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#include "player_test.h"
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#include <cstdint>
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#include <cstdio>
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#include <vector>
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#include <SDL_endian.h>
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#include <gtest/gtest.h>
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#include <picosha2.h>
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#include "cursor.h"
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#include "init.h"
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#include "loadsave.h"
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#include "pack.h"
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#include "pfile.h"
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#include "playerdat.hpp"
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#include "utils/file_util.h"
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#include "utils/paths.h"
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namespace devilution {
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namespace {
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constexpr int SpellDatVanilla[] = {
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0, 1, 1, 4, 5, -1, 3, 3, 6, -1, 7, 6, 8, 9,
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8, 9, -1, -1, -1, -1, 3, 11, -1, 14, -1, -1,
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-1, -1, -1, 8, 1, 1, -1, 2, 1, 14, 9
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};
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void SwapLE(ItemPack &pack)
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{
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pack.iSeed = SDL_SwapLE32(pack.iSeed);
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pack.iCreateInfo = SDL_SwapLE16(pack.iCreateInfo);
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pack.idx = SDL_SwapLE16(pack.idx);
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pack.wValue = SDL_SwapLE16(pack.wValue);
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pack.dwBuff = SDL_SwapLE32(pack.dwBuff);
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}
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void SwapLE(PlayerPack &player)
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{
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player.dwLowDateTime = SDL_SwapLE32(player.dwLowDateTime);
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player.dwHighDateTime = SDL_SwapLE32(player.dwHighDateTime);
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player.pExperience = SDL_SwapLE32(player.pExperience);
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player.pGold = SDL_SwapLE32(player.pGold);
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player.pHPBase = SDL_SwapLE32(player.pHPBase);
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player.pMaxHPBase = SDL_SwapLE32(player.pMaxHPBase);
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player.pManaBase = SDL_SwapLE32(player.pManaBase);
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player.pMaxManaBase = SDL_SwapLE32(player.pMaxManaBase);
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player.pMemSpells = SDL_SwapLE64(player.pMemSpells);
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for (ItemPack &item : player.InvBody) {
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SwapLE(item);
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}
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for (ItemPack &item : player.InvList) {
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SwapLE(item);
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}
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for (ItemPack &item : player.SpdList) {
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SwapLE(item);
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}
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player.wReflections = SDL_SwapLE16(player.wReflections);
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player.pDiabloKillLevel = SDL_SwapLE32(player.pDiabloKillLevel);
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player.pDifficulty = SDL_SwapLE32(player.pDifficulty);
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player.pDamAcFlags = SDL_SwapLE32(player.pDamAcFlags);
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}
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void PackItemUnique(ItemPack *id, int idx)
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{
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id->idx = idx;
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id->iCreateInfo = 0x2DE;
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id->bId = 1 + 2 * ITEM_QUALITY_UNIQUE;
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id->bDur = 40;
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id->bMDur = 40;
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id->bCh = 0;
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id->bMCh = 0;
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id->iSeed = 0x1C0C44B0;
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}
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void PackItemStaff(ItemPack *id)
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{
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id->idx = 150;
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id->iCreateInfo = 0x2010;
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id->bId = 1 + 2 * ITEM_QUALITY_MAGIC;
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id->bDur = 75;
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id->bMDur = 75;
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id->bCh = 12;
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id->bMCh = 12;
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id->iSeed = 0x2A15243F;
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}
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void PackItemBow(ItemPack *id)
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{
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id->idx = 145;
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id->iCreateInfo = 0x0814;
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id->bId = 1 + 2 * ITEM_QUALITY_MAGIC;
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id->bDur = 60;
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id->bMDur = 60;
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id->bCh = 0;
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id->bMCh = 0;
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id->iSeed = 0x449D8992;
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}
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void PackItemSword(ItemPack *id)
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{
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id->idx = 122;
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id->iCreateInfo = 0x081E;
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id->bId = 1 + 2 * ITEM_QUALITY_MAGIC;
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id->bDur = 60;
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id->bMDur = 60;
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id->bCh = 0;
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id->bMCh = 0;
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id->iSeed = 0x680FAC02;
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}
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void PackItemRing1(ItemPack *id)
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{
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id->idx = 153;
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id->iCreateInfo = 0xDE;
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id->bId = 1 + 2 * ITEM_QUALITY_MAGIC;
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id->bDur = 0;
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id->bMDur = 0;
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id->bCh = 0;
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id->bMCh = 0;
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id->iSeed = 0x5B41AFA8;
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}
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void PackItemRing2(ItemPack *id)
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{
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id->idx = 153;
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id->iCreateInfo = 0xDE;
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id->bId = 1 + 2 * ITEM_QUALITY_MAGIC;
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id->bDur = 0;
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id->bMDur = 0;
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id->bCh = 0;
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id->bMCh = 0;
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id->iSeed = 0x1E41FEFC;
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}
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void PackItemAmulet(ItemPack *id)
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{
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id->idx = 155;
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id->iCreateInfo = 0xDE;
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id->bId = 1 + 2 * ITEM_QUALITY_MAGIC;
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id->bDur = 0;
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id->bMDur = 0;
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id->bCh = 0;
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id->bMCh = 0;
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id->iSeed = 0x70A0383A;
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}
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void PackItemArmor(ItemPack *id)
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{
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id->idx = 70;
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id->iCreateInfo = 0xDE;
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id->bId = 1 + 2 * ITEM_QUALITY_MAGIC;
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id->bDur = 90;
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id->bMDur = 90;
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id->bCh = 0;
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id->bMCh = 0;
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id->iSeed = 0x63AAC49B;
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}
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void PackItemFullRejuv(ItemPack *id, int i)
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{
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const uint32_t seeds[] = { 0x7C253335, 0x3EEFBFF8, 0x76AFB1A9, 0x38EB45FE, 0x1154E197, 0x5964B644, 0x76B58BEB, 0x002A6E5A };
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id->idx = ItemMiscIdIdx(IMISC_FULLREJUV);
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id->iSeed = seeds[i];
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id->iCreateInfo = 0;
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id->bId = 2 * ITEM_QUALITY_NORMAL;
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id->bDur = 0;
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id->bMDur = 0;
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id->bCh = 0;
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id->bMCh = 0;
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}
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int PrepareInvSlot(PlayerPack *pPack, int pos, int size, int start = 0)
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{
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static char ret = 0;
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if (start)
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ret = 0;
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++ret;
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if (size == 0) {
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pPack->InvGrid[pos] = ret;
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} else if (size == 1) {
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pPack->InvGrid[pos] = ret;
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pPack->InvGrid[pos - 10] = -ret;
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pPack->InvGrid[pos - 20] = -ret;
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} else if (size == 2) {
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pPack->InvGrid[pos] = ret;
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pPack->InvGrid[pos + 1] = -ret;
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pPack->InvGrid[pos - 10] = -ret;
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pPack->InvGrid[pos - 10 + 1] = -ret;
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pPack->InvGrid[pos - 20] = -ret;
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pPack->InvGrid[pos - 20 + 1] = -ret;
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} else if (size == 3) {
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pPack->InvGrid[pos] = ret;
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pPack->InvGrid[pos + 1] = -ret;
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pPack->InvGrid[pos - 10] = -ret;
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pPack->InvGrid[pos - 10 + 1] = -ret;
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} else {
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abort();
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}
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return ret - 1;
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}
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void PackPlayerTest(PlayerPack *pPack)
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{
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memset(pPack, 0, 0x4F2);
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pPack->destAction = -1;
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pPack->destParam1 = 0;
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pPack->destParam2 = 0;
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pPack->plrlevel = 0;
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pPack->pExperience = 1583495809;
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pPack->pLevel = 50;
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pPack->px = 75;
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pPack->py = 68;
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pPack->targx = 75;
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pPack->targy = 68;
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pPack->pGold = 0;
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pPack->pStatPts = 0;
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pPack->pDiabloKillLevel = 3;
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for (auto i = 0; i < 40; i++)
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pPack->InvList[i].idx = -1;
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for (auto i = 0; i < 7; i++)
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pPack->InvBody[i].idx = -1;
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for (auto i = 0; i < MaxBeltItems; i++)
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PackItemFullRejuv(pPack->SpdList + i, i);
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for (auto i = 1; i < 37; i++) {
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if (SpellDatVanilla[i] != -1) {
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pPack->pMemSpells |= 1ULL << (i - 1);
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pPack->pSplLvl[i] = 15;
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}
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}
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for (auto i = 0; i < 7; i++)
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pPack->InvBody[i].idx = -1;
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strcpy(pPack->pName, "TestPlayer");
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pPack->pClass = static_cast<uint8_t>(HeroClass::Rogue);
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pPack->pBaseStr = 20 + 35;
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pPack->pBaseMag = 15 + 55;
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pPack->pBaseDex = 30 + 220;
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pPack->pBaseVit = 20 + 60;
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pPack->pHPBase = ((20 + 10) << 6) + ((20 + 10) << 5) + 48 * 128 + (60 << 6);
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pPack->pMaxHPBase = pPack->pHPBase;
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pPack->pManaBase = (15 << 6) + (15 << 5) + 48 * 128 + (55 << 6);
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pPack->pMaxManaBase = pPack->pManaBase;
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PackItemUnique(pPack->InvBody + INVLOC_HEAD, 52);
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PackItemRing1(pPack->InvBody + INVLOC_RING_LEFT);
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PackItemRing2(pPack->InvBody + INVLOC_RING_RIGHT);
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PackItemAmulet(pPack->InvBody + INVLOC_AMULET);
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PackItemArmor(pPack->InvBody + INVLOC_CHEST);
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PackItemBow(pPack->InvBody + INVLOC_HAND_LEFT);
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PackItemStaff(pPack->InvList + PrepareInvSlot(pPack, 28, 2, 1));
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PackItemSword(pPack->InvList + PrepareInvSlot(pPack, 20, 1));
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pPack->_pNumInv = 2;
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SwapLE(*pPack);
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}
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void AssertPlayer(Player &player)
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{
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ASSERT_EQ(CountU8(player._pSplLvl, 64), 23);
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ASSERT_EQ(Count8(player.InvGrid, InventoryGridCells), 9);
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ASSERT_EQ(CountItems(player.InvBody, NUM_INVLOC), 6);
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ASSERT_EQ(CountItems(player.InvList, InventoryGridCells), 2);
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ASSERT_EQ(CountItems(player.SpdList, MaxBeltItems), 8);
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ASSERT_EQ(CountItems(&player.HoldItem, 1), 0);
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ASSERT_EQ(player.position.tile.x, 75);
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ASSERT_EQ(player.position.tile.y, 68);
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ASSERT_EQ(player.position.future.x, 75);
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ASSERT_EQ(player.position.future.y, 68);
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ASSERT_EQ(player.plrlevel, 0);
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ASSERT_EQ(player.destAction, -1);
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ASSERT_STREQ(player._pName, "TestPlayer");
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ASSERT_EQ(player._pClass, HeroClass::Rogue);
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ASSERT_EQ(player._pBaseStr, 55);
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ASSERT_EQ(player._pStrength, 124);
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ASSERT_EQ(player._pBaseMag, 70);
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ASSERT_EQ(player._pMagic, 80);
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ASSERT_EQ(player._pBaseDex, 250);
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ASSERT_EQ(player._pDexterity, 281);
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ASSERT_EQ(player._pBaseVit, 80);
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ASSERT_EQ(player._pVitality, 90);
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ASSERT_EQ(player.getCharacterLevel(), 50);
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ASSERT_EQ(player._pStatPts, 0);
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ASSERT_EQ(player._pExperience, 1583495809);
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ASSERT_EQ(player._pGold, 0);
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ASSERT_EQ(player._pMaxHPBase, 12864);
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ASSERT_EQ(player._pHPBase, 12864);
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ASSERT_EQ(player.getBaseToBlock(), 20);
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ASSERT_EQ(player._pMaxManaBase, 11104);
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ASSERT_EQ(player._pManaBase, 11104);
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ASSERT_EQ(player._pMemSpells, 66309357295);
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ASSERT_EQ(player._pNumInv, 2);
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ASSERT_EQ(player.wReflections, 0);
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ASSERT_EQ(player.pTownWarps, 0);
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ASSERT_EQ(player.pDungMsgs, 0);
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ASSERT_EQ(player.pDungMsgs2, 0);
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ASSERT_EQ(player.pLvlLoad, 0);
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ASSERT_EQ(player.pDiabloKillLevel, 3);
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ASSERT_EQ(player.pManaShield, 0);
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ASSERT_EQ(player.pDamAcFlags, ItemSpecialEffectHf::None);
|
|
|
|
|
|
|
|
|
|
ASSERT_EQ(player._pmode, 0);
|
|
|
|
|
ASSERT_EQ(Count8(player.walkpath, MaxPathLength), 25);
|
|
|
|
|
ASSERT_EQ(player._pgfxnum, 36);
|
|
|
|
|
ASSERT_EQ(player.AnimInfo.ticksPerFrame, 4);
|
|
|
|
|
ASSERT_EQ(player.AnimInfo.tickCounterOfCurrentFrame, 1);
|
|
|
|
|
ASSERT_EQ(player.AnimInfo.numberOfFrames, 20);
|
|
|
|
|
ASSERT_EQ(player.AnimInfo.currentFrame, 0);
|
|
|
|
|
ASSERT_EQ(player.queuedSpell.spellId, SpellID::Invalid);
|
|
|
|
|
ASSERT_EQ(player.queuedSpell.spellType, SpellType::Invalid);
|
|
|
|
|
ASSERT_EQ(player.queuedSpell.spellFrom, 0);
|
|
|
|
|
ASSERT_EQ(player.inventorySpell, SpellID::Null);
|
|
|
|
|
ASSERT_EQ(player._pRSpell, SpellID::Invalid);
|
|
|
|
|
ASSERT_EQ(player._pRSplType, SpellType::Invalid);
|
|
|
|
|
ASSERT_EQ(player._pSBkSpell, SpellID::Invalid);
|
|
|
|
|
ASSERT_EQ(player._pAblSpells, 134217728);
|
|
|
|
|
ASSERT_EQ(player._pScrlSpells, 0);
|
|
|
|
|
ASSERT_EQ(player._pSpellFlags, SpellFlag::None);
|
|
|
|
|
ASSERT_TRUE(player.UsesRangedWeapon());
|
|
|
|
|
ASSERT_EQ(player._pBlockFlag, 0);
|
|
|
|
|
ASSERT_EQ(player._pLightRad, 11);
|
|
|
|
|
ASSERT_EQ(player._pDamageMod, 101);
|
|
|
|
|
ASSERT_EQ(player._pHitPoints, 16640);
|
|
|
|
|
ASSERT_EQ(player._pMaxHP, 16640);
|
|
|
|
|
ASSERT_EQ(player._pMana, 14624);
|
|
|
|
|
ASSERT_EQ(player._pMaxMana, 14624);
|
|
|
|
|
ASSERT_EQ(player.getNextExperienceThreshold(), 1583495809);
|
|
|
|
|
ASSERT_EQ(player._pMagResist, 75);
|
|
|
|
|
ASSERT_EQ(player._pFireResist, 16);
|
|
|
|
|
ASSERT_EQ(player._pLghtResist, 75);
|
|
|
|
|
ASSERT_EQ(CountBool(player._pLvlVisited, NUMLEVELS), 0);
|
|
|
|
|
ASSERT_EQ(CountBool(player._pSLvlVisited, NUMLEVELS), 0);
|
|
|
|
|
ASSERT_EQ(player._pNFrames, 20);
|
|
|
|
|
ASSERT_EQ(player._pWFrames, 8);
|
|
|
|
|
ASSERT_EQ(player._pAFrames, 0);
|
|
|
|
|
ASSERT_EQ(player._pAFNum, 0);
|
|
|
|
|
ASSERT_EQ(player._pSFrames, 16);
|
|
|
|
|
ASSERT_EQ(player._pSFNum, 12);
|
|
|
|
|
ASSERT_EQ(player._pHFrames, 0);
|
|
|
|
|
ASSERT_EQ(player._pDFrames, 20);
|
|
|
|
|
ASSERT_EQ(player._pBFrames, 0);
|
|
|
|
|
ASSERT_EQ(player._pIMinDam, 1);
|
|
|
|
|
ASSERT_EQ(player._pIMaxDam, 14);
|
|
|
|
|
ASSERT_EQ(player._pIAC, 115);
|
|
|
|
|
ASSERT_EQ(player._pIBonusDam, 0);
|
|
|
|
|
ASSERT_EQ(player._pIBonusToHit, 0);
|
|
|
|
|
ASSERT_EQ(player._pIBonusAC, 0);
|
|
|
|
|
ASSERT_EQ(player._pIBonusDamMod, 0);
|
|
|
|
|
ASSERT_EQ(player._pISpells, 0);
|
|
|
|
|
ASSERT_EQ(player._pIFlags, ItemSpecialEffect::None);
|
|
|
|
|
ASSERT_EQ(player._pIGetHit, 0);
|
|
|
|
|
ASSERT_EQ(player._pISplLvlAdd, 0);
|
|
|
|
|
ASSERT_EQ(player._pIEnAc, 0);
|
|
|
|
|
ASSERT_EQ(player._pIFMinDam, 0);
|
|
|
|
|
ASSERT_EQ(player._pIFMaxDam, 0);
|
|
|
|
|
ASSERT_EQ(player._pILMinDam, 0);
|
|
|
|
|
ASSERT_EQ(player._pILMaxDam, 0);
|
|
|
|
|
ASSERT_EQ(player.pOriginalCathedral, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TEST(Writehero, pfile_write_hero)
|
|
|
|
|
{
|
|
|
|
|
LoadCoreArchives();
|
|
|
|
|
LoadGameArchives();
|
|
|
|
|
|
|
|
|
|
// The tests need spawn.mpq or diabdat.mpq
|
|
|
|
|
// Please provide them so that the tests can run successfully
|
|
|
|
|
ASSERT_TRUE(HaveSpawn() || HaveDiabdat());
|
|
|
|
|
|
|
|
|
|
paths::SetPrefPath(".");
|
|
|
|
|
std::remove("multi_0.sv");
|
|
|
|
|
|
|
|
|
|
gbVanilla = true;
|
|
|
|
|
gbIsHellfire = false;
|
|
|
|
|
gbIsSpawn = false;
|
|
|
|
|
gbIsMultiplayer = true;
|
|
|
|
|
gbIsHellfireSaveGame = false;
|
|
|
|
|
leveltype = DTYPE_TOWN;
|
|
|
|
|
giNumberOfLevels = 17;
|
|
|
|
|
|
|
|
|
|
Players.resize(1);
|
|
|
|
|
MyPlayerId = 0;
|
|
|
|
|
MyPlayer = &Players[MyPlayerId];
|
|
|
|
|
|
|
|
|
|
LoadSpellData();
|
|
|
|
|
LoadPlayerDataFiles();
|
|
|
|
|
LoadMonsterData();
|
|
|
|
|
LoadItemData();
|
|
|
|
|
_uiheroinfo info {};
|
|
|
|
|
info.heroclass = HeroClass::Rogue;
|
|
|
|
|
pfile_ui_save_create(&info);
|
|
|
|
|
PlayerPack pks;
|
|
|
|
|
PackPlayerTest(&pks);
|
|
|
|
|
UnPackPlayer(pks, *MyPlayer);
|
|
|
|
|
AssertPlayer(Players[0]);
|
|
|
|
|
pfile_write_hero();
|
|
|
|
|
|
|
|
|
|
const char *path = "multi_0.sv";
|
|
|
|
|
uintmax_t fileSize;
|
|
|
|
|
ASSERT_TRUE(GetFileSize(path, &fileSize));
|
|
|
|
|
size_t size = static_cast<size_t>(fileSize);
|
|
|
|
|
FILE *f = std::fopen(path, "rb");
|
|
|
|
|
ASSERT_TRUE(f != nullptr);
|
|
|
|
|
std::unique_ptr<char[]> data { new char[size] };
|
|
|
|
|
ASSERT_EQ(std::fread(data.get(), size, 1, f), 1);
|
|
|
|
|
std::fclose(f);
|
|
|
|
|
|
|
|
|
|
std::vector<unsigned char> s(picosha2::k_digest_size);
|
|
|
|
|
picosha2::hash256(data.get(), data.get() + size, s.begin(), s.end());
|
|
|
|
|
EXPECT_EQ(picosha2::bytes_to_hex_string(s.begin(), s.end()),
|
|
|
|
|
"a79367caae6192d54703168d82e0316aa289b2a33251255fad8abe34889c1d3a");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace
|
|
|
|
|
} // namespace devilution
|