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@ -244,3 +244,540 @@ const char *WEBWIDOW_NAME = P_("monster", "Webwidow");
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const char *FLESHDANCER_NAME = P_("monster", "Fleshdancer"); |
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const char *GRIMSPIKE_NAME = P_("monster", "Grimspike"); |
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const char *DOOMLOCK_NAME = P_("monster", "Doomlock"); |
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const char *IDI_GOLD_NAME = N_("Gold"); |
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const char *IDI_WARRIOR_NAME = N_("Short Sword"); |
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const char *IDI_WARRSHLD_NAME = N_("Buckler"); |
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const char *IDI_WARRCLUB_NAME = N_("Club"); |
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const char *IDI_ROGUE_NAME = N_("Short Bow"); |
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const char *IDI_SORCERER_NAME = N_("Short Staff of Mana"); |
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const char *IDI_CLEAVER_NAME = N_("Cleaver"); |
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const char *IDI_SKCROWN_NAME = N_("The Undead Crown"); |
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const char *IDI_INFRARING_NAME = N_("Empyrean Band"); |
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const char *IDI_ROCK_NAME = N_("Magic Rock"); |
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const char *IDI_OPTAMULET_NAME = N_("Optic Amulet"); |
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const char *IDI_TRING_NAME = N_("Ring of Truth"); |
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const char *IDI_BANNER_NAME = N_("Tavern Sign"); |
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const char *IDI_HARCREST_NAME = N_("Harlequin Crest"); |
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const char *IDI_STEELVEIL_NAME = N_("Veil of Steel"); |
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const char *IDI_GLDNELIX_NAME = N_("Golden Elixir"); |
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const char *IDI_ANVIL_NAME = N_("Anvil of Fury"); |
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const char *IDI_MUSHROOM_NAME = N_("Black Mushroom"); |
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const char *IDI_BRAIN_NAME = N_("Brain"); |
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const char *IDI_FUNGALTM_NAME = N_("Fungal Tome"); |
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const char *IDI_SPECELIX_NAME = N_("Spectral Elixir"); |
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const char *IDI_BLDSTONE_NAME = N_("Blood Stone"); |
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const char *IDI_MAPOFDOOM_NAME = N_("Cathedral Map"); |
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const char *IDI_EAR_NAME = N_("Heart"); |
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const char *IDI_HEAL_NAME = N_("Potion of Healing"); |
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const char *IDI_MANA_NAME = N_("Potion of Mana"); |
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const char *IDI_IDENTIFY_NAME = N_("Scroll of Identify"); |
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const char *IDI_PORTAL_NAME = N_("Scroll of Town Portal"); |
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const char *IDI_ARMOFVAL_NAME = N_("Arkaine's Valor"); |
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const char *IDI_FULLHEAL_NAME = N_("Potion of Full Healing"); |
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const char *IDI_FULLMANA_NAME = N_("Potion of Full Mana"); |
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const char *IDI_GRISWOLD_NAME = N_("Griswold's Edge"); |
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const char *IDI_LGTFORGE_NAME = N_("Bovine Plate"); |
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const char *IDI_LAZSTAFF_NAME = N_("Staff of Lazarus"); |
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const char *IDI_RESURRECT_NAME = N_("Scroll of Resurrect"); |
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const char *IDI_OIL_NAME = N_("Blacksmith Oil"); |
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const char *IDI_SHORTSTAFF_NAME = N_("Short Staff"); |
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const char *IDI_BARDSWORD_NAME = N_("Sword"); |
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const char *IDI_BARDDAGGER_NAME = N_("Dagger"); |
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const char *IDI_RUNEBOMB_NAME = N_("Rune Bomb"); |
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const char *IDI_THEODORE_NAME = N_("Theodore"); |
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const char *IDI_AURIC_NAME = N_("Auric Amulet"); |
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const char *IDI_NOTE1_NAME = N_("Torn Note 1"); |
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const char *IDI_NOTE2_NAME = N_("Torn Note 2"); |
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const char *IDI_NOTE3_NAME = N_("Torn Note 3"); |
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const char *IDI_FULLNOTE_NAME = N_("Reconstructed Note"); |
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const char *IDI_BROWNSUIT_NAME = N_("Brown Suit"); |
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const char *IDI_GREYSUIT_NAME = N_("Grey Suit"); |
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const char *ITEM_48_NAME = N_("Cap"); |
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const char *ITEM_48_SHORT_NAME = N_("Cap"); |
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const char *ITEM_49_NAME = N_("Skull Cap"); |
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const char *ITEM_49_SHORT_NAME = N_("Cap"); |
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const char *ITEM_50_NAME = N_("Helm"); |
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const char *ITEM_50_SHORT_NAME = N_("Helm"); |
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const char *ITEM_51_NAME = N_("Full Helm"); |
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const char *ITEM_51_SHORT_NAME = N_("Helm"); |
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const char *ITEM_52_NAME = N_("Crown"); |
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const char *ITEM_52_SHORT_NAME = N_("Crown"); |
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const char *ITEM_53_NAME = N_("Great Helm"); |
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const char *ITEM_53_SHORT_NAME = N_("Helm"); |
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const char *ITEM_54_NAME = N_("Cape"); |
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const char *ITEM_54_SHORT_NAME = N_("Cape"); |
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const char *ITEM_55_NAME = N_("Rags"); |
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const char *ITEM_55_SHORT_NAME = N_("Rags"); |
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const char *ITEM_56_NAME = N_("Cloak"); |
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const char *ITEM_56_SHORT_NAME = N_("Cloak"); |
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const char *ITEM_57_NAME = N_("Robe"); |
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const char *ITEM_57_SHORT_NAME = N_("Robe"); |
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const char *ITEM_58_NAME = N_("Quilted Armor"); |
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const char *ITEM_58_SHORT_NAME = N_("Armor"); |
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const char *ITEM_59_NAME = N_("Leather Armor"); |
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const char *ITEM_59_SHORT_NAME = N_("Armor"); |
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const char *ITEM_60_NAME = N_("Hard Leather Armor"); |
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const char *ITEM_60_SHORT_NAME = N_("Armor"); |
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const char *ITEM_61_NAME = N_("Studded Leather Armor"); |
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const char *ITEM_61_SHORT_NAME = N_("Armor"); |
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const char *ITEM_62_NAME = N_("Ring Mail"); |
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const char *ITEM_62_SHORT_NAME = N_("Mail"); |
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const char *ITEM_63_NAME = N_("Chain Mail"); |
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const char *ITEM_63_SHORT_NAME = N_("Mail"); |
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const char *ITEM_64_NAME = N_("Scale Mail"); |
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const char *ITEM_64_SHORT_NAME = N_("Mail"); |
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const char *ITEM_65_NAME = N_("Breast Plate"); |
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const char *ITEM_65_SHORT_NAME = N_("Plate"); |
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const char *ITEM_66_NAME = N_("Splint Mail"); |
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const char *ITEM_66_SHORT_NAME = N_("Mail"); |
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const char *ITEM_67_NAME = N_("Plate Mail"); |
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const char *ITEM_67_SHORT_NAME = N_("Plate"); |
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const char *ITEM_68_NAME = N_("Field Plate"); |
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const char *ITEM_68_SHORT_NAME = N_("Plate"); |
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const char *ITEM_69_NAME = N_("Gothic Plate"); |
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const char *ITEM_69_SHORT_NAME = N_("Plate"); |
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const char *ITEM_70_NAME = N_("Full Plate Mail"); |
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const char *ITEM_70_SHORT_NAME = N_("Plate"); |
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const char *ITEM_71_NAME = N_("Buckler"); |
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const char *ITEM_71_SHORT_NAME = N_("Shield"); |
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const char *ITEM_72_NAME = N_("Small Shield"); |
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const char *ITEM_72_SHORT_NAME = N_("Shield"); |
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const char *ITEM_73_NAME = N_("Large Shield"); |
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const char *ITEM_73_SHORT_NAME = N_("Shield"); |
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const char *ITEM_74_NAME = N_("Kite Shield"); |
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const char *ITEM_74_SHORT_NAME = N_("Shield"); |
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const char *ITEM_75_NAME = N_("Tower Shield"); |
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const char *ITEM_75_SHORT_NAME = N_("Shield"); |
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const char *ITEM_76_NAME = N_("Gothic Shield"); |
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const char *ITEM_76_SHORT_NAME = N_("Shield"); |
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const char *ITEM_77_NAME = N_("Potion of Healing"); |
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const char *ITEM_78_NAME = N_("Potion of Full Healing"); |
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const char *ITEM_79_NAME = N_("Potion of Mana"); |
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const char *ITEM_80_NAME = N_("Potion of Full Mana"); |
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const char *ITEM_81_NAME = N_("Potion of Rejuvenation"); |
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const char *ITEM_82_NAME = N_("Potion of Full Rejuvenation"); |
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const char *ITEM_83_NAME = N_("Blacksmith Oil"); |
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const char *ITEM_84_NAME = N_("Oil of Accuracy"); |
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const char *ITEM_85_NAME = N_("Oil of Sharpness"); |
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const char *ITEM_86_NAME = N_("Oil"); |
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const char *ITEM_87_NAME = N_("Elixir of Strength"); |
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const char *ITEM_88_NAME = N_("Elixir of Magic"); |
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const char *ITEM_89_NAME = N_("Elixir of Dexterity"); |
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const char *ITEM_90_NAME = N_("Elixir of Vitality"); |
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const char *ITEM_91_NAME = N_("Scroll of Healing"); |
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const char *ITEM_92_NAME = N_("Scroll of Search"); |
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const char *ITEM_93_NAME = N_("Scroll of Lightning"); |
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const char *ITEM_94_NAME = N_("Scroll of Identify"); |
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const char *ITEM_95_NAME = N_("Scroll of Resurrect"); |
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const char *ITEM_96_NAME = N_("Scroll of Fire Wall"); |
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const char *ITEM_97_NAME = N_("Scroll of Inferno"); |
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const char *ITEM_98_NAME = N_("Scroll of Town Portal"); |
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const char *ITEM_99_NAME = N_("Scroll of Flash"); |
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const char *ITEM_100_NAME = N_("Scroll of Infravision"); |
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const char *ITEM_101_NAME = N_("Scroll of Phasing"); |
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const char *ITEM_102_NAME = N_("Scroll of Mana Shield"); |
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const char *ITEM_103_NAME = N_("Scroll of Flame Wave"); |
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const char *ITEM_104_NAME = N_("Scroll of Fireball"); |
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const char *ITEM_105_NAME = N_("Scroll of Stone Curse"); |
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const char *ITEM_106_NAME = N_("Scroll of Chain Lightning"); |
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const char *ITEM_107_NAME = N_("Scroll of Guardian"); |
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const char *ITEM_109_NAME = N_("Scroll of Nova"); |
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const char *ITEM_110_NAME = N_("Scroll of Golem"); |
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const char *ITEM_112_NAME = N_("Scroll of Teleport"); |
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const char *ITEM_113_NAME = N_("Scroll of Apocalypse"); |
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const char *ITEM_114_NAME = N_("Book of "); |
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const char *ITEM_115_NAME = N_("Book of "); |
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const char *ITEM_116_NAME = N_("Book of "); |
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const char *ITEM_117_NAME = N_("Book of "); |
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const char *ITEM_118_NAME = N_("Dagger"); |
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const char *ITEM_118_SHORT_NAME = N_("Dagger"); |
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const char *ITEM_119_NAME = N_("Short Sword"); |
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const char *ITEM_119_SHORT_NAME = N_("Sword"); |
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const char *ITEM_120_NAME = N_("Falchion"); |
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const char *ITEM_120_SHORT_NAME = N_("Sword"); |
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const char *ITEM_121_NAME = N_("Scimitar"); |
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const char *ITEM_121_SHORT_NAME = N_("Sword"); |
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const char *ITEM_122_NAME = N_("Claymore"); |
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const char *ITEM_122_SHORT_NAME = N_("Sword"); |
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const char *ITEM_123_NAME = N_("Blade"); |
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const char *ITEM_123_SHORT_NAME = N_("Blade"); |
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const char *ITEM_124_NAME = N_("Sabre"); |
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const char *ITEM_124_SHORT_NAME = N_("Sabre"); |
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const char *ITEM_125_NAME = N_("Long Sword"); |
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const char *ITEM_125_SHORT_NAME = N_("Sword"); |
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const char *ITEM_126_NAME = N_("Broad Sword"); |
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const char *ITEM_126_SHORT_NAME = N_("Sword"); |
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const char *ITEM_127_NAME = N_("Bastard Sword"); |
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const char *ITEM_127_SHORT_NAME = N_("Sword"); |
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const char *ITEM_128_NAME = N_("Two-Handed Sword"); |
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const char *ITEM_128_SHORT_NAME = N_("Sword"); |
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const char *ITEM_129_NAME = N_("Great Sword"); |
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const char *ITEM_129_SHORT_NAME = N_("Sword"); |
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const char *ITEM_130_NAME = N_("Small Axe"); |
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const char *ITEM_130_SHORT_NAME = N_("Axe"); |
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const char *ITEM_131_NAME = N_("Axe"); |
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const char *ITEM_131_SHORT_NAME = N_("Axe"); |
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const char *ITEM_132_NAME = N_("Large Axe"); |
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const char *ITEM_132_SHORT_NAME = N_("Axe"); |
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const char *ITEM_133_NAME = N_("Broad Axe"); |
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const char *ITEM_133_SHORT_NAME = N_("Axe"); |
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const char *ITEM_134_NAME = N_("Battle Axe"); |
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const char *ITEM_134_SHORT_NAME = N_("Axe"); |
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const char *ITEM_135_NAME = N_("Great Axe"); |
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const char *ITEM_135_SHORT_NAME = N_("Axe"); |
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const char *ITEM_136_NAME = N_("Mace"); |
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const char *ITEM_136_SHORT_NAME = N_("Mace"); |
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const char *ITEM_137_NAME = N_("Morning Star"); |
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const char *ITEM_137_SHORT_NAME = N_("Mace"); |
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const char *ITEM_138_NAME = N_("War Hammer"); |
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const char *ITEM_138_SHORT_NAME = N_("Hammer"); |
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const char *ITEM_139_NAME = N_("Spiked Club"); |
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const char *ITEM_139_SHORT_NAME = N_("Club"); |
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const char *ITEM_140_NAME = N_("Club"); |
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const char *ITEM_140_SHORT_NAME = N_("Club"); |
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const char *ITEM_141_NAME = N_("Flail"); |
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const char *ITEM_141_SHORT_NAME = N_("Flail"); |
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const char *ITEM_142_NAME = N_("Maul"); |
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const char *ITEM_142_SHORT_NAME = N_("Maul"); |
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const char *ITEM_143_NAME = N_("Short Bow"); |
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const char *ITEM_143_SHORT_NAME = N_("Bow"); |
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const char *ITEM_144_NAME = N_("Hunter's Bow"); |
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const char *ITEM_144_SHORT_NAME = N_("Bow"); |
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const char *ITEM_145_NAME = N_("Long Bow"); |
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const char *ITEM_145_SHORT_NAME = N_("Bow"); |
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const char *ITEM_146_NAME = N_("Composite Bow"); |
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const char *ITEM_146_SHORT_NAME = N_("Bow"); |
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const char *ITEM_147_NAME = N_("Short Battle Bow"); |
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const char *ITEM_147_SHORT_NAME = N_("Bow"); |
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const char *ITEM_148_NAME = N_("Long Battle Bow"); |
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const char *ITEM_148_SHORT_NAME = N_("Bow"); |
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const char *ITEM_149_NAME = N_("Short War Bow"); |
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const char *ITEM_149_SHORT_NAME = N_("Bow"); |
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const char *ITEM_150_NAME = N_("Long War Bow"); |
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const char *ITEM_150_SHORT_NAME = N_("Bow"); |
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const char *ITEM_151_NAME = N_("Short Staff"); |
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const char *ITEM_151_SHORT_NAME = N_("Staff"); |
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const char *ITEM_152_NAME = N_("Long Staff"); |
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const char *ITEM_152_SHORT_NAME = N_("Staff"); |
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const char *ITEM_153_NAME = N_("Composite Staff"); |
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const char *ITEM_153_SHORT_NAME = N_("Staff"); |
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const char *ITEM_154_NAME = N_("Quarter Staff"); |
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const char *ITEM_154_SHORT_NAME = N_("Staff"); |
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const char *ITEM_155_NAME = N_("War Staff"); |
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const char *ITEM_155_SHORT_NAME = N_("Staff"); |
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const char *ITEM_156_NAME = N_("Ring"); |
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const char *ITEM_156_SHORT_NAME = N_("Ring"); |
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const char *ITEM_157_NAME = N_("Ring"); |
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const char *ITEM_157_SHORT_NAME = N_("Ring"); |
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const char *ITEM_158_NAME = N_("Ring"); |
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const char *ITEM_158_SHORT_NAME = N_("Ring"); |
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const char *ITEM_159_NAME = N_("Amulet"); |
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const char *ITEM_159_SHORT_NAME = N_("Amulet"); |
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const char *ITEM_160_NAME = N_("Amulet"); |
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const char *ITEM_160_SHORT_NAME = N_("Amulet"); |
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const char *ITEM_161_NAME = N_("Rune of Fire"); |
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const char *ITEM_161_SHORT_NAME = N_("Rune"); |
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const char *ITEM_162_NAME = N_("Rune of Lightning"); |
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const char *ITEM_162_SHORT_NAME = N_("Rune"); |
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const char *ITEM_163_NAME = N_("Greater Rune of Fire"); |
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const char *ITEM_163_SHORT_NAME = N_("Rune"); |
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const char *ITEM_164_NAME = N_("Greater Rune of Lightning"); |
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const char *ITEM_164_SHORT_NAME = N_("Rune"); |
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const char *ITEM_165_NAME = N_("Rune of Stone"); |
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const char *ITEM_165_SHORT_NAME = N_("Rune"); |
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const char *IDI_SORCERER_NAME = N_("Short Staff of Charged Bolt"); |
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const char *IDI_ARENAPOT_NAME = N_("Arena Potion"); |
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const char *UNIQUE_ITEM_0_NAME = N_("The Butcher's Cleaver"); |
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const char *UNIQUE_ITEM_1_NAME = N_("The Undead Crown"); |
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const char *UNIQUE_ITEM_2_NAME = N_("Empyrean Band"); |
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const char *UNIQUE_ITEM_3_NAME = N_("Optic Amulet"); |
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const char *UNIQUE_ITEM_4_NAME = N_("Ring of Truth"); |
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const char *UNIQUE_ITEM_5_NAME = N_("Harlequin Crest"); |
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const char *UNIQUE_ITEM_6_NAME = N_("Veil of Steel"); |
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const char *UNIQUE_ITEM_7_NAME = N_("Arkaine's Valor"); |
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const char *UNIQUE_ITEM_8_NAME = N_("Griswold's Edge"); |
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const char *UNIQUE_ITEM_9_NAME = N_("Bovine Plate"); |
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const char *UNIQUE_ITEM_10_NAME = N_("The Rift Bow"); |
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const char *UNIQUE_ITEM_11_NAME = N_("The Needler"); |
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const char *UNIQUE_ITEM_12_NAME = N_("The Celestial Bow"); |
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const char *UNIQUE_ITEM_13_NAME = N_("Deadly Hunter"); |
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const char *UNIQUE_ITEM_14_NAME = N_("Bow of the Dead"); |
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const char *UNIQUE_ITEM_15_NAME = N_("The Blackoak Bow"); |
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const char *UNIQUE_ITEM_16_NAME = N_("Flamedart"); |
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const char *UNIQUE_ITEM_17_NAME = N_("Fleshstinger"); |
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const char *UNIQUE_ITEM_18_NAME = N_("Windforce"); |
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const char *UNIQUE_ITEM_19_NAME = N_("Eaglehorn"); |
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const char *UNIQUE_ITEM_20_NAME = N_("Gonnagal's Dirk"); |
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const char *UNIQUE_ITEM_21_NAME = N_("The Defender"); |
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const char *UNIQUE_ITEM_22_NAME = N_("Gryphon's Claw"); |
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const char *UNIQUE_ITEM_23_NAME = N_("Black Razor"); |
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const char *UNIQUE_ITEM_24_NAME = N_("Gibbous Moon"); |
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const char *UNIQUE_ITEM_25_NAME = N_("Ice Shank"); |
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const char *UNIQUE_ITEM_26_NAME = N_("The Executioner's Blade"); |
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const char *UNIQUE_ITEM_27_NAME = N_("The Bonesaw"); |
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const char *UNIQUE_ITEM_28_NAME = N_("Shadowhawk"); |
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const char *UNIQUE_ITEM_29_NAME = N_("Wizardspike"); |
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const char *UNIQUE_ITEM_30_NAME = N_("Lightsabre"); |
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const char *UNIQUE_ITEM_31_NAME = N_("The Falcon's Talon"); |
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const char *UNIQUE_ITEM_32_NAME = N_("Inferno"); |
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const char *UNIQUE_ITEM_33_NAME = N_("Doombringer"); |
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const char *UNIQUE_ITEM_34_NAME = N_("The Grizzly"); |
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const char *UNIQUE_ITEM_35_NAME = N_("The Grandfather"); |
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const char *UNIQUE_ITEM_36_NAME = N_("The Mangler"); |
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const char *UNIQUE_ITEM_37_NAME = N_("Sharp Beak"); |
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const char *UNIQUE_ITEM_38_NAME = N_("BloodSlayer"); |
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const char *UNIQUE_ITEM_39_NAME = N_("The Celestial Axe"); |
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const char *UNIQUE_ITEM_40_NAME = N_("Wicked Axe"); |
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const char *UNIQUE_ITEM_41_NAME = N_("Stonecleaver"); |
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const char *UNIQUE_ITEM_42_NAME = N_("Aguinara's Hatchet"); |
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const char *UNIQUE_ITEM_43_NAME = N_("Hellslayer"); |
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const char *UNIQUE_ITEM_44_NAME = N_("Messerschmidt's Reaver"); |
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const char *UNIQUE_ITEM_45_NAME = N_("Crackrust"); |
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const char *UNIQUE_ITEM_46_NAME = N_("Hammer of Jholm"); |
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const char *UNIQUE_ITEM_47_NAME = N_("Civerb's Cudgel"); |
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const char *UNIQUE_ITEM_48_NAME = N_("The Celestial Star"); |
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const char *UNIQUE_ITEM_49_NAME = N_("Baranar's Star"); |
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const char *UNIQUE_ITEM_50_NAME = N_("Gnarled Root"); |
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const char *UNIQUE_ITEM_51_NAME = N_("The Cranium Basher"); |
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const char *UNIQUE_ITEM_52_NAME = N_("Schaefer's Hammer"); |
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const char *UNIQUE_ITEM_53_NAME = N_("Dreamflange"); |
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const char *UNIQUE_ITEM_54_NAME = N_("Staff of Shadows"); |
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const char *UNIQUE_ITEM_55_NAME = N_("Immolator"); |
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const char *UNIQUE_ITEM_56_NAME = N_("Storm Spire"); |
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const char *UNIQUE_ITEM_57_NAME = N_("Gleamsong"); |
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const char *UNIQUE_ITEM_58_NAME = N_("Thundercall"); |
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const char *UNIQUE_ITEM_59_NAME = N_("The Protector"); |
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const char *UNIQUE_ITEM_60_NAME = N_("Naj's Puzzler"); |
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const char *UNIQUE_ITEM_61_NAME = N_("Mindcry"); |
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const char *UNIQUE_ITEM_62_NAME = N_("Rod of Onan"); |
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const char *UNIQUE_ITEM_63_NAME = N_("Helm of Spirits"); |
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const char *UNIQUE_ITEM_64_NAME = N_("Thinking Cap"); |
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const char *UNIQUE_ITEM_65_NAME = N_("OverLord's Helm"); |
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const char *UNIQUE_ITEM_66_NAME = N_("Fool's Crest"); |
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const char *UNIQUE_ITEM_67_NAME = N_("Gotterdamerung"); |
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const char *UNIQUE_ITEM_68_NAME = N_("Royal Circlet"); |
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const char *UNIQUE_ITEM_69_NAME = N_("Torn Flesh of Souls"); |
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const char *UNIQUE_ITEM_70_NAME = N_("The Gladiator's Bane"); |
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const char *UNIQUE_ITEM_71_NAME = N_("The Rainbow Cloak"); |
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const char *UNIQUE_ITEM_72_NAME = N_("Leather of Aut"); |
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const char *UNIQUE_ITEM_73_NAME = N_("Wisdom's Wrap"); |
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const char *UNIQUE_ITEM_74_NAME = N_("Sparking Mail"); |
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const char *UNIQUE_ITEM_75_NAME = N_("Scavenger Carapace"); |
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const char *UNIQUE_ITEM_76_NAME = N_("Nightscape"); |
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const char *UNIQUE_ITEM_77_NAME = N_("Naj's Light Plate"); |
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const char *UNIQUE_ITEM_78_NAME = N_("Demonspike Coat"); |
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const char *UNIQUE_ITEM_79_NAME = N_("The Deflector"); |
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const char *UNIQUE_ITEM_80_NAME = N_("Split Skull Shield"); |
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const char *UNIQUE_ITEM_81_NAME = N_("Dragon's Breach"); |
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const char *UNIQUE_ITEM_82_NAME = N_("Blackoak Shield"); |
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const char *UNIQUE_ITEM_83_NAME = N_("Holy Defender"); |
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const char *UNIQUE_ITEM_84_NAME = N_("Stormshield"); |
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const char *UNIQUE_ITEM_85_NAME = N_("Bramble"); |
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const char *UNIQUE_ITEM_86_NAME = N_("Ring of Regha"); |
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const char *UNIQUE_ITEM_87_NAME = N_("The Bleeder"); |
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const char *UNIQUE_ITEM_88_NAME = N_("Constricting Ring"); |
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const char *UNIQUE_ITEM_89_NAME = N_("Ring of Engagement"); |
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const char *UNIQUE_ITEM_90_NAME = N_("Giant's Knuckle"); |
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const char *UNIQUE_ITEM_91_NAME = N_("Mercurial Ring"); |
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const char *UNIQUE_ITEM_92_NAME = N_("Xorine's Ring"); |
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const char *UNIQUE_ITEM_93_NAME = N_("Karik's Ring"); |
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const char *UNIQUE_ITEM_94_NAME = N_("Ring of Magma"); |
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const char *UNIQUE_ITEM_95_NAME = N_("Ring of the Mystics"); |
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const char *UNIQUE_ITEM_96_NAME = N_("Ring of Thunder"); |
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const char *UNIQUE_ITEM_97_NAME = N_("Amulet of Warding"); |
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const char *UNIQUE_ITEM_98_NAME = N_("Gnat Sting"); |
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const char *UNIQUE_ITEM_99_NAME = N_("Flambeau"); |
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const char *UNIQUE_ITEM_100_NAME = N_("Armor of Gloom"); |
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const char *UNIQUE_ITEM_101_NAME = N_("Blitzen"); |
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const char *UNIQUE_ITEM_102_NAME = N_("Thunderclap"); |
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const char *UNIQUE_ITEM_103_NAME = N_("Shirotachi"); |
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const char *UNIQUE_ITEM_104_NAME = N_("Eater of Souls"); |
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const char *UNIQUE_ITEM_105_NAME = N_("Diamondedge"); |
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const char *UNIQUE_ITEM_106_NAME = N_("Bone Chain Armor"); |
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const char *UNIQUE_ITEM_107_NAME = N_("Demon Plate Armor"); |
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const char *UNIQUE_ITEM_108_NAME = N_("Acolyte's Amulet"); |
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const char *UNIQUE_ITEM_109_NAME = N_("Gladiator's Ring"); |
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const char *ITEM_PREFIX_0_NAME = N_("Tin"); |
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const char *ITEM_PREFIX_1_NAME = N_("Brass"); |
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const char *ITEM_PREFIX_2_NAME = N_("Bronze"); |
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const char *ITEM_PREFIX_3_NAME = N_("Iron"); |
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const char *ITEM_PREFIX_4_NAME = N_("Steel"); |
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const char *ITEM_PREFIX_5_NAME = N_("Silver"); |
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const char *ITEM_PREFIX_6_NAME = N_("Gold"); |
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const char *ITEM_PREFIX_7_NAME = N_("Platinum"); |
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const char *ITEM_PREFIX_8_NAME = N_("Mithril"); |
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const char *ITEM_PREFIX_9_NAME = N_("Meteoric"); |
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const char *ITEM_PREFIX_10_NAME = N_("Weird"); |
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const char *ITEM_PREFIX_11_NAME = N_("Strange"); |
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const char *ITEM_PREFIX_12_NAME = N_("Useless"); |
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const char *ITEM_PREFIX_13_NAME = N_("Bent"); |
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const char *ITEM_PREFIX_14_NAME = N_("Weak"); |
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const char *ITEM_PREFIX_15_NAME = N_("Jagged"); |
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const char *ITEM_PREFIX_16_NAME = N_("Deadly"); |
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const char *ITEM_PREFIX_17_NAME = N_("Heavy"); |
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const char *ITEM_PREFIX_18_NAME = N_("Vicious"); |
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const char *ITEM_PREFIX_19_NAME = N_("Brutal"); |
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const char *ITEM_PREFIX_20_NAME = N_("Massive"); |
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const char *ITEM_PREFIX_21_NAME = N_("Savage"); |
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const char *ITEM_PREFIX_22_NAME = N_("Ruthless"); |
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const char *ITEM_PREFIX_23_NAME = N_("Merciless"); |
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const char *ITEM_PREFIX_24_NAME = N_("Clumsy"); |
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const char *ITEM_PREFIX_25_NAME = N_("Dull"); |
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const char *ITEM_PREFIX_26_NAME = N_("Sharp"); |
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const char *ITEM_PREFIX_27_NAME = N_("Fine"); |
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const char *ITEM_PREFIX_28_NAME = N_("Warrior's"); |
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const char *ITEM_PREFIX_29_NAME = N_("Soldier's"); |
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const char *ITEM_PREFIX_30_NAME = N_("Lord's"); |
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const char *ITEM_PREFIX_31_NAME = N_("Knight's"); |
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const char *ITEM_PREFIX_32_NAME = N_("Master's"); |
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const char *ITEM_PREFIX_33_NAME = N_("Champion's"); |
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const char *ITEM_PREFIX_34_NAME = N_("King's"); |
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const char *ITEM_PREFIX_35_NAME = N_("Vulnerable"); |
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const char *ITEM_PREFIX_36_NAME = N_("Rusted"); |
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const char *ITEM_PREFIX_37_NAME = N_("Fine"); |
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const char *ITEM_PREFIX_38_NAME = N_("Strong"); |
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const char *ITEM_PREFIX_39_NAME = N_("Grand"); |
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const char *ITEM_PREFIX_40_NAME = N_("Valiant"); |
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const char *ITEM_PREFIX_41_NAME = N_("Glorious"); |
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const char *ITEM_PREFIX_42_NAME = N_("Blessed"); |
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const char *ITEM_PREFIX_43_NAME = N_("Saintly"); |
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const char *ITEM_PREFIX_44_NAME = N_("Awesome"); |
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const char *ITEM_PREFIX_45_NAME = N_("Holy"); |
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const char *ITEM_PREFIX_46_NAME = N_("Godly"); |
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const char *ITEM_PREFIX_47_NAME = N_("Red"); |
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const char *ITEM_PREFIX_48_NAME = N_("Crimson"); |
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const char *ITEM_PREFIX_49_NAME = N_("Crimson"); |
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const char *ITEM_PREFIX_50_NAME = N_("Garnet"); |
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const char *ITEM_PREFIX_51_NAME = N_("Ruby"); |
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const char *ITEM_PREFIX_52_NAME = N_("Blue"); |
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const char *ITEM_PREFIX_53_NAME = N_("Azure"); |
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|
const char *ITEM_PREFIX_54_NAME = N_("Lapis"); |
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const char *ITEM_PREFIX_55_NAME = N_("Cobalt"); |
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const char *ITEM_PREFIX_56_NAME = N_("Sapphire"); |
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const char *ITEM_PREFIX_57_NAME = N_("White"); |
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|
const char *ITEM_PREFIX_58_NAME = N_("Pearl"); |
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|
const char *ITEM_PREFIX_59_NAME = N_("Ivory"); |
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const char *ITEM_PREFIX_60_NAME = N_("Crystal"); |
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const char *ITEM_PREFIX_61_NAME = N_("Diamond"); |
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const char *ITEM_PREFIX_62_NAME = N_("Topaz"); |
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const char *ITEM_PREFIX_63_NAME = N_("Amber"); |
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const char *ITEM_PREFIX_64_NAME = N_("Jade"); |
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const char *ITEM_PREFIX_65_NAME = N_("Obsidian"); |
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|
const char *ITEM_PREFIX_66_NAME = N_("Emerald"); |
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|
const char *ITEM_PREFIX_67_NAME = N_("Hyena's"); |
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const char *ITEM_PREFIX_68_NAME = N_("Frog's"); |
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|
const char *ITEM_PREFIX_69_NAME = N_("Spider's"); |
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|
const char *ITEM_PREFIX_70_NAME = N_("Raven's"); |
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|
const char *ITEM_PREFIX_71_NAME = N_("Snake's"); |
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|
const char *ITEM_PREFIX_72_NAME = N_("Serpent's"); |
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const char *ITEM_PREFIX_73_NAME = N_("Drake's"); |
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const char *ITEM_PREFIX_74_NAME = N_("Dragon's"); |
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const char *ITEM_PREFIX_75_NAME = N_("Wyrm's"); |
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const char *ITEM_PREFIX_76_NAME = N_("Hydra's"); |
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|
const char *ITEM_PREFIX_77_NAME = N_("Angel's"); |
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|
const char *ITEM_PREFIX_78_NAME = N_("Arch-Angel's"); |
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|
const char *ITEM_PREFIX_79_NAME = N_("Plentiful"); |
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|
const char *ITEM_PREFIX_80_NAME = N_("Bountiful"); |
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|
const char *ITEM_PREFIX_81_NAME = N_("Flaming"); |
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|
const char *ITEM_PREFIX_82_NAME = N_("Lightning"); |
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|
const char *ITEM_PREFIX_83_NAME = N_("Jester's"); |
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|
const char *ITEM_PREFIX_84_NAME = N_("Crystalline"); |
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|
const char *ITEM_PREFIX_85_NAME = N_("Doppelganger's"); |
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|
const char *ITEM_SUFFIX_0_NAME = N_("quality"); |
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|
const char *ITEM_SUFFIX_1_NAME = N_("maiming"); |
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|
const char *ITEM_SUFFIX_2_NAME = N_("slaying"); |
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|
const char *ITEM_SUFFIX_3_NAME = N_("gore"); |
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|
const char *ITEM_SUFFIX_4_NAME = N_("carnage"); |
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|
const char *ITEM_SUFFIX_5_NAME = N_("slaughter"); |
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|
const char *ITEM_SUFFIX_6_NAME = N_("pain"); |
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|
const char *ITEM_SUFFIX_7_NAME = N_("tears"); |
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|
const char *ITEM_SUFFIX_8_NAME = N_("health"); |
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|
const char *ITEM_SUFFIX_9_NAME = N_("protection"); |
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|
const char *ITEM_SUFFIX_10_NAME = N_("absorption"); |
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|
const char *ITEM_SUFFIX_11_NAME = N_("deflection"); |
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|
const char *ITEM_SUFFIX_12_NAME = N_("osmosis"); |
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|
const char *ITEM_SUFFIX_13_NAME = N_("frailty"); |
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|
const char *ITEM_SUFFIX_14_NAME = N_("weakness"); |
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|
const char *ITEM_SUFFIX_15_NAME = N_("strength"); |
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|
|
const char *ITEM_SUFFIX_16_NAME = N_("might"); |
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|
const char *ITEM_SUFFIX_17_NAME = N_("power"); |
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|
const char *ITEM_SUFFIX_18_NAME = N_("giants"); |
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|
const char *ITEM_SUFFIX_19_NAME = N_("titans"); |
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|
const char *ITEM_SUFFIX_20_NAME = N_("paralysis"); |
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|
|
const char *ITEM_SUFFIX_21_NAME = N_("atrophy"); |
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|
|
const char *ITEM_SUFFIX_22_NAME = N_("dexterity"); |
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|
|
const char *ITEM_SUFFIX_23_NAME = N_("skill"); |
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|
|
const char *ITEM_SUFFIX_24_NAME = N_("accuracy"); |
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|
|
const char *ITEM_SUFFIX_25_NAME = N_("precision"); |
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|
|
const char *ITEM_SUFFIX_26_NAME = N_("perfection"); |
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|
|
const char *ITEM_SUFFIX_27_NAME = N_("the fool"); |
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|
|
const char *ITEM_SUFFIX_28_NAME = N_("dyslexia"); |
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|
const char *ITEM_SUFFIX_29_NAME = N_("magic"); |
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|
const char *ITEM_SUFFIX_30_NAME = N_("the mind"); |
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|
const char *ITEM_SUFFIX_31_NAME = N_("brilliance"); |
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|
const char *ITEM_SUFFIX_32_NAME = N_("sorcery"); |
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|
|
const char *ITEM_SUFFIX_33_NAME = N_("wizardry"); |
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|
const char *ITEM_SUFFIX_34_NAME = N_("illness"); |
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|
const char *ITEM_SUFFIX_35_NAME = N_("disease"); |
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|
|
const char *ITEM_SUFFIX_36_NAME = N_("vitality"); |
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|
|
const char *ITEM_SUFFIX_37_NAME = N_("zest"); |
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|
|
const char *ITEM_SUFFIX_38_NAME = N_("vim"); |
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|
|
const char *ITEM_SUFFIX_39_NAME = N_("vigor"); |
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|
|
const char *ITEM_SUFFIX_40_NAME = N_("life"); |
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|
|
const char *ITEM_SUFFIX_41_NAME = N_("trouble"); |
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|
|
const char *ITEM_SUFFIX_42_NAME = N_("the pit"); |
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|
|
const char *ITEM_SUFFIX_43_NAME = N_("the sky"); |
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|
const char *ITEM_SUFFIX_44_NAME = N_("the moon"); |
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|
|
const char *ITEM_SUFFIX_45_NAME = N_("the stars"); |
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|
|
const char *ITEM_SUFFIX_46_NAME = N_("the heavens"); |
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const char *ITEM_SUFFIX_47_NAME = N_("the zodiac"); |
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const char *ITEM_SUFFIX_48_NAME = N_("the vulture"); |
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const char *ITEM_SUFFIX_49_NAME = N_("the jackal"); |
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const char *ITEM_SUFFIX_50_NAME = N_("the fox"); |
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const char *ITEM_SUFFIX_51_NAME = N_("the jaguar"); |
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const char *ITEM_SUFFIX_52_NAME = N_("the eagle"); |
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const char *ITEM_SUFFIX_53_NAME = N_("the wolf"); |
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const char *ITEM_SUFFIX_54_NAME = N_("the tiger"); |
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const char *ITEM_SUFFIX_55_NAME = N_("the lion"); |
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const char *ITEM_SUFFIX_56_NAME = N_("the mammoth"); |
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const char *ITEM_SUFFIX_57_NAME = N_("the whale"); |
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const char *ITEM_SUFFIX_58_NAME = N_("fragility"); |
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const char *ITEM_SUFFIX_59_NAME = N_("brittleness"); |
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const char *ITEM_SUFFIX_60_NAME = N_("sturdiness"); |
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const char *ITEM_SUFFIX_61_NAME = N_("craftsmanship"); |
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const char *ITEM_SUFFIX_62_NAME = N_("structure"); |
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const char *ITEM_SUFFIX_63_NAME = N_("the ages"); |
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const char *ITEM_SUFFIX_64_NAME = N_("the dark"); |
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const char *ITEM_SUFFIX_65_NAME = N_("the night"); |
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const char *ITEM_SUFFIX_66_NAME = N_("light"); |
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const char *ITEM_SUFFIX_67_NAME = N_("radiance"); |
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const char *ITEM_SUFFIX_68_NAME = N_("flame"); |
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const char *ITEM_SUFFIX_69_NAME = N_("fire"); |
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const char *ITEM_SUFFIX_70_NAME = N_("burning"); |
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const char *ITEM_SUFFIX_71_NAME = N_("shock"); |
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const char *ITEM_SUFFIX_72_NAME = N_("lightning"); |
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const char *ITEM_SUFFIX_73_NAME = N_("thunder"); |
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const char *ITEM_SUFFIX_74_NAME = N_("many"); |
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const char *ITEM_SUFFIX_75_NAME = N_("plenty"); |
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const char *ITEM_SUFFIX_76_NAME = N_("thorns"); |
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const char *ITEM_SUFFIX_77_NAME = N_("corruption"); |
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const char *ITEM_SUFFIX_78_NAME = N_("thieves"); |
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const char *ITEM_SUFFIX_79_NAME = N_("the bear"); |
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const char *ITEM_SUFFIX_80_NAME = N_("the bat"); |
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const char *ITEM_SUFFIX_81_NAME = N_("vampires"); |
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const char *ITEM_SUFFIX_82_NAME = N_("the leech"); |
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const char *ITEM_SUFFIX_83_NAME = N_("blood"); |
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const char *ITEM_SUFFIX_84_NAME = N_("piercing"); |
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const char *ITEM_SUFFIX_85_NAME = N_("puncturing"); |
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const char *ITEM_SUFFIX_86_NAME = N_("bashing"); |
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const char *ITEM_SUFFIX_87_NAME = N_("readiness"); |
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const char *ITEM_SUFFIX_88_NAME = N_("swiftness"); |
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const char *ITEM_SUFFIX_89_NAME = N_("speed"); |
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const char *ITEM_SUFFIX_90_NAME = N_("haste"); |
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const char *ITEM_SUFFIX_91_NAME = N_("balance"); |
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const char *ITEM_SUFFIX_92_NAME = N_("stability"); |
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const char *ITEM_SUFFIX_93_NAME = N_("harmony"); |
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const char *ITEM_SUFFIX_94_NAME = N_("blocking"); |
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const char *ITEM_SUFFIX_95_NAME = N_("devastation"); |
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const char *ITEM_SUFFIX_96_NAME = N_("decay"); |
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const char *ITEM_SUFFIX_97_NAME = N_("peril"); |
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