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@ -446,7 +446,7 @@ bool InitSingle(GameData *gameData)
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} |
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MyPlayerId = 0; |
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MyPlayer = MyPlayer; |
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MyPlayer = &Players[MyPlayerId]; |
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gbIsMultiplayer = false; |
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pfile_read_player_from_save(gSaveNumber, *MyPlayer); |
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@ -474,7 +474,7 @@ bool InitMulti(GameData *gameData)
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return false; |
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} |
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MyPlayerId = playerId; |
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MyPlayer = MyPlayer; |
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MyPlayer = &Players[MyPlayerId]; |
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gbIsMultiplayer = true; |
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pfile_read_player_from_save(gSaveNumber, *MyPlayer); |
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