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fix multiplayer

pull/4647/head
qndel 4 years ago committed by Anders Jenbo
parent
commit
d5744ba421
  1. 4
      Source/multi.cpp
  2. 2
      test/writehero_test.cpp

4
Source/multi.cpp

@ -446,7 +446,7 @@ bool InitSingle(GameData *gameData)
}
MyPlayerId = 0;
MyPlayer = MyPlayer;
MyPlayer = &Players[MyPlayerId];
gbIsMultiplayer = false;
pfile_read_player_from_save(gSaveNumber, *MyPlayer);
@ -474,7 +474,7 @@ bool InitMulti(GameData *gameData)
return false;
}
MyPlayerId = playerId;
MyPlayer = MyPlayer;
MyPlayer = &Players[MyPlayerId];
gbIsMultiplayer = true;
pfile_read_player_from_save(gSaveNumber, *MyPlayer);

2
test/writehero_test.cpp

@ -334,7 +334,7 @@ TEST(Writehero, pfile_write_hero)
giNumberOfLevels = 17;
MyPlayerId = 0;
MyPlayer = MyPlayer;
MyPlayer = &Players[MyPlayerId];
*MyPlayer = {};
_uiheroinfo info {};

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