brightness;
|
|
|
|
|
/** @brief Zoom on start. */
|
|
|
|
|
OptionEntryBoolean zoom;
|
|
|
|
|
/** @brief Subtile lighting for smoother light gradients. */
|
|
|
|
|
OptionEntryBoolean perPixelLighting;
|
|
|
|
|
/** @brief Enable color cycling animations. */
|
|
|
|
|
OptionEntryBoolean colorCycling;
|
|
|
|
|
/** @brief Use alternate nest palette. */
|
|
|
|
|
OptionEntryBoolean alternateNestArt;
|
|
|
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
|
|
|
/** @brief Use a hardware cursor (SDL2 only). */
|
|
|
|
|
OptionEntryBoolean hardwareCursor;
|
|
|
|
|
/** @brief Use a hardware cursor for items. */
|
|
|
|
|
OptionEntryBoolean hardwareCursorForItems;
|
|
|
|
|
/** @brief Maximum width / height for the hardware cursor. Larger cursors fall back to software. */
|
|
|
|
|
OptionEntryInt<int> hardwareCursorMaxSize;
|
|
|
|
|
#endif
|
|
|
|
|
/** @brief Show FPS, even without the -f command line flag. */
|
|
|
|
|
OptionEntryBoolean showFPS;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct GameplayOptions : OptionCategoryBase {
|
|
|
|
|
GameplayOptions();
|
|
|
|
|
std::vector<OptionEntryBase *> GetEntries() override;
|
|
|
|
|
|
|
|
|
|
/** @brief Gameplay ticks per second. */
|
|
|
|
|
OptionEntryInt<int> tickRate;
|
|
|
|
|
/** @brief Enable double walk speed when in town. */
|
|
|
|
|
OptionEntryBoolean runInTown;
|
|
|
|
|
/** @brief Do not let the mouse leave the application window. */
|
|
|
|
|
OptionEntryBoolean grabInput;
|
|
|
|
|
/** @brief Pause the game when focus is lost. */
|
|
|
|
|
OptionEntryBoolean pauseOnFocusLoss;
|
|
|
|
|
/** @brief Enable the Theo quest. */
|
|
|
|
|
OptionEntryBoolean theoQuest;
|
|
|
|
|
/** @brief Enable the cow quest. */
|
|
|
|
|
OptionEntryBoolean cowQuest;
|
|
|
|
|
/** @brief Will players still damage other players in non-PvP mode. */
|
|
|
|
|
OptionEntryBoolean friendlyFire;
|
|
|
|
|
/** @brief Enables the full/uncut singleplayer version of quests. */
|
|
|
|
|
OptionEntryBoolean multiplayerFullQuests;
|
|
|
|
|
/** @brief Enable the bard hero class. */
|
|
|
|
|
OptionEntryBoolean testBard;
|
|
|
|
|
/** @brief Enable the babarian hero class. */
|
|
|
|
|
OptionEntryBoolean testBarbarian;
|
|
|
|
|
/** @brief Show the current level progress. */
|
|
|
|
|
OptionEntryBoolean experienceBar;
|
|
|
|
|
/** @brief Show item graphics to the left of item descriptions in store menus. */
|
|
|
|
|
OptionEntryBoolean showItemGraphicsInStores;
|
|
|
|
|
/** @brief Display current/max health values on health globe. */
|
|
|
|
|
OptionEntryBoolean showHealthValues;
|
|
|
|
|
/** @brief Display current/max mana values on mana globe. */
|
|
|
|
|
OptionEntryBoolean showManaValues;
|
|
|
|
|
/** @brief Enable the multiplayer party information display */
|
|
|
|
|
OptionEntryBoolean showMultiplayerPartyInfo;
|
|
|
|
|
/** @brief Show enemy health at the top of the screen. */
|
|
|
|
|
OptionEntryBoolean enemyHealthBar;
|
|
|
|
|
/** @brief Displays item info in a floating box when hovering over an ite. */
|
|
|
|
|
OptionEntryBoolean floatingInfoBox;
|
|
|
|
|
/** @brief Automatically pick up gold when walking over it. */
|
|
|
|
|
OptionEntryBoolean autoGoldPickup;
|
|
|
|
|
/** @brief Auto-pickup elixirs */
|
|
|
|
|
OptionEntryBoolean autoElixirPickup;
|
|
|
|
|
/** @brief Auto-pickup oils */
|
|
|
|
|
OptionEntryBoolean autoOilPickup;
|
|
|
|
|
/** @brief Enable or Disable auto-pickup in town */
|
|
|
|
|
OptionEntryBoolean autoPickupInTown;
|
|
|
|
|
/** @brief Recover mana when talking to Adria. */
|
|
|
|
|
OptionEntryBoolean adriaRefillsMana;
|
|
|
|
|
/** @brief Automatically attempt to equip weapon-type items when picking them up. */
|
|
|
|
|
OptionEntryBoolean autoEquipWeapons;
|
|
|
|
|
/** @brief Automatically attempt to equip armor-type items when picking them up. */
|
|
|
|
|
OptionEntryBoolean autoEquipArmor;
|
|
|
|
|
/** @brief Automatically attempt to equip helm-type items when picking them up. */
|
|
|
|
|
OptionEntryBoolean autoEquipHelms;
|
|
|
|
|
/** @brief Automatically attempt to equip shield-type items when picking them up. */
|
|
|
|
|
OptionEntryBoolean autoEquipShields;
|
|
|
|
|
/** @brief Automatically attempt to equip jewelry-type items when picking them up. */
|
|
|
|
|
OptionEntryBoolean autoEquipJewelry;
|
|
|
|
|
/** @brief Only enable 2/3 quests in each game session */
|
|
|
|
|
OptionEntryBoolean randomizeQuests;
|
|
|
|
|
/** @brief Indicates whether or not monster type (Animal, Demon, Undead) is shown along with other monster information. */
|
|
|
|
|
OptionEntryBoolean showMonsterType;
|
|
|
|
|
/** @brief Displays item labels for items on the ground. */
|
|
|
|
|
OptionEntryBoolean showItemLabels;
|
|
|
|
|
/** @brief Refill belt from inventory, or rather, use potions/scrolls from inventory first when belt item is consumed. */
|
|
|
|
|
OptionEntryBoolean autoRefillBelt;
|
|
|
|
|
/** @brief Locally disable clicking on shrines which permanently cripple character. */
|
|
|
|
|
OptionEntryBoolean disableCripplingShrines;
|
|
|
|
|
/** @brief Spell hotkeys instantly cast the spell. */
|
|
|
|
|
OptionEntryBoolean quickCast;
|
|
|
|
|
/** @brief Number of Healing potions to pick up automatically */
|
|
|
|
|
OptionEntryInt<int> numHealPotionPickup;
|
|
|
|
|
/** @brief Number of Full Healing potions to pick up automatically */
|
|
|
|
|
OptionEntryInt<int> numFullHealPotionPickup;
|
|
|
|
|
/** @brief Number of Mana potions to pick up automatically */
|
|
|
|
|
OptionEntryInt<int> numManaPotionPickup;
|
|
|
|
|
/** @brief Number of Full Mana potions to pick up automatically */
|
|
|
|
|
OptionEntryInt<int> numFullManaPotionPickup;
|
|
|
|
|
/** @brief Number of Rejuvenating potions to pick up automatically */
|
|
|
|
|
OptionEntryInt<int> numRejuPotionPickup;
|
|
|
|
|
/** @brief Number of Full Rejuvenating potions to pick up automatically */
|
|
|
|
|
OptionEntryInt<int> numFullRejuPotionPickup;
|
|
|
|
|
/** @brief Enable floating numbers. */
|
|
|
|
|
OptionEntryEnum<FloatingNumbers> enableFloatingNumbers;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief If loading takes less than this value, skips displaying the loading screen.
|
|
|
|
|
*
|
|
|
|
|
* Advanced option, not displayed in the UI.
|
|
|
|
|
*/
|
|
|
|
|
OptionEntryInt<int> skipLoadingScreenThresholdMs;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct ControllerOptions : OptionCategoryBase {
|
|
|
|
|
ControllerOptions();
|
|
|
|
|
std::vector<OptionEntryBase *> GetEntries() override;
|
|
|
|
|
|
|
|
|
|
/** @brief SDL Controller mapping, see SDL_GameControllerDB. */
|
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char szMapping[1024];
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/** @brief Configure gamepad joysticks deadzone */
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|
float fDeadzone;
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|
#ifdef __vita__
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/** @brief Enable input via rear touchpad */
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|
bool bRearTouch;
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#endif
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};
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struct NetworkOptions : OptionCategoryBase {
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NetworkOptions();
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std::vector<OptionEntryBase *> GetEntries() override;
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/** @brief Optionally bind to a specific network interface. */
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char szBindAddress[129];
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/** @brief Most recently entered ZeroTier Game ID. */
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char szPreviousZTGame[129];
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/** @brief Most recently entered Hostname in join dialog. */
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char szPreviousHost[129];
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/** @brief What network port to use. */
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OptionEntryInt<uint16_t> port;
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};
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struct ChatOptions : OptionCategoryBase {
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ChatOptions();
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std::vector<OptionEntryBase *> GetEntries() override;
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/** @brief Quick chat messages. */
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std::vector<std::string> szHotKeyMsgs[QuickMessages.size()];
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};
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struct LanguageOptions : OptionCategoryBase {
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LanguageOptions();
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std::vector<OptionEntryBase *> GetEntries() override;
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OptionEntryLanguageCode code;
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};
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constexpr uint32_t KeymapperMouseButtonMask = 1 << 31;
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constexpr uint32_t MouseScrollUpButton = 65536 | KeymapperMouseButtonMask;
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constexpr uint32_t MouseScrollDownButton = 65537 | KeymapperMouseButtonMask;
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constexpr uint32_t MouseScrollLeftButton = 65538 | KeymapperMouseButtonMask;
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constexpr uint32_t MouseScrollRightButton = 65539 | KeymapperMouseButtonMask;
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/** The Keymapper maps keys to actions. */
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struct KeymapperOptions : OptionCategoryBase {
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/**
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* Action represents an action that can be triggered using a keyboard
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* shortcut.
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*/
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class Action final : public OptionEntryBase {
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public:
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// OptionEntryBase::key may be referencing Action::dynamicKey.
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// The implicit copy constructor would copy that reference instead of referencing the copy.
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Action(const Action &) = delete;
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Action(std::string_view key, const char *name, const char *description, uint32_t defaultKey, std::function<void()> actionPressed, std::function<void()> actionReleased, std::function<bool()> enable, unsigned index);
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[[nodiscard]] std::string_view GetName() const override;
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[[nodiscard]] OptionEntryType GetType() const override
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|
{
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|
|
return OptionEntryType::Key;
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|
}
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|
|
void LoadFromIni(std::string_view category) override;
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|
void SaveToIni(std::string_view category) const override;
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|
[[nodiscard]] std::string_view GetValueDescription() const override;
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|
bool SetValue(int value);
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|
|
[[nodiscard]] bool isEnabled() const { return !enable || enable(); }
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|
std::function<void()> actionPressed;
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|
std::function<void()> actionReleased;
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|
private:
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|
|
uint32_t defaultKey;
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|
|
std::function<bool()> enable;
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|
|
uint32_t boundKey = SDLK_UNKNOWN;
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|
|
unsigned dynamicIndex;
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|
|
std::string dynamicKey;
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|
|
mutable std::string dynamicName;
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|
|
|
friend struct KeymapperOptions;
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|
|
|
};
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|
|
KeymapperOptions();
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|
|
std::vector<OptionEntryBase *> GetEntries() override;
|
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|
|
void AddAction(
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|
std::string_view key, const char *name, const char *description, uint32_t defaultKey,
|
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|
|
std::function<void()> actionPressed,
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|
std::function<void()> actionReleased = nullptr,
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|
|
std::function<bool()> enable = nullptr,
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|
|
unsigned index = 0);
|
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|
|
void CommitActions();
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|
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|
|
[[nodiscard]] const Action *findAction(uint32_t key) const;
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|
|
std::string_view KeyNameForAction(std::string_view actionName) const;
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|
|
uint32_t KeyForAction(std::string_view actionName) const;
|
|
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|
|
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|
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|
|
private:
|
|
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|
|
std::forward_list<Action> actions;
|
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|
|
ankerl::unordered_dense::segmented_map<uint32_t, std::reference_wrapper<Action>> keyIDToAction;
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|
|
ankerl::unordered_dense::segmented_map<uint32_t, std::string> keyIDToKeyName;
|
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|
|
ankerl::unordered_dense::segmented_map<std::string, uint32_t, StringViewHash, StringViewEquals> keyNameToKeyID;
|
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|
|
|
};
|
|
|
|
|
|
|
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|
|
/** The Padmapper maps gamepad buttons to actions. */
|
|
|
|
|
struct PadmapperOptions : OptionCategoryBase {
|
|
|
|
|
/**
|
|
|
|
|
* Action represents an action that can be triggered using a gamepad
|
|
|
|
|
* button combo.
|
|
|
|
|
*/
|
|
|
|
|
class Action final : public OptionEntryBase {
|
|
|
|
|
public:
|
|
|
|
|
Action(std::string_view key, const char *name, const char *description, ControllerButtonCombo defaultInput, std::function<void()> actionPressed, std::function<void()> actionReleased, std::function<bool()> enable, unsigned index);
|
|
|
|
|
|
|
|
|
|
// OptionEntryBase::key may be referencing Action::dynamicKey.
|
|
|
|
|
// The implicit copy constructor would copy that reference instead of referencing the copy.
|
|
|
|
|
Action(const Action &) = delete;
|
|
|
|
|
|
|
|
|
|
[[nodiscard]] std::string_view GetName() const override;
|
|
|
|
|
[[nodiscard]] OptionEntryType GetType() const override
|
|
|
|
|
{
|
|
|
|
|
return OptionEntryType::PadButton;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void LoadFromIni(std::string_view category) override;
|
|
|
|
|
void SaveToIni(std::string_view category) const override;
|
|
|
|
|
|
|
|
|
|
[[nodiscard]] std::string_view GetValueDescription() const override;
|
|
|
|
|
[[nodiscard]] std::string_view GetValueDescription(bool useShortName) const;
|
|
|
|
|
|
|
|
|
|
bool SetValue(ControllerButtonCombo value);
|
|
|
|
|
|
|
|
|
|
[[nodiscard]] bool isEnabled() const { return !enable || enable(); }
|
|
|
|
|
|
|
|
|
|
std::function<void()> actionPressed;
|
|
|
|
|
std::function<void()> actionReleased;
|
|
|
|
|
ControllerButtonCombo boundInput;
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
ControllerButtonCombo defaultInput;
|
|
|
|
|
std::function<bool()> enable;
|
|
|
|
|
mutable GamepadLayout boundInputDescriptionType = GamepadLayout::Generic;
|
|
|
|
|
mutable std::string boundInputDescription;
|
|
|
|
|
mutable std::string boundInputShortDescription;
|
|
|
|
|
unsigned dynamicIndex;
|
|
|
|
|
std::string dynamicKey;
|
|
|
|
|
mutable std::string dynamicName;
|
|
|
|
|
|
|
|
|
|
void UpdateValueDescription() const;
|
|
|
|
|
std::string_view Shorten(std::string_view buttonName) const;
|
|
|
|
|
|
|
|
|
|
friend struct PadmapperOptions;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
PadmapperOptions();
|
|
|
|
|
std::vector<OptionEntryBase *> GetEntries() override;
|
|
|
|
|
|
|
|
|
|
void AddAction(
|
|
|
|
|
std::string_view key, const char *name, const char *description, ControllerButtonCombo defaultInput,
|
|
|
|
|
std::function<void()> actionPressed,
|
|
|
|
|
std::function<void()> actionReleased = nullptr,
|
|
|
|
|
std::function<bool()> enable = nullptr,
|
|
|
|
|
unsigned index = 0);
|
|
|
|
|
void CommitActions();
|
|
|
|
|
std::string_view InputNameForAction(std::string_view actionName, bool useShortName = false) const;
|
|
|
|
|
ControllerButtonCombo ButtonComboForAction(std::string_view actionName) const;
|
|
|
|
|
|
|
|
|
|
[[nodiscard]] const Action *findAction(ControllerButton button, tl::function_ref<bool(ControllerButton)> isModifierPressed) const;
|
|
|
|
|
|
|
|
|
|
std::forward_list<Action> actions;
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
std::array<std::string, enum_size<ControllerButton>::value> buttonToButtonName;
|
|
|
|
|
ankerl::unordered_dense::segmented_map<std::string, ControllerButton, StringViewHash, StringViewEquals> buttonNameToButton;
|
|
|
|
|
bool committed = false;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct ModOptions : OptionCategoryBase {
|
|
|
|
|
ModOptions();
|
|
|
|
|
std::vector<std::string_view> GetActiveModList();
|
|
|
|
|
std::vector<std::string_view> GetModList();
|
|
|
|
|
std::vector<OptionEntryBase *> GetEntries() override;
|
|
|
|
|
void AddModEntry(const std::string &modName);
|
|
|
|
|
void RemoveModEntry(const std::string &modName);
|
|
|
|
|
void SetHellfireEnabled(bool enableHellfire);
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
struct ModEntry {
|
|
|
|
|
// OptionEntryBase::key references ModEntry::name.
|
|
|
|
|
// The implicit copy constructor would copy that reference instead of referencing the copy.
|
|
|
|
|
ModEntry(const ModEntry &) = delete;
|
|
|
|
|
|
|
|
|
|
ModEntry(std::string_view name);
|
|
|
|
|
std::string name;
|
|
|
|
|
OptionEntryBoolean enabled;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
std::forward_list<ModEntry> &GetModEntries();
|
|
|
|
|
std::optional<std::forward_list<ModEntry>> modEntries;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct Options {
|
|
|
|
|
GameModeOptions GameMode;
|
|
|
|
|
StartUpOptions StartUp;
|
|
|
|
|
DiabloOptions Diablo;
|
|
|
|
|
HellfireOptions Hellfire;
|
|
|
|
|
AudioOptions Audio;
|
|
|
|
|
GameplayOptions Gameplay;
|
|
|
|
|
GraphicsOptions Graphics;
|
|
|
|
|
ControllerOptions Controller;
|
|
|
|
|
NetworkOptions Network;
|
|
|
|
|
ChatOptions Chat;
|
|
|
|
|
LanguageOptions Language;
|
|
|
|
|
KeymapperOptions Keymapper;
|
|
|
|
|
PadmapperOptions Padmapper;
|
|
|
|
|
ModOptions Mods;
|
|
|
|
|
|
|
|
|
|
[[nodiscard]] std::vector<OptionCategoryBase *> GetCategories()
|
|
|
|
|
{
|
|
|
|
|
return {
|
|
|
|
|
&Language,
|
|
|
|
|
&Mods,
|
|
|
|
|
&GameMode,
|
|
|
|
|
&StartUp,
|
|
|
|
|
&Graphics,
|
|
|
|
|
&Audio,
|
|
|
|
|
&Diablo,
|
|
|
|
|
&Hellfire,
|
|
|
|
|
&Gameplay,
|
|
|
|
|
&Controller,
|
|
|
|
|
&Network,
|
|
|
|
|
&Chat,
|
|
|
|
|
&Keymapper,
|
|
|
|
|
&Padmapper,
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Get the Options singleton object
|
|
|
|
|
*/
|
|
|
|
|
[[nodiscard]] Options &GetOptions();
|
|
|
|
|
|
|
|
|
|
bool HardwareCursorSupported();
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Save game configurations to ini file
|
|
|
|
|
*/
|
|
|
|
|
void SaveOptions();
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Load game configurations from ini file
|
|
|
|
|
*/
|
|
|
|
|
void LoadOptions();
|
|
|
|
|
|
|
|
|
|
} // namespace devilution
|