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#include <cstdio>
#include <fstream>
#include <gtest/gtest.h>
#include <vector>
#include <cstdint>
#include "loadsave.h"
#include "pack.h"
#include "pfile.h"
#include "utils/paths.h"
#include "picosha2.h"
using namespace devilution;
int spelldat_vanilla[] = {
0, 1, 1, 4, 5, -1, 3, 3, 6, -1, 7, 6, 8, 9,
8, 9, -1, -1, -1, -1, 3, 11, -1, 14, -1, -1,
-1, -1, -1, 8, 1, 1, -1, 2, 1, 14, 9
};
static void PackItemUnique(PkItemStruct *id, int idx)
{
id->idx = idx;
id->iCreateInfo = 0x2DE;
id->bId = 1 + 2 * ITEM_QUALITY_UNIQUE;
id->bDur = 40;
id->bMDur = 40;
id->bCh = 0;
id->bMCh = 0;
id->iSeed = 0x1C0C44B0;
}
static void PackItemStaff(PkItemStruct *id)
{
id->idx = 150;
id->iCreateInfo = 0x2010;
id->bId = 1 + 2 * ITEM_QUALITY_MAGIC;
id->bDur = 75;
id->bMDur = 75;
id->bCh = 12;
id->bMCh = 12;
id->iSeed = 0x2A15243F;
}
static void PackItemBow(PkItemStruct *id)
{
id->idx = 145;
id->iCreateInfo = 0x0814;
id->bId = 1 + 2 * ITEM_QUALITY_MAGIC;
id->bDur = 60;
id->bMDur = 60;
id->bCh = 0;
id->bMCh = 0;
id->iSeed = 0x449D8992;
}
static void PackItemSword(PkItemStruct *id)
{
id->idx = 122;
id->iCreateInfo = 0x081E;
id->bId = 1 + 2 * ITEM_QUALITY_MAGIC;
id->bDur = 60;
id->bMDur = 60;
id->bCh = 0;
id->bMCh = 0;
id->iSeed = 0x680FAC02;
}
static void PackItemRing1(PkItemStruct *id)
{
id->idx = 153;
id->iCreateInfo = 0xDE;
id->bId = 1 + 2 * ITEM_QUALITY_MAGIC;
id->bDur = 0;
id->bMDur = 0;
id->bCh = 0;
id->bMCh = 0;
id->iSeed = 0x5B41AFA8;
}
static void PackItemRing2(PkItemStruct *id)
{
id->idx = 153;
id->iCreateInfo = 0xDE;
id->bId = 1 + 2 * ITEM_QUALITY_MAGIC;
id->bDur = 0;
id->bMDur = 0;
id->bCh = 0;
id->bMCh = 0;
id->iSeed = 0x1E41FEFC;
}
static void PackItemAmulet(PkItemStruct *id)
{
id->idx = 155;
id->iCreateInfo = 0xDE;
id->bId = 1 + 2 * ITEM_QUALITY_MAGIC;
id->bDur = 0;
id->bMDur = 0;
id->bCh = 0;
id->bMCh = 0;
id->iSeed = 0x70A0383A;
}
static void PackItemArmor(PkItemStruct *id)
{
id->idx = 70;
id->iCreateInfo = 0xDE;
id->bId = 1 + 2 * ITEM_QUALITY_MAGIC;
id->bDur = 90;
id->bMDur = 90;
id->bCh = 0;
id->bMCh = 0;
id->iSeed = 0x63AAC49B;
}
static void PackItemFullRejuv(PkItemStruct *id, int i)
{
const uint32_t seeds[] = { 0x7C253335, 0x3EEFBFF8, 0x76AFB1A9, 0x38EB45FE, 0x1154E197, 0x5964B644, 0x76B58BEB, 0x002A6E5A };
id->idx = ItemMiscIdIdx(IMISC_FULLREJUV);
id->iSeed = seeds[i];
id->iCreateInfo = 0;
id->bId = 2 * ITEM_QUALITY_NORMAL;
id->bDur = 0;
id->bMDur = 0;
id->bCh = 0;
id->bMCh = 0;
}
static int PrepareInvSlot(PkPlayerStruct *pPack, int pos, int size, int start = 0)
{
static char ret = 0;
if (start)
ret = 0;
++ret;
if (size == 0) {
pPack->InvGrid[pos] = ret;
} else if (size == 1) {
pPack->InvGrid[pos] = ret;
pPack->InvGrid[pos - 10] = -ret;
pPack->InvGrid[pos - 20] = -ret;
} else if (size == 2) {
pPack->InvGrid[pos] = ret;
pPack->InvGrid[pos + 1] = -ret;
pPack->InvGrid[pos - 10] = -ret;
pPack->InvGrid[pos - 10 + 1] = -ret;
pPack->InvGrid[pos - 20] = -ret;
pPack->InvGrid[pos - 20 + 1] = -ret;
} else if (size == 3) {
pPack->InvGrid[pos] = ret;
pPack->InvGrid[pos + 1] = -ret;
pPack->InvGrid[pos - 10] = -ret;
pPack->InvGrid[pos - 10 + 1] = -ret;
} else {
abort();
}
return ret - 1;
}
static void PackPlayerTest(PkPlayerStruct *pPack)
{
memset(pPack, 0, 0x4F2);
pPack->destAction = -1;
pPack->destParam1 = 0;
pPack->destParam2 = 0;
pPack->plrlevel = 0;
pPack->pExperience = 1583495809;
pPack->pLevel = 50;
pPack->px = 75;
pPack->py = 68;
pPack->targx = 75;
pPack->targy = 68;
pPack->pGold = 0;
pPack->pStatPts = 0;
pPack->pDiabloKillLevel = 3;
for (auto i = 0; i < 40; i++)
pPack->InvList[i].idx = -1;
for (auto i = 0; i < 7; i++)
pPack->InvBody[i].idx = -1;
for (auto i = 0; i < MAXBELTITEMS; i++)
PackItemFullRejuv(pPack->SpdList + i, i);
for (auto i = 1; i < 37; i++) {
if (spelldat_vanilla[i] != -1) {
pPack->pMemSpells |= 1ULL << (i - 1);
pPack->pSplLvl[i] = 15;
}
}
for (auto i = 0; i < 7; i++)
pPack->InvBody[i].idx = -1;
strcpy(pPack->pName, "TestPlayer");
pPack->pClass = static_cast<int8_t>(HeroClass::Rogue);
pPack->pBaseStr = 20 + 35;
pPack->pBaseMag = 15 + 55;
pPack->pBaseDex = 30 + 220;
pPack->pBaseVit = 20 + 60;
pPack->pHPBase = ((20 + 10) << 6) + ((20 + 10) << 5) + 48 * 128 + (60 << 6);
pPack->pMaxHPBase = pPack->pHPBase;
pPack->pManaBase = (15 << 6) + (15 << 5) + 48 * 128 + (55 << 6);
pPack->pMaxManaBase = pPack->pManaBase;
PackItemUnique(pPack->InvBody + INVLOC_HEAD, 52);
PackItemRing1(pPack->InvBody + INVLOC_RING_LEFT);
PackItemRing2(pPack->InvBody + INVLOC_RING_RIGHT);
PackItemAmulet(pPack->InvBody + INVLOC_AMULET);
PackItemArmor(pPack->InvBody + INVLOC_CHEST);
PackItemBow(pPack->InvBody + INVLOC_HAND_LEFT);
PackItemStaff(pPack->InvList + PrepareInvSlot(pPack, 28, 2, 1));
PackItemSword(pPack->InvList + PrepareInvSlot(pPack, 20, 1));
pPack->_pNumInv = 2;
}
static int CountItems(ItemStruct *items, int n)
{
int count = n;
for (int i = 0; i < n; i++)
if (items[i].isEmpty())
count--;
return count;
}
static int Count8(int8_t *ints, int n)
{
int count = n;
for (int i = 0; i < n; i++)
if (ints[i] == 0)
count--;
return count;
}
static int CountBool(bool *bools, int n)
{
int count = n;
for (int i = 0; i < n; i++)
if (!bools[i])
count--;
return count;
}
static void AssertPlayer(PlayerStruct *pPlayer)
{
ASSERT_EQ(Count8(pPlayer->_pSplLvl, 64), 23);
ASSERT_EQ(Count8(pPlayer->InvGrid, NUM_INV_GRID_ELEM), 9);
ASSERT_EQ(CountItems(pPlayer->InvBody, NUM_INVLOC), 6);
ASSERT_EQ(CountItems(pPlayer->InvList, NUM_INV_GRID_ELEM), 2);
ASSERT_EQ(CountItems(pPlayer->SpdList, MAXBELTITEMS), 8);
ASSERT_EQ(CountItems(&pPlayer->HoldItem, 1), 1);
ASSERT_EQ(pPlayer->position.tile.x, 75);
ASSERT_EQ(pPlayer->position.tile.y, 68);
ASSERT_EQ(pPlayer->position.future.x, 75);
ASSERT_EQ(pPlayer->position.future.y, 68);
ASSERT_EQ(pPlayer->plrlevel, 0);
ASSERT_EQ(pPlayer->destAction, -1);
ASSERT_STREQ(pPlayer->_pName, "TestPlayer");
ASSERT_EQ(pPlayer->_pClass, HeroClass::Rogue);
ASSERT_EQ(pPlayer->_pBaseStr, 55);
ASSERT_EQ(pPlayer->_pStrength, 124);
ASSERT_EQ(pPlayer->_pBaseMag, 70);
ASSERT_EQ(pPlayer->_pMagic, 80);
ASSERT_EQ(pPlayer->_pBaseDex, 250);
ASSERT_EQ(pPlayer->_pDexterity, 281);
ASSERT_EQ(pPlayer->_pBaseVit, 80);
ASSERT_EQ(pPlayer->_pVitality, 90);
ASSERT_EQ(pPlayer->_pLevel, 50);
ASSERT_EQ(pPlayer->_pStatPts, 0);
ASSERT_EQ(pPlayer->_pExperience, 1583495809);
ASSERT_EQ(pPlayer->_pGold, 0);
ASSERT_EQ(pPlayer->_pMaxHPBase, 12864);
ASSERT_EQ(pPlayer->_pHPBase, 12864);
ASSERT_EQ(pPlayer->_pBaseToBlk, 20);
ASSERT_EQ(pPlayer->_pMaxManaBase, 11104);
ASSERT_EQ(pPlayer->_pManaBase, 11104);
ASSERT_EQ(pPlayer->_pMemSpells, 66309357295);
ASSERT_EQ(pPlayer->_pNumInv, 2);
ASSERT_EQ(pPlayer->wReflections, 0);
ASSERT_EQ(pPlayer->pTownWarps, 0);
ASSERT_EQ(pPlayer->pDungMsgs, 0);
ASSERT_EQ(pPlayer->pDungMsgs2, 0);
ASSERT_EQ(pPlayer->pLvlLoad, 0);
ASSERT_EQ(pPlayer->pDiabloKillLevel, 3);
ASSERT_EQ(pPlayer->pBattleNet, 0);
ASSERT_EQ(pPlayer->pManaShield, 0);
ASSERT_EQ(pPlayer->pDifficulty, 0);
ASSERT_EQ(pPlayer->pDamAcFlags, 0);
ASSERT_EQ(pPlayer->_pmode, 0);
ASSERT_EQ(Count8(pPlayer->walkpath, MAX_PATH_LENGTH), 25);
ASSERT_EQ(pPlayer->_pgfxnum, 36);
ASSERT_EQ(pPlayer->AnimInfo.DelayLen, 3);
ASSERT_EQ(pPlayer->AnimInfo.DelayCounter, 1);
ASSERT_EQ(pPlayer->AnimInfo.NumberOfFrames, 20);
ASSERT_EQ(pPlayer->AnimInfo.CurrentFrame, 1);
ASSERT_EQ(pPlayer->_pSpell, -1);
ASSERT_EQ(pPlayer->_pSplType, 4);
ASSERT_EQ(pPlayer->_pSplFrom, 0);
ASSERT_EQ(pPlayer->_pTSpell, 0);
ASSERT_EQ(pPlayer->_pTSplType, 0);
ASSERT_EQ(pPlayer->_pRSpell, -1);
ASSERT_EQ(pPlayer->_pRSplType, 4);
ASSERT_EQ(pPlayer->_pSBkSpell, -1);
ASSERT_EQ(pPlayer->_pSBkSplType, 0);
ASSERT_EQ(pPlayer->_pAblSpells, 134217728);
ASSERT_EQ(pPlayer->_pScrlSpells, 0);
ASSERT_EQ(pPlayer->_pSpellFlags, 0);
ASSERT_EQ(pPlayer->_pwtype, 1);
ASSERT_EQ(pPlayer->_pBlockFlag, 0);
ASSERT_EQ(pPlayer->_pLightRad, 11);
ASSERT_EQ(pPlayer->_pDamageMod, 101);
ASSERT_EQ(pPlayer->_pHitPoints, 16640);
ASSERT_EQ(pPlayer->_pMaxHP, 16640);
ASSERT_EQ(pPlayer->_pMana, 14624);
ASSERT_EQ(pPlayer->_pMaxMana, 14624);
ASSERT_EQ(pPlayer->_pNextExper, 2000);
ASSERT_EQ(pPlayer->_pMagResist, 75);
ASSERT_EQ(pPlayer->_pFireResist, 16);
ASSERT_EQ(pPlayer->_pLghtResist, 75);
ASSERT_EQ(CountBool(pPlayer->_pLvlVisited, NUMLEVELS), 0);
ASSERT_EQ(CountBool(pPlayer->_pSLvlVisited, NUMLEVELS), 0);
ASSERT_EQ(pPlayer->_pNFrames, 20);
ASSERT_EQ(pPlayer->_pWFrames, 8);
ASSERT_EQ(pPlayer->_pAFrames, 0);
ASSERT_EQ(pPlayer->_pAFNum, 0);
ASSERT_EQ(pPlayer->_pSFrames, 16);
ASSERT_EQ(pPlayer->_pSFNum, 12);
ASSERT_EQ(pPlayer->_pHFrames, 0);
ASSERT_EQ(pPlayer->_pDFrames, 20);
ASSERT_EQ(pPlayer->_pBFrames, 0);
ASSERT_EQ(pPlayer->_pIMinDam, 1);
ASSERT_EQ(pPlayer->_pIMaxDam, 14);
ASSERT_EQ(pPlayer->_pIAC, 115);
ASSERT_EQ(pPlayer->_pIBonusDam, 0);
ASSERT_EQ(pPlayer->_pIBonusToHit, 0);
ASSERT_EQ(pPlayer->_pIBonusAC, 0);
ASSERT_EQ(pPlayer->_pIBonusDamMod, 0);
ASSERT_EQ(pPlayer->_pISpells, 0);
ASSERT_EQ(pPlayer->_pIFlags, 0);
ASSERT_EQ(pPlayer->_pIGetHit, 0);
ASSERT_EQ(pPlayer->_pISplLvlAdd, 0);
ASSERT_EQ(pPlayer->_pISplDur, 0);
ASSERT_EQ(pPlayer->_pIEnAc, 0);
ASSERT_EQ(pPlayer->_pIFMinDam, 0);
ASSERT_EQ(pPlayer->_pIFMaxDam, 0);
ASSERT_EQ(pPlayer->_pILMinDam, 0);
ASSERT_EQ(pPlayer->_pILMaxDam, 0);
ASSERT_EQ(pPlayer->pOriginalCathedral, 0);
}
TEST(Writehero, pfile_write_hero)
{
paths::SetPrefPath(".");
std::remove("multi_0.sv");
gbVanilla = true;
gbIsHellfire = false;
gbIsMultiplayer = true;
gbIsHellfireSaveGame = false;
leveltype = DTYPE_TOWN;
myplr = 0;
_uiheroinfo info {};
strcpy(info.name, "TestPlayer");
info.heroclass = HeroClass::Rogue;
pfile_ui_save_create(&info);
PkPlayerStruct pks;
PackPlayerTest(&pks);
UnPackPlayer(&pks, myplr, true);
AssertPlayer(&plr[0]);
pfile_write_hero();
std::ifstream f("multi_0.sv", std::ios::binary);
std::vector<unsigned char> s(picosha2::k_digest_size);
picosha2::hash256(f, s.begin(), s.end());
EXPECT_EQ(picosha2::bytes_to_hex_string(s.begin(), s.end()),
"08e9807d1281e4273268f4e265757b4429cfec7c3e8b6deb89dfa109d6797b1c");
}